Alice_pbg
Alice_pbg
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those are certainly some numbers on top of the others... yeah...that means face camping.
but seriously... there's no need to post those ranks... we are not seeing the game, they add nothing.
now, against bubba there isn't much you can do unless he ######### up. or you are super coordinated with the rest of the team.
against plague... just heal and get the person of the hook? with 2 people taking hits you don't even trade places. BT and DS should work normally aswell, if you have them.
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3 words exactly. "Fnaf in DBD".
well... 8 words tecnically. Five nights at freddys in dead by daylight.
XD
I would answer the actual question of your post aswell... but it feels unnecessary
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happens a lot actually... the killer own perks are pretty mediocre on them... including michael.
plague being a notable exception to that
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You play her kinda like trapper. but the trap placement is different. still on loops, but different.
the most important thing to remember, is that you DO NOT defend the entire map. No, don't even think about going to that corner gen, NO.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1432948#Comment_1432948
Ik and that's another point to be made its RNG to get an item you want so let's make a perk that can destroy it.
it isn't. because you can easily get a new one. for free.
very few people are actually gonna lose their items unless the killer camps them. and even then he's basically giving up on a couple gens per item. very worth it for the survivors if you ask me
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1433189#Comment_1433189
What I say is that numbers can be misleading, using the same 4 words over and over again for several different mechanincs aren't. We can discuss what gives you more value, depending on comprehension, but there is nothing to discuss that numbers without background can be misleading. This is and was my point the entire time. Glad u got that now.
@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1433189#Comment_1433189
And just to come back to where I started:
only issue is that people don't understand things
That's why I started with user interface design in general, which has to assume that people do it wrong, to catch the possible mistakes by design. Exactly what you say: people don't understand things. And I repeat myself again on this initial statement: design to allow people do mistakes and just say "all your fault, although we could have done it simpler" is the wrong approach. This is a key rule in user interface design. Make it DAU proof (not sure what the english word is, DAU in german means something like "dumbest assumed user")
can you like, just edit your comment instead of making a new one? this is kind of annoying.
What I say is that numbers can be misleading, using the same 4 words over and over again for several different mechanincs aren't.
using the same word to describe different things means the word loses it's meaning and is less reliable as a result. Also, numbers can't be misleading by definition. the wording around them is the only misleading thing that can occur.
We can discuss what gives you more value, depending on comprehension
no no no. comprehension is not necessary. numbers always give more value. wether you properly understand it or not.
but there is nothing to discuss that numbers without background can be misleading. This is and was my point the entire time. Glad u got that now.
and again, numbers can't be misleading, they are exact. in fact, math is the only trully exact science we have.
no matter what, a 10 means and is a 10.
You sound like the kind of people that thinks the govement should hide all the information from people because the people might missinterpret it... that's not a good philosophy
That's why I started with user interface design in general, which has to assume that people do it wrong, to catch the possible mistakes by design. Exactly what you say: people don't understand things. And I repeat myself again on this initial statement: design to allow people do mistakes and just say "all your fault, although we could have done it simpler" is the wrong approach. This is a key rule in user interface design. Make it DAU proof (not sure what the english word is, DAU in german means something like "dumbest assumed user")
mate... this isn't an interface. this is item descriptions.
you know? the thing that usually has "+15 damage" written on it in a distinct color? so people can take a quick look and know exactly what it does? and compare to what they already have?
I shouldn't have to check a wiki to properly understand what an item does. specially in a game like dbd where I can take my time reading it while I wait for a match.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1432846#Comment_1432846
alright, so tell me why so many people have no idea about what the percentages mean and go for the forums to create gigantic threads, that are often only solved with the help of devs, if proper grammar solves everything. Moons answer to my post pretty much is the direct example why percentages are not the easiest solution
ok. so we agree the only issue is that people don't understand things. and the numbers aren't the issue. glad we moved past that.
now... how is what you described any different than how the forums is right now? spoiler alert, it isn't
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honestly...nah...
naughty dog practices kinda killed my hype about TLOU. so I kinda don't want anything to do with TLOU for now...
and while that's a personnal opinion, I would consider TLOU an action game, not horror.
it just has clickers as the op enemy you suddenly can't fight normally...because reasons. But everything else could be replaced by nathan drake and no one would see the difference.🤷
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1432773#Comment_1432773
The difference is I dont have to use a perk slot on a mediocre perk instead of one that helps survivability. Once again it's not guaranteed to get more if it's not guaranteed to escape.
you don't need to use a perk to get any item, you need one for better odds.
you can keep your tryhard build intact.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1432418#Comment_1432418
Btw nice job cutting out the condition on this sentence to make it look silly
thank you. but it was pretty simple... considering that what you said was silly.
