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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • @Na1ts1rhc said:

    Such a huge oversight. Just another giant sign that BHVr isn't putting any thought or love into these updates anymore.

    Not an oversight, intentional.

    @Topic:

    IMO it should be clear that regression (and -progression) Perks should not work on the Blood Gens, this is totally fine. But other Perks and Killer Powers should work on those, so stuff like Fire Up, Pig Traps, Houndmasters Tracking, etc. should all work, but stuff like PGTW, Pain Res, Deja Vu etc. not.

    I would also not say that they are done that quickly, kicking them removes a lot of Progress and it can be quite slow to fill them. It is RNG, some are done rather quickly, but others really take some time to fill.

  • @Blueberry said:

    Yeah there's a ton of oversight when it comes to the numerous perks, addons, challenges and killer powers that don't function from these gens.

    No oversight, this is intentional. Whether this is good or bad is a different thing.

  • I dont know if such a thread is really a good idea. You are claiming that a helping Survivor does not do any good, yet you are the one actively losing the game for the team because you decide to do an Incovation in the first place.

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906708#Comment_3906708

    Maybe, but there's considerable reputational damage here: selling something, then turning it off (plus licensing!) in less than a week when nothing is outright broken – imbalanced is not broken, regardless of perceived or actual balance – is not going to look good.

    Especially given that BHVR only released it on Tuesday and will only be looking at the first weekend's data by the time the event's meant to start. Kind of bad timing on that one.

    The reputational damage is here anyway - BHVR released a Killer intentionally overtuned to get more sales. And this means the Killer will be nerfed once sold enough. This is also not really good for their reputation.

  • @RainehDaze said:

    "Killswitch the only thing released in the new DLC less than a week after it releases" would be business suicide. It would also crater the player numbers right before the blood moon event.

    I think leaving him in this state will also drastically lower the player numbers in the Blood Moon Event. I am considering of taking a break until they make significant changes to this overtuned cashgrab.

  • @I_CAME said:

    I'm leaning toward it being a cash grab. This is the first anime chapter and they want to pull in as many new players as possible. It gets content creators on youtube, tiktok, etc talking about how INSANE the new killer is. "IS THE NEW TOKYO GHOUL KILLER THE STRONGEST KILLER IN THE GAME???" People see this and then everyone rushes out to buy it. They will nerf him once the initial sales die down.

    Yeah, this is my take as well. I had a small feeling the past days, but it just got bigger over time. Because it just makes sense from a business perspective - you want to reach people who are not completionists/collectors and who might not enjoy Anime. Plus, Anime was quite controversial in DBD before, I feel that the amount of people who were against Anime in DBD were quite a lot compared to other media. Plus it is a licensed character, so people always have to spend actual money to get them.

    And for those people who are not collectors/completionists or like Anime/Tokyo Ghoul, they need a different reason to buy the new Killer and this reason is that the Killer is very strong for not much effort. He is probably closest to Nurse we ever had and if we consider that the other Killers who can count as S-Tier (Blight and Billy) are way harder to play…

    Also, they made the Killer very good useable on Console, which is not a bad thing perse, but it looks like they really wanted to make sure that Console players also buy the Chapter. Because previously they did not put that much effort into designing Killer Powers around Controllers.

    Overall, I think it is not really believable that the Devs did not see that the Killer is completely overtuned, the Devs are not stupid. So I only have to assume that it was done intentionally. And it is not the first time that they made licensed content stronger to give an argument to buy it, even tho I think this is the first time they did it with a Killer. But I guess the uncertainty if an Anime-Chapter will sell well was the main reason for it.

  • I am not sure if I like that the Killer can abandon at this point and win the game on the spot. This really promotes 3-genning from the start again and also circumvents the Gen Regression Limit, since you can 3-Gen and will probably not reach the 8 Regression Events before you can abandon as Killer and get all other Survivors sacrificed.

