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Pega6

Pega6

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Pega6
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  • Honestly I'd argue the concept of hex totems in the first place is just a bad idea. Way too much RNG dependance on the placement of the totem. Had matches where I've spawned in and spotted a hex within 3s and also had matches in which I never found the hex at all. Most of the time the killer had nothing to do with hiding the totem so flat out just letting impactful perks like NOED/Devour Hope etc. depend on "did I get the good totem spawn or the ######### one" is just a bad design to me.

  • @indieeden7 said:

    I really don't know why the DS nerf hasn't been reverted, the only decent anti tunnel perk now is Off the Record and that gets hard countered by STBFL.

    I say this as a survivor main that the DS nerf was completely required and should never return to anything close to that state.

  • I'd be fine with leaving it as is if it wasn't for how inconsistant the game is about "revealing" him. Some times I reveal him by complete accident and other times I'll have him dead center in the screen and the game ignores that.

    Maybe for now it just should be stalk rate reduced while survivor is starting to reveal you?

  • imo there is nothing redeeming about this killer, everything from the design to the gameplay balance is all just terrible. Major offenders are the chase music being pure ######### I'd honestly rather just have pure silence and mute the game and her power is literally just a "no you don't loop me" + global gen pressure.

    I'm not the only person to suicide against seeing this killer and for good reason.

  • He needs a rework already, imo he should have never released in the current state.

    Right now you either play as advertised and intended which is to use the guards to set up patrol routes and establish map control. However by doing you are hindering yourself completely since they are so easy to avoid and can do very little to actually push survivors off gens consistantly.

    So currently we have Knights that exclusively play as Artist meaning then run the survivor to a loop, throw their power down and force the survivor to hold W and hope to make it to the next loop in time before taking a hit. This is mind-numbingly dull for both sides ands allow for very little skill expression.

    Obviously I'm not a 200 IQ genius or anything but if I had to try and fix this I'd make the patrol routes last a lot longer rather than fading out and make it so placing down a guard is not viable mid-chase. Might not be perfect but hopefully it would make the knight feel more based around map control rather than an Artist skin.

  • Honestly I don't see too many DC's, hook suicides however I'd say 1/10 games have one probably.

  • @DarloxEZ said:

    Worst idea i've seen in poll section, no offence.

    Worst opinion I've seen in forums, no offence.

  • Can also vouch for this, had the same issue happen to me earlier today. Also seeing a lot of reports about this on steam discussions and reddit. Personally for me I noticed that after closing the game, Steam, EAC and DBD where in task manager still using normal amounts of CPU/RAM but "System" was completely hogging my 2nd core, locking it at 100% (Ryzen 5600x) . Attempting to force close DBD/EAC changed nothing, restarting PC works but obviously having to restart your PC every time this pops up (which I admit is not 100%) is a pain.

  • @KateDunson said:

    Finally dbd is a better game, hopefully this change will reduce the amount of campers tunnelers

    If anything this is just going to make killers more toxic

  • Devs are aware of the issues and it seems their current plan to fix it is to add a MMR system, was tried out a while back but was universally hated. I imagine they're probably refining that MMR system/reworking it entirely so eventually we should have skill-reflective ranks.

    But currently there isn't a lot of high rank killers in the game as it can be rather frustrating in high ranks as a killer so the matchmaking system has to start being less strict when it comes to balancing a match, otherwise once you hit red ranks as a surv your queue times will probably be around 10-30m (might not be exact but based on my experience it feels like that's how uncommon it is to run into red killers as red survs)

  • @RepliCant said:

    I just want a gender non-conforming survivor or a drag queen so badly

    Mori bait?

    I'm just saying I remember a discussion about adding LGBT charms and hearing a bunch of people mention they'd just bring mori's and target them. Imagine when it's not just a charm but an entire character

  • I'd like the option to blacklist specific survivors/killers since getting a daily to "escape as [survivor you don't have perks on here]" is just a pain in the ass and will probably cost you more bp to get even weak perks on them and as for killer challenges there are some killers I just have 0 interest in playing even with a daily.

