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VoodooTheKiller

VoodooTheKiller

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VoodooTheKiller
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  • @Killmaster said:

    Theory - They added double pallets back as a stealth nerf to killers when D-strike was nerfed.

    Theory- They double pallet to troll as an april fools joke.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/388367#Comment_388367

    Doesn't prove anything. The picture you posted is actually proof that I am RIGHT. Someone DC's you lost 2 points. If survivors were good and actually did gens at a rate that is NORMAL for high rank survivors, you would be lucky to get silver Gatekeeper because it's impossible to protect all 7 gens long enough to get the points. That's 2 silver emblems, which at red ranks means you can no longer pip. The fact you have Iri Gatekeeper means that the survivors played poorly, it's not an indication of you playing well, because GOOD survivors will do gens, usually at least 2, during your first chase.

    Show me an entire game, where you have ACTUAL high skilled survivors that do gens AND one of them DC's, where you also pip. It would be impossible, because 2 of your emblems are already automatically set to silver. You lost any and all opportunity to pip.

    Why you want to defend a clearly broken system, where you can be locked out of a pip for things beyond your control, honestly baffles me. If you get games where survivors literally never do gens, then sure I guess it's not a problem. But play some games where survivors actually get gens done and I promise you will change your tune. At least on the previous system you could still pip in those situations. But now, if you can only get silver in 2 categories IT IS IMPOSSIBLE TO PIP. That is ridiculous.

    https://forum.deadbydaylight.com/en/discussion/comment/388375#Comment_388375

    BP is not a good measure of ranking either because of how easy it is to farm. Not to mention, if you run perks like TOTH or Distressing, or play Doc/Legion you can artificially boost your BP earnings.

    The emblem system is mostly fine (Gatekeeper and Devout need tweaks, Lightbringer should include dull totems, Evader should reward a bit more for chases and stealth). It is the pip requirements per rank color that is the problem here. Because there are situations where it becomes literally IMPOSSIBLE to pip, and those situations are generally beyond your control. It's not skill based, it's opportunity and luck based. Case and point, if you are lucky enough to get bad survivors that don't do gens, you can easily pip. If you are unlucky to get actual skilled survivors that do gens, then it becomes increasingly less likely you will pip, to a point where it just becomes impossible.

    Here this is the last I'm giving your NPC self. 3 killers besides the legions, since legions showcase doesnt matter, for whatever apparent reason, the survivors did better thank 10k( all of them) and i pipped in everyone 2 of the games i had a dcer. obviously. If you have to mention their ranks, that's on you. Anyways, peace out. good luck with your fogged mentality of how things should work. the huntress game they had 1 gen left, the freddy they had 2 gens left, and spirit they had 2 gens left.

    ezhuntress2.jpg ez huntress1.jpg ezspirit1.jpg ezfreddy2.jpg ezfreddy1.jpg


  • @thesuicidefox said:

    @VoodooTheKiller I'm rank 2 as killer. I've been playing at rank 1 killer for over a year now, with multiple killers (Freddy included).

    I'm not saying it's difficult to pip as killer. I'm saying that you can easily get ROBBED of a pip for things beyond your control. Namely DC/suicides and gen rushing. If you get a group of competent survivors and they do gens at a rate that is normal for them, you will be lucky to get silver Gatekeeper. At this point, if any of them DC/suicide or take hatch, you lost your pip. I'm not complaining because I'm depipping as killer. No I'm complaining because I'm not pipping in games where I definitely should, all because the pip requirements are so high I need to be lucky to some degree that survivors don't screw me over.

    Love it though how you assume things about me. Clearly shows how biased you are. The system IS broken because it's based entirely on luck and opportunity and not on skill. This is true for both sides, but ESPECIALLY survivor. If no one gets hooked, it's not impossible to pip because you can't get Benevolence, and you won't get enough Lightbringer because there are 3 other survivors doing gens also.

    You are so wrong about all of that lmao.

    Dead1.jpg Legion show case.jpg


    1 DC, 1 killed himself on first hook, 1 died on two hooks, and the other died on 3. I got ruthless killer. According to your logic, I should have been robbed and lost a pip.