  • Were you in a situation before where you can abandon the match? I had it yesterday that I had the option to give up when the remaining 3 Survivors (including me) were slugged. I had Deliverance but after using it I still had the option to Abandon. I did not click it, but I would assume that once you get the option once, it just stays there (which is not intended).

    Regarding actual Survivor Bots - I want to doubt that they put unmarked Bots into the game, but I would call it a possibility since Killer queues are super-long currently. But I hope that it is not the case.

  • @Hoodied said:

    Its probably the strangest bug yet, when me and my friend did weaving spiders then treacherous when activating the invocations, only a few gens had the weaving spiders bonus but treacherous was still working as intended so I wonder if the order you do invocations causes a different bug

    Were those Gens blocked? E.g. Corrupt Intervention? Weaving Spiders does not apply to blocked Generators. Yes, the Perk is even worse - when the Killer has Thrilling Tremors and blocks all Gens while you do your Invocation, all will not be affected by it for example.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905811#Comment_3905811

    Yeah, I've switched back to Off The Record and Sprint Burst simply because they're transitioning off of Ghoul since Made For This is situational.

    At least with Off The Record I can trigger it especially if I get tunneled - which many Ghouls love to wait out endurance and Iron Will is used so much, so they do not care that you're silent when being off hook.

    Edit: Made For This, Sprint Burst (for the initial speed / Ghouls love to try to bite you if they see you create distance), Off The Record (to prevent being tunneled and triggering Made For This), and whatever fourth perk you wanna run.

    I switched from Dramaturgy/Finesse to Made for This and WGLF (with Resilience and Deliverance). This worked out as well, mostly because of so many Ghouls.

    When he is less popular there will be less MfTs as well. But I am also considering to use OTR instead of WGLF, just to get more consistent value and have something against tunneling. (Even tho, WGLF came in clutch in two games and my confirmation bias makes me want to keep running it, lol)

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905346#Comment_3905346

    If a solo player wants help, then comms are nothing! You aren't missing a thing! Everyone saying solo is miserable is just exaggerating...

    When a bully squad uses comms, it's the most op thing ever.

    Make up your mind

    SWF =/= Bully Squad.

    Look, if I mean removing Teammate RNG, I mean removing Teammate RNG. Comms would not help to make the person who is inefficent being more efficient. Nobody needs to be told to do a Gen, lol.

    And on the other hand, if you have good players and are in an SWF, those players can probably play without Comms as well. E.g. I usually play in a 2 man SWF with a friend, but some time ago we were joined by a friend of him who happens to be a Streamer. This person was not in our Discord Call, but we escaped more often, because we had a good player who knew what he was doing. Without any communication between us.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905705#Comment_3905705

    Yeah, once they made it so you lose the perk when you get hit - I've not been a huge fan of the perk.

    Eventually you will get hit, the perk goes on a long cooldown - it should just be entirely when you go down especially with so many anti-loop and mobility characters Behavior seems keen on making.

    I mean, Quick Gambit stops being active once you are down anyway, since you are not chased anymore. I am also not really sure about the removal of the Cooldown. It would probably still not be good enough to be used very often, but it would punish bad Killer Characters more than it would punish strong Killer Characters. A Trapper would be more affected by it than a Nurse, even if both are really good players, simply because Nurse is so much stronger and therefore has shorter chases.

    I think it is really difficult to balance the Perk, because something which might be alright against the Top Killers will be too good against the weaker Killers. And on the other hand, something which is held in place enough so that weak Killers dont have a huge problem with it is way worse against strong Killers. Just something which comes with DBD, the huge variety in Killers strength makes balancing difficult.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905663#Comment_3905663

    Well, it's good for people who loop a killer for a long time, especially when it's a 5 gen chase and yet 5 gens don't get done. I don't think it's that weak. Really, no gen speed increase can be.

    Usually I dont react to you, but if the Killer gets run around for 5 Gens Quick Gambit is the least of their problem.

