Akito
Akito
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@Hlidskialf said:
https://forum.deadbydaylight.com/en/discussion/comment/1708686#Comment_1708686
That's common sense. But when you buy a skin for 21k and some people bought it with Auric cells for HOURS later the prices goes down without no warning at all. Thats the whole point of the thread.
And like me and other people said, some companies, even with their "no refund policy" still gives refunds for consumers that bought an item 1 or 2 days before a major sales was in place even if they announced which didn't happen is this specific occasion.
Have a nice day.
But theyre also gifting shards every day now til Nov 2nd. So you can easily buy another skin you like. Isn't that fair enough?
If they wouldnt I mean I would get your point and say yea that wasnt the play tho.
And I am sure there will be a redeemable code for some shards the next few days. But for the devs it's way to complex to make sure that specificly male sure you got joked on. Just sayin after 4 years they still cant release one single patch without tons of new bugs.
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That's like sayin: Yo on Black Friday I got this pants for 5$. But when it was released I payed about 40$. I wanna get refunded.
This doesnt make any sense dude. Idk how much you spent but I bought between 250 and 300 skins. I own all DLCs and I also bought the battle pass. Do I complain about a idk 50% off for all DLCs or sth? No, because it doesnt make any sense at all.
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Just so ppl know
The only time where you bomb hook someone to make a tradeoff (hopefully with BT) is when the guy on the hook is about to die (2nd hook) and you still have 1/2 hook stages.
That way you buy your team some time to do gens and if you get slugged, hope the unhooked has DS/DH/triggers BT/chases very long.
But one thing is very important:
Everytime you know specific survivors are dead on hook next time
It is VERY important to take the aggro when you still have a hook stage left. And try to make it not obvious. Sometimes I act like a dully. I look behind while running into the killer so that he believes I'm a lost canon.
It is all about ressources
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The grind will always be bad af.
Singleplayer Survivor is the most annoying singleplayer i've ever seen.
Killer can be such frustrating when you lose gamé because of random aspects in combination with very strong perks.
No tutorial how to play the game right.
No help, no care package, nothing.
I played this game so much and yea everytime people will ask me: Should I? My answer will be: Hell no. 1% of the games are cool. But until then you have to make it through 99% bs.
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Yea. I mean he's not OP. His ability is just way too easy to use and way too high rewarding. There's no special knowledge, skill or downside to all of his tools. You just press the button and spam the hell out of it. No fall back, no cooldown, no downside, no tactic nothing.
So Freddy with all of his tools is fine but
1.Sth needs to be changed so that you have to be actually good and you get punished for missplays.
2.He's way too oppressive for solos. But that's more of a singleplayer problem. Sth the devs shouldve already fix in order to create more things and killers who relies on coordination and information and stuff like that.
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Don't forget that streamers has to care about name dropping. If you drop a streamers name it can result in a discussion about the streamer and if people start insulting those ones, the creator who's streaming can receive a timeout from twitch for a few days, weeks or months. Because it's not allowed to talk bad about other streamers. This also counts for viewers in the chat talking bad.
And it's legit that some streamers decides to ban any name drops to avoid complications.
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High level swf. You mean the 0.5%? And yea DbD is supposed to let survivor escape because if not this game were dogpoop and hella unfair.
And youre right SWF is better. Solo players are adding people who played well in a match. So they wanna play again with each other. Do you what that is? Good matchmaking. Forgot, we don't have one. My mistake. Killer just have to sit down and have those 9/10 easy games because solos are the muggles for death eaters.
And I'm playing pretty much 50/50 and I am aware of the flaws. It's just hella silly that even killer mains can't accept that solo survivor is the most frustrating poopshow ever. It's just a big mess. And even that is too much asked for. Just make solo equal to swf gamers. So maybe we could get rid of annoying survivor perks solo survivor needs to survivor at least half a gen longer so that it at least looks like there was a chance. Right...
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Theyre not. The devs never counted big deals like DCs or Moris. Perks&Addons&Abilities&items are DbD. And even an addon which only decreases an charge time of sth from a killer power can decide between having the kill or not. It doesn't matter. And yea Idk how many 4man DS/unbreakable games I won with a 4k. And not just me.
You can beliebe that the devs won't publish any stats with big flaws in it. If that was the case this game were ded.
