Apollos
Apollos
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2494506#Comment_2494506
The things I am asking for have been done on many other killers. They can balance him however they want. I just want Nemesis to actually have his abilities. Right now he doesn't give you the feeling of playing Nemesis in DBD. He makes you feel like you're playing RE as a franchise in DBD if you get what I mean. Nemesis needs to be a fast moving killer with a unique twist on it still. Like how Oni and Hillbilly are similar but still have differences. Nemesis can be the same way. Be similar and more faithful but be unique in a good way. A cool idea I saw was the he runs in short bursts which would fit well with him.
The short bursts could work yeah.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2494439#Comment_2494439
The thing about the counter to mass slugging is that it has a price. Either you lose a healthstate with no mither. you can only pick yourself up once with unbreakabill. You are relying on your opponent to have a hex with soulguard or you have to rely on your teammates with things like WGLF and other speedy heal perks by which you group up and kinda enables mass slugging.
Well in theory Franklin's does count as a counter, i just can't count it as a counter cause it's countered to easilly by dropping the thing you are counting to counter.
I'll meet you in the middle and say it's a unreliable counter
I get that. I'm not saying every counter is viable in every situation or that they always work out, but they do exist is all.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2493422#Comment_2493422
Obviously that's not what I'm asking for. I'm not asking for every single ability. The abilities they chose he barely uses or just never had. And when he does use the tentacle its usually to grab someone and pull them in or just straight up murder them with it. He should be able to run and be good at destruction.
Idk if you're the same person I was talking to the other day about Nemesis' moveset, so I apologize if I was assuming too much.
I still think he's balanced pretty well. Most of his moveset would still be too oppressive if it were much closer to the original than it already is imo.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2494238#Comment_2494238
If you have bad luck with survivors bringing keys and dropping them, that doesn't negate that Franklin's causes players to drop their items and drain charges from said items, which keys now require to unlock hatch.
But that's the problem. It does negate Franklin's. Franklin's can't cause an item that's not in the survivors hand to drop and drain charges. therefor the key will have all it's charges and can be used to open the hatch. Negating Franklins is exactly why i am saying Franklins isn't a counter.
A counter that can be negated 100% of the time is not a counter. There is nothing left to say
Sure if survivors don't know this trick it can work. But with that logic you don't need counterplay. The survivor player could be new and not know what a key is for.
If it's a totally different argument then why did you bring it up?
I am talking about fun cause that's what the problem with keys is. A match with a key can't be fun cause you either completly stomp them so the key doesn't matter, they completly stomp you and the key didn't matter or you were equally skilled and the match will suddenly end when the exciting part starts. My problem with keys is that a match with a key will always be unfun for somebody
Then by that logic, there's very few counters in the game at all. You can wait out BT and DS and break hex totems, so those aren't counters either. We're just not going to agree, so it's a good idea to drop it like you said.
Not to jump back into that topic immediately after saying we shouldn't (lol), but I sort of have to to answer this part. I brought up those perks to challenge the idea that counterplay is only counterplay when it's successful. I agree with you that mass slugging is a counter to key, but mass slugging has its own counterplay which directly contradicts your opinion on that. Correct me if I'm wrong.
It's a totally different topic because we're essentially talking about two different things. I'm arguing that in general, any perk or gameplay style that has opposing synergy with another perk or gameplay style is counterplay. You're talking about situational applications of them, which I wasn't trying to get into.
I get the point about fun, but that's too far removed from what we were talking about. If we get onto that topic, we can drift off into a myriad of different things that are all subjective in the end.
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I don't think so. I don't see it contributing much in practice other than getting people angrier than they already were.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2494293#Comment_2494293
If that's what it takes for the game to be better, then I'll go play VHS.
Who knows, if they have a more lax take on modding, we could even play the same characters we like from DBD lmao
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2494345#Comment_2494345
Did you just imply that useless cosmetics you get from Rift and events are "important content" or what? lol
Why are you even arguing with me? The thread asked if we should have access to all characters and cosmetics. I said yes.
Quit changing goal posts.
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It's a mechanic just like everything else. I think it's fine as is, but I'd like to see survivors getting camped gain BP for it so they don't leave empty-handed. I'd be fine with killers getting more BP for hatch escapes too to balance it out.
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2494299#Comment_2494299
Rift content is gradually getting released in the store - a lot of Rift cosmetics are already there. Anniversary rewards were always meant to be exclusive for the event and everyone who cares one bit knows that. And you not being there for it, when it was explicitly said numerous times that there is limit to getting it, is not the problem of the game, it's your problem. Besides, both Rift content and anniversary rewards are pretty much free things (yes, you'll have to buy 1000 AC for full access, but if you don't spend it on anything, you'll have to buy it only once, as you get all spent AC back through the rift track) and players have free access to it when it matters.
Limited content is well in its right to exist and people who missed it aren't entitled to it.
That has to be one of the dumbest things I've heard in my entire life. Everyone is already able to earn (i.e. buy with free Iri Shards) or buy (i.e. purchase with non-free Auric Cells) everything that's come out. It's not like there's some hidden important content, which isn't accessible for players.