  • It really is no problem. It is currently decent because Ghoul puts the Survivor into Deep Wound with the first hit. And IMO you can rather question why exactly he has to inflict Deep Wound in the first place, this is just something extra which is not really needed…

    But the Perk in itself is fine, most of the time you need to run at least one other Perk to put yourself into Deep Wound against most of the Killers and even then it is not guaranteed to get value out of it (e.g. OTR when the Killer is not tunneling or simply waiting out Dead Hard…).

  • @HeroLives said:

    yeah that one is kind of cracked. It’s good if one person has it, if people know what they’re doing, it sucks and laughable when people can’t hold up in chase. I’d probably nerf if you start noticing a bunch of people stacking it in the highest mmr, Sometimes killers like to chase good survivors to get better, and I don’t think they should be punished heavily for learning. For every 1 god tier killer there’s like 5 that won’t break a pallet when they should. I would keep my eye on this one. It is super situational though due to variety.

    Eh, the Perk is really not that good. From BHVRs Data we know that the average Chase Time per Survivor per Match is around 80 seconds or something like that. (for high MMR)

    If we consider that a Survivor gets 3 Chases and cut this time in half (since Quick Gambit deactivates after losing a Health State), the Survivor provides 40 seconds of quick gambit. So if my math is correct, the Survivor with Quick Gambit provides a total reduction of Gen Time of 4,3 seconds per Survivor, so at max. around 13 seconds overall are saved.

    This is not much.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905663#Comment_3905663

    The only reason I even noticed was because I had the little green buff icon next to my perks. Six months it has been like this?

    Yes, Patch 8.3.0 was released in September. And as I said, the Perk is still not good so it is not really popular and quite rare. I guess the most time you see it is in Chaos Shuffle.

  • I dont really think that you can say about anything that it would not belong in DBD. I think DBD as a Horror-games died with Nicolas Cage getting added (at the latest). With this, basically everything can be in DBD.

    And I think Anime in DBD is completely fine. However, I really dont like how it is implemented. I did not watch Tokyo Ghoul, but from what is added to DBD, I would probably not want to watch the Anime. So much screaming and IMO The Ghoul is pretty cringe as a Killer. As I said, constant screaming, very edgy and an absolute cringe Mori (in general I dont like over the top Moris like Ghouls or True Forms). So at least the implementation made me not want to watch the Anime ever.

    And in general, I like Anime, but not if it is added in such a cringe way like BHVR has been doing it. (Could also be the case that the implementation is very true to the Anime, but I would not know, since I never watched Tokyo Ghoul)

  • Yes, they removed the Range Requirement entirely around 6 months ago with 8.3.0. The Perk is still not really good, which is probably why you did not notice it until now, but at least they removed the stupid part of being next to Survivors on Generators for it to work.

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905599#Comment_3905599

    This would be a problem if it wasn't m1 killer essentially it's just better legion, but the survivors are crying as if they are seeing the killer first time
    hough nothing new I remember how the trickster was called OP and second nurse in the first week of release

    I really dont understand how someone can come to the conclusion that The Ghoul is just a better Legion.Because they both inflict Deep Wound on their first Hit? They are not really compareable in their strength, Ghoul is probably the closest to Nurse what we have ever gotten, he is easily Top 5, possibly Top 3 or even Top 2. And for that way too easy to play.

    Here is a good video about the changes needed:

    https://www.youtube.com/watch?v=_9NTDBxECj0

    And this is from someone who is a Killer Main himself and also really likes the Ghoul. And the points Scott makes in his video are also good and IMO needed for changes.

  • The big strength of SWF is not communication, the big strength of SWF is to remove teammate RNG. I dont really know what people think what SWFs talk to during Discord Calls, but I can assure you that 99% of SWFs are not doing some tournament callouts. I have seen 4 mans not even talking about the game when playing with each other.