  • @thesuicidefox said:

    @VoodooTheKiller I'm rank 2 as killer. I've been playing at rank 1 killer for over a year now, with multiple killers (Freddy included).

    I'm not saying it's difficult to pip as killer. I'm saying that you can easily get ROBBED of a pip for things beyond your control. Namely DC/suicides and gen rushing. If you get a group of competent survivors and they do gens at a rate that is normal for them, you will be lucky to get silver Gatekeeper. At this point, if any of them DC/suicide or take hatch, you lost your pip. I'm not complaining because I'm depipping as killer. No I'm complaining because I'm not pipping in games where I definitely should, all because the pip requirements are so high I need to be lucky to some degree that survivors don't screw me over.

    Love it though how you assume things about me. Clearly shows how biased you are. The system IS broken because it's based entirely on luck and opportunity and not on skill. This is true for both sides, but ESPECIALLY survivor. If no one gets hooked, it's not impossible to pip because you can't get Benevolence, and you won't get enough Lightbringer because there are 3 other survivors doing gens also.

    You still want me to crawl back to you with pictures of the games?

  • @Mcfred said:

    This is why Fire Up is total garbage you literally have to be losing the game for it to work not to mention it starts on the 2nd gen not the 1st. Lol I totally agree this community cries too much I feel like I'd have better chances talking to R6 players about cav.

    it starts on the first now

  • I aM a BeTtEr RanK thAn THis! tHe sySteM mAde mE RaNk 12 REEEeeeEEE. ReVeRt BacK tO oLd RaNkiNg sO i CaN caLL mYsElF tOp tIer! PlZ mAke It EZ aGaIN!

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/386673#Comment_386673

    1) Legion is a Malicious/Chaser farming machine. Try that with another killer and have the same things happen, see where it goes.

    2) Just the fact that 1 guy DC'd and you lost iri Devout, then you only have 1 point over the pip requirements with 3 iri emblems is obscene. If they did gens like actual good survivors (2 green and 2 purple? yea they probably barely did gens) then you'd be lucky to get silver Gatekeeper. Between that and the DC there goes your pip.

    Have a game against GOOD survivors that do 2-3 gens during your first chase, then have one of them DC like that. You will come crawling back here I promise.

    I have games with good survivors all the time. I'll play some matches and send them to you. Ez. What rank are you as a killer? I see you talking pointless ######### on here a lot, most of it you have no idea what you are talking about. You just puke words out about being bad but try and justify it by saying the system is broken.

  • @mcNuggets said:

    https://forum.deadbydaylight.com/en/discussion/comment/386609#Comment_386609

    You are joking right?

    Killers get points with doing stuff, YET in a 2-4 minutes game, THERE IS NOTHING A KILLER CAN DO, leaving the killer with a depip.

    Since the update I am getting gen rushed a hundred times worse than before

    You just gotta get better and learn from your mistakes.

  • Dead1.jpg 20190325140551_1.jpg

    1 dc at the end of the trial, 1 went to second stage on first hook, and 1 gave up on first hook....i still pipped. You are wrong about what you think it takes to pip and not pip.

  • @Bithard said:

    https://forum.deadbydaylight.com/en/discussion/comment/386304#Comment_386304

    I think a lot depends on how patient you are and the times you play at. I am not one to put all people in the same boat, I know there are cool red ranks out there :D

    I'm not a cool red rank. I would make you hate me.

  • @Bithard said:

    The people moaning about the wait times are probably all the rank 1s that have been bottle fed rank 20s for a bit.

    I'm red rank. No issues here...only when it was changed did i have to wait. Now it's reverted back and i don't wait anymore, just like before. Been red rank for 4 seasons and it's never been an issue for me.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/386019#Comment_386019

    The funny thing is everyone assumes I'm not pipping. When it's actually the opposite. I played this way before, but like I said my playstyle isn't an efficient one, or even technically skilled. It's trying to give survivors a chance. I main Legion, Huntress, Spirit, Wraith. I've been playing Plague since she released so I can learn.

    https://us.v-cdn.net/6030815/uploads/626/AHW7URSUBX9O.jpg

    Totally not pipping though. It's bloody impossible with this new system.

