AMOGUS
AMOGUS
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- AMOGUS
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2963002#Comment_2963002
I figured but like
What does it mean
Are they implying the anime glorifies and promotes it or what
Most likely, yes.
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This might actually result in fundamental gameplay changes if these perks are changed, you realize this, right?
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It probably was removed because it let Survivors know they were being stalked without having to look around.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2951470#Comment_2951470
"BAD FAITH: A “Bad Faith” discussion is one in which one or both of the parties has a hidden, unrevealed agenda—often to dominate or coerce the other individual into compliance or acquiescence of some sort—or lacks basic respect for the rights, dignity, or autonomy of the other party. Disrespect for the other party may include dishonesty. A person engaged in bad faith does not accept the other person as s/he is, but demands that s/he change in order to satisfy his/her requirements or to accept his/her will"
Let's look at what the original comment says:
"representing LBGTQIA and pan, flower, binary, hex, dec and which ever else sexuality exists"
Once again, "lacks basic respect for the rights, dignity, or autonomy of the other party".
I'd say making random sexualities/gender identities up out of sheer disrespect constitutes a lack of basic respect for the rights + dignity of LGBT+ people.
This feels like an attempt to distort the definition to what people want it to mean nowadays, the actual definition specifically references arguments made "in bad faith" AKA trolling, making arguments you don't truly stand by, etc.
You can technically make any kind of stance and if you genuinely believe in what you're saying, even if it's garbage, it's not bad faith.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2951426#Comment_2951426
Except that the cosmetic actually had darker skin (due to missing textures) under the mask, thus actually making it Black Face and therefore was problematic and at least needed fixing. BHVR and the license holder obviously decided it was best to remove the cosmetics.
and it happened often enough to be a problem. several streamers reported this and, you know, having it literally in live streams happening…
Something I don't understand regarding this: One has to be playing Bubba in order to be wearing the Claudette face, they removed Killer switching years ago.
So... are people trying to say that racists would play Bubba with the intent to streamsnipe? Or lobbydodge until they got a black/POC streamer?
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@lauraa said:
Left Behind seems to be asafety blanket for new players. They startle easy, so let em have it.
They'll take it off when they are ready.
Don't forget that it's also great for "escape" related challenges, and great for anything regarding hatch, plus it's a potentially good solo queue perk if you get a bad team but don't want to lose MMR.
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@Jacoby2041 said:
I feel like the perk should be reworked, along with Sole Survivor while we're at it. Both perks rely on teammates dying, which is not a good condition to have, and even when that condition happens the perks still suck. No idea what they could be changed to, maybe they should have different names and effects altogether
No, perks activating when Survivors die is fine, it's just that perks like Sole Survivor need drastically different effects, preferably better ones, in today's meta.
What those effects would be that wouldn't make these forums angry, I don't know.
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@Carrow said:
Here's hoping it will sink DBD and the devs can look for a new job. I recommend garbage collecting, they have accumulated a lot of experience with thrash systems in the past 6 years.
Aaaaand this is why the devs don't check these forums.
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@Valik said:
Very well constructed. I hope the team is taking notes and makes some changes!
Unlikely since they almost never check the forums (for good reason).
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@Brokenbones said:
Hello!
As I'm sure most people would agree, Sadako's current kit is a bit on the weaker side and while I don't consider her to be unplayable or weak to the point of never being able to win, I certainly think her kit needs some polishing, her addons need tweaking and ultimately she needs some good quality of life changes to make her a better killer to play as.
Obviously it goes without saying but this is just my opinion and I welcome any and all opinions on the matter!
Mainly using this thread to discuss what I think are her biggest flaws from a design perspective. I'll also include a TL;DR as point #5 for those who don't have the time to read all my ramblings :]
#1 Her power has no impact on a chase, directly or otherwise:
The most important point overall.
Every other killer on the roster has a power that in some form or another directly or indirectly influences the chase part of playing Killer. Even those who are considered to be the weakest killers in the game. I'll list a few examples to back up my point:
Trapper: Bear-traps work as area denial and can instantly end chases or make them easier by preventing a survivor from running a strong tile.
