90bubbel
90bubbel
About
- Username
- 90bubbel
- Joined
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Comments
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if they stay like they are, im never playing the game again
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I saw someone commenting a cool idea under a youtube video, that after the totem is lit the effect works like a candle, hence timed, so after x amount of time the totem destroys itself and ending the effect
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/2414632#Comment_2414632
It should be removed because its not needed whatsoever. If you need BL3 you shouldn't be playing killer altogether. Bloodlust never was a good substitute for map design fails. It should go. If you "waste that much time" you shouldn't get anything. They should get better at chase and considering playing killer is easier now more than ever before I'd say that isn't such a hard feat when it comes to 98% of survivors encountered.
funny you say that, they tried that and several normally pretty safe loops turned into infinites
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I definetly feel like dbd needs some new mechancis, like needing fuel to work on generators and maybe find spare parts to give a small boost to repairs, just something that makes survivors have something more to do than hold m1 while also helping the issues of generator speed.
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ah yes make keys even more op
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@nursewannabe said:
Here's my copypaste reply to every DH thread:
DH for distance is fine as long as bloodlust is in the game. Remove bloodlust and we can talk about it
i mean sure, as long as they fix the map designs
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I dont feel like the game should be balanced around the highest or average, i feel like it should be on the higher end but still not at the top, so maybe like the players who actively play with skill around rank 6-4
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amazing post, just sad that the devs will never bother to read it
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@[Deleted User] said:
Uhhhh, did it ever occur to you that Capcom may have mandated they be full sets like how Konami probably did with the Silent Hill stuff?
also you dont have to buy any of it
except they were first released as nonsets and quickly changed after people started buying pieces
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2274446#Comment_2274446
Oh God, imagine trying to track down a Blendette
Now THAT'S a true horror game...
laughs in doctor
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@Astrian said:
https://forum.deadbydaylight.com/en/discussion/comment/2272743#Comment_2272743
Yes, you do actually. How is this a problem
Why are you running Franklin's to counter keys?
because its literally the only way to counter them?
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@Mandy said:
We've not released when the key/mori changes will be live. They're in a future update and I can't give any more information than that at this time I'm afraid.
are you ######### joking? the moris have been useless for 5+ months, keys still broken af and now the devs took literally the only counter, this is just pathetic
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there is lots of killers that needs buffs WAY MORE than billy, for example
trapper
clown
the trickster.
The hilbilly is still easily top 5 killers
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/250393/do-somehing-about-keys
Keys won’t get touched until camping/tunneling get dealt with as well. You don’t get rid of one sides toxic mechanic but keep the others.
you mean like moris was nerfed but not keys?
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not to mention that they also massively buffed borrowed time
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2127945#Comment_2127945
I understand peoples issues with it. That yes. Sometimes you can dead hard for distance and make it to a strong window/pallet. But it happens a LOT less then people make it out to be
it literally happens 99% of my games, atleast 3-4 times a game
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@sleepywynd said:
NOED doesn't need a nerf, it just needs to tell survivors they're exposed and possibly have a timer.
noed does not need a nerf- proceeds to suggest a nerf
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1879548#Comment_1879548
I agree 100%.
Some maps have an abundance of dead zones with a couple of unsafe situations pallets where bloodlust shouldn’t even be a thing.
definetly, i feel like autohaven after its rework is always a giant deadzone if you dont get the version with the car wall and shop
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@Johnny_XMan said:
And they should get rid of bloodlust while they are at it.
i mean, that would be fine if they fixed their map design
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i agree, hex perks are the supposed to be some of the strongest perks and hence being countered by cleansing bones but the survivors strongest perks have almost no counters and now clown is losing his exhaustion causing addon aswell
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a couple of easy nerfs for me would be some of these
only let the one with the key escape in the hatch and it closes after them
give opening the hatch a idk, 20 second opening animation so you cant do it in a chase
remove the ability to gain keys out of chests
make the key dissapear if the person who has it dies
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@Almo said:
I will try one more time. Data coallated across literally tens of millions of games shows Pig does fine. I admit she needs an addon pass... weird stuff in there like Ruleset #2 actually hurts her chances. It's just that since she's performing well and other Killers need addon passes more urgently, I'm not sure when we'll be able to get to that. It's definitely on my list though.
so why not show the data?
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@Almo said:
Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.
are you joking? the only ones this will affect is the already weak killers, not to mention this thought process but no Ds nerf?