    https://us.v-cdn.net/6030815/uploads/035/GHQ5XMK4QR8H.jpg

    Honestly, I might just go back to Omega Blink Nurse since I'm struggling so hard. :c Also, regarding your comment. If you got 4 slugs, why do you need to stay at that rank? Why should you be depipped, or black pip cuz you destroyed a team? In what world does that make sense? You did so well, we're gonna put you with lower ranked players. Have fun. I'm not struggling, but unlike all of you I can recognize a problem and admit when I'm wrong. :)

    If you aren't having troubles, why are you complaining? Obviously if you are ranking, you are playing with a good killer style. Play nurse 4k slugs all you want, but don't complain afterwards about not pipping. Nothing of significance happened. There is a system for emblems. If you don't do the objectives towards the emblem scoring chart, then you aren't gonna meet the requirements. It's like saying, I took a test with 50 questions, i did 12 questions and thought that I did pretty good on those 12 questions so i stopped the test there. Why didn't I pass the test?

  • @captainlongshlong said:

    I hadn’t played DBD since the new killer came out - first game back was today.

    No idea how they’re justifying this ranking system. It is utter dog #########. I just played against a gen rushing SWF group - 3 gens done in about 3 minutes. I then ended up 3king with 2 gens left and the last player got the hatch. Every survivor was hooked twice. Yet I didn’t pip.

    No thanks. I won’t be playing killer again!

    3 gens done in 3 minutes? Then all of a sudden the gens stop getting done and you get 2 hooks per survivor so 8 hooks all together, 3 of them die, and the other gets the hatch. Sounds like once you got 1 survivor, you started hookwhoring and taking every chance to not let their team unhook. (camping) which now gives negative points if you are playing like a cheese killer. You must have not been patrolling gens either, just looking for a hook to farm off of.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/385836#Comment_385836

    It works for me, cuz I know how to manipulate it. What if you just get a really good snowball and 4 slugs are there. Should you depip, not pip at all? Cuz I've seen it.

    I could keep going back and forth scenario after scenario, but I'm just gonna leave you with this, bad games are gonna happen, de-pips will always happen eventually, you can't make the perfect game every game, ranking is harder, yes. Is it too hard? No, but you definitely have to work for your rank now. Is that a bad thing? Not at all. It shapes you into a better killer overall. Will you depip on a 4 slug game? sure. Do you deserve the depip? Honestly, probably. 4k slugs? ######### are you? A bored nurse main? Do you really deserve a pip for a 4k in less than 5 minutes, which implies there wasn't real effort given to that trial. You downed 4 people who weren't good enough to think tactically and ended a game in less than 5 minutes. Why should you get a pip for that? Nothing of significance happened. You can give me all the scenarios you want, there is always ways around it, until you run out of scenarios to give. At the end of the day, there is an answer to them all. If you are losing rank more than you are gaining, then it's time to re-evaluate your play style. If it doesn't matter to you, then you can enjoy low tier plays, with low tier players. It's simple.

  • 20190325140551_1.jpg Dead1.jpg

    Ruthless killer. No survivor reached 10k points and 1 dc'ed


  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/385757#Comment_385757

    The emblem system is made so you can give the survivors as many chances as possible. It's also made to punish the killer for tunneling, and camping. Wanna go through a straight path? Can't, someone's on the hook and your emblem is suffering for it. See people yolounhooking off the hook? Don't you camp or tunnel, that's not fun, we're gonna take Chaser from you, and you'll probably get a DC cuz they're upset they got farmed, so no chance of Iri Devout.

    Also you lost 2 gens pretty fast, so we're just gonna knock that emblem down to Silver. Someone killed themselves on hook for some reason, so yup. Gonna knock that down to Silver too. Should've hooked that survivor more. Used your power and instadowned? Yup, not nearly enough chases bud. I wanna give you Iri, but be happy with a Gold. Ok, well, you black pipped, so you had fun. Good luck in your next one.

    Maybe if you were nicer and played better you'd pip. :)

    EDIT: These changes have a ton of oversights/flaws, and won't stop tunneling/camping when people who do it clearly don't care about rank. It's ok though, they'll depip and bully new players. That's fine.