Ghostface: Being able to mark somebody and instantly down them has the potential to turn a chase that would've lasted a long time into a super quick one. Has offensive and defensive applications.
Legion: Even prior to his buff, his power served the purpose of keeping survivors injured and making healing detrimental which by proxy would make chases shorter. His power has an added pinch of lethality to it now which isn't super reliable but it's still something.
Even if outside of their powers they are stuck as weak m1 man - their power has the potential to do something. What does Sadako have right now that influences chase?
1) She has the possibility of getting a free hit due to stealth (Something that drops off as survivors get better; unreliable)
2) She has her manifestation flickering, which the player has no real control over and I would argue on a basekit level it does very little in the majority of chases and it's certainly not a mechanic that I think has an tangible impact. Especially not in the strongest tiles in the game, I've only ever see it come into play in junk/filler loops and that's about it.
3) She can demanifest to phase through bodyblocking survivors, which is nice if a little inconvenient
#2 Her Mobility Is Too Punishing compared to Stronger Killers:
Let's talk about the mobility killers, more specifically the killers who I'm going to dub 'restricted mobility' killers. They are only able to traverse to objects in the environment and don't have free control of their movement.
Freddy, Demogorgon, Hag, Pinhead & Sadako
All of these killers have a form of map mobility that is limited or restricted in some form. Freddy can only teleport to generators, Demogorgon has to set up portals, Hag has to place traps and someone has to solve the box.
Freddy is the biggest comparison I'd like to make in this section: His teleport cooldown is 45 seconds (Even shorter with sleeping survivors and/or addons) and it teleports you to straight to a generator. It can even be cancelled which opens up mindgame potential.
Meanwhile, Sadako's teleport can't be cancelled and when used, that specific teleport point (The TV) has a whopping 100 second cooldown just for using it. Why?
I can't fathom why using what should be a cornerstone of your kit is punished so heavily
To make matters worse, if a Survivor decides to interact with the TV (We'll get to that) - the cooldown is only 60 seconds. I understand you don't want survivors being able to rob the killer of a crucial part of their kit for extended periods of time but why is it more punishing to use your power than to have it be denied by survivors?
This segways perfectly into my next point.
#3 Her mobility is such a non-threat, there's no reason to use the built in counters to it:
So when BHVR were designing Sadako, I imagine they looked at the mobility and went
"It's pretty good, so we should implement a mechanic that allows survivors to disable it partially for a time."
On paper this makes sense - right? Hag and Demo have similar mechanics to mess with their mobility.
What's the key difference though? I refer to my previous point - It is more punishing for the Killer to teleport to a TV close to you than it is for you to disable it outright.
Picking up a tape is further deincentivised by giving them stacks of condemned for doing it meaning the whole tape mechanic will go largely ignored throughout most Sadako games and that's just sad. (No pun intended)
From my experience, the only time messing with tapes was a good idea was during the endgame when there was VCRs near exit gates. That's it.
Now don't take me wrong, with the right perks teleporting to generators is insanely good and gives you the ability to use a lot of slowdown perks very well, just like Freddy. This is the biggest thing her mobility is good for aside from getting from a hook to another chase quicker or vice versa.
It has merits to it 100% and I'm very grateful we have it in its current form despite my previous criticisms. I'd rather have it as it is now instead of not at all.
#4 Condemnation - Just for thematics? Or was there an intended design purpose?:
Finally, condemnaiton as a mechanic. 7 Days. 7 Notches. I have to give it to BHVR it was a clever way of incorporating this aspect of the film into the game, it's def not how I would've considered an implementation of the curse into game form. I would've imagined it tying into generators somehow (there's 7 gens y'know?)
Anyway the main problem is, outside of the thematics - what is the mechanic actually for?
Is it to keep survivors busy with side objectives Ala Pinhead, Pig? Nope, they have no reason to touch the tapes most of the time. Being fully condemned is so unthreatening that even if you somehow make it to 7 stacks - the killer hit cooldown is longer than the insert VHS action. Just a cruel joke at that point.
