Almo
Almo
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- Username
- Almo
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Comments
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Tombstone Piece actually has a lower success rate than Vanity Mirror (and everything else, for that matter).
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OINK
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Alert. Surveillance. I used to not like Surveillance. Then I tried the Ruin/Surveillance combo for a while. Then I stopped using the combo, and realized how much I missed Surveillance.
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As long as Survivors continue playing into campers, camping will continue to work.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1216041#Comment_1216041
Which is easily fixed by making kills apart of the calculation for killer ranks, just not the ONLY calculation for killer ranking.
It's a stat that is not directly related to skill for many, many reasons, one of which is that you have control over how long a chase is if you are better than your opponent. It's just not useful because it's so easy to cheat on it.
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In addition to Peanit's awesome answer, this statistic is very easy to manipulate to remain low rank while still getting 4k. :)
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@Alphaphalt said:
Sabo hooks stay down for like, 10 seconds. Press R, the penalty is barely anything now.
30 seconds.
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OINK
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Sometimes they green keys >:)
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I play Alert, Kindred, Urban Evasion and usually Balanced Landing. I am objective-focused, and knock out 2 gens or so each match plus totems. With Kindred, I know what the others are doing when someone is on the hook and can make better decisions about when to go for the rescue. I only do rescues if I think it will be "safe", or if I'm pretty sure I can tank the hit for them to get away.
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I just verified in the editor that...
Alex's Toolbox...
Does...
3 hooks. Bug entered, we'll look at it, and make sure all of the boxes work properly. :) What was throwing me off was that Alex's is the only one with an exact amount of hooks. But your example with the addon is probably related.
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"the static blast was added because many complained about his 'no effort tracking ability'"
Actually, this update was not "because many complained". The design team didn't feel Static Field being passive was as interesting in terms of interactions. The Blast is now more of a choice for the Doc. 60 seconds is an eternity in DbD. In the average match, he can use it 10 times. Once it's gone off, you have some idea how long it will be before it's used again. Got a Doc who Blasts after every hook to find his next target? Jump in a locker when someone is being carried.
Overall it's healthier for gameplay.
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@myersismydaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/1199514#Comment_1199514
It would be great if you guys included pizza slices with different toppings in each tome. :D
I approve of this suggestion. :D
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I just did Toolbox with Scraps, and saboed 4 hooks. I'm not sure what's going on at your end.
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I just checked Worn Out Tools, Toolbox, and Commodious Toolbox. I get 3 sec for WOT, 2.78 for T, and 3.05 for CT. These are all within a frame what I expect. This is using our debug tool that measures and outputs the interaction time.
There is, however, a 0.2 second snap-to-the-spot time before the sabo starts.
It looks like everything is working properly.
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Use this as your base. Default charges/s is 2. Hooks have 6 charges. Worn out tools should be 3 seconds as it has no bonus for sabotage speed.
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I pretty much say it any time it's the first thing said by someone else in chat, or if it was really close, whether I win or lose. :)
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Worst I ever ran into was Counter Strike. My first day trying with a group, I accidentally shot a teammate once. I was used to Quake 3 where opponents are day-glo green. Picking out who's friend or foe in CS is significantly harder. Anyway, at the start of the next round that person killed me immediately as "punishment", so I had to sit out 5 minutes to wait for the next round.
Here's the kicker: this was playing with the group at work over lunch break.
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Ralph, the huntress who almost never M1s. Man he knows every sneaky spot to slip a hatchet through.
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Huntress and Demogorgon were the tough ones for me.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1184585#Comment_1184585
So now it is 10k -> 15k?
Correct.
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@ResRattlesnake said:
Math is not wrong. Never played an actual event other than our basic Archives since I started a few months ago. My understanding of the 1.5 for total run to run plus 1.5 was the issue. For a simple minded, I think 50% bonus as a statement for those who never played before. However, thank you all for clearing this up for me. Now, I do not think grinding 1/2 points is worth it when it seemingly takes forever to get a lobby regardless if I am killer or survivor. I do not need any more responses please, thank you.
You get your base BP multiplied by 1.5. So +50% bonus. And the 2x was definitely not 10k -> 30k. It was 10k -> 20k. The other people explaining the error in here are correct.
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We all hope everything goes well.
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They're both fun, but have very different experiences.
Tromping around in Demon mode is just a ton of fun.
But so is snagging Survivors at range who think they've gotten away.
Watch a bunch of streamers playing those Killers and see which appeal to you more!
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Year to date, all maps/all survivors/all ranks, the worst escape rate is Dwight.
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Multiple game modes necessarily impacts queue time.
