PrinceAshitaka
PrinceAshitaka
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- PrinceAshitaka
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Comments
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Yes OP is right and @MandyTalk's statement seems to be contradicted by how bad this PTB is looking.
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Wow...it's worse than I thought it was gonna be....
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https://forum.deadbydaylight.com/en/discussion/comment/1408771#Comment_1408771
as Peanits said there's still flexibility, so let's use this opportunity to explain why the cooldown is a bad mechanic for Billy.
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@Sluzzy said:
I won't play the PTB. They won't listen to feedback from Billy mains. Only entitled fog whispers and survivors voice will be heard again. The idea that Billy will have a toy saw that overheats around loops in almost no time means I will retire using him. I play games for fun, not to get all stressed out because of limitations.
Yeah disappointed by yet another cooldown power gauge that we have to stare at to use our power. Please even if you don't play the PTB express your feedback and make it clear to the developers that the community thinks this is a bad idea.
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@Throwaway123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1412701#Comment_1412701
From the video if you just straight hold M2 it's ~25-30% overheat, trying to feather you have ~6-7 total seconds before it overheats, if it overheats you have ~13-16 seconds before you can M2 again. It's a massive nerf and makes Billy's power insanely more 1 dimensional while slowing his mobility.
Exactly, people are downplaying this nerf so much. Of course we will see first-hand tomorrow but I am not optimistic. I'll use this thread as my feedback for the devs @Peanits @Almo
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Tomorrow is the PTB, I hope people are outspoken enough for the Devs to consider reverting this Billy change.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1412701#Comment_1412701
Personally I'm in the same boat. It didn't look atrocious like Nurse but I suck at Billy hardcore so I'll leave it to the Billy mains to be the final word on it.
2 days from now on.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1412664#Comment_1412664
It's pretty obvious they mean steering add ons... Steering is how you curve, after all
Oh yeah of course lmao, that's the secret to Billy curving. You slap on the steering addons and it's EZ as OP puts it right haha ;)
I just love how he calls it "curve addons" just demonstrating the ignorance of players who don't know how to play the killer but love to have strong opinions on how he should be played.
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What are curve addons btw pal? Because it seems to me like you clearly don't know how to play Billy. In fact I'm fairly certain of that and if you were actually asked to prove it you would not be able to hit a decent curve to save your life.
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Thank you for this thread.
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A lot of us Billy really enjoyed using the engraving addons because it made a lot of curves that were not possible on addonless billy actually possible. Now if we have to also equip addons to prevent our chainsaws from overheating, I don't know but it just seems like an unnecessary headache. Plus I feel like they'll probably have changed addons like Death and Doom Engravings to make the chainsaw heat up faster, that would not surprise me in the slightest. I hope someone like @Peanits could comment and give us a bit more info on what the team is thinking, and if there's any flexibility in either toning down/removing this new overheat mechanic. I want to know does the team understand how high-level billy's play and mindgame with their chainsaws out and revved? I don't want to be linking some Billy "flick" montages to have to give them an idea.
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@thrawn3054 said:
I start by saying I don't play Billy. So I am by no means familiar with the finer points of playing him. From a survivor perspective I see no reason for this change. I always felt Billy was pretty much perfectly balanced. The issues I had with him were insta saw and the chainsaw hitbox felt a bit too generous. If they would have addressed those two things he would have been perfect in my mind.
I will say I hope they either scrap this change. Or the overheating bar isn't as punishing as it appears. My only bit of optimism is I'm sure there will be some addons to help with the overheating. Either increasing the time it takes to overheat. Or increasing the rate of overheat cool down.
In short things might not be as bad as they seem. But I see no need for this change.
Best Case Scenario: They scrap it completely.
Otherwise, they'd have to tone the overheating down so it's not so limiting and annoying and only happens for those truly unnecessarily long revving (e.g. in the case of facecamping).
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@dfrenchiee said:
I literally don’t understand it. Why do they enjoy ruining fun killers by giving them power bars????
:)
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1408610#Comment_1408610
Yall said it with Nurse. We complained and complained, provided evidence, logic, everything. Only 2 addons got changed and it was a nerf. Her only bug fix was one that benefited her.
We have the right to fear the exact same thing for Billy when it's literally the same thing happening to him.
This. I am getting annoyed by all of these posters regurgitating the same "wait until ptb first" comment. We get it, yes we'll have first-hand testing of this new feature but we're in opposition to such a concept and we are expressing why it would be bad.
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@Acromio said:
May I ask you why are you bothering? They don't listen anyway.
I don't know, guess I have some hope that someone like @Peanits or @MandyTalk will pass on our feedback to the team. I understand the developers have their own vision for the game but I hope they understand that us players also want what's best for the game too, we're not simply opposing this because we dislike change, we have valid reasons for not wanting Billy's kit to be muddled like this.
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Ah well, I guess I'll stick to survivor now. RIP Billy :(
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Regardless, all I can hope is that the devs reconsider their position on this. Please feel free to tweak Billy's addons as necessary but don't mess with his base kit and give him another plain old power gauge.
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@CLAUDETTEINABUSH said:
Well, just wait and play the ptb. I believe it's not as bad as it sounds.