Is it to reward the killer for using their power well? Nope, outside of certain addon combos you could play perfect with Sadako and never see this mechanic do anything for you.
Only explanation I can come up with is it was designed weak on purpose. Not because BHVR hates killers (lol) but rather because the ability to mori a survivor without ever being hooked is downright unfair, you need only look at old old moris and tombstone piece for proof of that. Tape carriers having a built in 'anti-tunnel' mechanic further reinforces this idea.
Also just throwing this in as a random idea: Give Sadako a stacking buff that increases the more survivors become condemned. I don't know what, maybe give her manifestation a speed boost or something like that. A small tweak like that would go a long way in making condemnation an actual threat worth dealing with.
#5 a TL;DR for those who want one:
1) Her power has basically no impact in chase direct or indirect which is unlike everyone else in the roster. Biggest design flaw in my opinion.
2) Her mobility cooldown is too punishing compared to other killers. 100 seconds per teleport is too harsh compared to someone like Freddy.
3) Her mobility is such a non-threat that the tape mechanic is barely used in most of her games. It's more effective to let her teleport than it is to mess with tapes. Survivors are punished for messing with tapes as well.
4) Condemnation feels like it serves no purpose. It's not a side objective nor a reward for playing well. What is it? It's weak on purpose because killing a survivor off with no hooks isn't fair. Give Sadako a small buff when chasing condemned survivors. Could be anything.
Closing Thoughts:
Thanks for taking the time to read! Sadako's been a killer who I've grown to enjoy and played a bunch since she came out and I wanted to write down my thoughts on her design in detail!
Like I said in the start, if you agree/disagree feel more than free to let me know!
Pretty much this sums everything up.
The only thing I'll add is an potential idea: No hit cooldown or tremendously reduced hit cooldown when Sadako hits a fully Condemned survivor, as they are "condemned".
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2943230#Comment_2943230
Why do you care about whats under Bonky dad's mask but not Pointy dad?
https://forum.deadbydaylight.com/en/discussion/comment/2943212#Comment_2943212
Because Devs nerf maps' trap placements every patch.
I just learned muds inside Asylum now no more hiding traps, even the stairs
Because... well, Pointy dad's mask is his head, right?
I heard PH was a demon and figured he probably would not follow the same biology as a result.
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@crackhead said:
If anyone reading this has decent memory, then you remember the OG killer POV chase music for Oni and Demogorgon. They are toned down, less intense versions of the survivor POV chase music that are more fitting to be playing from the killer's point of view. And now, with the recent change to Ghost Face, I thought to myself that it can't be too complicated to give us an option to choose between the themes for those killers when selecting them in the menu? There are many people who appreciate the old-live version of GF's chase music, even Doctor's, Oni's and Demo's respective tracks, so I think it would be a nice and neat little addition to give us that choice
I think it's funny how this "many people" were dead silent, not even making appreciation topics while everyone was hating on it including streamers, when it comes to that theme.
Anyways, the theme was actually creepy and I think used similar instruments to Ghosty's menu music, but it's not "bopping" and "fun to listen to" like Legion's (people don't want creepy themes, they want fun to listen to themes, specifically) so it has to be changed completely, even if simply switching the main instrument (the instrument that causes headaches) with one of the specific secondary instruments (the beat) in terms of volume level would have fixed the problem.
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@catkillsmouse said:
New Killer's locker power won't work right.
If that leak is real (most likely is, looks way too detailed to be fake + the perks have quotes + this happened before with Ghostface, right around an anni event too coincidentally), then this is almost guaranteed to be the case.
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Bonky Daddy's muscles are nice, but I've seen what's under the mask.
Pointy Daddy has muscles and had big cakes, he's the real king here.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2943138#Comment_2943138
How can you search for someone's profile? Can't you just constantly change your Steam profile name? I'm on console...
If you are on console, you can try to look up the person's current Steam nickname and then find their Steam ID. Every Steam account has a... Steam ID, I think, and these numbers never change. This is used for reporting accounts that are hacking.