Also, quoted you. Your entire comment is there, I just focused on one part. but with or without context, you're fundamentally wrong.
let me explain.
the diference between the sentence "increases attack speed by 5%" and the sentence "moderately increases attack speed" is evident. you don't need to know the actual attack speed.(and if you do, the first one gives even more information)
with both, you know the attack speed is increased. But only with the first one you actually know by how much. Fundamentally, a number will always give more information compared to a vague description.
obviously, not everyone know how numbers work. If that was the case accountants wouldn't be a thing. but that's completely unrelated.
The thing is, giving accurate information to the players is aways better than vague information. and I have no idea why you think it would require 20 pages to do so...
@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1432045#Comment_1432045
https://forum.deadbydaylight.com/en/discussion/comment/1432418#Comment_1432418
https://forum.deadbydaylight.com/en/discussion/comment/1432450#Comment_1432450
Thank you Mookywolf, that's an even better example that % can even be misleading. I don't know the base number, but lets say the chance for a skillcheck is 8%. Increasing it by 2% makes it 10%. That is a 25% higher chance of getting a skillcheck. They could even write 25% instead, allowing to think that you have a 33% chance per second to get a skillcheck. How bout that? Does 25% sound more "moderate"? Changed your mind about what this addon does?
If yes, you understood what they said with moderate, got confused by the percentage and needed additional facts to understand the percentage. There you go.
And we already had the case with "50% increased speed does not mean half the time". A number does not necessarily tell you anything, if you don't know the base number and how the change takes effect
And we already had the case with "50% increased speed does not mean half the time". A number does not necessarily tell you anything, if you don't know the base number and how the change takes effect
I assume this one was for my comment.
that's a problem with reading compreension, not numbers. Being 50% faster doesn't mean half the time. because obviously to take half the time you would have to be 2 times, or 100%, faster.
people didn't pay attention to what they were reading and assumed things. that is all.
Thank you Mookywolf, that's an even better example that % can even be misleading. I don't know the base number, but lets say the chance for a skillcheck is 8% per second. Increasing it by 2% makes it 10%. That is a 25% higher chance of getting a skillcheck. They could even write 25% instead, allowing to think that you have a 33% chance per second to get a skillcheck. How bout that? Does 25% sound more "moderate"? Changed your mind about what this addon does?
let me tackle this one too.
again, there's no need for the base number. 2% increase means 2% increase. moderately increase could mean literally infinite numbers, making it pretty useless as a description.
one gives better information than the other. period.
also, "increases the base chance of skill checks by 25%" and "increases the base chance of skills checks in 2%". That's how you would write either version. It isn't misleading, you just don't know proper grammar.
hell... you can even go "adds 2% to the base chance of skill checks" if you wanna be pedantic about it.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1432424#Comment_1432424
Number 1 it's not guaranteed you will escape. Number 2 that's a waste of time for me because I am stacked on my main from sheer blood points alone but this has been millions, millions of blood points just to get items and addons I need but if I level up my killer I get what I need in 1 or 2 blood webs.
1 - it's not garanteed you'll escape wih the item you bring either... what's the difference?
2 - I don't see how this applies... if you run out, get more...it's free.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1431260#Comment_1431260
Picking up an item mid chase is usually how you give the killer a free hit and actually the biggest problem with this perk and the addon change for survivors is that the bloodwebs wre cluttered with trash and it's hard to get the items and addons you want.
Therefore we recert the change to addons and tweak franklins because ik killers will be willing to make someone's item dissapear. We already have killers running moris during an event so it isnt even far fetched. And for all the killers saying otherwise 90% of flashlight addons are useless we have 4 good addons batteries and the filament.
equip aces perk and/or plumders and get new items.
it's not hard.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1431602#Comment_1431602
Maybe a different impression about config tools. I was thinking about a tool to modify behavior for example another application or service or whatever. Like applying options with addons and perks to modify killer/survivor. But let's leave that.
Vague terminology can describe WHAT things do, but not HOW. As I said, when they add percentages, they need to add at least 20 more pages of the mechanics behind. Ever grinded in Diablo 2 and get tables about drop chances and item levels in certain areas to know where to get your best materials for your crafting? You want that type of maths in DbD?
You get the percentages from the wiki if you are into that, but this is in my opinion not the type of game where you need it.
If you don't know how it works, "20%" doesn't tell you anything more than "considerably". The thing you need to know is, it gets faster, wider, etc
are you seriously saying
"20%" doesn't tell you anything more than "considerably"
with a straight face?