    I dont think that DBD would exist without the ability to use Discord or other measurements of communication. Since a large part of playing with friends is to talk to each other. And the Devs also knew this in 2016, while the game might not be build around voice communication with the lack of information the game provides, even in 2016 the Devs were well aware that such programs exist.

  • @WolfePhD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/441781/killer-queue-times-are-insane

    I wonder if making massive survivor perk changes would drive more engagement to the role in situations like these.

    It's not ALWAYS possible for survivors to come with killers. But how do we get more people to play survivor instead?

    I mean, they could try a bigger BP-Bonus for Survivors if a single Killer releases. Because this happens all the time that the Killer queues are really, really long when a Killer only-Chapter releases, even more compared to regular Chapters. And I guess something like a 200% Bonus would bring enough people to play Survivor to farm some BPs to spend on the new Killer.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904953#Comment_3904953

    Look, this can be said for some perks…

    But you can't say to me that No Quarter or Forever Entwined or Hex: Nothing But Misery or the god-awful Invocation: treacherous Crows are good perks and don't need a change.

    This. There are quite a few examples of Perks which might have niche uses, are not meta, but also not terrible. E.g. Iron Maiden can be good on Huntress, Trickster or Doctor, but is overall just not a good Perk. Scene Partner and Eye of Belmont alone are not really good, but they are decent when combined.

    But other Perks are just terrible. And are also released terrible. E.g. Quick Gambit, while still not being a really good Perk, was just terrible at Release, since it encouraged you to chase next to other Survivors who are repairing Gens to get value, but this is basically the worst thing you can do as Survivor.

    And there are countless Perks on both sides which are released and will just never find any use, because they are just not good enough. It basically always happens that I look at the Perks which are released and think "Wow, those are bad" and will never consider using any of those Perks.

    I am at the point where I sometimes think that the Devs should just not release any Perks with characters or maybe only every second chapter, since the new Perks dont really bring anything to the game except for being used during Challenges or when going for the Adept.

  • I think this is intentional, but should be changed. Houndmaster also had pretty low Deviousness-Scoring Events, at least when compared to other Killers, who sometimes have laughable high Scoring Events for simple tasks.

    But if it is the same for the Ghoul, I would guess it is intentional since it was/is also the case for Houndmaster.

  • 100% agreed, I think it is very janky how it is currently implemented and they really need to work on this animation, it feels so out of place to get grabbed by him.

  • The change was fine. Xeno got also a lot of good stuff and IMO the Tail Attack was always not really reactable. And this is bad. If a Survivor dodged it, they did not dodge it, the Killer just missed. (Unless the Survivor had some form of telepathic connection to the Killer knowing that they will go for the Tail Attack…)

    It is still not easy to dodge the Tail Attack, some people act like you never hit with it anymore. But it just gives a window to react, if the Survivor does not react fast enough, they get hit as usual. But now they dont have to rely on luck to not get hit.

  • First question - yes, you will gain MMR for the two Survivors you have sacrificed.

    Second question - Yes, there is no difference between killing/sacrificing a Bot and an actual player when it comes to MMR.

  • Usually I refrain from doing early conclusions for a new Killer, but I have a decent sample size of games from yesterday, because all I faced was The Ghoul. And I would say that he is quite clearly S-Tier and the closest to Nurse a Killer has ever been. And this is bad IMO. Nurse is a design failure which is allowed to exist and comes from old old DBD where a lot of broken stuff was in the game (e.g. original BNPs, actual infinites, you name it). Nurse is the only broken thing from that era which is still there.

    And IMO no Killer should be that close to Nurse like The Ghoul is. I dont know yet what I would want to see nerfed, but him being able to leap in front of you and bodyblock you with a hit shortly after is something which they should change.

    He is also a bit yanky, I hope for improvements on that part. When you get grabbed by him it feels really weird how you stop in place. And often enough he seems to grab the Survivor in front instead of the one in the back, I had multiple instances where I wanted to bodyblock, but he grabbed on the Survivor in front of me.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903695#Comment_3903695

    What do you mean the corpses on the ground? Yeah, if you didnt ask BHVR to shoot them, they would still be good.