And everytime I play more survivor than usual I die. Everyone dies. It's always the same disaster. And it's very realist to me that I maybe win 2/10 games maximum. It's worse. And the main reason why SWF is better is because it's private matchmaking. You find good people, add them and play together. Something our current matchmaking isn't able at all. Never was.
One of the reasons why things like Unbreakable/DS become even more worse with things like Soul Guard. Because survivor escapes rate are so bad that no perks can compensate that anymore. Idk how many solo's use their Unbreakable at the most worst timestamp, like when I'm in front of them.
And last but not least: The devs also shared their stats when the survivor escape rates were at 56% back in the days. Since then they changed so much to make Killer more powerful and survivor less.
So. You seriously believe their way making stats has changed? That they're not relieable? Is it because they are cheating or is it because you don't want to believe it and instead believe yourself and whatever you feel like is..right? Jesus. Idk what solo survivor games you're playing but please share your server location with me.
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You can't fix tunneling and camping. You can make it less powerful and less an option to win. and DS is one of those things.
And sure when I play killer and someone DSes mich and I can't even remember that I chased him then he has to die. Especially when he's annoying af.
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Lullaby change was just to make it consistent so that lullaby doesn't scrws with future features. = Less chances of possible future bugs
And second of I barely saw anyone using Lullaby in fact that not affecting an DS skill check wasn't problematic at all and not affecting Snap out of it anymore isn't that bad too because not everyone runs doctor and you also don't reset the snap out of it meter anymore. So, whatever?
Also, 99% wouldnt run Lullaby at all. Just sayin: Undying, Ruin, Devour, Noed, Haunted Grounds? Way more effective.
And now you have to realize that there is a big yellow aura within your screen. Big nerf.
Oh btw
12% escape rate
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Keep in mind
For deliverence:
Don't be the first chased.
Don't be the first downed
Don't get downed without Deliverence activated
Make it safe to a hook without getting found
It has to be a safe unhook
Other survivors shouldnt be faster than you
Slippery Meat:
Good Luck
So personally I would prefer Slippery. So that I get not frustrated when I'm not able to use my perk at all. When I decide to run Slippery I'm aware that it's only a chance but at least there is a higher chance for me without getting frustrated by a thousand different scenaries how to never get it activated.
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And? Minor killer buffs aren't needed at all. With an escape rate of 12% it's time to make more big changes to the survivor base mechanics because the singleplayer is the worst thing ever. It's bad. It's real bad.
But I could imagine that your mind is only able to see the problems as a killer, right? So yea, the evil evil devs made an ally with the survivor clan and they plan to coup the killer. Be ready!
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Pls let the bug upgrade to a new feature. QoL
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Nowadays I also play however I like to. Wasn't easy to give up the honour code. Now the devs have to take care about very unhealthy and unfun things.
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Rulebook is a meme name for honour codex. Back in the days dbd was very easily exploitable. OG Sabo, real infinites and many more op things. And the "rulebook" was a "do or don't do". Like: Don't use infinite windows/Don't use a infinite window more than 1+ or respect the 4% because it's only 4%. Don't sabo hooks or you bleed out. Don't use noed bc it's bad designed, unfair and only for noobs. Don't tunnel. Don't use Sprint Burst.
SB had a 40 secs cooldown, tunneling has no counter at all ( No BT, DS or anything). A sabo'ed hook stayed destroyed. And because al lthose things were very annoying on one side people created a honour codex aka the survivor/killer rulebook for killer/survivor.
Killer and Survivor back then were way more "different camps". It was way more idk how to describe. Like cold war or sth like that. I remember that survivor did not sabo anything bc they knew killer don't want that. But from time to time new players came in and found out how strong it is so the whole survivor base started sabo'ing again. In that case every killer ran OG iron Grasp and Agitation or they let everyone bleed out. In the end one by another game killer punished any survivor by letting all bleeding out. And so survivor stopped abusing it... for a while.
And that's just one examble. Back in the days DbD wasn't fair or fixed at all. So the honour code helped the whole community to make it through the old days. Nowadays there is way more content, the game is way more fair and not broken in any possible way. And there are way more new players than veterans so the honour codex is now known as a meme "the rulebook" to make jokes about people making rules for other players about literally anything.
So yea. Thats why
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when we get aces finger guns, fine
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Awesome. Forcing people to follow every single of their websites to get important informations. I don't use facebook anymore since 2015. I thought if I visit their forums or at least twitter on some days I'll be fine. Nope, have to follow al fivehundred websites, nice.
