Alice_pbg
Alice_pbg
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- Alice_pbg
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We all love Naru. But yeah, just the killer next time. (Doesn't mean we can't get her as a legendary skin or something like that)
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531303#Comment_3531303
Can't check squat on console
you can check the profile if they are also on ps4/5. I think... granted, ps4 doesn't show the playtime. but I think the ps5 does.
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counterpoint.
hooks being tied to the killer is much cooler and the others should also get it.
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ok.
1 - Aliens
To me it's the best movie with xenomorphs in it. Almost perfection. Introduction of the queen is amazing, ripley is amazing in this, has probably the most memorable line in the entire series and I do not dislike anyone in the cast.
2 - Alien
I have nothing but praise for this movie. The slow suspense is amazing. the fact that we know so little about the xeno is terrifying. Jonesy survives. The chestbursting scene can never be done again to the same effect. my only complain is that is has a couple lackluster kills in it which really aren't that much of an issue but bumps aliens to #1
3 - AvP
I know this movie has issues, but it fully delivers on it's premise.
Lex and Scar joining forces and she getting a sick scar to show that...well Scar, considers her an equal is cool as #########.
they fight a queen together... this movie is so much fun when it gets going.
also grid is in it... grid is great.
4 - Covenant
I like david in this one. It has some cool stuff in it. the ending was expected but really well done.
I like it but it could have been so much better.
also the replacement captain is just an absolute idiot... I hate when characters are idiots because of the plot
5 - Ressurection
It has great scenes. I do like the newborn, they are creepy in a good way.
some of the characters are interesting.
the scene seeing the 1-7 clones is suberb.
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the issues? ripley isn't ripley anymore. joss whedon humour...
6 - Prometheus
Has a couple memorable scenes like aborting the alien. cool kills... but I honestly sometimes forget this one in technically an alien movie.
7 - Alien 3
Some really cool scenes like when ripley meets the xeno and it gets face to face with her. Ripley dieing while holding the xeno queen and stopping her from escaping.
but I could not care less about the rest of the cast...
also... they killed newt. this is an unforgivable sin.
8 - AvP Requiem (this would be higher if not for a fatal flaw)
https://youtu.be/KtyfXgLIj9k?si=0YFGCPoTrYiQmnNP&t=61Who even are these humans we are following? Why can't we follow wolf? wolf is awesome, easily one of my favorite Yautja.
this has some of the collest kills in the series. and a freaking predalien.
like, remember that time wolf threw that shuriken thing and killed 2 xenos and cut that nothing character in half? cool stuff (pictured below)
WISH I COULD ACTUALLY SEE IT PROPERLY!!! why is it so damn dark?!?
for some reason the video could not go in the spoiler thing... oh well
and that's it. that's my ranking that I didn't spend too much time thinking about.
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I like it... probably getting the grid skin at some point.
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@Peanits said:
This is a potential change that we're testing among a small set of players. The idea is to make it a little clearer- at least for less experienced players- how many generators need to be powered. With a single number (the normal counter), it's not immediately clear whether that number is supposed to go up or down unless you've been actively watching it. With this, you not only see how many have been powered, but also what the goal is, making it a little bit clearer for someone who's just started out.
Any feedback you may have on this is appreciated!
I do not think it improves it enough. personally.
you see a 2/5, but you don't know if it's "2 left" or "2 done". without knowing the initial state at least ( 0/5 or 5/5 ). but that is also true for the original setup with the single number.
personally, I feel like it's mostly a sidegrade. but the new one also shows how many gens were done, which isn't necessary but I guess it's kinda nice
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531247#Comment_3531247
agree to disagree my friend. I know the majority of people on the forms like to say prestige doesn't matter but that not my experience at all. On average higher prestige players usually do better in my matches and i don't believe that coincidence.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531256#Comment_3531256
"We should have less player stats visible in lobby and focus more on better communications between players who cannot communicate. Mostly with loadouts or preferred objectives or something a player has. I just feel out of all the things BHVR could make shown by default rank / prestige seems like the worst options for us."
