Alice_pbg
Alice_pbg
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- Alice_pbg
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1523561#Comment_1523561
Now thats somethin to look forward to! Honest opinion, yeah it was short, and yeah I'm salty it was short because the build up from the basement scene was so good.
Some advice for the next installments if you're gonna use After Effects, you may want to adjust your lightning effect so that it matches the style of the black and white camera you're using. Its pretty jarring (and not in a good way) to have everything black and white and then suddenly.....theres lightning and its blue.... <----WOT??
https://www.youtube.com/watch?v=yxncS9gVDYI
Theres some pretty decent free utilities out there that'll save you some production cost. Also if you wanna save some bucks I produce musics and I'm pretty sure others among the community do as well. You could always outsource some production to the community.....since it is a fan made film....may as well outsource to some community members that'll hook you up for free?
I personally produce everything from Orchestral, to trap, to EDM, glitch, ambient etc. Give it a shot, boop the communities snoot!
I actually liked the lightning effects more because it had color.
gives this supernatural feeling, like it shouldn't exist in this world.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1521929#Comment_1521929
Did you like it when it was implied Nea was the killer??😊🌈
it was great 🤣
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ok, gonna give my review. Sorry I wasn't there for the zoom Q&A, I had other stuff to do that I couldn't delay any longer. so if something I say gets addressed in the Q&A, please tell me.
first, what I liked.
The ambient was right. the mood seemed pretty hopeless and there was a sense of dread that absolutely should be there.
Everything Ace did on screen. just...everything. I laughed out loud when he raised the cuffs to nea the first time with that dumbass smile XD
The doctor's laugh was really good. not the same as the game, but really good nevertheless.
the lightning effects were simple, but effective.
the acting in general was really good.
the shot of every survivor standing together to face the threat at the end was really well done. (and in my opinion, the better shot to end the film on)
this was just enough character interaction to get me really interested in watching the entire season, but not so much character interation that it dragged.
but that does lead to the things I didn't like
this isn't the first episode of a season. it's a stand alone film.
the entire film feels like it's building up to the trial, but there's no trial. it's like, die hard, but the movie stops when the criminals get inside the building.
I wish we got to see the doctor chasing someone. Or any killer really.
the ending felt very out of place. we get a "the trial starts" text in the middle of the screen, but the film ends less than 30 seconds afterwards. why even have this section?
So in this continuity, the entity doesn't exist and what happened is that the doctor kidnaped everyone and put them in a basement of sorts? which actually fits the character of the doctor, but not the dbd lore. and I'm very against changing stuff like that. It's like the Doom movie, where they changed from demons into mutated people. It loses it's essence.
in fact, if the doctor is the one capturing people, why is there a trial at all?
and a very minor nitpick...
where did david find a cigar? It was a cool shot when there's darkness and the lighter iluminates him so gives his lines, but still...where did he find a cigar?
overall. It was good. I would watch more.
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You can pair it up with honing stone, so survivors can't free themselves.
Or with save the best for last, so you always get 2 stacks.
Otherwise... don't bother. It just makes your power worse for extra bloodpoints on a category you usually max out anyway.
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Hell yeah!
...No link?
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/1515782#Comment_1515782
Except Jack is a myth and not a person, they never identified him.
Like a wrestling persona.
please say sike...
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1515810#Comment_1515810
True but what amazes me now is that its still popular debat, but if Jack was to be in the game he could ahve aline of interesting cosmetics
Like a barber, for example, butcher, fisherman, store owner and so on
we can have the cosmetics without the real life serial killer.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1514435#Comment_1514435
Well I've heard of a documentry once that Jack the Ripper was H.H. Holmes but then again it hasn't been official
several people were/are expecullated to have been jack the ripper.
but he was never caught.
kinda like the zodiac killer, for a more recent example
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Trapper: Clunky power that has clear counter-play. Can even be lackluster with double ultra rare add-ons. His saving grace is survivor mistakes and the paranoia his traps instill.
please don't use trapper with both pink addons... they are not even his best addons.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1513535#Comment_1513535
The same thing makes them go up and down, but ranks are a result of victory or loss with no measurement of opponent's skill while mmr is completely based on measuring your opponents skill in comparison to your own and fluctuating the rating accordingly. Your rank changes by the same amount on win/loss while your mmr constantly changes by different amounts. Ranks are a representation of win and loss streaks. Match making rating is an attempt to measure skill.
Also, if you think they're the same thing, shouldn't the main topic of this thread be more of a concern for you? They're claiming they want mmr to be shown. If you think that ranks are a representation of mmr, doesn't that mean it's being clearly represented in a visible manner?
do you honestly think I was talking about dbd there?
do I need to quote the entire conversation for you to be able to follow?