    The maps did not really add much value and IMO some of them even removed value. E.g. having 5 Badham-Maps which really do not differ that much from each other was just bloating the map pool. The second variants of the MacMillan-Maps were not as good designed (balance-wise and visually) as their original parts - and they were not even needed, nobody complained about MacMillan before, they just added them without anyone asking for them.

    And Ormond is probably the worst example - they added two variants to Mount Ormond Resort, just to release the Ormond Lake-Map shortly afterwards and you never got this map, because there are 3 others maps (instead of 1 other map) which would be choosen from this Realm. And the Ormond Lake-Map was far better balanced and visually appealing compared to the two variants of Ormond Resort.

  • @Emeal said:

    This is probably the worst patch in a long time, we lost 13 maps and your all laughing.

    BHVR could have retired the worst map variants and remade them, but no, we lost so many good maps and why?
    No good Official reason given.

    Are those good maps we lost in this room right now?

  • @MoZo said:

    Lfg!! I hated map variants so much especially since it made the new player experience horrible thinking you got a rough idea of a map’s layout only for you to be on a completely different version of the map next time you play on it.

    I am pretty sure that the new player experience and an influx of new players with FNAF were a reason for that. It makes the game just more confusing than it has to be.

  • This is a huge W for me. I hated the variants with passion, especially the ones on MacMillan and Ormond. For MacMillan, it is one of the most balanced Realms in the game and yet they decided to add a variant to each map which was not that well balanced and also really, really ugly to look at.

    Same for Ormond - they added two variants, which again, were badly balanced and ugly and then added the Ormond Lake Mine, a map which is very good to play on for both sides (seriously, I never had a bad game on it) and looks stunning - yet it was super rare since Ormond hat 3 other Maps which could spawn.

    It was clear that they did not really put that much time and effort into the variants, so I am glad that they scrapped them. I would rather see expansions of Realms with new and interesting maps instead of maps where they shuffle a few tiles around.

  • I did not get a timeframe, but from my understanding, all of them will be gone. So there will only be one Badham Map, there will only be one Ormond Resort-Map, there should be only one MacMillan-Map for each Location (so one Coal Tower, one Suffocation Pit etc.) and the extra Yamaoka-Maps should be removed.

    Those are all of them, if I dont forget anything.

  • @LockerLurk said:

    I'm afraid nobody owes you a game, OP.

    And you are not entitled to pick the easiest game possible for you. Killers cherrypicking their Lobby has to end at some point.

    @Topic:
    Highly agree. Either it should be removed completely (e.g. by removing the pregame-Lobby) or it should be punished by a longer wait time. The more someone dodges, the longer it takes for them to find a game.

    Removing the pregame-Lobby is the better solution tho - it would not increase wait times overall and once you have 5 players, you can go into the match immediatly.

  • Downvotes should be removed. They just hinder discussions, instead of having to come up with an actual argument, people just click a button. And if you cannot bother to think about an argument, you should not be able to downvote.

    Also, I personally really dislike if simple questions get downvoted. E.g. there was a person yesterday asking how to get rid of the black Bars if you play on a resolution other than 16:9 (they were playing on 1920x1200) and the first thing someone did was downvoting it. It just gives some really unwelcoming vibe to new Users who clearely dont post anything wrong.

  • This is intentional and done so that people cannot alter their resolution to get an advantage. Before that some players decided to stretch their resolution.

    1920x1200 is not a standard resolution, so the resolution is set to 1920x1080, with those black bars for the rest of it.

  • If they picked themselves up without any Perk which would allow them to pick themselves up, it is not subtle. I think it is more likely that you missed something and there was a Perk which allowed them to pick themselves up. But you probably dont have a screenshot of the Perks?