Did you change your opinion just because I mentioned something that's not in the store, or what?
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I'd like to see it in action for a while before forming an opinion on it. So far not much has changed for me.
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/2494205#Comment_2494205
That has to be one of the dumbest things I've heard in my entire life. Everyone is already able to earn (i.e. buy with free Iri Shards) or buy (i.e. purchase with non-free Auric Cells) everything that's come out. It's not like there's some hidden important content, which isn't accessible for players.
Then tell me where all the Rift content and anniversary rewards are, genius so I can swipe for them.
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Unlicensed:
David and Trapper.
Licensed:
Ash and Pyramid Head.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2494154#Comment_2494154
Is it counterplay if it never works in your favor?
Hatch offerings are a thing and you can litterally tell where the hatch is before it spawns if you know what to look for. Drop the key there and Franklins does nothing.
Also keys where updated to work again with Franklin's not the other way around
If you start getting matched with players using No Mither, Unbreakable, or Soul Guard, then does that suddenly nullify mass slugging?
Yes?? If people are running soul guard and you have a hex up slugging is off the table. Really don't know what you are even trying to say here other then you having serious flawed logic
And how fun are survivors suiciding or getting camped/tunneled games? Comparing it to those events just further proves my point why keys are bad
But is it able to work? Then yeah. You can't always predict how other people are going to play each match. If you have bad luck with survivors bringing keys and dropping them, that doesn't negate that Franklin's causes players to drop their items and drain charges from said items, which keys now require to unlock hatch.
That's a totally different argument. A one off of someone running Soul Guard while you have a hex active doesn't mean that hexes never work or that Soul Guard is always successful. Again, you can't account for how other people play.
We're talking about how keys have no counterplay (which they do and you've admitted to anyway). Who's talking about fun?
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2494169#Comment_2494169
My sims 4 runs better than sims 3 too
I heard Sims 4 is getting just as bad though. Games like these are built for content but can't handle it lol
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Everyone can body block each other. Other survivors do it to each other on accident all of the time and killers like Wraith are known to body block survivors in corners. Being able to body block killer for a protection hit or to save someone from death hook is the same thing.
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We should have access to everything.
Having access for free isn't good for Behavior, but we should be able to earn or buy everything that's come out.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2493876#Comment_2493876
I would agree for the first tomes challenges, but the ones we get nowadays are pretty easy especially if you get a SWF going
I dont think any challenge will compare to "Complete 4 generators while using Dark Sense"
We still get a few gems here and there. Like that one where you have to point in the killer's direction within seconds of Premonition activating or the weird hatch one last rift.
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The game is too busted and after the disaster of the RE chapter and the ST license falling through, I'm disillusioned to licensed content. I'm happy with all of the characters we have right now. There isn't enough variety in perks or killer gameplay to warrant even more.
But there are enough consistent issues across all platforms to warrant rebuilding the game. Besides, why would I want more DLC if the game is just gonna break again and forget I even have it?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2489335#Comment_2489335
Battlefront 2 runs fine. Literally never had an issue with it.
Same with Red Dead Redemption 2.
Sea of Thieves, which I think uses the same engine, also runs just fine.
All of these games look LEAGUES better than DBD and have MUCH more going on.
There's no way DBD is so complicated that it can't run much more easily than it does. My last computer was having a ton of issues with it, but was able to run the new Resident Evil 2 fairly well. Sims 3 had the same issues DBD was having, and we already know how great the coding with that is lol
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It's just silly game mechanics. It's technically considered an item since you have to drop your item to pick it up.
Kind of like how No Mither still spawns blood orbs with Oni on a weird technicality.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2494014#Comment_2494014
It's not counterplay if it never works.
If you are going to suggest counterplay atleast suggest the right one.
Mass slugging counters keys. The hatch can't spawn before gens are done if all survivors are alive. Keys also can't be used while on the ground. So keeping them slugged keeps the hatch from spawning while it stops them from progressing the game.
The problem with keys isn't how strong they are. It's how mindblowingly boring they are. They usually become active when the game starts to swing in the killers favour and just stops the match.
It's like in monopoly somebody stopping midgame and giving all their money and assets to another player. The killer is on boring cleanup duty as the other survivors don't stand a chance anymore
That's the problem. That when a survivor uses a key the game just is over for the rest of the players. It's litterally legal DCing
Updating a perk so that it works directly in tandem with another item that got updated isn't counterplay? Is it only counterplay if it always works in your favor? lol If you start getting matched with players using No Mither, Unbreakable, or Soul Guard, then does that suddenly nullify mass slugging?
DBD isn't a game of Monopoly though. One survivor suiciding on hook, escaping early, or being camped/tunneled has the same effect as one hatch escape.
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easy mode when
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I enjoy playing David the most. Aside from him I also play Jeff, Steve, Felix, Bill, Ash, Chris, Leon, Claire, and Dwight. I'll play as Cheryl sometimes but not very often. Laurie I hardly touch and Kate I don't really enjoy as much as I thought I would.
