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JohnyBlood

JohnyBlood

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JohnyBlood
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  • Slendermans concept would not be as interesting in this game imo, but Siren would be able to mess up with your sound which makes it more interesting. And honestly, he looks much better than Slenderman :D

  • If you dont know him then just google him - it is such a cool concept for a creature and it is getting popular right now.

  • These replies just prove that the devs dont understand their own game and I dont want to be mean. @Almo @Peanits I would really like to see the numbers you are using to make your claims but I am positive that those numbers have nothing to do with the balance or with the strength of the Pig. Do you even realize, as developers, that you dont have CASUAL mode in game so everyone who plays casualy (solo or with friends), everyone who plays for memes, everyone who doesnt play competitively for any reason (which is a lot of people even at red ranks) is included in those numbers?? How can you then use those numbers and talk about the strength or balance? Mabye some specific killers are played more casualy than others? I dont know and you dont know also. No numbers would show you that unless there is a RANKED mode and you have numbers just from people who actually try.

    This is why there is such a difference between the community and the devs...the community actually know the game and the devs have some numbers and cant properly read it. Everyone knows the Pig needs a slight buff..as well as another 5 killers or so..

    This is exactly why I have lost all the hope considering this game..the philosophy behind it si just wrong and the devs have never decided if they want to make causal or competitive game. They have been trying to please everyone but this is not how to do it. And by providing the link for the autumn statistics which are so irrelevant when you talk about one specific killer, they just proved that they think about it all wrong.

  • @Rivyn said:

    I'm in the opposite line of thinking. I think survivors should ONLY be able to find keys in chests, and not on the bloodweb. I also think a mori should be awarded for doing something spectacular as a killer for a match or two. Maybe three 4ks nets you one. Either way, I don't like how you can grind a dozen of them out on the bloodweb, if the rng is in your favor.

    Exactly my words. Keys should be super rare and only in chests. Same as toolboxes. Moris are also too common...but at least a lot of killers dont use them, because there is a downside (you can say goodbye to your pips and bloodpoints) unless like keys which have no downside at all. Free escape, no conditions (except for some luck), extra bonus bloodpoints - I wouldnt even compare keys and Moris but other people do :) I get it because its both badly implemented in a way. But Moris should definitely stay in the game just for those cool kill animations.

  • @Amaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/987563#Comment_987563

    I didn't mean it at the begin either. It was easy to get multiple levels a day just by completing challenges, something I really didn't struggle with at all. The only one that took me some real time was the end game collapse unhook.

    But once I had all my challenges done, it quickly became clear that to grind the levels you need to be more than a casual player. But this is pretty much my experience with every battle pass I've ever bought except Rocket League's. That's the only one I know that you can just play a couple hours a week and still unlock the entire pass.

    Yes!!! I love Rocket League Pass. Not only you can complete it by simply playing but also the rewards are pretty nice (sooo nice sometimes) + you get all your "money" back + there are hundreds of levels after you reach level 70 with some color variations and special edition stuff. That's why I will always buy it and I am happy that I can give some money to the devs. They take such a good care of their playerbase so I just want to support them.

    The Rift pass is very underwhelming in comparision. Its super grindy, challenges are not so well thought through and rewards are pretty much basic. And I dont even like charms very much. And it is also more expensive than Rocket League pass. So I just wont buy another Rift pass again soon... the grind was so frustrating towards the end!

  • There is one question which is a bit wierd imo. I mean the one which goes something like this - Do you regret buying the Rift pass? - I dont regret that I bought it. It was my decision and I wanted to try everything and to see some charms. But on the other hand I dont think it was good enough and I wouldnt buy it again. These are two seperate things for me. I specified it like that in the descryption. So I chose that I dont regret it. Otherwise nice survey ;)

  • Completely agree..There is just no challenge to play as a survivor (rank 1). And I play solo games. Either I get potatoes teammates in which case I mostly safe pip or even pip or I get good teammates in which case there is just no challenge unless facing Billy on the Farm or something like this.

    And playing kiler has been so stressful lately but not in a good way. Either with Ruin, you constantly feel pressured, you have to play like God if you face above average team and you have to play scummy if you want to win..thats not the game I felt in love with. Thats the game I am now leaving for the time being. I have really had enough of this so now I am looking forward to playing some Civ V and have some actually good experience.