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I remember when the devs mentioned they stop sharing stats because pple call the BHVR company cheaters. Then everyone is whining for stats, they post some deep inside informations and? :
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Too many variables. Can't be in those because a Mori is not a sacrifice.
Hatch doesn't count as free escape anymore since the killer is in the favour
SWF doesn't mean anything bc in the past we always got new data how small the impact of a swf has towards a game. Currently solo survivor can be as coordinated and informated as a swf. Considered logically it is possible and I played the game for 4 years and they can, but there are many reasons why it doesn't happen that often. SWF is what matchmaking should be.
DCs never counted. They already stated on one of their streams that DC games never make their way into statistics, except statistics about dcs.
Rank difference? Isn't that important. Why? well even I played myself pretty often from rank 20 to 1 the one thing that was different between those ranks was that the killer at rank 1 knew what he's doing. Survivor at rank 20 and 1 were both immersed, hook rushing, doing the wrong decision even if they know things based on facts (kindred,...), couldn't survive that long in a chase, didn't make gens when they should, were very slowly, did not go full i nwhen it was needed the most, leaving their team or teammate to die for reasons. It's pretty much the same. Oh and if a rank 20 killer meets a veteran player who knows how to chase he commits and loses the game. The rank 1 killer is looking for the weakest one to 3v1 a game.
Perks? Both sides have bs perks and they don't mean anything because perks are perks. They change a game no matter what and meta perk doesn't mean anything. If you say "yea but perk XYZ" no stats were accurate.
And you can't make dozens of variables because you feel like they doesn't cou or sth like that... Becxause
First off: DbD is made that if a team is very good that the team should win against the killer. That's why DbD will always watch out that there are chances for survivor teams to dominate the killer so that when the killer plays perfect can't kill more survivors than 2, maximum.
Second off: DbD is random. Maps are random, over hundred perks and hundreds of addons, items, offerings, different killer. So many things that can change the outcome of a game. The fact that someone hitted 20 great skill checks can change a game to a 2 escapes win. The fact that someone was running No Mither so that the killer couldn't take advantage of slugging him and everytime he wasn't chased he saved ~9 seconds on a gen by Resilience. There is so much and every perk can change the outcome of a game and the killer has abilities and perks and addons to eliminate or neutralize survivor perk impacts.
And also fact is survivors had a escape rate from 50% int he first year of dbd. 4 years later it went down to 10-25%. So MAYBE one escape, most likely 4 kills. And the devs doesn't change their way to make stats. You make first off some rules and then from time to make you make stats to see how's it going.
So there is no coincidence that the survivor escape rate went down to 12% from 50. And It's pretty interesting. Im over 4 years in forums of dbd and I see now way more survivors complaining in forums than killer who dominated complaints in dbd forums. And when the Devs released stats about escapes rate the killer had sooo much to complain because it was so high. Everyone was quoting the numbers and that this cannot be a thing with a list of changes which need to get done. Major things like addons, items, game mechanics, core game mechanics.
Today? I only read things like "I dont like perk XYZ please change/nerf it" or "I lost a game, buff that!" or "SWF op!" So Im confident to say that most killers, the good ones are fine with it is now and bad killer complain about the small things whose impact isn't really that high.But they feel like it does have.
And I personally hope that the devs will do changes towards survivor so solo players can communicate via ingame tools or they get aura reading changed. So that there is more aura reading when a specific event kicks in. Better matchmaking so that solos don't have to add good single players to play swf with them because they saw that they know what they're doing. And hopefully helpful tutorials how to play the game right and not only the basics.
And yea I know killer will always be against any stats that could risk any changes in the favour of survivor. So they will most likely act like a 10% survival rate isn't reliable so that the devs don't do anything to adjust some things to "buff" survivors.
This won't happen at all. But they have to so something to make the survivor gameplay more enjoyable and interesting and interactive. So nothing would be a buff it would be a quality of life update which might increase the survival rate but in a way it is healthy for the game and fair for everyone.
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Beside major changes forwards to communication and beter coordination to their base game, yea this will be one of the reasons.
Not very new player friendly, insane grind (still increasing), lack of rewards, bad matchmaking, bad hit registration, never ending story of "fix one bug, get 3 new ones".