  • Were you camping the Basement? This could have triggerd the Anti-Facecamping-System which granted them a 100% chance to Unhook if you stay there too long.

  • The Perk is alright. It works good on Killers which discourage Healing aka Plague and Legion. And not every Perk needs to be good on every Killer, even if they would remove the Obsession-Part, the Perk would still probably only be really useable on select Killers. And I think that the Perk is decent on two Killers is alright. Its not like Killers dont have quite a selection of Slowdown-Perks to choose from, they dont need Dying Light if it does not synergize well with their Killer.

    IMO the main reason why Dying Light is underwhelming is because Tunneling is so strong. If you turn the game into a 3v1 with 4 Gens to go, you already won and would not need Dying Light anymore, regardless if it would take time or not to increase the Slowdown or regardless if it benefits the Obsession or not.

  • As a general rule, you have to be at least P69 on a Character to give a valid opinion. Anything below that is not worth anyones time.

    Jokes aside, Prestige does not make someone an expert. There is some correlation between Prestige and experience on a character on Killer side, but not really much on Survivor. E.g. someone can have all Survivors at P20 and be more experienced that someone who has one Survivor on P100 and the rest below P10.

    For Killer, a higher prestige in general means that someone is more dedicated. However, you can also have a P100 character and never played them. Or even that side. Someone can never play Survivor and have a P100-Survivor and vice-versa. And P100 only means that a lot of BPs went into that character, but not that it was played more often. You can grind a character really fast during Anniversary when everyone runs 5 Cakes each game, but get them to P100 in less games than someone who does it outside of events.

    And sometimes people play characters, but dont put a lot of BPs into them. E.g. I play Nurse when I want to get some BPs. Since I play her without Add Ons, my BP-investment is 0, but I get more BPs out of it which I spend on other characters. So I am only P12 or something on my Nurse, but quite experienced with it. Someone else might be P100 on her with less time spend.

    So in short - no, Prestige should not be a factor when it comes how qualified someone is to give an opinion. Everyone is entitled to give an opinion, regardless of their experience on a character.

  • Good points already made, see Pulsars comment. I also want to add that the move at the Pallet at the start was really cool and good, but the problem was that you did it at a Pallet, which makes it super easy for the Survivor to counter it. So while you executed it well, it was the wrong place and time for it.

    And something which happened during the course of the match was that you seemed to get more and more flustered and got more and more errors, which just piled up. Here a swing which hit the wall, there a swing way too early which allowed another loop, getting stuck at Shack… I know that this can happen, this happens to me too, when the match starts to go south, I also make a bit more errors, since I want it a bit too much and the same seemed to have happened here. (But, I have to say, I dont know if this might be due to you playing on a Controller, I have no experience with DBD on Controller)

    But overall the main thing was probably what Pulsar said at the start - you have Corrupt Intervention and go to that area AND on top of that into the school, which is the most difficult structure on the match. Badham is hard for Killer, but you made it even harder for yourself, got a terrible start because of it and then it went downhill from there. (The thing is, even if you would have gotten a down there at the School at the start, during that time the other Gens were free for the Survivors, the School Gen is harder to defend, which would make it harder for you later as well, it would take ages to get a down around the school AND if you were really unlucky you might not have gotten a Hook out of it due to bad RNG).

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/441170/are-content-creator-tanking-their-mmr

    I truly think something is going on with a lot of them.

    The only one who seems to consistently go against the kind of survivors that i consistently go against as killer is tru3ta1ent. But when i watch otz, or scott, its clear that they rarely go against the godly survivor teams. Sure they get them from time to time, but not neary as often as i or tru3 do.

    I suspect this is some kind of combination of region/time they play and less to do with matchmaking. I doubt they tank their MMR as that would be pretty obvious from looking at their shard count among other things. But i really do think matchmaking has something going on, maybe it has to do with the matchmaking delay option? Or streamer mode? But i don't really know.