    I have yet to lose more than I gain. The complaints for me are there, but overall I maintain my rank, even on killers I don't usually play. Just had a game on Legion where the survivors didn't get passed 10k points and I still pipped. One of them dc'ed, 1 of them killed themselves on first hook, 1 of them went to second stage on first hook, and that was that. Still got ruthless. All these complaints about the system not working, yet the system seems to be working.

  • I main huntress because I destroy peoples faces with hatchets and watching everyone panic around the map is lovely. Like, skipping through a field of corpses humming my favorite lullaby enjoy the breeze between my throws.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/384866#Comment_384866

    That then becomes a farming match and some players do not find that fun or challenging.

    The problem is someone with more skill shouldn't be matched with those players in the first place.

    A game should be fun or why play it? If a killer gets everyone downed easy they should be ranking up faster to get away from those players not be forced to prolong a game so they can get away from that zone.

    At rank 1, if they down them so easily and 4k they have proved they belong there, if they camp they shouldnt get a 4k if the survivor do there job so who is at fault in that scenario? You can't punish someone when the other side feeds it, if the survivor doesn't feed it then they should be rewarded for doing gens and getting out.

    The whole system should not match people using the ranks that is what screws it up as making it harder doesn't solve anything as the problem was never the red ranks it was those who deranked who should be in the red, now that is made that much easier to stay and troll others on both sides making it even less fun for them.

    The devs are tying to force a play style which doesnt work, imo they should just scrap the emblem system and put it back to bloodpoints now with higher amounts needed to pip and each side different amounts, at least that way people can play how they wish creating more diverse gameplay among the players.

    For those that do not care about ranking up they are happy having easy 4ks killing everyone quickly, staying in the lower bracket to bully killers etc.

    Sometimes you'll get games like that, it's bound to happen. If it's such a problem for the killer to gain BP because their opponents aren't up to par, then I guess just let them win? Let me ask you this, are you having trouble with rank? What rank are you as a killer?


  • @Blueberry said:

    You're making a very large assumption that to get their 4k they must have camped/tunneled. This is inaccurate.

    I've been getting 4k's without either of those. /threaddelete

    You missed what this thread is about. If you get 4k without those methods then you will pip. This thread is about those who claim 4k and lose a pip...obviously they depip due to negative emblem gain, which would mean whoring the hook and/or playing with a cheese style. Prove me wrong.

  • @HazeHound said:

    @VoodooTheKiller Well, i can loop Huntresses on pallets for ridiculous ammounts of time. When survivors know what they are doing she isn't strong at all without good addons.

    I'm sure you wouldn't be looping hard with a high tier huntress.

  • @George_Soros said:

    @VoodooTheKiller I understand your aversion towards camping, but you misunderstand the concept about rank. It's not a "reward". Ranking system should do one thing only: mark how effective and successful a player is, so the best ones can be put together in matches. The best games are always between players of similar skill, otherwise someone just gets destroyed, while the other has a game too easy.

    That's why killer ranking should not be based on anything else than kills. The "intense gameplay" you're asking for is fine, but it's not going to happen if rank fails to show the actual effectiveness of a killer.

    I give you an example: say, there's a Billy main, very experienced and effective. In any game where he happens to oneshot everyone, and he does it so fast that everyone is onehooked, this system will punish him for it. The only way he can rank up in this case, if he cheeses the system and lets survivors unhook in front of him, purposefully does chases without catching someone, etc.

    The biggest problem is, that this way he will stay at low ranks, and so he will keep facing less skilled survivors, which leads to more quick and easy games just like I described.

    Sorry, but if you 4K, this means you did better than if you had a game with lots of intense chases, rescues, but ending with only a 2-3K. Doesn't matter if you 4K via heavy camping or on the contrary, by being great in chases. Again, rank should not be a "reward".

    Good example. Given this, I'd say they should add a timer towards the point system for killers getting kills in the start of the match, at least to bump them up just a little bit towards pip gain. So, it'd be like how survivors get more points for gens the longer the game lasts. Balance. You should make a thread on that towards the developers.

  • @HazeHound said:

    Huntress can punish mistakes really well but is very weak in every aspect of the game against survivors that know games mechanics. Stealth? Long range warning. Looping? 110% ms. Pressure? 110% ms and need to visit lockers. All this to compensate ranged attacks. She does need some kind of rework, Plague is much better.