And I really hope that some new devs are already developing a new asymetrical online multiplayer horror game. This would be the most dangerous thing lets say in 2 years that could happen if our beloved developers aren't able to bring their base game to the next level. base game, not making thousands of perks you have to buy and grind which are supposed to fix the game.
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Nope. Everytime they released stats people called BHVR lyers. That they're cheating the numbers. If the only thing that happens after data proves that killer actually have an insane high kill rate, 3/4 man swf doesn't happen very often, is that people accuse bhvr for cheating.
Yea everyone wants stats, but then saying they cheat isn't the play. So.. strike out this idea.
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I want a totem specific survivor perk. It could be a classic design or something special. I would go ahead with a special one:
Desperate times call for (get rdy for it) desperate measures. Once per trial when there's a hex totem you are immune to its effects on you for 80 seconds. During this time you are able to cleanse totems 15% faster.
When this Perk activates you can see the location of all totems for 10 seconds.
or the classic:
After cleansing a totem you can see the location of any other remaining totem for 10 seconds.
During the cleansing action you recieve 4 difficult skill checks. Each of them grants you a 5% additional bonus to the progression up to 20%.
Why totems? Because survivor only have 2 perks that effects totems. Lead..forget about it. And Resilience and that's not very helpful. So I would love to see something that makes it easier to cleanse them or something that buys you some time. I could also imagine something like Repressed Alliance for totems.
Blocking its function would be helpful in situations where the perk becomes very dangerous while the kilelr is also patrolling it like Ruin or Devour Soup, Noed or Third Seal. You can temporaly deactivate the perk
or what would also be awesome: Change the location of the ehx perk by tabbing it and hide that information for the killer for 3.5 seconds. (after 3.5 seconds it's marked white for 5 seconds for the killer or sth. like that) Could be funny. I mean the new meta is going to be hex perks. So why not make them more interactive and fun for the survivor.
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voldemort
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Why not autoheaven? Way less high walls = easier to stalk and some maps are very small and central
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And you still have to grind tons of bps to max out everything. As a new player especially.
And all the reasons the developers staed why they make exclusives avaiable for everyone fits perfect to the legacy exclusives. They shouldn't be exclusive anymore. People don't had enough time, the conditions back then were awful hard, people still lost Legacy even when they achieved it. Some people just started playing the game when Legacy got released and they had no chance of getting at least 1 skin.
The whole Legacy thing is a big desaster and I think everyone should achieve it to get rid of the unfairness in many ways.
Or at least to anyone who bought the game til 30th November
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Thank entity I did the myers achievement when OG Ruin was a thing.
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Wait,
Killer liked looping? When did that happened?
After the first few pallet reductions?
After removing the pallet vacuum?
After increasing the distance pallets can spawn to each other?
Before spirit fury got released and enduring buffed?
Before a new hex perk got released which blocks pallets after getting hit?
After reducing the looping cash aka reducing the strenght of different loops?
After making new maps with a bunch of very weak pallets?
So all those changes to make pallets more fair, when exactly loved killers to loop the whole night?
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not in every situation. Ive got a game were we all let us go into the 2nd stage to push the gens and 3 of us got out. It was a solo game, a pretty weird one. But it worked. I was the first one, then I was angry and let the other ones going into the 2nd stage and so on.
So it's not always a bad thing. It depends on the result of the match. If 2 got out it was at least worth it even if you're the hero of the story. And you know, heros die.
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As survivor: try to look back and run forward. Always keep an eye on the killer. Until the killer has to make meters good you can loop a pallet. When he's right at your butt THEn you throw it
As killer: Take shortcuts, fake if the survivor doesn't look behind him. If the survivor fakes, try to double fake (like: moonwalk back, turn and moonwalk back again). When you hook someone go for the nearest survivor. Don't get personal. If something like chasing a good survivor will obviously won't make you win the game, then chase a weaker one and focus on them.
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So lets talk about solo q.
Already dead.
I quit playing survivor (my prefered side)
So, nice talk! Until next time. Take care!
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You are done when you feel like you have seen every scenario that can happen in the game. And you are done when you don't feel like "the marmot greets you every day" anymore.
I have every survivor p3 lev 50 and the killer I want to p3. Beside that most killers at lev 50 got any perks there are in the game. I have 75% of all skins, every tome, every challenge. Played the game 6500 hours over 4 years and I have seen everything. And even new content like a new killer won't get me back.