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all killers with a first person mori need a remake on them.
gotta at least make them cinematic
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I draw the line at real life serial killers.
just...no.
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@Heartbound said:
If I don't get the trap off at the first box I accept my death. You don't have time to stealth to all the boxes (especially if they have a tampered timer) and that usually gets me into another chase. Can I keep the pig busy enough for gens to pop? Yes. Can I survive after a trap is placed on me? Very rarely.
Alternatively the team will loop the killer around the boxes so I can't get to it, but if I run in I die anyway so whatever. I'm really not a fan of RNG. If another player kills me, fine. If I get head popped (which I do) then I'm just going to work on a gen until I die. Get me out of that game.
If I don't get the trap off at the first box I accept my death.
god...I wish more survivors were like you... 4ks every game as pig... XD
but seriously...you're giving up way too fast
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Personally, I haven't. because in times when the trap would actually kill me, the killer would chase me, and I would get sacrificed.
it happens... just play pig enough and you'll see "game over" pop on the side of the screen and you'll go "...OH...ok"
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@turntris said:
https://forum.deadbydaylight.com/en/discussion/comment/1513385#Comment_1513385
I understand I did well and I'm sure my MMR is higher. The problem is that the in-game metrics don't account for the job I did in the match. I was able to get a three kill against people many ranks higher than me, yet the in-game model still shows that I only did slightly better than them.
tbf... you don't know how much this match affected your mmr. it could have been a drastic increase
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1512673#Comment_1512673
Try actually reading what was written instead of what you want to be written to prove an unsaid statement wrong. I quite clearly said that most games hide mmr and only show general ranks. I don't even know how you can misread that unless you're intentionally trying to. Or are you just not smart enough to realize that mmr and rank are 2 different things?
https://forum.deadbydaylight.com/en/discussion/comment/1512704#Comment_1512704
Unless you're also the kind of person who's ignorant to the difference between mmr and rank, how did that possibly prove your statement correct? And even if you don't know the difference, why would you bother posting your original statement when this game still obviously shows rank?
those ranks are a representation of your mmr. are they not?
so, yes. the games are showing you your mmr.
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I never bring items, I wouldn't know
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I have. would be cool.
don't know what the power would be, don't really care.
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3 months after the last chapter
so, somewhere in september. probably late september
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Moderately increases the Chainsaw's rate of cooling when a flashlight is shining on you. (-5 charges/second for those of you who love numbers)
(-5 charges/second for those of you who love numbers)
great. please put those numbers in the game. I don't wanna open google just to know what an addon does.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1512377#Comment_1512377
https://forum.deadbydaylight.com/en/discussion/comment/1512526#Comment_1512526
Which games are y'all playing. The vast majority of pvp games I can think of hide their mmr and only display ranks like what we currently display now exept instead of 20 through 1, a lot are using tiers like bronze, silver, and gold with different divisions amongst them.
"the pvp games I play don't show rank"
*proceeds to explain how they they do show rank
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Fresh meat is BS.
why use rustle over stridor?
false trail cooldown is too small. unless it's an exhaustion perk
justice is BS
second chance is BS
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@Adeloo said:
I won't follow this guide because i love Lore too much but this is very well explained ! Congratulations and thank you !
you can look it up online.
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I don't think I saw a bubba since the update... :p
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1512131#Comment_1512131
wait wasn't this one supposed to have 5
No... why would you think that?
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I haven't played today... but it was working fine yesterday
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1512112#Comment_1512112
this is the first rift to have 4 tomes. 3 weeks is a bit extreme
Every tome has 4 levels...
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@UMCorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1511306#Comment_1511306
"Don't worry, he's just a noob" they said.
"I Pallot stunned this guy 3 times in one chase" they said.
"Exits open and he's only hooked 1 guy! lololol" they said.
"He'd never leave a trap in the grass by the exit!" they said.
This Rank 20 may have all the Dead by Daylight skills of Potato Mac & Cheese... but he thought to leave a trap right next to the exit. ;)
you would be surprised by how often people fall for a trap inside the exit gates. not even a hidden one, just there in the middle or near the edges of the door.
"HAHA, I escaped!"
*SNAP
"#########"
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you actually sacrificed one? good job.
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do you have it recorded?
seems like quite an exact time in the title, how do you know it down to the second?
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it's a very easy answer.
yes.
people need to know if things are actually working out, also, people wanna see how high they can get
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@Angelicus23 said:
I love when you get extremely hard achievements, or even more, so you can flex your profile and intimidate your oponent
if you can't flex your achievements, why do they exist right?
congrats dude. getting everything is always a nice feeling
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1505311#Comment_1505311
Skilled Huntres earned by 0.04%
Oh... yeah. that would be low. it's gonna take a while for me to get that one...