I'm all for more communication buffs in solo q and players should definitely be able to see loadouts.
"Cool that BHVR is experimenting with finally hiding prestige though I admittedly just don't understand why it's not already hidden when this was already an issue prior with rank dodging."
It was but not where near the level of complaints as of now. Behavior was way slower at addressing things in the past.
and I say that is confirmation bias. and that you would reach different conclusions about a player skill level if you didn't know what their prestige level is.
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@JPLongstreet said:
Sounds like a PlayStation controller, I'm used to my Xbox x and a and b buttons. 😜
For me it's pretty much default. But I had to separate the healing prompt from throwing a pallet, screwed me over so many times in the past.
it is. I believe square is X and triangle is Y.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/389940/hidden-updates-for-the-elite
Instead of spinning some elitist narrative just be happy Behavior attempting to approve match making. Personally i think the prestiges should be visible as a way to gauge the team experience level.
it's a terrible way to gauge the experience level.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531202#Comment_3531202
Ah yes, remove one thing to reduce lobbydodging just to introduce another thing that makes Killers lobbydodge until they have a Lobby of 4 Solos.
Good idea, you should be the president of BHVR. Or at least the Junior Vice president...
On a more serious note, bad idea. I could get behind doing that after the match, simply because it would open the eyes of some Killers that they indeed did not lose to a 4 man-SWF. However, it would probably just lead to toxicity.
yeah. afterwards would be perfect. just put some icon on the ones that were a swf. (and obviously use 2 different ones in the case of two 2 man swf
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@KaTo1337 said:
7 years is a long time.
At some point, BHVR will have to create DBD 2 with modern graphics and textures, some new game elements etc. But this day is not today.
which is fine unless they pull an overwatch 2...
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the only killer I do not currently own.
also the first time I got the survivor before the killer...
hux is cool but I'm not excited to play him on console
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it's deceptively amazing.
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grid is in the alien vs predator movie.
also, alien and predator are currently owned by the same company
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@NerfDHalready said:
IS IT ALWAYS OPEN???????????????? oh god. gas haven and now this. just remove all breakable walls at this point then
Not always, according to the video. They said 50% in it but I haven't actually tested how often it's open
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always possible... but who knows?
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530395#Comment_3530395
Hit validation prioritizes killer POV though. Grab validation is supposed to prioritize survivor.
wasn't even looking for anything... but can you justify this background gameplay not being a hit without saying latency or ping? there's blood and everything.
https://youtu.be/jW0OeY4jmT0?si=81fx7BvrXnKQ3Cc-&t=155and yet, not a hit.
edit - also, go to 4:15 for a funnier one.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530399#Comment_3530399
Just stop discussing with this person until they post their evidence. I also have not seen it, so I am curious for some videos/clips.
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530395#Comment_3530395
Hit validation prioritizes killer POV though. Grab validation is supposed to prioritize survivor.
and some cheating survivor lag switch.
if lag did nothing that ever helped survivors, those guys would not be a thing. and yet...
really don't see what's so hard to believe about lag sometimes screwing the other person over...
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530388#Comment_3530388
I do. It doesn’t happen to me. My ping is generally between 30-40 ms.
so is mine. but that doesn't really matter when the survivor is the one lagging
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530149#Comment_3530149
I dunno. I’m on the fence. But you’re certain they do, so I’m asking you to share them.
I'll retroactively record them next time... or you could just play killer a bit
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this was based on real events
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just gonna post my favorite thing
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530049#Comment_3530049
I’d love to see one of these clips of killers being denied a clip they deserve.
you think they don't exist?
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@DeadbyDenson said:
i’m typing this out of pure anger as this has happened an entire hour and some ago and it has ruined my whole night 💀
i havent played in a while and recently have just been grinding, i never played as hillbilly b4 and i’m trying to get lb for all killers yknow so why don’t i give a shOT!!!! RIGHT!!!!!!!
i suck so bad, and immediately upon entering the match i hook a survivor within a minute and nobody rescues her, so whatever. i spend not 5. not 10. 15-20 MINUTES CIRCLING THE MAP FOR SOMEBODY. I THOUGHT I WAS GOING INSANE. no gens were being worked on - NOTHING. i open every locker imaginable.