Ignore the TF2 specific bits and this should suffice, it links to sites like SteamRep which Coconut uses, I believe.
(Sorry staff if this link isn't allowed, it goes to a Steam guide so it's safe)
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@Marik1987 said:
Almost every pallet on the map is not outplayable (at least as an M1-Killer). Some windows are awesome (main building, Killer needs to use it, cause the way around is too long - infinite...).
The map is not killersided, its more balanced now. Old Haddonfield was a free win for survivors.
Yeah but the street is mostly a massive dead-zone, with the map being focused on buildings for consistent looping and genrushing. 50% of the map isn't useable.
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@Veinslay said:
I've reported multiple hackers recently the long way on console. I'm still going through with it even though it is a bit time consuming because OhTofu says they actually do ban people with the proper evidence. I upload the video to my generic youtube page and then fill out the additional report on the DbD website after I clicked the in-game report button next to their name. They've responded to my tickets but they won't tell me what they end up doing unfortunately. Wish they would tell us if they banned someone. Anyways I'll keep doing it but yeah it needs to be improved for sure
CoconutRTS has used Steam game bans to guess if someone was recently banned from DBD. If the hacker is on Steam (most likely), check their Steam profile for a recent game ban. Also, there's a ticket review page that Coconut has shown, maybe you could find and review that every so often?
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@Milo said:
This is not a buff, it's a rework. (unless you mean this on top of it's currect effects)
But also, this seems all over the place.
Solidarity is a pretty bad perk rn, on top 10 for worst Survivor perks in the game with Poised being worse, both of these perks could use major buffs or reworks tbh
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@Psycho_ said:
KateMain86 has been nothing but respectful. There's no reason to argue religion or semantics to try to entice an argument. I get so tired of seeing it.
A quick skim and KateMain86 has been respectful, yes, but their opinions and some of the things they are saying are problematic.
I also wanted to thank you, I don't think I should be arguing like this, but I found myself wanting to respond to individual things that Kate was saying.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2937813#Comment_2937813
I hope one day they add a Christian cross charm to DBD for representation and give everyone the choice of whether they want it or not. You'll never see me here demanding everyone be forced to have it.
Thing is, religion is an acceptable target because most religions are oftentimes anti-LGBT and anti-women, and holy books have verses that say this. Not to mention that it's a choice to be religious, being LGBT isn't an choice.
I can understand what you mean by representation, but because religion is, at it's core, not compatible of first world ideology, then it will not be accepted by first world society at large.
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@Tr1nity said:
amogus
Based
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@TheArbiter said:
Curious to see the results of this and reasoning. Personally I would like to hope the anniversary stream announces the removal of it, but I doubt it will happen.
I don't exactly like what the "no" option is included with so I won't be picking it, but no, because these forums had been asking for MMR years prior (I was watching the forums, talking to people and hearing about moderator behavior before I decided to see things for myself) so they don't have to deal with sweaty Killers and bad teammates in solo queue, we would just go back to those days of dealing with these topics.
The solution is to fix how MMR works, my idea was to calculate match result + personal emblems and have a 2nd system look for specific, community-chosen scenarios (like looping the killer all game and getting tunneled repeatedly) where someone would, say, have bad results but still deserve to gain MMR. Or have good results but deserve to lose MMR (like camping every Survivor on a hook during a match as Killer and managing to get Iri via "chasing" at hooks).
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2937074#Comment_2937074
I almost always got stuck on the environment or couldn't get through doorways, and often felt glued in place. I have my killer sensitivity at 100% on PS4 and can't get above 80-something% on Switch because the framerate is too low to handle it. After a while, unless a Boil Over user went down under a hook, I slugged them to death.
I used to play on console, are you tilting the camera with the right stick to make sure the wiggling always pushes you forward? Because that's how you beat wiggling on console: By manipulating the speed to work with you instead of against you.
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@Phasmamain said:
Scissorman
Definitely this, hearing a remix of "Don't Cry, Jennifer" would be amazing and Jennifer has great perk potential