AshleyWB
AshleyWB
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- AshleyWB
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Survivor Perk - Yes We Can
For Every minute in game earn a token which increases action speed by 1% for every survivor after completing 3 gens. Failed skill checks reset tokens. -
Hex: No One Escapes Mexico
Whenever a survivor enters the basement within the killers terror radius the survivor has to empty his pockets for drugs and is detained on a hook until deportation to the death state. -
8 outta 10 - I think they're doing a pretty good job so far but I'm craving new map locations other than woods, farm, swamp something similar.
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8 outta 10 - I think they're doing a pretty good job so far but I'm craving new map locations other than woods, farm, swamp something similar.
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Omg if they change decisive strike I'm never playing this game again😭 jk just thought I'ld say it before someone else does.
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Tank controls are where you can only move in the direction you are facing. You cannot move forward or backwards whilst moving left or right.
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I'll try that when I play next. If it doesn't work I know where to come😈Jack11803 said:@AshleyWB said:
I guess i need to slow down then. Still so many times I have almost wiggled free and the bar disappeared. I'm thinking of the hook struggle on pc with the space mashing my mistake.Yeah, I noticed in your post you said you go side to side,it’s better to make fluid full rotations. Make a circle with it. Don’t go extremely slow, but you can easily do it with no position change and calmly spinning your thumb. It’s mainly about how consistent the speeds are, not the actual speed itself. Good luck

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I mean there's that back button thing on xbox, one of tge triggers are spare i think. Theres enough but I've keybinded some basic controls so I cant tell you exactly. All those skill checks destroyed my rb button had to change it to x.
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I guess i need to slow down then. Still so many times I have almost wiggled free and the bar disappeared. I'm thinking of the hook struggle on pc with the space mashing my mistake.
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It's been done a million times before with success it's just whether the devs see this as a good use of energy to improve the balance of random survivors and groups.
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Yeah look at how rocket league works with it's chat. There are a lot of buttons which serve no purpose in a chase and all that.
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No it would open up a submenu where you can choose multiple phrases.
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Consoles could use the analogue button thingys
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What if there was a hex perk which takes one health state off of every survivor when it's destroyed.
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I wouldn't like to see voice chat. I would prefer a button which you press over an object e.g gen and the other nearby survivors get a line of text saying Claudette: Help me with this gen.
A little like white noise 2 if anyone's played that. Or maybe just a few phrases you can use in a rocket league like chat. -
Killers need a way of passively slowing down objective progress.What if generators sometimes Jam and require fixing in order to restart repairs.
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What about a killer perk where once a survivor is hooked the entity blocks off 2 random generators until the unhook is made. This would have cooldown of 1 or 2 minutes.
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Freddy will probably get a rework eventually anyway. I think one of the devs hinted at it in a stream.
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Swf = always exposed, think that's a bit much😄
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Omg hes got noed, blood warden, nurses calling and bbq n chili. Worst build against swf😄
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It would make cocky swf less able to be toxic and bully killers. No insta flashlight crew.
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SWF should be penalised for having an advantage. No items allowed how about that?
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No idea how it would work. Maybe emotes or something
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In game chat is the answer for me
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Good thinking Nea.
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Face camping is perfectly ok if hooked survivor is a full time looper, has a flashlight 🔦, has played toxic, playing really cocky, has decisive strike or is a Nea, all must dieeeee😈
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What if survivors get tired after completing the equivalent of 1 gen and the repair speed is drastically reduced after that making it take another 40 seconds more to complete another gen singlehandedly.
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I'm not saying spine chill is op. Rather killers are weak which is true. Theres no denying that. Cloaked wraith should be immune like tier 1 myers.
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Killers don't moonwalk its not time effective and 32 metres away from survivor takes a little longer than a few seconds to reach the survivor.
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Killers have a hunting survivor phase. If you get hidden when Spine chill goes off and the killer comes he will go and not return for a while giving you loads of time to do whatever. I feel like half of you wanna kill me and the rest of you don't really care😄.