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1579167#Comment_1579167
Actually it was. Ruin is almost as good as it was. Not to mention the additional slowdown perks that have been added since then. You can't point to one pseudo-nerf to killers and say the game is not killer-sided. It's killer-sided and has been for the last year. Accept it.
ruin is good now aswell, BUT only for the killers it wasnt necessary on, like oni, hilbilly, spirit, while the weaker killers got shafted even harder
and no its not killer sided, survivors have been constantly getting second chance perks, gen speeds are broken and so on.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1330273#Comment_1330273
It has been confirmed that Mr Puddles (elephant Clown) and Demon Slayer Feng will eventually be made available for shards in the in-game Store.
wait seriously? where? i know im late ok
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1531597#Comment_1531597
I disagree. It's been killer-favored for over a year. I'm not the only one who feels this way. Every patch is changes that benefit killer and only nerfs for survivors for the past year+. But deny it all you want, I don't care.
yeah the ruin nerf was totally killer sided right?
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@Canas said:
So what was the point of the patch again if one of the most bugged killers in the game still sees no fixes? Not a single trace of her in the patchnotes. Do we need to re-iterate what her core issues are?
- Survivors don't cough anymore, not until they're fully broken at least.
- Her aim is completely messed up, she can't infect survivors in front of her anymore.
These two aspects are what define Plague's gameplay. If they don't work nor can she. I own every single paid cosmetic you've released for her and yet you still deny me the ability to play her.
not to mention that the hotfixes FIXES NOTHING
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@FOOTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1519591#Comment_1519591
i think what they are trying to say is give people time to play matches and it should work it self out. in a month or 2 maybe a little longer with everyone not being able to play as much as the next. I cant speak for everyone but for me and the killer i do play it seem to have worked itself out
they have said themselves that they have been collecting data for several months though?
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@Mandy said:
@90bubbel When Almo answers questions or responds to any thread on this forum, he's doing it on his own time, and he answers the question that he's able to. He's not able to discuss what's being worked on and what is being added/changed etc.
Nobody lied about matchmaking in the slightest, we've communicated everything that we have had to communicate. We even put a thread answering questions with regards to the new Matchmaking.
I addressed the 111 error earlier and said it's something that's being looked at internally, as yet there is no fix available. It's obviously only happening to a portion of the Community and that is always going to be more difficult to establish the cause and then fix.
Also want to remind you, that all this is being done during a Pandemic where everyone is working from their homes.
fine thats understandable but lets move on then
not lied about the matchmaking? how come, literally nothing is working as you said, you guys also said you had been collecting months of data which is obviously not the case, for example look at otzdarva which got matched with 3 yellow ranks.
and about error 111, if you mentioned it somewhere i apoligize but i assume its in the depth of some kind of thread and not in a actuall anouncment that you know about it, and how is this still something you guys fixed, its been in the game for years, same with the rank update error.
sure its being done during a pandemic and its understandable that its harder but why the hell would you release such a important patch, not to mention the aura changes if its so hard to manage at the current situation? it makes no sense
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1470052#Comment_1470052
We have millions (I don't know how many millions) of active users.
of all the critiscism and discussions this is what you devs respond to? proving player numbers? are you ######### kidding me? maybe communicate about the errors (111 error and rank update error) and how blatantly you lied about the matchmaking instead of going radio silent except when its about your damn numbers
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@Mandy said:
This is something that's been worked on internally - I don't have the information of when a fix will be available for it, but it is being given a high priority.
oviously not a high priority if its taking them 2 weeks to do anything :/
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same here, absolute horseshit
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/177953/is-error-111-gone-now
We have a tentative fix for the 111/Sync Error that some of our players are facing. If you're having this issue please restart your game so the change we've made on our systems can take effect. Thank you for your patience.
It's right above your question.
still here for me, almost 2 weeks now
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1513337#Comment_1513337
Is that the one with the network not working? Because if it is, the simple fix for it is reseting your network via windows PC, not by router.
the 111 one? unable to synchronize to server?
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@Riquan said:
https://forum.deadbydaylight.com/en/discussion/comment/1513016#Comment_1513016
I experienced several bugs. The bugs are acceptable if they don't affect your gameplay. I'm having Error code:111 since the latest patch. It's been like 7-8 days. I can't play the game. I can't gain any bloodpoints nor ranks. What's the point right? :)
same here, and still no info or anything
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same with the sync error
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@TheOptimiser said:
Finally a quality change they've done fast!
Just a tiny question, aren't these the exact same auras like before the 4.1 update? It seems to me they're brighter than the old ones, but I am not sure...Anyway they look very good, as it is supposed to be!
"fast" i would not call roughly a week for something like this fast
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1512498#Comment_1512498
They've said they're working on it and trying to figure out why it's happening. What else can they say until they've fixed it?
fix it maybe? because this has been a issue known for a long ass time?
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@th3 said:
It’s more frustrating that there’s been almost no communication from them about it
yep, the only answer i have gotten about it is from support, the usual they are working on it, yeah sure they are
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ikr over a week since it started and still no mention. this is ######### up