Something being "not bad" does not mean it should be added lol.
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@RizeAki said:
All it does is mean you have to chainsaw sprint you can’t back rev until you are on the survivors butt for a free hit
No it doesn't lol.
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1408840#Comment_1408840
If anything the new cooldown Encourages instasaw (if those addons are even still there) It would be more efficient to quickly rev up and down someone with instasaw than without to avoid the long cooldown.
Exactly what I was thinking.
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@Onyx_Blue said:
Going by the teaser/test footage, yes, I can see why you are hating the overheat of revving up. However, the PTB exists for a reason, and most likely the overheat will be reduced to make it so the chainsaw rev and sprint have, either equally 'slow' heat rate or just a tiny bit slower overheat for revving than what was shown. Otherwise the new purple add-on may well be all you see new Billy use XD
But, yeah, wait until the ptb comes out to voice concern/relief; and then wait again for live release to voice annoyance/praise.
Edit: and to cover the issue of Insta-Saw, I still hold out for the day when add-ons don't stack. That's all that needs said about that.
Do you believe we need another cooldown/power-guage mechanic? Do you think homogenizing killer powers is a good route for BHVR to go for? Sometimes you can tell an idea is bad without having to play it, yes it's important to do tests and give feedback but I am sure that I will not like it.
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1408610#Comment_1408610
Its not like it matters, even if everyone hates it I doubt the devs would actually revert him back to before. Whenever there is a change in the PTB i see it as a permanent thing with minor tweaks maybe when it goes to live. Im just going to face the facts billy will never ever be reverted back to his old state.
It really is a shame, I knew Billy would one day get messed with but did not think it would be this bad.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1408610#Comment_1408610
This.
Some really quick overreactions I'm seeing just in the first day after an announcement was made, not even a finished product that we've yet to tinker around with.
Since you guys are copy and pasting this response, I will also paste mine:
"Because I believe he did not need any change besides his addons, why force this change on us in the first place when the vast majority of Billy players consider it unnecessary and limiting? We get the idea from the article and video, and we don't like it. Just because it's "not so bad" in the PTB does not mean we're going to fall in love with this new power gauge (as if we don't already have 100 cooldowns/gauges)."
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1408718#Comment_1408718
They addressed the existence of a full addon pass. So that qualifies.
This just concerns me more that they messed with addons like his engravings, only time will tell.
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@JawsIsTheNextKiller said:
Do you remember when you were rubbish? I bet you and your team got destroyed by Hillbillies. I did. That is probably the reason for the nerf.
We all like killers being rewarded for being skillful. But when a killer cannot pip because they are so effective, it shows in the devs stats when these killers perform too well at the lower ranks but stay at those ranks. It makes them appear OP.
I agree that Billy can stomp low-ranks and your average pub team, but compare him to a killer like Spirit. I just don't feel these changes are justified in the slightest, and not being able to pip because they have a one-shot mechanic should not mean a nerf it should mean a change to the pip system to accommodate for that and allow the Billy to face stronger survivors. In fact we're supposed to be getting a new MMR system to allow for more fairer matchmaking so I still am completely opposed to these changes.
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@NuclearBurrito said:
While I agree with the rest of the post. It's unfair to assume that insta-saw is still a thing. They are doing an addon-sweep along with these changes, so insta saw will probably be addressed in those changes.
We don't know that though, and frankly insta-saw is something that should have been addressed in the article if they're discussing important changes to allow for more "skillful gameplay".
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1408631#Comment_1408631
And people were right to judge it once it came out.
And nothing has changed since. We're speaking out now, as early as we can, to make it as clear as possible to the developers how unwanted this change is.
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@BlackRabies said:
No she already has to reload at lockers. Unless you wanna give her unlimited hatches and players just ignore the cooldown and chuck hatches everywhere for the hell of it.
I don't think you understand the purpose of this thread, but thanks for your input.
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@BrokenGame said:
mindgame potential? so holding M2 is mindgaming? where's the mindgame in that? you just hold M2 and wait for the survivor to make a mistake, but you still can MINDGAME if you hold it down, just don't hold it for too long and use your brain, it's not a kill nerf, nor a weak nerf.
You can tell this dude does not play Billy to make such a stupid and ignorant comment.
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I am just so disappointed at how lazy these changes are, another cooldown mechanic as if we don't already have enough gauges in the game. I am sorry but you guys are headed down a bad path of homogeneity and frankly unfun. I hope this reaches you developers and that you don't take offence to my feedback I only want the game to be better @Peanits @Almo @not_Queen - wish that someone at BHVR sees this.
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I see we already have the comment saying "wait for PTB to see", but I will reiterate that I do not think Billy's power should be touched, and what they're doing right now will alienate a large amount of Billy mains. I want to make my point clear that even if the new overheat mechanic is "not so bad", that does not mean it should be added.
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@Peanits said:
The bugs for the hillbilly are still being worked on. They haven't been forgotten about, they just didn't make it into this hotfix.