Because I main so many different characters, I tend to be all over the place with them. But I like having variety.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494072#Comment_2494072
Me too, doesn't mean the games are any more fun. It's still the same awful teammates combined with the same RuinUndyingTinkerer Blight, Spirit, and Nurse. Throw in some Slinger and solo-q is so much fun!
Yeah, I haven't noticed any major changes to the matches themselves. It's still a dice roll for who you're gonna end up with.
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I'm really hoping they have a side-project going where they're rebuilding the game. It's clearly too unstable to support everything they're doing to it.
If not, hopefully we'll get some private servers eventually lol
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@GoodBoyKaru said:
No, it's had no improvement to survivor games, killer queues for my main have gone from instant pre-SBMM to over an hour post-SBMM, and half the selling point of individual SBMM ratings for killers still doesn't work because first game of Pinhead I ever played (today) had a 4k hours 4man in it (I checked; clan names + all on each other's friends list, because I was curious as to how good SBMM was).
But, I guess, BHVR knows best. Push something onto the community the majority didn't want when we can't see any of the data, or anything to guess ourselves if it's working or not except hours and just how a survivor players, because why not.
I've been getting instant survivor queues since the update, so they probably shifted the dynamic somehow.
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More, but only by coincidence. I'm grinding out the rift lol
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..
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I've had too many matches as survivor where I leave with 5-8k BP to be sympathetic.
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imagine criticizing people for being bad in a party game
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2493389#Comment_2493389
It never works against competent players….ever
It's still counterplay. I might get chased after pulling off a successful DS, but I was able to protect myself from being tunneled once. Ruin might get broken after one gen is complete, but it still did what it was supposed to do. Same concept.
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@JHondo said:
I'm gonna go with they removed it because the community is a bunch of 12 year olds losing their ######### over "I Came" so they wanted to get rid of it. With any luck they'll reinstate the "You Opened the Box." line though
Ugh, I know right. Ash was lured into the entity's realm to get his blank wet and now he's shittin' in the tall grass. Cheryl's exposure to horror was fighting a giant dong inside a mall, and Laurie's friends all died getting their blanks wet too. This is not the genre for anything sexual, guys.
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No hearing issues, but I'd like to see the additions from mobile come to console/PC. There's a visual indicator for the heartbeat.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2493483#Comment_2493483
Not ownership of the DLC. Progress on DLC characters is though
That's kind of insane. RIP anyone who doesn't play on steam.
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I'm glad you guys are finding a way to enjoy the game, but it's kinda weird that it's apparently taken spawning a movement to just play the way you want to.
People make all kinds of excuses, but the game doesn't force you to play any way at all. It's all about what you care about. If you care about being sweaty and winning, you're gonna build your characters accordingly. If it's about having fun, you'll chill out and add about 5 years to your lifespan lol
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Just don't read it.
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Also crashed lol
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DLC isn't attached to cloudsaves?
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As far as pure gameplay is concerned, Hag, Spirit, and Cannibal. They're the more annoying cousins of Trapper, Nurse, and Billy.
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You know that Nemesis' full range of abilities is designed for RE3, right? A game with weapons and a dodge mechanic?
If Nemesis was able to run extremely fast and jump in front of players during a chase, use a ranged weapon that downs players in one hit, and cause a stronger reaction to the virus, the only person having fun would be the one playing Nemesis lmao He'd play so aggressively, no one would even try.
Like I said in that other thread, he's already adapted into DBD pretty damn close to the original.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2492976#Comment_2492976
Franklin’s does nothing…. A smart survivor will drop the key once they know you have franklin’s and then you basically have a wasted perk slot. There is nothing you can do.
It's still counterplay. The perk was rebalanced with key in mind. Just because it doesn't work in your favor 100% of the time doesn't mean it's not something you can do.
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*cries in ashy slashy puppet*
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@Triadequinaxor said:
why cant we get iridescent shards for rewards?
Taking a look at the price of recent cosmetics, it's pretty obvious. But I agree, I'd really like more iridescent rewards.
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I had a bunch of really decent matches today, actually. A lot of babies on both sides, but I'm fine with that. But now the sweat's rolling in. 😬
I think that's just because it's getting into late night though.
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It's just a mechanic similar to Plague. Something to shake things up, without really shaking it up very much at all.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2488916#Comment_2488916
Keys have 0 counterplay.
Franklin's, especially with the recent changes to it and keys make it so they play directly off of each other; and tunneling and camping, which are still considered valid strats. Killer being able to see survivor lobby before the trial starts helps prepare for that as well.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2492929#Comment_2492929
Isn't the whole thread about comparison?
Or are you just being obtuse at this stage?
You compared old moris to keys and I pointed out how they're not the same. And then you were like, and?
Why bring it up if it doesn't actually matter? lol The key point you made earlier is fair, but the rest just comes off like back and forth salt.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2491231#Comment_2491231
And ? You could be a total potato and do nothing all game as still escape with someone else's key.
I at least have to work for 2 hooks, unless they are just afk.
You're the one comparing them lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2491467#Comment_2491467
Is it getting updates and new content and being actively supported by a development team?
I genuinely don't know lol I'm used to Capcom capping updates to their online RE games after a year.
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Isn't there a reddit community just for doing this? I'm sure there's more information there.