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1431185#Comment_1431185
The simplest solution is not always the best. If you think of config tools or other powerful applications with a lot of settings, you can decide to either offer all the options and switches possible along with a 200 page manual, or you break it down to "do A, B or C" and let the tool handle whatever is necessary to do A, B or C.
When you give the percentages, you also need to explain how and where they are used. As already stated, many people think 50% speedboost is equivalent to 50% duration reduction. Just think about the confusion that the old Enduring wording caused with stun duration compared to increased recovery speed.
config tools usually come with
-"basic set up"
-"personalized set up"
not a good comparison here.
by using vague terminology, you make certain that people don't actually know what something does. they just have a vague idea.
while using proper numbers means that people know exactly what something does. and not interpreting them properly is their own fault.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1431260#Comment_1431260
Shut up! I swear everyone says that do you not realize how dangerous that is? If I drop it in a dead zone and I go back mid chase im dead then I go pick it up and drip it ok fine. But if I kill myself just to do that I lose a hook state which can make or break the game and unless im in a swf no one can hold onto it so I don't kill.myself or to tell.me the killer has it. Like is everyone dumb and not know how to play survivor efficiently? Not every killer is an absolute potato where you can constantly put yourself in an easy down position and still win. Only certain areas may or may not be safe to do so and id rather keep.my.items and do a half gen chase then run all 5 gens get camped and tunneled with scared teammates or maybe I escape I brought an item to use it not lose it
Mate... just drop the item as soon as you hear a heartbeat if you are that desperate about losing it.
Or pick it back up mid chase, like tons of people do with current franklins.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1421364#Comment_1421364
You do realize items are in the game for a reason and first if you chase a good killer you're guaranteed to get hit but what if you loop him all game?! Ive done that while injured and to think I get. punished for not killing myself is ######### and if this is the new Franklin's then we need a perk to delete killer add ons mid game if we escape a chase then or something because I have NOT stocked up SO MANY ITEMS TO LOSE THEM TO BAD KILLERS
1 item, for 5 gens... and you said it ain't worth it?
You can just drop the item yourself. Or pick it up during the chase.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1430183#Comment_1430183
That's not how it works. User Interface Design in general expects users to break and mistake everything they can and therefore design should be in a way to avoid misunderstandings and mistakes and prevent the user from doing wrong input. So it is not the worst approach like they do it, and claiming "just your fault" is definitely the wrong way
Which is why you give all the information you can to the user. To avoid them making mistakes as much as possible.
You do not use vague terminology.
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one of the perks of playing both roles. if one is frustating me, I just play the other.
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Well, you see. There's 2 sets of developers at behaviour. there's the kindred and monitor and abuse type, that give the exact numbers for things. and there's the other type, the demogogon addons type, the ones that only write tremendously and moderately etc.
I mean...not realy... but it certainly feels like that XD
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1428081#Comment_1428081
lmao what?
@op If you care about knowing who your obsession is, remember the player names of all the survivors and then when it starts you can immediately assign the survivor to the obsession so you'll know when you see them.
Think of all the obsession perks... how many of them are about not chasing and/or killing the obsession? And how many ARE about chasing the obsession and killing them.
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@Respectfulnancymain said:
M8 if you think bubba got nerfed then you have defintly NEVER played killer
I think otz put it better. Base bubba is stronger than before, but addon bubba is weaker.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1426248#Comment_1426248
Im gonna try out bubba definitely. Trappers probably getting buffed tbh
That's what we hope it's gonna be... but I'm gonna wait and see.
for all we know... he could be like "after placing a trap, another will spawn in your hand after 30 seconds up to a maximum of 5 traps on the map. 20 seconds with 2 cooldown addons"
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Crouch to gens and other important spots.
traps don't trigger, she can't teleport.
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Pick any killer that got a patch recently. The others are in line for "minimal changes".
*Shivers in trapper main
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he's in my top 10. maybe top 5 killers.
he's a lot of fun. but I still have to get his best perks... :/
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1424742#Comment_1424742
You don't know what killer it could be. what if it was ghostface. or huntress.
I don't see why that would matter.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1424654#Comment_1424654
1.Purple & Pink Keys are banned then.
3b.What is x or y are bad maps.
4.Yes
3 - What? I meant someone would go "choose map X or Y" during the character selecting screen. and if those maps appear. they get in.
even without that... maps like haddonfield would be picked almost 100% of the time. or 0% of the time, because the killer would ban it.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1424186#Comment_1424186
1.No Ultra Rare Keys.