  • Seems like it..he has like nothing useful..literally nothing. And there is no Ruin. And there is the underwhelming Rift Pass level 2..worst update ever if you ask me.

  • Wow and yes..the worst PTB ever!!!! Hex Ruin is trash now, Doc seems super terrible, Rift Pass 2 seems even worse than the first one. Theres nothing left to say for me..I wont be coming back to this game because the devs ignore the community and the game is slowly turning into trash (considering the balance). And I am not going to pay for another Rift Pass...hell no. The grind seems too much again, challenges are just chores again, rewards are stupid (just re-colors and charms)..no no no.. it may be just my opinion but I stand by it and Im leaving the game until it takes some better directions. Which may never come. Im sorry .. it has been nice 1500 hours.

  • I dont even care if it is a good change or not (spoiler : its not) but there are like billion things to address with this game and the devs priorities are so messed up that I dont even care about this game anymore. And I have no other words for how stupid this Ruin change is. Just by suggesting it - its just another proof that the devs dont understand their own game..and I have had enough. Wont be back soon.

  • Really BHVR? This is just plain stupid. I have no words and I have lost all the hope for this game. It is going down hard. Doesnt even matter at this point if the change goes through or not. How could anyone think this was a good idea? RIP my hopes for this game. The devs just dont listen to us at all..they have been taking such a bad directions lately. so I wont be back any time soon. Im rank 1 survivor btw. I have devoted 1500 hours into this game but I dont see it getting better anytime soon.

  • Guys, this is not actually about buffing or nerfing the killers - they are strong (I mean A, B tier) during longer games..so this is about the gen speed, as it always was. I would say the balance of the game would be pretty nice as it is if there were just longer games.

    To compare devs thinking - they just nerfed Oni, because he could destroy the whole team in under 5 mins. That's fair...but what's not fair is coms+toolboxes+bonuses to gen speed in general. Killers can be destroyed in under 5 mins and it has been like that for years and no one from the devs actually care. And I play more survivor than killer. But this issue has been completely ignored for a long time. Make toolboxes very rare? Why so many toolboxes are spawning? Change proove thyself, change speed bonuses ..I dont know.. at least try something?Maybe acknowledge the problem a make something happen? After all those years? There would be much less "buff killers;nerf swfs threads).

  • Look at TydeTimes videos considering the balance. He has proven that professional survivor teams (without self care) can pretty much always destroy proffesional killers. Because when they genrush there is just not enough time for the most of the killers to do anything. Even profi Nurse had a very hard time.

    If you play solo and with some random survivors, this game is usually balanced pretty well. You can even say that killers have an edge. Although toolboxes still need nerf. But when you meet good teams with all the good perks, this game is suddenly unbalanced and killers have to rely on survivors mistakes. Thats why we all say the game is survivor sided. Not everytime but when you consider good players, it just is.


  • I dont know how to delete a comment so dont mind this :D

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/919509#Comment_919509

    SWF is part of the game and will never go away. People have to accept this, or, as you mentioned, stop playing.

    Especially because SWF does not mean highly-optimal Squad. And Killers are way too often assuming they are facing an SWF. I mean, it is easy to say "I lost because you were SWF" and hard to say "I lost because I am not as good as I think I am". Like, when I was still watching tru3, he and his chat assumed SWF (or even toxic SWF, when they were doing Gens, lol) nearly every game. And quite often I knew that those players were Solo, because I played a lot of games with them (which happens when you are playing a lot of DBD - you meet the same people) and they were always Solo.

    The only Solution would be to tell the Killer afterwards who was SWF. Then they know that they did not lose vs an 4 man SWF. Or, that they just won against a 4 man SWF...

    But like OP suggested, there is no reason for a Killer to play casual. Because even 4 Potatoes on Comms do better than 4 Potatoes playing Solo. They are still not good and most likely a Pushover for a Killer, but yeah...

    I still think that a lot of Killers would also play Causal. Same as solos. And you might sweeten up Causal mode with more Bloodpoints, or XPs or something for the people who dont need ranking up. Thats all solvable.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/919494#Comment_919494

    Let’s assume that’s true: no killers want to play against swf.

    then, how in the world it’s a good idea to force them to do just that? Wouldn’t they stop playing, eventually?