As a viewer I like the new healing meta (the devs want to have). I don't like the hex perks / gen slow down meta. Many kilelr are way too oppressive for solo gamers and the devs never changed anything about survivor except multiple adjustments/nerfs. Playing killer becomes very frustrating at the point where non-oppressive killer are able to trick survivor into mistakes wich make you win the game but then any silly steps in (4%, perk XYZ) and a 4k can switch into maybe 1k. And how bad solo q is I don't have to tell.
So I am done. When I start a game after a few seconds I know how it ends and nothing that can happen could surprise me anymore.
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Depends on the strenght of the team, how many pallets and survivors are left.
It's important that all 3 gens getting repaired. Or at least 2 and you have to do it very aggressive. Plan out your way when the killer comes, how fare you can go, can you tank a hit and do the gen injured and still get somewhere?
When the killer is going for you, run straight to the other side of the map even if you die for trying.
Hit the great skill checks, every % is very important.
If one gen could get done even if one of you would get downed for staying instead of running away, you stay and repair it. Don't waste any chances. Why? Just imagine You and your m8 repair the last gen and it's 95%, the killer comes and hits your m8 whos dead on hook. He pushes through and get downed. The gen is at 98% and you could finish it but instead you run away, get a skill check during that and even more progress gets regressed and the whole game is lost because you didn't push through it.
There are moments in dbd when all its counts is to get.this.gen.done. And if someone bails out bc he's scared the game won't be winnable anymore.
And remember, people still running adrenaline. If the downed guy has it..^^ So yea. But if you're already 3, just make a plan where the hatch is and where the gates are and accept that you probably wont win that anymore (in most cases)
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Sending Avada cedavras you mini mori dead-on-hook-survivors? Hell yea. A year ago I wouldve said: nahh, silly.
Today...Idk. Sounds very funny. Would made my playing this game once again.
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You have to keep in mind that I am acting whatever would be tactically the best way to play sth out. If I should take the risk and opportunity to at least DW/down the unhooked survivor because it's easy to hit that guy I wil ldo that. If this guy really don't wanna get out of my way, I will chase him. If this guy is dead on hook and I am at a point where I either see the last gen getting popped before I can down the fullife saviour or tunneling a dead on hook guy right away with a small chance left that I can prevent the last from being popped I will take my chances. If he Dses me then fine.
I am not that guy who don't wants to be jerk. Theres only one scenario where I do on purpose bad decisions to give the survivor a feeling of having a chance and let them bailing out after they got unhooked. And that's when there's no chance that they win this game. As long they're making it not too easy and as long I can get more points why not.
Same when I play survivor. I stopped carring about what YOU my teammate or opponent like or not. Beside the fact that people always find sth to complain about I'm just honest. I wanna win. And I have fun when I win a game. So my decisions are based on what I think would help me to win the game. Doesn't matter if it's in your favour or not.
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Survivor underrated: aura reading perks with open handed. How far you can plan your chase with WoO? Make decisions with bond or empathy or dodge survivor through bond vision? The fact that you can cleanse and find totems extremely efficient and fast via Detectives? Crazy.
Overrated: Exhaustion perks. You can chase a pretty equal long and good without those perks. But you can't see auras, know special things or make survivor endurance by skill. Only esception: head On
Killer underrated: Surge.
overrated: hex perks. Pretty lame when you win a game with hex perks. hex perks are very strong, op if they weren't. And if you get any value out of it those perks literally carry you through the game. At the same time you can get no value out of it and I just don't like it. It's like runnign exhaustion perks. You can already play the game at a level where you are a pretty dangerous opponent. You don't need to overkill it just bc you can.
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Spirit porbably will get changes in the future. I think sth like you see here barely passive phrasing where she's going.
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Solo Q become more and more worse over the years. It wasnt that bad back then but this was because of the strenght of survivors and the bad position of the killer.
The Developers talked about changes in the future and beside some small changes and perk changes (how they most likely "balance" the game) nothing has changed.
You can play as often as you want. You will realize how silly bad soloq can be. Theres still more bs to see. That's why I quitted the game. Playing killer was never an option for me beside the fact that playing killer against those groups are very easy and not challenging. Solo survivors destroy theirself. You don't have to do many things to sabotage them.