@Pior_Morte said:
Parabéns, essa é uma das conquistas mais difíceis pra killer, eu tive sorte de conseguir ela na terceira tentativa mas foi só pq era um monte de Claudettes com Evasão Urbana, parabéns de novo.
é, se os sobreviventes não facilitar não tem como. obrigado :)
@TheDFD said:
IMO the hardest trophie to get was getting all four survivors down the hatch, it might have been easier with a full SWF team, but playing with randoms made it difficult
I still need to get that one... :p
@NursesBootie said:
I got it too after around two weeks of salt and unpurposely deranking.
you derank when you fail and when you succeed with this one... XD
glad I can just ignore tombpieces on the bloodweb now. :)
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@Cheers said:
Well done dude! On Xbox it's about 0.17% , which I believe is the third rarest achievement.
dang... 0.17% is insane. what's the rarest?
I expected pc to have the higher rate... but 1.5% is still super low.
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@Xbob42 said:
I don't care if survivors change their actual survivor, since they're just skins. But there should be a cutoff point for changing weapons, and that cutoff point should be well before the match starts, so a killer can change perks/add-ons accordingly.
changing from a david holding nothing to a p3 blendette with an item and addons is something people do. last second 4 flashlights.
which is why I agree a lock would be fair.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1502943#Comment_1502943
It does. You can't be double broken and a perk can't make you broken if you're already broken. That would make no sense. It's like Yugioh. If an effect says must be sacrifice a monster on the field to counter a spell but the monster died due to a second card in the chain that activates first leaving no way to trigger the effect anymore, the effect never takes place. If you're broken, a second card heals you after you're broken for 30 seconds and it activates but your second broken is 60 seconds, you miss the activation time since you're still broken and can't be healed.
while I had the same idea, using yugioh wasn't the best analogy here.
after all, even people that play yugioh don't get timing right. XD
"I activate this!"
"You can't, it misstimed"
"it what now?"
joking aside, good example :)
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yes. it's one of the strongest builds in the game.
it's an ultra-rare, so it's not sustainable.
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like the design, absolutely despise how awful they are to see.
overall very negative update
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they are auras. they are supposed to be easy to see.
now, unless you play on a beast PC, you can't see #########.
This is terrible game design.
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@Sylorknag said:
PS4 performance is crappy right now.
They manage to make it laggy as Bubba, which was one of the most fluid (fps) killers to play.
yeah... like... damn. fps just takes a dive.
and the auras are ######### hard to see, which is absolutely backwards
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yeah... the auras are hard to see now. which is so backwards...
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@JoshHicks said:
https://forum.deadbydaylight.com/en/discussion/comment/1481380#Comment_1481380
Didn't send one he a man of his word tho
I can believe he thinks he pressed at the right time. But I still need a video to know it happened.
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what keeps me playing?
same thing that keeps me playing any other game, fun.
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can we have old man henderson as the survivor? that would be so stupid and fun... XD
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@ObscurityDragon said:
You cannot die in this realm you just get back to the camp fire :(
You do both.
You die, and appear at the campfire to do it again
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I'm just asking, how can you be so sure?
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@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/1478255#Comment_1478255
If he had anti-slugging perks such as Unbreakable, Soul Guard or Tenacity along with his DS and Deliverance, he could well have escaped. Of course a full anti slug perk build like that is unlikely, but it's a possible build that would be incredibly useful (And kinda OP) in end game scenarios.
If Devs wanted to resolve this 'issue' (I guess), they could buff Deliverance so it allows players in such a scenario OP described to be able to attempt escape. They wouldn't need to reverse the hook changes so that every survivor without deliverance could attempt escape.
you just described an ever rarer situation. no. it's not worth the change, it would just waste time
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it's worth to learn flashlights because they work.
that's the entire argument.
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at that point you were dead already.
the killer would just wait near the hook to instadown you again after you unhooked yourself. and then you would be left on the ground for a full minute and a half before he picks you up again and hooks you.
if you even could crawl out during that time you would need DS or the result is the same.
there 1/1000 chance of deliverence saving you when you are alone in the map, and that's a generous number.
it would waste so much time for every person that having it work would be terrible for game health.
just take a hook for someone else before everyone else dies or leaves. deliverence is there to make it safe for you to do that.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1477488#Comment_1477488
Hopefully Springtrap is one of them if not, I'll take Candyman, or jason, but no Alien, or Pennywise, no,no, no.
why not alien or pennywise?