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1173382#Comment_1173382
okay thanks, am i allowed to show pictures of like clothing ideas, not like exactly what i would like to see in the game but just an idea to help design it if it were to be put in the game.
I believe so. Just know that anything you post on the forum can be used by us without credit or recompense (from a legal perspective). We do like to say "oh hey we got this idea from the community!".
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1173166#Comment_1173166
Where could i suggest a cosmetic idea for a the art section ( cosmetic makes ) to take the idea?
In the suggestion forum! We do read those. :)
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1173151#Comment_1173151
i feel like ill get tunneled tho, and people will think im toxic, cause most people think of that when they see Claudette
https://forum.deadbydaylight.com/en/discussion/comment/1173150#Comment_1173150
Ah i see, i mean her cosmetics arent to bad, but idk tho, im guessing your excited for the bunny feng cosmetic?.
Not... really. I mean, I am very glad we are making this for those people out there who have wanted it for so long! But it's not really my thing. :)
Usually I run the Matrix outfit but replace the torso with the flower-backed jacket. :)
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Feng Min's red dress is my favorite Survivor cosmetic. It's so weird to see someone wearing really classy but also dirty and torn clothes running away from some crazed Killer.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/139096/is-chains-of-hate-the-worst-dlc-in-dbd-so-far
At present I think the worst dlc is the nurse dlc
But Nurse's Calling is such a good perk! And Nurse is really fun to play... after getting over that massive hump in learning how to get the blinks to work. :)
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1170795#Comment_1170795
Wh-what?
They both sound completely different 😂
It wasn't something that was a universal comment. :)
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There were also some comments that her voice sounded too much like Nancy's.
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Toolboxes use two charges per second to sabotage a hook instead of the usual 1 charge per second while repairing.
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The concept was to change toolboxes to be tactical rather than strategic. I used a "Toolbox" (the yellow one) the other day on a gen while working with a 2nd Survivor as the Killer approached. It saved us a few seconds. The Killer hit me, I ran off, then he hit the other Survivor about 0.5 seconds after she got the gen done. Without the toolbox, we would not have gotten the gen done, and it's likely we would have lost a lot of progress due to a PGtW kick. With one of the old-style toolboxes, the time saved during the Killer's approach wouldn't have been enough, either.
So the new toolboxes, while an overall nerf (they save less net time), have enabled a new set of possible plays.
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These addons are supposed to remove the medkit entirely. We should probably change the language to "consumes medkit".
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We've looked at SWF survival statistics, and it's not that big an advantage, except in cases of extremely experienced groups who play together a lot. These are rare. I think Peanits put up a graphic about this a while ago. The problem I think is that the gap isn't as big as it feels like it is.
This is not to say we should not work on the SWF gap where possible. We also know that how something feels is important, even if the numbers don't bear it out.
So as I've stated before, we do keep this in mind when adding new content. We also occasionally adjust old content with an eye to this, like the last update to Kindred.
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/965533#Comment_965533
You green key toting tryhard! :)
Unbeknownst to most of the playerbase, the Green Key is the most overpowered item in the game.
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Try playing chess with someone in person. Every time you take one of their pieces, thumb your nose and say "nyaa nyaa". See if that person plays chess with you again. Or, check how they treat you when they win. :)
By the same token, as Killer main, I don't hit people on hook (except by accident).
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@Oicimau said:
Yeah, DBD Platinum was my Platinum Trophy number 13 (yeah, 13!!!) and a great accomplishment.
Congrats.
:O I think I have 3. Rocket League, Dead Nation and Thumper.
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@xEa said:
Is this 100% achievements? I play on PC tho
This is the Playstation Platinum Trophy, for doing all achievements in the base game. Which is why he didn't need to down 100 Survivors from 24 meters with a hatchet to get it. :)
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Grats, man! That's a lotta work!
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/1162532#Comment_1162532
And what does that challenge have to do with slugging exactly if may I ask ? If anything slugging makes this challenge harder, since I belive it's a master challenge.
When they get healed off the ground, you can down them again. You could milk 8 downs off one player this way.
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Maybe people are doing the "Knock down 8 Survivors in one match" challenge.
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One other thing about Petrified Oak... they stack. So running one won't be as noticable as running 4.
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@jokerdude23_ said:
Easily Sloppy Butcher and Nurse's calling for me
Mine too.
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I'm a Killer main. Not all of the music I listen to is like this, but some of it is.
https://www.youtube.com/watch?v=dbmSXXICjo8 -
OINK
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@Pigforever said:
Theirs also a cactus next to the map border wall by the basement that a survivor can fit between but the killer can’t. It’s impossible to get to them cause I had someone run their every time I was chasing them
We found that; it's on the list to be fixed.