2b.Proximity chat because so that you could other survivors stuff.
3.The maps would be randomly chosen.
3b.You cant talk or write during map selection.
3c.You know how games have meta it is to change what kind of builds you'll see.
4 & 4c.Made that part in 5 min.
1 - purple key does it all anyway. pink key is irrelevant.
2b - I didn't ask what it was, I asked why. there's no need for it
3 - k
3b - You can before. Someone says "go for X or Y", and that's all you need
3c - doesn't change the fact this is busted AF. simple example, killer chooses DS and BT and tunnels off hook for an easy kill. or survivors pick all the relevant gen regression perks and gen rush like mad. Or ban all detection perks and play immersed. This doesn't work with current DBD.
4 - k. so are you dropping it?
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you can just edit your comment mate
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1- so, nothing that matters for survivors.
2 - k
2b - why?
3 - which 4 maps?
3b - so the killer vote is never gonna matter because of simple math and survivors using the chat to choose a map?
3c - this is busted AF. both ways.
4 - why?
4c - so quite literally the same things? why even bother with a different point system in that case?
honestly... You need to brainstorm this more.
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@Zaitsev said:
The only anime that realistically fits DBDs theme for a paragraph, would be Imperfect Cell from DBZ. Hes sort of creepy, and along with his introduction and incredibly high body count, not to mention his nails on a chalkboard voice.
so what you're saying...is that you don't watch a lot of anime.
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@DingDongs said:
What kind of anime you don't want as chapter?
Something like kawaii uguu? Popular anime like Naruto whatever? Or any other horror/gore anime?
Because i actually want this monster as killer and called "The jaws but actually not from movie jaw"
https://us.v-cdn.net/6030815/uploads/ENC60IZ92LC6/8-gyo-1038x576.png
ok...I must know.
where is this magnificent beast from?
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After the "NO FNAF!", we now have "NO ANIME!". When will the random hate for stuff you don't like stop?!? XD
Ngl...there's some anime characters that would be pretty ######### dope.
and there's no need to go into horror manga/anime to find it.
remember how creepy imperfect cell was in dbz? Alucard from hellsing could be a really cool killer, if we figure out the gun thing...XD
I was gonna suggest the promised neverland... but they are all kids. :/ shame...lewis would be so happy to hunt humans.
and if we actually go horror... well... there's some good stuff around.
but we can go all meme aswell. Gimme Jojo up this #########! Gonna chase survivors as DIO, throw knifes and scream MUDA MUDA!!! 🤣
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@TrappinMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1418677#Comment_1418677
That's a problem a lot of potential killers have. Look at Jason, the last member of the Slashstreet Boys. In his own game he gets bear traps(Trapper), throwing knives(Huntress), short range high speed movement(Nurse, Spirit) long range teleportation( Freddy, Hag, Demo), stealth mode(Ghostface, Pig) a detection ability( perks) and Rage after a certain time that lets him one shot breakables(Oni specifically, but also Billy and Bubba to an extent). Nothing he shows in the movies could really be pulled out for a new power without colossal work, like grabbing through walls, or the whole Goes to Hell Jason possession thing.
And that doesn't count other horror icons who don't fit how the game works like Chucky, or the Puppet Master puppets. If anything the Puppets are more likely than Chucky just because of Littlest Reich.
the last member of the Slashstreet Boys
you cultured man/woman you...
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If someone calls you a snowflake because you got angry someone told you to #########, please punch them in the face.
it's not something to joke about.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1415294#Comment_1415294
I think they got that y'all want it, since there's a FnaF post at the front once every day for over a week now. 😜
well...yeah. XD
but it's nice to have a number attached to it.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1414477#Comment_1414477
I wasn't saying the petition will force them.
I'm not saying you are. I'm just explaining how this petition is not about getting a direct result, it's to show the level of interest in the character.
and when you consider that, it has gotten the result that was expected. (gonna safely assume that at least 1 developer has seen it).
petitions fail when they expect a concrete result. Like, you get a couple hundred signatures and expect the mayor to build a bridge or something. those are the kind that have a bad success rate.
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been asking for pre-plague plague since forever.
and human spirit too.
would love them being in the game.
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@Boss said:
I don't mind, but how often do these petitions actually produce results?
the petition isn't to force bhvr to get the killer. It's to show people are interested in it.
which I think it's doing that quite well
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1411749#Comment_1411749
People have the right to judge quickly, they can think sure but doesn’t mean they should really be acting like babies before they get to try out the changes.
ain't that a change from "No there is no room to complain before the ptb, it’s stupid.".