    I plan on recording all my matches when the ghoul comes out and posting them on youtube to try and see a comparison as time goes on.

    So you both go against some Solos and always claim you are going against some high level SWFs?

  • Was not my build and not really insane, but got a Killer yesterday who got Sloppy Butcher, Leverage and Coulrophobia. Toxic Killer, bringing his Anti-Heal Build into Chaos Shuffle. /s

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901321#Comment_3901321

    You're probably the most popular forum member and I always wondered who your Main was.

    I always thought it might be Nancy because of your pfp perk and Myers although I don't know why I thought Myers.

    I despise Lethal Presuer 😒

    Buff all gen regression and nerf aura reading lol

    Seriously though, thanks for participating!

    Nah, I just like the Perk Icon. :) And I am not even sure if I would call Nea my Main nowadays, at least not when it comes to playtime. Since I brought her to P100 I did play her a lot less, simply because it feels like I have "finished" her. Even tho she clearly has the most stuff of all my Survivors with several thousands of Items and Offerings.

    And for Killer, it is Billy for years. Way before Overheat was a thing and even during Overheat, even tho this was a love-hate-relationship (not because of Overheat tho, I was fine playing with it. I obviously like the current state of Billy way more).

    And most popular forum member… eh, I doubt it. I like to do a lot of yapping, but thats about it, lol.

  • First Main: Claudette and Bubba

    Current Main: Nea and Billy

    Favorite Map: Ormond Lake Mine

    Favorte Perk: Lethal Pursuer

    Favorite Item: Medkit

    Favorite Chapter: All Things Wicked

    How many P100s: 1 (Nea), currently going for Sable and Soma as well

    Hours: >10.000

  • No. This is just a myth done by people who think that they are better than they actually are. There are content creators who stream for 6 hours a day, winning most of their games. Do you really think they will sit there for several more hours, just losing every game? Come on.

    The reason that it looks like they go against weaker opponents is simply because the MMR is really bad. Most players (who are not new) will most likely be at the Soft Cap. And once you reach the Soft Cap, you might be at the bottom of it, but you are paired with everyone else who is above said Soft Cap. This includes Content Creators who might be at a really high MMR.

  • @Ginnypig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900612#Comment_3900612

    This team has been playing for hours on end with the same setup. Yes my MMR is high and yes i come across SWF 90 % of my games

    I repeat:

    You dont go against those teams on a regular basis. This is an absolute outlier. Should it happen? No. Is it worth to put time into fixing this? Also no.

  • I like it. No idea how she will be played in the end, but she was super-boring for me, so anything what makes her more exciting to play is a win for me.

  • @xGodSendDeath said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900612#Comment_3900612

    I literally just played against multiple survivors with 7k+ hours on comms last night on Demogorgon. I got sent to Gas Heaven. I got 1 hit at 4 gens done and got crap for bloodpoints. I'm not a sweaty Blight, I'm a mediocre M1 console player. I have a game like this almost every session where I play about 6 games. They aren't yearly occurrences like a holiday

    Sure, random Forum Killer Main goes against such squads who bring 4 BNPs every game and go for world records every day while really good streamers almost never encounter them.

    Claiming that the game is giga-hard for Killer is one thing. But claiming this is a whole new level.

  • @xGodSendDeath said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900601#Comment_3900601

    Many players such as myself go against efficient teams multiple times in a short gaming session. They aren't that rare. It isn't hard to be an efficient team outside of solo queue. Hand waving away the broken game balance is not fair to people who have to play against it

    No, you dont go against such a team like in the VOD on a regular basis. And you dont go against such a team multiple times in a short gaming session.

    Be reasonable.

  • Meh, whatever, really. You played one of the worst Killers in the game and go against a 4 man who wants to do some world record attempts. Unlucky, but nothing dramatic, this is not a representation of the actual game.

    Not even worth a thread IMO, you will not go against such a squad for years from now on.

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