  • Simply because of how sick I am of the current perk meta, I'd love to see a no-perk mode just to see how the game changes.

  • I'd like to see some minor rework to Legion as once you have everyone injured it basically feels like a killer without a power but I'd like Legion to still be the edgy teen sprinting around stabbing people as it's just fun lmao

  • I quite honestly think the new version is a complete downgrade, it sounds much more generic while the PTB version gave off a feeling of almost creepiness which fits Pyramidhead a lot more imo.

  • Leatherface, I can't stand insta-downs that aren't hard to pull off. Billy at least has to learn movement control and stalkers have to stalk and hit a surv before it expires. Leatherface is just a M1 killer with perm exposed imo.

  • Let me just state that I completely hate DS but it's a necessary evil. Removing it will just result in low skill killers facecamping and tunneling. BHVR needs to figure out a in-built mechanic to dbd that replaces DS. Maybe make it so once unhooked, if the killer walks within point blank range of another survivor and doesn't attempt to hit them and clearly tunnels you (not just hitting you straight off the hook, killer's can't just giveaway free unhooks) then the entity will stun the killer for 3s. Obviously there should be more requirements for it to meet but I cba to come up with the perfect mechanic. Probably broken as hell and abusable but it's something and overtime the devs could work with such a thing that both sides can agree with. Better than just keeping awful perks like BT and DS in the game that just frustrate the entire killer-playerbase but are basically required to play survivor at high ranks.


    tl:dr Remove the perks, add a counter-tunnel mechanic to the game.

  • I'd like to see how a mode with only 1 perk slot available or even no perks available. Be interesting to see what changes.

  • Killer's just AFK and tab out, Survivor's just run into killer and die on first hook. All it does it waste extra time. Steps should be more focused on stopping people wanting to dc in the first place. Adjust meta perks both sides already.

  • Personally I've never heard of anyone being banned for using Steam Achievement Manager so you should be fine. Also you can use SAM to lock achievements so if you want to earn that achievement legit then feel free to lock it.

  • @EnviouSLAY said:

    i rebound mine to the scroll wheel; makes it better tbh; but I 100% agree esp with @BigBrainMegMain

    My friend told me to do the same but for whatever reason even with my scroll wheel unlocked it just didn't work like 30% of the time so I'm back to spamming space.

  • @Mason_Cheryl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312456#Comment_1312456

    And this is why I really do hope The dev don't read the chat, you people are so impatient that you had to be disrespect toward the developer who willing to try to communicate with you through live stream while some dev just avoid it at all cost. Some community really want to have their developer to communicate with their player so badly that after reading comment like yours, i rather them not to. Will it kill you to just enjoy the stream? It's not like you gonna miss anything if you don't watch. If you think it's boring, then stop watching and just rewatch the whole stream when it's finish, then skip to the part you want to watch.

    Easy guide right?

    "then stop watching and just rewatch" People want the news they came for sooner rather than later. The problem is bundling that info in with all the rest.

  • Haven't played it yet but aethetically it looks amazing. I wish more maps had this sort of horror feel since most of them just feel like an empty plot of land.

  • Can you really be suprised that a lot of people spammed "skip" when you hint a new killer then start streaming and then show (in comparison to a new chapter) boring content?

    Some people were only there to watch the new killer info, you can't blame them.

  • Pig, I just hate the traps she has since they basically just kick you out of the game for like 2 mins while you search RNG boxes.

  • Because DS has nothing to do with tunneling.

  • @BeardedMenace said:

    We'd probably be just looking at the lobby ๐Ÿ˜‚ It'll be worse than it is now.

    Wouldn't it cut down on queue times since it isn't aiming for closer ranks?

  • @naitsirhC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260489#Comment_1260489

    I understand what you're saying, but the real main point of this perk was to increase the wiggle timer for survivors, because of the new buff to sabotaging, I think it would help in a lot of SWF scenarios. It's like lightborn, use it and get unlucky with no flashlights, or get lucky and counter every survivor in the game.