    Stealth? Whispers. Long range warning? never seen that as an issue. Looping? She is a loop stopper. 110% is great especially with having a range. Visiting lockers is just part of what you need to do. You have 5 hatchets...how many do you need to take out a survivor?

  • @NathanExplosion said:

    @VoodooTheKiller

    And i say that's mostly because of Devs 's greed and the uterly toxic survivor community.

    This game is ruled by kids since way too much time, and peoples (especially veterans) finally got fed up en masse of all these bullshits.

    And now what ?

    https://us.v-cdn.net/6030815/uploads/417/STLNPLQGO0GK.png

    Idk. I think you are ranting randomly. You aren't giving me anything real to respond to.

  • @NathanExplosion said:

    @VoodooTheKiller

    Let me summarize all your unnecessary long justifications about this subject:

    Survivor: "You killerino have to GIT GUD at bringing fun for survivors, Devs said so !

    https://us.v-cdn.net/6030815/uploads/121/9M5EV7CCD4T0.jpg

    "

    Killers:

    https://us.v-cdn.net/6030815/uploads/594/ZLQB9DLL5RU9.png

    I'm giving insight. Take it as you will.

  • Dude, i maintain rank 1-2 as a huntress main. I don't understand how she is remotely not fit for whatever. She destroys in most circumstance...always.

  • @ShirtlessDwight said:

    If that's solution for tunneling/camping then that's a really bad one. It punishes people that do good and do it fast.

    If you are really knocking out people that fast, you must be going against people that don't know what they are doing. Let them learn if you are seriously destroying them that bad, what do you have to lose? If you are that intense of a killer, why not get more BP and score, by giving them more chances, in turn, making them better survivors, that way you can actually have a challenge in the future.

  • @JoannaVO said:

    What if you have way more knowledge and skill than the opponent at a certain rank? Will result in quick ending games usually where you'd say a killer does deserve a pip, only to get them out of that rank and make it fun for those survivors aswell by facing someone closer to their skill level. I don't think the new emblem system exactly makes sense.

    Toy with the opponents, let them get objectives, make them feel immersed, like they are actually making it. Give them knowledge to get better. Once they did some here and there, make them suffer at your grasp. get the pip or safety pip, if not, you'll get it next match or the one after. If you are a consistent killer, you'll stay within your rank(meaning high tier 1-2) if you are constantly depipping, you should re-evaluate your play style, rather than evaluate how ranking is broken.

  • Here's when camping is viable, when you see there are 2 or even 3 survivors right around the hook, hit one or two if you can, and leave them to get the unhook. Go find a gen, go get a shrine, or locker for hatchets, traps, set up phantasms, prepare for the next engage, but don't sit there waiting for them to unhook, so that you can down the survivor that just got unhooked. I mean, do it, if you want a negative impact on score, and then complain that you didn't even get a safety pip. This system has made it so people that deserve the rank, get the rank, and those that used to have the rank with cheese tactics, can still use those tactics, but now they are the rank they deserve, while in that rank they deserve, they will be with survivors that will learn how to avoid and conquer these cheese killers, and eventually surpass them in rank, and once ranking is fixed, with the mixed tiers, they will be going against skill level accordingly. This is a change that needs working on, but it's the change we need nonetheless.

  • @NeaJovovich said:

    I agree. Killers shouldn't be rewarded for cheap tactics that only bad players claim are "LeGiT tAcTiCs EvEn ThE dEvS sAid so!!!1"

    However, the rank system for the Survivors needs updated. A Killer cannot chase 4 people at once... so if you are able to evade/avoid the Killer entirely, you as a Survivor shouldn't be punished. Willingly throwing yourself into the fray is such a high risk maneuver and might not pay off. Especially if it's for the ranking system.

    I'm awful against the Supernatural Killers with their cheese powers (Spirit/Fred/3+ blink Nurses)... so they aren't a Killer that I am able to survive against.

    Now if it's a Hag (who I main), Trapper, Billy, Clown, Doctor, Michael... legit ANY other Killer that isn't Supernatural, I am fine against.

