Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
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Comments
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Yep it makes playing as Knight feel 10 times worse than before.
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I love them all except for Meg's outfit and Kate's hair.
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Artist and Pinhead. They both are fun regardless of the match outcome.
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Both killers are pretty mediocre, but I'd say Clown is the better out of the two. Both killers lack map pressure, but at least Clown can use his power usefully and end loops way faster.
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Yes and no.
Interacting with his Guards is a lot of fun and I love the aspect of his power, but how weak it is makes playing against him extremely boring. The only way to make his power viable is to hardcore camp with the Guards or cut off loops with a Guard.
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If I could teleport from one place to another within seconds, would make things a lot easier.
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I haven't really noticed, however he BP incentives are a complete joke anyhow. I just play the role I feel like playing.
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Yeah gen tapping is kinda dumb imo. Survivors should have to work on the gen for at least 1-2 seconds before it stops regressing.
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Deliverance is fine. It's already game changing when it works.
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I don't really care for cosmetics on bots.
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The funny thing is, you don't. Increasing gens times did absolutely nothing considering they nerfed most gen slowdown perks, left the survivor gen perks alone and handed even more gen perks to survivors. The only way to counter gen rushing is to slug/tunnel/camp and hope for the best.
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Whispers isn't even strong. It doesn't tell you exactly where the survivors are at, it just tells you that survivors are in the general area. It's fine and doesn't need any changes
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1. Nurse - Her fatigue gives me a headache.
2. Hag - Don't like wasting time setting up traps.
3. Trapper - His power is still very weak and pointless.
4.Twins - It's nearly impossible to get kills with them without camping/slugging and their power is just a mess in general.
5. Hillbilly - His power is very high risk low reward and he has way too many downsides for his power l.
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Yeah it's kinda sad. Knight could've been a great killer if they actually took a chance with his power and not made it so survivor friendly.
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I'd go AFK at that point, tbh. Just let them get bored and decide to finish the game.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3275706#Comment_3275706
New map literally has this on it's killer shack.
To be fair I didn't play much on the new map when I posted that. Now I see what others are talking about with the new map.
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Oh joy. As if this perk wasn't overturned enough.
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I faked a pallet stun against a Ghostface while looping and then the second time around the loop I faked again and then stunned him. He broke the pallet (I was still near it) and he ended up hitting me. I phased into him during his cooldown animation and he literally spinned around in circles to find me then left. I was just as confused as he was XD.
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I really like him but his power needs adjustments and his bugs need resolved.
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Nope. I feel like I can't do anything right and that my life has no meaning. I don't even know what I want to do in life, which is frustrating because I've been thinking about it for years and can't find anything I'm good at or can stick to. Just want to get my life together tbh.
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I like playing both roles
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As much as I hate camping, sometimes it's a necessary thing.
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Honestly it needs nerfed
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I would love that
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I love going against The Knight and love the idea of his power, I just hate how weak and survivor friendly his power is. It's frustrating because this killer is one of the coolest we got so far and it's been kinda ruined by bad power design.
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Yeah that's pretty much how it is. I really don't like how survivor friendly The Knight's power is, it's quite ridiculous imo.
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Had this happen to me too when playing against The Knight.
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Yeah makes no sense for them to be there. Have ran into this at Crotus Prenn and Macmillan maps too. The new map doesn't have anything like that though.
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I only run it for BP and rift challenges
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The Guards are a complete joke most of the time because of the fact they're really slow. They need to chase for longer and do more. Survivors also shouldn't be able the see the green orbs and the detection radius around the guards.
And it's very disappointing because I actually like The Knight and going against him (not because he is weak but because his power is really cool), but nobody is gonna play him in this state.
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- Survivors cannot see the green orbs and the Guards pathing.
- Survivors cannot see the Guards detection radius (The green circle around them)
- Flag does not give the survivors any benefits aside from deactivating the Guards
- Have the Guards movement speed buffed while in a chase and have them chase for longer.
- Allow The Knight to spawn at least 2 guards
- Allow The Guards to use gen related perks when damaging them.
- Reduce Knight's power cooldown (again)
- Allow The Knight to select which Guard to spawn.
- Let The Knight gain the Undetectable status effect when he is within 20 meters of a Guard chasing a survivor, for as long as The Guard's chase is active.
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Thing is, his hair doesn't look naturally styled. It looked like he styled it in a goofy fashion and went on his way.
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I love it visually, but the amount of pallets present on it is absurd.
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I mean The Game exists so... Yeah.
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I only say this because he's super boring to face. His power is so weak it barely does anything.
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Geez, this is basically a reskinned version of The Game at this point. The map looks super cool but that amount of pallets is ridiculous.
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Knight kinda sucks because his power is very "survivor friendly" so-to-speak. Survivors shouldn't be able to see the Guards orbs, pathing, and detection radius.
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Yeah it definitely does feel huge. Even as survivor it feels like you have to run a marathon to get anywhere.
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Yeah this is kinda disappointing imo. I mean it's ok, but why do we have 2 versions of it? And I really don't like the fact the most of Vittorio's outfits look more modern than medieval/older.
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Artist is the most fun for me, but that might be kinda biased since she's my main. A lot of people don't like her for her "boring" play style, but you gotta really know her power to have the most fun out of it.
Blight can be fun, but he does require a lot of skill to use properly. His power is also kinda map dependent.
Sadako is pretty fun too, but she is kinda weak. If you get maps like The Game, Garden Of Joy, etc. she can be very frustrating to play as.
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Love: I love going against Ghostie simply because most players meme around and act silly, even when playing in a serious way. Demo because they're just generally fun and chill. Billy because the same reason.
Hate: Pinhead because I'm a solo player. Wesker because I see him almost every match and his voice lines get annoying after a while. Pyramid Head because most of them tunnel for some weird reason. Legion because mending simulator. Hag because it's Hag. Nurse because it's Nurse.
Every other killer I'm pretty neutral with.
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Light burn isn't really a problem since it's very difficult to pull off. Clown's yellow bottles giving survivors a speed boost is ridiculous though. And seeing how weak the Knight currently is with barely any buffs from the PTB, survivors don't need to benefit from his power either.
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It's fine. It rewards the player if they make it to the end of the game.
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Yep honestly it does feel like the pre nerf Boil Over on console. One night I went against 2-3 survivors who had it equipped each match, sometimes even with Breakdown. It was terrible.
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Eh. The only thing I'm excited for is the new map.
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Looping for both survivor and killer. It can get so boring at times. Also the matchmaking system.
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I play both survivor and killer, but I've been playing killer more lately.
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Dead Hard and Eruption
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Honestly something like the Weeping Angel would be very cool.