3 survivors were hiding in the basement, i assume all playing together and all pc (im ######### xbox player) and they try flashlighting me, vaulting 50 times while im chasing one of them to distract me??? i guess??? i was fuming at this point so i hook one of them and face camp them which wasn’t really helpful bc they got them down anyway but end of story i ended up killing all of them but i’m still angry and this was all pointless to type out but i had to let out my frustration because it ruined the game for me for the rest of the night 💀💀 pic is fr me rn
https://us.v-cdn.net/6030815/uploads/NBDNZCHBGA4F/b42cfb55-01c7-407c-86b6-b251aaa7e923.png
feeling better now?
those games suck...
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530016#Comment_3530016
yes please! that would be great! killer and survivor bring together all the knowledge to proof how messy the hits are on both sides.
the point is... everyone knows latency is a #########. so why are you posting it?
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you know people can post the reverse too right?
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it was normal to me yesterday.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528815#Comment_3528815
At least for bees that is not accurate. A quick google search will tell you that the queen is female and fertile, the drones are male and fertile and the workers are female and sterile... Sooooo I don't exactly know how all the other insects work in that sense, but at least for bees that is not the case what you stated.
I could be remembering it wrong tbf... I don't particularly like insects or want to see a documentary about them.
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@Evan_ said:
C'mon, everyone knows Predators are very sportsmanlike hunters that only use their heat-seeking plasma-cannons and other high-tech gadgets against armed prey and when they feel like it. They'll probably 8-hook everyone before taking trophies unless survivors stun him, do a gen, use a flashlight, bodyblock, teabag, point, have Exhaustion or Endurance perks, dress funny or outnumber him.
"and when they feel like it" - perfection
I know in lore they are very proud hunters that don't wanna use their superior tech if they can avoid it. also using the plasmacaster against unnarmed opponents is like a bad thing and stuff. also, no staying invisible when you find a worthy foe...
and then you cut to the several clips of predators not giving a ######### to any of these rules... XD
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@Aurelle said:
Solely convinced that Skull Merchant players only play her to ruin other player's games. Because I don't know who would find this miserable killer fun to play as.
literaly below your comment. also, that is just a bad thing to do.
"I don't enjoy this, therefore no one does" is an absolute crap of an argument to make
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only if the survivor burns to death aswell
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kinda wish it was green... we can pretend it killed a predator or 2...
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@truthserum21 said:
the real diff from console to pc is input timing. on console it takes the same number of skill checks to wiggle out as pc if u hit all greats, but the skill checks fly back and fourth faster on pc as well as faster button input. on console if u hit the button it takes longer for the check to register in game. the end result is in real time pc players wiggle out about 1.4 seconds faster assuming the value of the skill checks are identical.
also as a survivor pc players will make fast vaults safely where as a console player would take a hit, again assuming they were exactly identical scenarios. same with dropping pallets.
and here is the big one, in chase a pc player taps for medkit use which registers near instantly allowing for healing in chase. this is not impossible on console but the console player will need to make a higher number of "stop n patch" than the pc player to attain a full heal. also, using a styptic agent on console is much more difficult to do effectively. trying to sabo a hook has a less chance of success in a tight scenario on console as well.
lastly for the know-it-alls who will try to dispute this, i made a clip showcasing the power of superior hardware which confirms these things. feel free to ask for a link.
why not just drop the link right away?
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@thisislastyearsmodel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489008#Comment_3489008
Are you me? You just described my exact thoughts.
they did say the most relatable thing for most console players.
but on topic... there is no question. it is. it just is.
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@BlightedTrapper said:
It's a little bit silly how they introduced this achievement on Alien, who isn't likely to hit a survivor casually lugging around a turret.
But... they CAN
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use one of these
they will be forced to stand up!