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411749#Comment_1411749
Even when he released everyone was screaming he was F tier, try again.. should I give you a forum history lesson?
you're missing the point entirely.
people can make mistakes when talking about ideas and impressions, obviously. but they can also be right.
disregarding someones opinion just because they didn't try it in practice is silly.
but about the recent comment.
and then it stopped, right? the people that took a while to understand, took a while to understand... but eventually they understood that doctor was fine.
What happened to nurse? is she fine? were people wrong in calling out that it was bad before the ptb?
the answer is, no. she ain't fine and people weren't wrong calling it out before the ptb. because they were using all the information they had avaiable at the time to form their opinion. which is the same as now.
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411632#Comment_1411632
Remember doctor changes too? everyone was saying he was bad, and he turned out to be one of the best killer.
Try Again.
you mean after they reduced the 3 second cool down before attacking and changed his addons? yes. indeed.
try again.
@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1411632#Comment_1411632
No there is no room to complain before the ptb, it’s stupid. With nurse imo her changes were fine. But I know alot disagree her not being changed from ptb to live could of been an issue but complaining about the changes before ptb is just ridiculous, let everyone get their hands on it and try these changes out and then say if its bad or not. If then it gets changed before going to live well that falls on BHVR
People can't think before doing something. got it.
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@HuntressMain said:
If you're probably going to be bad with this new billy, then you never were good with him.
What about you wait for the PTB instead of crying?
you know what happened with nurse?
1- they announced the changes
2- people said the changes were bad
3- other people said to wait the ptb
4- after the ptb people said the changes were bad
5- the changes are now live.
why people get so into this mindset of "everything you say before the ptb is invalid"? Do you not think people can use logic to think about what stuff means before actually trying them? Do you just do everything in your life before thinking how it might be a bad idea?
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1411532#Comment_1411532
It’s not hard to walk around the person who did the unhooking to down the person fresh off the hook. I’ve also survived against the basement Hag before, but they’re the ones who don’t intend to tunnel or it’s when I’ve been given BT or I’m using DS.
As DudeDelicious said, the fact that Pyramid Head and Bubba have been nerfed so that they can’t tunnel/camp as hard when Hagatha is literally a tunnellers dream makes zero sense.
It’s nothing to do with my skill level. As 9/10 I’m not the one in the basement. But the fact we have to lose somebody on their first hook because they didn’t feel like running DS is ridiculous. The only counter is for the person playing Hag to be a potato or for them not to tunnel in the first place. That’s it.
I like being altruistic and I don’t get any pleasure from working on gens whilst somebody is just left to rot in the basement because the Devs have given Hagatha so much power in the basement. It’s just stupid.
walk around people? on the basement stairs? pretty hard actually.
also hard if the healthy survivor knows what he is doing, and the hurt one knows to not zigzag and just run ahead.
and if you're out the stairs... you are out. just don't run straight into her.
bubba was literally a camping god, so it makes sense. and PH could bypass BT and DS and other perks to help with this. so it also makes sense.
hag has a bunch of counterplay.
also, her name is Lisa, not Agatha... what's with the hagatha thing?
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that's when the unhooker takes a hit for the team and you both run away as far as possible. by the time she catches up she won't be able to put anyone in the basement.
or you could wait until she's busy with another survivor to go for the save.
I've left hags basement several times, you can do it too.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1410288#Comment_1410288
The sprint will overheat the chainsaw, but it won't stop sprinting. It will also recover faster when fully overheat, which I suppose it's a way to not penalize his mobility.
I know it technically does overheat the chainsaw, I'm saying that is not the issue.
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@HarleyQuinn said:
https://forum.deadbydaylight.com/en/discussion/comment/1410397#Comment_1410397
Wrong. It just seems like an absurd number for a simple DBD petition. There’s been many petitions for DBD and they don’t usually gain a whole lot of traffic. So this, to me, seems like a lot of bots and alt accounts. Again, I said I could be wrong, so don’t go assuming sh*t so quickly.
the video of the guy who created the petition has over 136k views. and the petition is being spread around everywhere.
how are the 15k signatures unbelievable? or absurd? you have any idea how big the fnaf fanbase is? it would be weird if it didn't get this much traffic
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not harder, limited.
please actually try to understand the issues people have with things before undermining them
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@HarleyQuinn said:
Is the petition legit or are there a bunch of bots and alt accounts making the numbers go up? I might be wrong but it seems unbelievable to me that THAT many people want a FnAF chapter 🧐
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410375#Comment_1410375
Most likely bots and alt accounts. It's why petitions like this aren't taken seriously.
Ah yes... the usual..."I don't like it, so it must be false"