    That's good, but i gotta say, "throwing yourself in the fray" also engages more towards intensity of the trial, shapes the survivors to become even better, gives more BP, and emblem score. You gotta be alittle sweaty. Don't face the killer head on, that's not what I'm saying but, if there is a risk for a reward, take it. You'll die eventually, just as a killer in high ranks will lose a pip here and there, but it's better now to make hard choices, for the possibility of a greater out come.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/381192#Comment_381192

    I'm seeing a lot of people saying it's bad because they're supposed to be rank 1 and yet they're being pushed down which is why they say the system is broken. Yet what they aren't realizing is that they weren't really a rank 1 and shouldn't have been there in the first place. The system is finally moving them to where they were supposed to be to begin with.

    YEAAAAH!

  • @Zagrid said:

    https://forum.deadbydaylight.com/en/discussion/52540/the-new-matchmaking-system-is-awful

    I think it is a necessary sacrifice to have everyone have 3 min queues rather than a few killers being in queue for 3 hours

    Who waits 3 hours?

  • @Bug_Reporter said:

    https://forum.deadbydaylight.com/en/discussion/53717/constantly-blackpipping-as-survivor

    Rank 4, 4 kills every game, black pip 80% of the time, 1 pip when i let survivors finish at least 1 gen and nobody DC or suicide on hook.

    Btw if i ever use a mori, i KNOW i wont pip on that match.

    You must not be doing much. I pip pretty much 80% of my games (rank 1-3) I get 4ks and 3ks I even pip. Just because you get 4k doesn't mean you did much, I mean, you could just be camping, or whoring the hooked survivor. Which gives you negative scoring. It's about the chase, it's about the amount of hooks per survivor. You depipping, while getting 4ks, as you said, is because of your play style. It's sounds minimal to me.

  • @NICPETTY said:

    https://forum.deadbydaylight.com/en/discussion/comment/378748#Comment_378748

    How do you consistently keep rank 1/2 if they just changed the rank system...? a couple of days is not consistently... is it?

    By playing games throughout the days and not losing my rank. Do you need more than a couple days to be consistent with something? Consistency is frequently with fluidity. Isn't it?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/378668#Comment_378668

    Just if you didn't know, is all.

    https://forum.deadbydaylight.com/en/discussion/comment/378748#Comment_378748

    Yeah, you need the game to last 9mins to get the most from Gatekeeper.

    And it is best to go after the unhooker, even moreso with DS.

    Yeah, what people don't get (killers) is they can't just go for the easy down anymore. They immediately wanna take 1 of the 4 survivors out asap to slow down the gens being done. They focus so much one priority at a time rather than the whole of the match, that they get "tunnel vision" and lose sight of objectives pass what they are so focused on. Then they don't understand why they aren't ranking. They need to do more, by stopping themselves from doing less.


  • @Fruitpunchjuice said:

    Let's get this out of the way.. There is nothing wrong with camping should a killer choose to do so in a game. Sometimes it is strategically the best move especially when you know survivors are in the area or swarming the hook.

    If a killer camps a hook, it is all but a guaranteed loss for the killer as that is, at minimum, 2 survivors freely completing gens. Outside of maybe Bubba and Billy, it is 100% a losing strategy.

    Now that being said, I was not camping. I spent the majority of the match picking up and placing traps. You know, because I was playing Trapper.. this killer is basically useless unless you are placing traps and running survivors into said traps. This, combined with quickly ending them in chase when I did begin pursuing them, is why I spent very little time in actual chase. You'll also notice I had perks to break pallets quickly and to also find them healing/knowing their location with whispers. This means that I could find them hiding.

    Thanks for your feedback but, given that I can see you're a survivor main, taking the perspective of the other side can be beneficial.

    If they are swarming the hook, hit 1 or two and let them unhook the dude, and go for one of the guys you hit. You'll gain more points that way. It's what I do if the hook is being swarmed and I retain rank 1 and 2 consistently. Usually I'm just hooking one person and going straight to gens, allowing his teammates to save him. If I were to only want the guy that gets unhooked, right off the bat, I'd lose rank progression. You gotta let the game go as long as you can, with inflicting as much damage to the survivors and the environment, before the trial is over. Then you will rank up alot, especially in rank 11

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/378620#Comment_378620

    Yeah it gets harder as you rank up.