Oh man, I understand you guys are busy and can't fix everything...but I hoped he would've been a higher priority. I'm sure it sucks that huntresses don't get their bonus bloodpoints, but Billy's animations are so jarring right now. Another week of not playing him :/
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1256801#Comment_1256801
I don't that that's so controversial. It seems pretty reasonable to me, honestly. Granted, it would have to be high enough such that someone who is playing normally with a good connection without a server nearby doesn't have any issue playing, but I don't see anything wrong with a high limit (say, 250ms). It is an online game, after all. While I do empathize with people who are having connection issues, it is on you to get that fixed, not everyone else's responsibility to deal with it for you. Those are real people you're playing with, not bots.
Although that's just one way to deal with it. There are other ways to handle it, such as by taking away hit authority and instead handling it on the server. That way if you have a terrible connection, you're the one that feels it, not the other people with good connections.
I'm liking what you're saying, I just hope those ideas actually get implemented.
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@Kakateve said:
The speed bonus from spine chill is only significant for vaulting. Combine it with resiliance and you have a 15% extra vault speed while injured which is insane. On top of that it does what it meant to do. Allerts you when the killer is approaching. This combo would be too powerfull with higher values imo. Also that 15% extra speed for opening the exit gate saved my ass countless times already during EGC.
Let's do the maths on the exit gate speed - exit gate takes 20 seconds to open, with the current Spine Chill/Resillience combo that would bring it down to 17 seconds. With Spine Chill at 15% it would bring it down to 15 seconds - which is yes strong but still not busted, and of course this is not realistic since the killer has to be looking at you for the whole time, meaning the buff is even less significant since if you're not already nearly done, the killer will walk up to you and kill you before you open the door.
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@Kakateve said:
The speed bonus from spine chill is only significant for vaulting. Combine it with resiliance and you have a 15% extra vault speed while injured which is insane. On top of that it does what it meant to do. Allerts you when the killer is approaching. This combo would be too powerfull with higher values imo. Also that 15% extra speed for opening the exit gate saved my ass countless times already during EGC.
If you look above, the current extra vault speed is only 0.13 seconds faster. Plus that's good, I want it to be more popular in rotation than the currently more used meta perks that provide way more value.
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@Cheers said:
The main point of the perk is in the name. Spine chill. When you get a chill down your spine, you know you're in a bad situation.
Basically, the speed boost isn't the main point of the perk. It's getting the early head start.
I'm well aware that the information-value is the main reason people run Spine Chill. But because of the recent rise in popularity of the Vault-Speed Build AND simply to make it more attractive to players to use instead of the old classic meta perks that we all know. I think giving it that buff would do good in increasing the variety of perks in rotation. :D
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1248222#Comment_1248222
When did I run Spine Chill? I almost never use it. :)
Okay I reread the post from here https://forum.deadbydaylight.com/en/discussion/comment/1205314#Comment_1205314 and you're right you don't run Spine Chill. I don't know why I misremembered that, sorry for the wrong tag haha. But hey you should give it a try anyways, it's a pretty cool perk.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1242641#Comment_1242641
Don't get me wrong, I see where you're coming from, but they're not always doing it to BM. Sitting at the edge and forcing the killer to hit you out
A) Gives you points. They could just be doing it to be nice.
B) Buys the other survivors more time to heal up or go for saves, or
C) If you don't hit them out, allows them to go back and make a save.
Obviously they could just be doing it to mess with you if they're actually teabagging, but there's also practical uses for it. I'm generally against punishing people who are playing normally just because of a few bad apples.
Any Billy news? Any billys in chat that wanna play today but can't?
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@Steel_Eyed said:
Darn I liked Billy. I’ve been working on other killers but thought this was just a settings thing with the controller sensitivity update.
Yeah I believe it's mainly an animation error.
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@Peanits Can you tell us anything? McLean said the Billy changes are unintended which is cool, but when will they be fixed? Next week? Next month? Next chapter?
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Yeah I'm hoping for a response from the devs here but they've been radio silent on Billy.
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@FrenziedRoach said:
I guessed you missed the part where maps not listed may be revised later?
Guess you missed the part where they addressed all mac maps except Shelter Woods.
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Guess we'll have to wait and see after this PTB.
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@sensualsatan said:
https://us.v-cdn.net/6030815/uploads/158/XWI0J7CSQJ1K.png
They can only "fit" so many map changes into a single update. As stated in the Developer Update, "Likewise, if you don't see a map in the list below, that does not mean that we don't intend to change it later on." I wouldn't expect a Hawkins Laboratory update too soon as it is one of the more recently released maps.
I definitely understand that, but like Shelter Woods doesn't need that significant of a change? And it's part of the realms they're addressing. Hawkins is a completely different realm of its own, whereas Shelter Woods is one of the Macmillan Maps, and it was also severely in need of a change so it's just strange that they've left it as it is.
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The Gunslinger ?
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@Rin_is_my_waifu said:
BuT If ThEy ReStOrE hIs FlIcK, hE wIlL bE Op
It's pretty sad, I was gonna try being a killer main for a bit but now I'm back to survivor. It's much more consistent.
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@SleepyWillo said:
Dude - there's literally a pinned post regarding the oni flick at the top of the page. Read that.
I know but they haven't made any updates at all in that thread.