I waited over 3 years for some great changes. based perks for killer and survivor. Like Brutal Strenght base kit, base blood warden (maybe 30 secs), base bond or kindred for survivors. More informations for survivors. A better tutorial or hints during the loading screen. What teaches you as killer mindgaming, moonwalking, faking, right decision making like: chase the nearest survivor so a survivor further away has to unhook and make its way over the whole map and back to the gen. pallet looping, faking a pallet throw or window vault, doing dulls drive by AND if theres enough time so that those 14 seconds won't cost you the game.
Nothing. I'm done since 2 months. And if you prefer the survivor gameplay you should switch the roles or quit the game. It's better for you and your mental health :)
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2?
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I also think that there are way too many stackable gen regressing and heal slow down perks in combination with a hex perk that lets respawn hex perks as often as possible. I think those should get nerfed. And then we nerf medkits? Deal? Nice :)
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I really like it. For now I just enjoy the heal speed with SC, BK, DM and Resilience. Allows me to heal myself within 16 seconds at some points, doing gens faster, clearing unhooks more safer. And I tend do heal my teammates more often. usually I felt like: nah it takes forever.
And it fits in popular killer builds. (gen/heal slowdown/sluggfest)
I know you can do more interesting builds but atm I enjoy the healspeed.
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when the game was kinda new you already had to level your character like sth about Level 71. Beside that grinding was much more intense and gaining Bps very hard, even if you would get rid of all tiers you had to level 83 bloodwebs (still increasing)...
I hate it. And still it's so time consuming p3ing every character and getting the perks you want on them. Or all.
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Even I don't like noed I wanna explain sth to you and maybe you are one of these childs who get it.
This perk, like some other perks, create these "#########, holy #########, ah #########, maaaan, oh nose" moments. Like DS, BT. Unbreakable, soul guard, or whatever.
These perks are helping to make games more intense, difficuilt and exciting. If we lets say delete all those perks. Wouldnt games become pretty standard? boring? accurate?
Games should be interesting. Exciting. There should be very strong things on both sides. If you can't enjoy them because you prefer them like you want them to be? Then yeah maybe you should play Civ 5 or something. Dead by Daylight lifes by those moments.
You know what I'm, doing when noed is a thing? I'm running Detectives Hunch. So maybe we have the time to do all bones or I will exactly know where I have to go after the last gen. And I'm running Inner Strenght so it's not a waste of time doing dulls.
And... Isn't it funny spectating your teammates. The last gen popps.. You see your teammate having a big moment like "We did it booooyz lets gooo" and 5 seconds later "Hex: No One Escapes Death"
I don't know if it's just me but when my teammates get downed by it it's kinda killing me everytime. And sometimes you can already smell the noed or see it in its eyes.
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You have to imagine when someone asks you what is dbd people answer
it's a 4v1 the team has to do 5 gens to escape and the killer is trying to murder them all before that. The survivor has obstacles like windows and pallets as ressources to survive a while when being chased by the killer.
Spirit: Goes invisible or not and whatever is going on the next thing that happens is you being ded.
Where isn't that not annoying and op af?
Beside S tier spirit
annoying designed is Hag, A tier Deathslinger, A tier Pyramid Head, A tier Oni with his best addons, B+ tier Doc with certain addons,D tier Legion with the TR addon and a playstyle where he's all the time frenzying everyone
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same. first chains of hate and silent hil ldlcs was missing now steam tells me: Buy, instead of play this game ur playing since 6500 hours!
Sure steam, sure. Dude Im scared that I lost my progress
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@SocialDistomancy said:
gotta love tuesday steam maintenance threads lol
yea but this is different
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I randomly lost the chains of hate and the silent hill dlc. Now steam wnats to tell me I have to buy dead by daylight with ~6500 hrs, sure...
I mean this is a bug right... but Im scared that when I start the game that progress is missing...
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When do people realize that keys arent the problem. it's the spawning rule for the hatch
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Who says that that's the reason why players wanna leave the match?
It's not always the killer, the map. Sometimes you chase the killer for over a minute and nothing happens. Then the killer is a good Oni and the team just potatoes you don't feel like wasting your lifetime playing with bad teammates.
And there are so many more reasons, not just being entilted. And I swear if the developers ruin the option to leave a match by suiciding Im quitting. Forcing players to stay in a game no matter what isn't a viable option just because people think they can force other humans or players to do whatever is in their favor. Sorry if you don't like my decision. Accept it and carry on.