    I suppose so but remember that Agitation and Iron Grasp exist

  • While sometimes I can get unlucky and miss the nearest hook and go a bit further to another one and rarely I'll just miss a hook by a few seconds honestly this sounds very weak compared to other perks available. It could use a bit of interaction as it's basically just a passive.

  • @PigMainClaudette said:

    It'd be the same as it currently is, but there wouldn't be a need to rank up. You'd get a lot more farming killers or full try-hards trying out a sweat build.

    If you've ever played Rainbow Six: Siege, then basically it's how their Quickplay mode (formerly Casual) goes. I team up with 4 other mates, and we get shoved against 3 Diamonds when most of us are Gold. We're basically a bunch of Greens going against Reds at that point. Not every game, but we can tell pretty quickly when that happens.

    I suppose if you're worried about people farming as killer then you could slightly reduce the BP from quick matches (or increase the BP from ranked) as for try-hards well that's simply a part of playing a game, some people simply want to improve in a stress-free environment and it's not like you'll find less try-hards in ranked.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260432#Comment_1260432

    Oh i agree completely. I would love for an unranked mode. I also want a mode where the most picked perks would be disabled.

    Actually a perkless mode does sound appealing even if it turns out to be more gimmicky than anything.

  • I just went up against 4 in the same match so I think you're just getting lucky/unlucky.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260416#Comment_1260416

    In terms of skill disparity it would be all over the place like ranked is already, i just think you would see a lot more random perk builds and a lot more troll games.

    That's the point I'd like to see some skill disparity at times as it can have benefits, an example being in normal play a low rank survivor will never learn in a good enviroment as they are also playing against low rank killers and with low rank survivors meaning they can easily pick up bad habits and get a poor representation of the game. Games never always had ranked matchmaking and it worked just fine I honestly think the mode might even be less tilting for a lot of players.

  • Facecamping should never be bannable but it is punishable, as in you do the objectives while the killer is basically afk at a hook. Yes it's unfun and boring to play against and arguably as but it's a part of the game as much as getting stunned by a pallet or the killer spawning close to you at the start. The only "preventable" measure you can take against facecamping is to not be toxic as at least for me I only facecamp when someone was really annoying.

  • I mean considering how bad the matchmaking system appears so be I'd like to see how it'd compare to just RNG of finding the lowest ping players available instead of this mmr system.

  • The only time I tunnel is when I get DS'd. At that point the game becomes irrelevent and it's just between you and me. The rest of the survivors can all escape for all I care the second I get DS'd I take it personally and have to kill them which usually just means tunneling and facecamping. Apart from that I don't really tunnel (At least not intentionally)

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/150666/tunnel-ds-plus-camp-bt-survivors-have-enough-weapons-stop-complain-about-it

    Wow ... 5s stun and then you get still tunneled. Wow BT ... and then you get still tunneled. Great "counters". Why do you guys even try to justify this bullshit every time with non-arguments?

    If after all that you are still tunneled then your teammates should just do objectives at that point, sure you'll probably end up dieing but that should cost a couple gens at least.

  • @Martin99CZ said:

    As killer main i agree, by my point i better wait 15 min thne go vs red ranks as green killer....

    I can't stress how hard I agree to this, I will glady wait 10x as long for a match if it means the other players are of equal skill. Getting stomped by a 4 SWF red ranks because the only people who hit red rank killer are masochists and apparently don't existing according to the mm system is just simply unfun, I can occupy myself while waiting I've played games with small playerbases and I have no problem waiting a while as long as it means I'll be in a good match.

  • idk why the other guy figured that "DUDE YOUR HOLDING THE GAME HOSTAGE" isn't applicable to him also.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248968#Comment_1248968

    So 4 people would have one load out? LOL yeah, that sounds fair. ๐Ÿ™„

    Having actual comms in trade for 3 perks does sound fair yes.

    in SWF NERF Comment by Pega6