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best I can give you is that people expeculate it's farah... so I got no atual answer for you
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@brokedownpalace said:
I thought Lucky Star was a joke when I first read it but I actually kinda like it. It's nice being able to see where everyone is. The best uses I've gotten out of it so far is in end game I can see which exit gate is being opened (especially because I often forget where they are lol) and seeing what gens everyone is working on, so I know if a survivor is chased off a gen that that one across the map is at 90% and it's probably a good idea to go try to finish it rather than letting it regress to 0.
And I think with a stealth build like Quick and Quiet and Lucky Break you could have some fun plays. I do wish the values were higher, however.
I like Chemical Trap a lot. Just a fun perk when you can pull it off. You can drop a pallet and use it as protection while you work on a gen and if the killer doesn't come or decides not to break it, you can reset the pallet with Any Means Necessary.
I also really like Lightfoot. I'm just really into stealth perks lol. This is how I originally thought they would buff Lightweight some day so it's nice to see the ability make it into the game.
Nic's perks are fun and Dramaturgy and Plot Twist can actually be strong in some scenarios. But ultimately they're just silly and I think it's a good idea for Bhvr to release perks like that every so often, especially when tied to a character like Nic Cage.
I haven't played as Xeno yet.
lightfoot is so weird... running and making no sound just feels weird
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You are asking me to play normally
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529068#Comment_3529068
All I remember is an infinite being mentioned in Dead Dawg Saloon, but I think that was back before I ever took my break(s). So around Knight?
I was on a break during knight so...
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@NomiNomad said:
Wasn't this an issue that happened a while ago?
How do you do the same thing again?
Also, why all the shadow-changes? I'm really not liking this trend.
maybe? I honestly do not remember if it was. I remember that it existed if you broke a wall...
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you can still just m1 in crawler mode...
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it sounds perfectly normal?
@lav3 said:
The original version was better personally.
Jonah's new falling sound sounds like he is dying.
and that is hilarious!
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@Prosecutor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528893#Comment_3528893
yes but he is still m1 killer, so what can you do in current meta as m1 killer?
can you define what an m1 killer is real quick? just to make sure we are on the same page
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528905#Comment_3528905
So what you're saying is DBD has periods of peaks and valleys in it's player population like all games? Fascinating.
WHAT?!? surely dbd is the only game where this happens...
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so we not dying until next week when we are dying again? neat!
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@Malkhrim said:
There would be a problem with this, though: it would become an anti-Dredge perk. The Dredge doesn't need an indirect nerf.
you think people will use this beyond getting the adept?
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@Snowball777 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528863#Comment_3528863
I listen to the audio through my PC and play through the TV next to me.
A visual que would absolutely help and not change the game negatively in any way at all, so there is no reason to be against it considering it would also be a good update for people who have poor/no hearing.
By your logic, the audio que doesn't help people, which is just flat out wrong. There is a entire Hex perk dedicated to removing the audio and tripping people up.
audio gets the attention. and people pay more attention when something is taken away. aka, not having the sound is weird. people get used to the timing of it, so muscle memory is what trips people up. but you can beat a lullaby just by focusing.
the thing is that you are looking at the screen, in theory, looking for the killer or to what your teammates are doing. your visual attention is focused elsewhere (maybe even in the video you might be watching while you play or maybe a forum page or some ice cream). the audio cue gets you to focus on the skill check and on the center of the screen, the place it's usually at. and that is the thing. a small visual aid would not change that.
and if you want the entire screen to flash, then no. epilepsy is a thing. let's not make the entire screen blink. even just once.
granted, I'm not opposed to the characters getting an exclamation point over their heads all mgs like that matches the sound cue timing,
or something like that. I'm just not convinced it's needed.
but if it would actually help someone that is audibly impaired, then I say great! let's do it.
you should probably post this on feedback and suggestions
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528571#Comment_3528571
I have a sneaking suspicion this one isn’t on Disney, actually.
We’ll have to wait for another original chapter to confirm, but I have a feeling this was a choice made by BHVR execs, not so much Disney.
it's disney. they are both greedy and willing to ask for a price increase.
did they? idk... but I can believe it






