Antares2332
Antares2332
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- Username
- Antares2332
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Comments
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@Sylorknag said:
Just rework OoO and fix SWF.
DS must also be changed
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I agree but the only thing that really needs to be changed is SWF, surivors in solo mode is fine and as a player on both sides i don't feel that something is wrong there
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@adalesmo said:
https://forum.deadbydaylight.com/en/discussion/comment/1544424#Comment_1544424
I suspect they eventually will. They've said they're "looking" at moris, although that doesn't mean anything will ever be done. People always inevitably bring up keys as well, although moris affect exponentially far, far more games than keys do, and you don't really counter the problem of moris by bringing up something else.
If they are going to change any of the moris, I'm sure they will change the keys too.
Personally, I would like only the ivory mori to exist and the keys can only make 1 survivor escape. Both will be ultra rare items/offerings.
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If the survivors had to hide from the killer the game would be boring
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/183021/noed-needs-to-be-removed-or-changed
Um, no? The survivors have NOT won until they successfully exit the gate. Your logic is faulty. Let me point out more fuzzy, half-baked logic. All Noed does is make you and the other suffer from the Exposed status. It means you can be downed with a single hit. There are quite a few Killers who can do that to you from the very start of the game. It is built into them. They don't even have to waste a Perk Slot. There are other Killers who have Add-ons and triggers that do the same. There is Haunted Ground that will do the SAME thing but even dirtier.
The only reason Noed FEELS wrong to you is because you foolishly get this rush of hope and then have to fight your way out. Noed is, in fact, much nicer to you than MANY of the much worse abilities. Why? You know when it happens. There is no surprise. You have the entire game to cleanse those Totems so you make sure the Killer wasted his Perk, and get bonus Objective points for doing it. Even if Noed goes off the Killer STILL has to hit you, and usually when the last generator goes up the Killer has to choose the right gate that most of you are going to run to or they simply miss you. So get over yourself, keep your rage to yourself the way an adult does. We should be dignified and humble in victory, and gracious and polite in defeat. Learn the game. You will find there are things that terrify and annoy a lot more than Noed.
I think i will copy and paste this text whenever i see a player complain about Noed lol
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1544433#Comment_1544433
"B-b-but, he's got untapped potential and is very underrated!"
"And he is the MOST balanced killer"
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1544419#Comment_1544419
To be fair, 4 man sweat squads are pretty scary. Especially as clown.
The clown was designed to suffer against sweaty squads
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1544390#Comment_1544390
Yes, lets remove another offering so you wasted BP on these for nothing as well!
Just rework the requirements to be capable of using the mori’s
ok, so
#NerfEbonyMoris
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1544073#Comment_1544073
It must be Pig's map. Spawn there 4 killers: Doc, Plague, Hag and Huntress. Also, must be 3 totems - Haunted Ground, Ruin and NOED. Survivor must do 3 gens and escape. If - no, survivor is not ready for multiplayer.
I think it's still easy, chests should also be removed because a key may appear, which would be nice to deny the survivor a chance to escape through the hatch.
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Noed is fine, do more bones.
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#DeleteEbonyMoris
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She is fine.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1544055#Comment_1544055
I think it find it way too quick.
but of course Im serious >:^)
No, Left Behind is fine..
#DeleteLegion
#NoMoreNerfs
>:^)
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I agree..
Bruh, the tutorial needs a rework..
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#DeleteLegion
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Survivors in solo mode is fine.
Only survivors in SWF need a nerf.
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Are you talking seriously?
I think it's fine, the function of that perk is to find the hatch as quickly as possible.
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This can only be a problem if you are faced with a SWF that intends to do gens only.
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@Tactless_Ninja said:
You forgot to add in that they were console or PC players. How dare you use sweeping statements that apply to all castes.
Lol this comment made my day
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I agree.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1543031#Comment_1543031
https://forum.deadbydaylight.com/en/discussion/comment/1543056#Comment_1543056
Not every single survivor runs the same perks. SOME of us prefer more general use perks, that aren't one use only.
FFS it's comments like these that make the community so divided.
If you don't use any of those perks, you are risking losing when the killer makes slugging.
If you don't use slowdown perks, you are risking losing when survivors makes genrush.
Having said this, both sides are fine.
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Bro, if you are not a toxic Freddy, you are not worthy to play that character.
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Survivors can counter slugging with unbreakable, so they shouldn't complain.
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i don't think so
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Pig is hated and OP? #########
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Freddy.
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As it should be.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1541771#Comment_1541771
giving them similar information that swfs have. Always knowing where teammates are etc. Then you’d just have to buff the killers base kit. Much better than punishing a good portion of their player base.
I respect your opinion.