    That is a double pip in green ranks.

    yes? I know.

  • Bullshit.jpg
    Just finished a game playing as Trapper to complete a daily and here are the result: https://us.v-cdn.net/6030815/uploads/618/4KYLX3L286U8.png

    Here is a better depiction of bullshit.

  • @GrootDude said:

    Also @CronaWins they have other issues they have to work out sometimes I’m imagining the bear traps were low on the list.

    Not to get into it more than i have to, but if that were the case, why out of all the things wrong, they bring out 2.6.1 only to fix achievement progression? They couldn't sit down together and..you know discuss ALL the other issues ex:..Not being able to wiggle from a killer, not being able to break gens on certain sides or all together, not being able to repair gens, not being able to use killer powers until you break or hit someone, the plagues weapon keeps bouncing, being able to not be picked up if you go into dying state at a fountain, the sound of hillbilly on the main screen if you are the plague, plus more...they decided out of all the things, they wanted to fix achievement progression? That, my friend, is an incompetent development team, that needs some adjustment in staffing.

  • @VoodooTheKiller said:

    https://forum.deadbydaylight.com/en/discussion/52508/new-rank-system-is-awful

    Killer is pretty ######### up too, i got 3 iridiscents with 1 gold and the gold i had all silvers towards the iridiscents in that specific category(chase category) where i only had a -1% for not chasing enough or being too close to a hook, but just -1% and i got only 1 pip

    Bullshit.jpg


  • Don't get pip even with 2 iridiscent 1 bronze and one silver. Evasion emblem is absurd. If killer never chase u easy bronze.

    Killer is pretty ######### up too, i got 3 iridiscents with 1 gold and the gold i had all silvers towards the iridiscents in that specific category(chase category) where i only had a -1% for not chasing enough or being too close to a hook, but just -1% and i got only 1 pip

  • @nerdguy5 said:

    https://forum.deadbydaylight.com/en/discussion/52821/please-end-the-match-making-timer

    Poor guy needs entire game changed because he's losing precious Minutes... And I qoute.. "MINUTES".. This change made it fair for EVERYONE, you know, the other people that live on this planet. Because some lobbies would fill up instantly and other sit with missing players for several minutes. But I forgot, you are the only important player apparently...

    the entire game changed and now makes everyone wait. I'm talking on behalf of what myself and others absolutely hate about the change in match making. Who wants to wait 5 minutes when they used to wait 15 seconds, and then get a que with people across the world with bad ping that want to stay in your lobby, so you back out and wait another 5 minutes? This isnt about me its about the terrible change that is effecting everyone. why do you insist on making it about me?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/376268#Comment_376268

    Not opening a lobby right away is a UI change, but there were some changes to the matchmaking to reduce overall lobby times.

    Dude, you have no idea what the hell you are talking about.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/376243#Comment_376243

    No, now you wait longer. Some people had queues of several minutes. Maybe try to look at the overall picture rather than focus on your own tiny little corner and pretend that you're all that matters in the universe.

    I'm talking for everyone i have interacted with so far as well as myself. I'm speaking on behalf of the community. Get out of here if you aren't contributing anything but blanks and what you think is correct.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/376236#Comment_376236

    The point is to reduce the overall wait time, as opposed to having some people with full lobbies almost instantly and others having to wait several minutes. This is the best option for everyone.

    It's not. at all. now everyone waits longer. 6 minute wait? whats almost half a match. you kidding me? then you get people with high pings leaving and you are waiting another 3 minutes until everyone is ready. You are full of air.

  • it's actually longer for survivors and even more longer for killers. idk why you think its quicker.

  • @Orion said:

    You don't get it. You're queuing up to be matched with other people, just as if you'd opened a lobby. It's a UI change.

    ....you don't get it. I don't need a 5 minute timer, when i used to have a create a lobby button that instantly brought me into my own lobby, and 15 seconds later i had 4 survivors ready to go...

  • @fcc2014 said:

    I'm sorry but is this really that big of an issue for you?

    https://us.v-cdn.net/6030815/uploads/332/93DB654G5V4P.jpg

    yes

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