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I think its a good question but maybe now isnt the right time for any change to be made. More stuff needs tweaking first. No immediate change is needed especially considering its rarely used as a perk anyway.
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Premonition at least has a cool down. Spine chill does not and is very strong in staying out of trouble which is why I think it should be looked at and maybe tweaked.
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That guy from inception as Jake
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Eddie Murphy as Dwight
Eddie Murphy as Meg
Eddie Murphy as Jake
Eddie Murphy as Nea
Eddie Murphy as Claudette
Eddie Murphy as David King
Eddie Murphy as David Tapp
Eddie Murphy as Laurie Strode
Eddie Murphy as Quentin whatshisface
Eddie Murphy as Bill
Eddie Murphy as Ace -
I was thinking vin deisel for Jake but he's probably ugly and really old now.wildcats25 said:Dwight = Charlie Day (if he was only taller and younger)
Meg = ?
Claudette = ?
Jake = Ki Hong Lee (Minho from "Maze Runner")
Bill = Stephen Lang
Nurse = Daisey Ridley
Trapper = Vin Diesel
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Angelina Jolie as Nea
Idris Elba as Detective Tapp
Harrison Ford as Bill
Sarah Jessica Parker as Meg
Eddie Redmayne as Dwight
Oprah Winfrey as Claudette
Tom Hanks as Jake
Danny Devito as Ace
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Xp/bloodpoint bonus of 5% or something for this gamemode/option.
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I can imagine this happening during an event or something. Like overwatch. Survivor capture the golden toolbox killers v survivors .
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Spine chill is a very useful perk and it still would be if it was only tracking the wraith when he's uncloaked. Stealth killers need some loving. They are the weakest of all the killers. To have a power to go into stealth then what's the point if survivors are clear they are in danger before anything has even happened.
Cloaked wraith whole power is trumped by spine chill. Its a little unfair against a wraith but I'm ok with others. Cloaked Wraith should not trigger spine chill in my opinion. I don't think I can change my opinion on that either. Everyone's entitled to their say. -
Looking at some of the comments here. I think it's an underated perk and probably is fine as it is. It was interesting to see how others viewed spine chill as though.
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I think once you can get the most out of spine chill it's incredibly helpful because of what you can interpret from the information it gives. It gives you an idea on what the killer is thinking. One of the many reasons why i hate survivors using it agaist me.
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What pizza topping does Dwight have???
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I guess you could say, he's already living on borrowed time.
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Bill would probably like very americany foods like burgers, apple pie, coffee and stuff like that being a military guy.
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Anyway I'm probably talking rubbish anyway I just hate hook spawn points and when hooks are everywhere it's not fun because you are not given a chance to break free. Getting downed is a part of the game, it happens. A survivor who gets down shouldn't be seen as trash, like I try not to loop and play differently and it's all I hear, u get down you need to stop using ds and looping. I do none of that nerf the lot or buff the killer to cope better in these situations.
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Ds needs a serious nerf. All survivors shouldnt be punished because of how string ds is. I never use it. You shouldn't have to be good at looping to be a good survivor. Looping isn't fun. It's that when you get hooked a second away from another hooked survivor killers camp the two hooks which is anti gameplay and encourages killers to play dirty.
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I am. Waiting fo dem lobbies.
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Having so many hooks is anti-gameplay. Buffs should be on the killers themselves not on hooks, killers can easily down the survivor once they wiggle free. Hook balance changes don't really make killer easier to play. Other killer buffs needed. I think it should take more wiggle time to wiggle free but slightly less hooks for killer.
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But it's rng means a hook can be hidden around every corner potentially and survivors shouldn't have to survey the map to find somewhere where they have a chance of wiggling free once downed. The change in hooks was intended as a buff but i think there are other changes which could be done to killer to make it more fun to play as.
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I just think killers don't need so much. 97% of the time they can reach a hook but having a million hooks doesn't make it much easier to play killer.