I still think that nerfing SWF would be better. I do not consider the idea of removing auras as a "punishment", they will only have to get used to that way and they will also have to communicate more. It is simple and fast method instead of taking the time to improve the solo survivor and each one of the killers.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1541377#Comment_1541377
It wouldn’t? It would be healthier for the game to strengthen the two weak links instead of punishing people for playing with friends.
How could the survivor be buffed in solo mode?
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Obviously David.
He was born to punch.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1540432#Comment_1540432
Nah, buff solo survivors and then buff killers accordingly.
It would be almost the same as nerfing only SWF.
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@Folklore said:
DS need a buff if anything. Killers need to stop trying to crap on good survivor perks just because they want to win. If DS deserves a nerf then so does BBQ, or Noed.
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@IMilkNobody said:
https://forum.deadbydaylight.com/en/discussion/comment/1540967#Comment_1540967
ya ghostface is fine basekit but his addons mostly suck
In that I do agree.
However, the basekit of the other 2 is trash.
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Ghostface is fine.
Only Myers and Pig needs a buff.
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@Maperson said:
Leatherface is perfectly fine, he is balanced, but you can't control scummy people, same goes with the other side. Leatherface shouldn't be touched anymore honestly.
This dude does know.
Perfectly fine and balanced. He can even be effective at red ranges.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1540732#Comment_1540732
Do you understand words "Not" + "Wrong"? :^)
So if it's not wrong, I see no reason to complain. :^)
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1540824#Comment_1540824
How do you know he will even need a buff? we haven't seen his power yet.
He is a time traveler. He went back in time to warn the devs.
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This is not a camping problem.
The problem was your teammates who did not know how to deal with the situation. They had to do gens.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1540638#Comment_1540638
I do ~not~ say its wrong. I say that survivors have plenty of reasons to run DS, BT, Unbreakable and other perks that (usually) 4k chasers hate. No, its ~you~ who forget it all or dont play the other side at all.
But all that you mentioned are valid strategies for the killer. Since there is Mori, there are also keys.
You also speak as if all the killers play like this and you are not noticing that they also create strategies to counter those perks. Do not generalize. Also, I play on both sides, so I think the game and the strategies on both sides are fine.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1540432#Comment_1540432
Well killer buff can be more or less according to how many people play with SWF.
When I read this idea I thought this was the best option, but after thinking it a few times the truth can affect the survivor in solo mode.
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@Snowbawlzzz said:
Killer no FUN for ME he need rework because my fun matter more
Killer can no have fun, me only have all fun
"The killer is a bot, only i should have fun."
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@28_stabs said:
Killer main logic: if you dont turn the other cheek, you have a small pp.
Also 99% of killers: basement camp or proxi/semi camp, tunnel the first guy to death or if no obsession=tunnel everyone 1 by 1 (ez), mori everyone if anything is not to their liking, always slug for 4k and never ever let 4th survivor to have the hatch even if survivor was polite and didnt waste killer time hiding until EGC is over.
Lol, literally anything the killer does is wrong for you. I think you've forgotten that their objetive is to kill survivors.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1540491#Comment_1540491
As a solo survivor, auras are the most important way of getting information about what’s happening. There’s a reason solo players will run Kindred, Bond or Empathy while SWF don’t bother. Because a SWF can just tell each other “I’m down next to the killer shack, the killer is patrolling my body” or whatever and they have no need for auras at all. Four pairs of eyes and ears sharing information is all they need. Removing auras would do nothing to SWF at all.
Ok, imagine the killer knocks down a survivor in the killer's hut. Obviously the survivor will warn the others but they will not know exactly where he will be, which would take more time and time in this game is gold. If this seems like a ridiculous nerf, what is your idea?
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I don't see the reason not to call it small pp build, they use 2 meta perks that combined are very strong and that shows little skill. Even I sometimes use this combination because it is OP and I admit that I disgust to use something that everyone uses because it is a very strong combination. So it seems to me correct that they call it that. I'd like to meet the player who mentioned it like this.
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@siren_sorceress said:
Every time I got a mori it was a console killer. Maybe the pcs are stressing them out? Was seeing them in solo and swf. Yuck.
Wait, Just for using mori and being a console killer is it wrong?.. ok.
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I am a PC player and have been having various matches with other console players. I have not noticed much difference.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1540440#Comment_1540440
That would nerf solos and make little difference to SWF.
It won't affect solo mode, I said in a previous comment that it only happens when it's a group of 4 SWFs.
Lack of aura information can be deadly when the killer makes slugging survivors. Just imagine it.
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@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1540413#Comment_1540413
How would you like them to be nerfed? Or Overall, buff killers
Remove auras for survivors. Only that.
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@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1540413#Comment_1540413
How would you like them to be nerfed? Or Overall, buff killers
The SWF should only be nerfed when they are a group of 4 people. If it is nerfed with a group of less people it will affect the solo mode, I don't like the idea of the killers being buffed instead because that will affect other games where the survivors are not in SWF