    What do you mean? How would it force killers to face swfs? I think there would be a lot of people in causal mode who would play just for fun, to test things etc. And we could also allow 2 men/women swfs to play in Ranked mode. So that way Causal mode would be strictly for 3/4 men/women swfs and for everyone else who doesnt want to play Ranked.


  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/919494#Comment_919494

    Let’s assume that’s true: no killers want to play against swf.

    then, how in the world it’s a good idea to force them to do just that? Wouldn’t they stop playing, eventually?

    What do you mean? How would it force killers to face swfs? I think there would be also a lot of solos and swfs who play just for fun in Causal mode. And we could also allow 2 men/women swfs to play Ranked mode. I dont think that would be an issue. So that way Causal would be strictly only for 3 or 4 men/women swfs + for everyone else who want to just have fun or test things.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/919488#Comment_919488

    Killers are mostly crying about SWF. So they would never face SWF in Ranked Mode.

    Yes, exactly! Problem solved! @Peanits What do you think? :)


  • @Aven_Fallen said:

    Killers would never play Casual Mode.

    Thats just an assumption. Why would they never play Causal? I think a lot of solo survivors would also play. Just to have fun, just to test combos and so on..and thats also true for the killers. And if I meet tryhards in Causal theres at least no need to be angry because you wont loose any progress. I would play it as a Killer and I think more people think like me.


  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/918306#Comment_918306

    Seriously, all these threads trying to make a separate queue for SWF are just dumb. Please stop.

    If you think lobby times are shite now, you'll be waiting forever if you separated SWF from the rest of the player base.

    SWF is not OP and nothing is wrong with it. Most of the time, I'm the rank 1 playing with my trash friends who get killer in like 3 minutes. We're just there to have fun

    Oh but you also prove my point here. Im not against swf in any way and if you play with your friends mostly for fun then you for sure dont need to be ranked. Am I right? I just think that tryhards SWF are the ones destroying the balance and they just shouldnt be ranked. Thats all. But I dont speak about how many of them are actually in the game because thats not the point.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/918306#Comment_918306

    Seriously, all these threads trying to make a separate queue for SWF are just dumb. Please stop.

    If you think lobby times are shite now, you'll be waiting forever if you separated SWF from the rest of the player base.

    SWF is not OP and nothing is wrong with it. Most of the time, I'm the rank 1 playing with my trash friends who get killer in like 3 minutes. We're just there to have fun

    I dont think thats completely true. It depends probably on where you are. Its a paradox but I have noticed that my queue times are lower when less people play the game. And I am not the only one.

    And there are some other games with less players which have more game modes. Take Rocket League for example. 8 or 10 game modes, most of them have like 1 000 players online or even less and it pairs you up pretty quickly. And there are even more ranks. So numbers of players cant be the only issue..theres something inherently wrong with the matchmaking in this game.


  • @Mr_K said:

    Game is already casual mode.

    In a way, yes :D But it still has ranks. So at least that way you would have two game modes to choose from. Thats another problem solved because people crave for a second game mode :D

  • Ranks are important. Most of the people play this game as a competitive game. You can say its not competitive but its being balanced like one and people play it like that. There is one easy solution to causal/ranked mode. Just rename "Survive with friends" to "Causal", remove ranks and that's it. No other changes required :)

  • @FabV said:

    https://forum.deadbydaylight.com/en/discussion/comment/911715#Comment_911715

    The matchmaking has a limit of +- 6 ranks, so if you're rank 9 you may face rank 3 to 15 survivors. So it's working as intended, the problem is that you're almost purple... so maybe the killer/survivors ratio in red and purple makes "high green" killers like you pair with higher ranks survivors.

    Thats almost true..but not entirely. You should see +,- 6 ranks rarely, only if there is no other option. But thats not happening. You dont see worse (or same) survivors at all. And better ones? In fact thats all you see. And it has been like that for the last 2 weeks (from the day matchmaking wasnt working).

    Really, I almost never get lower (worse) ranks than me..they are ALWAYS better and always 3-6 plus. It definitely should be around your rank most of the time but its not. I get survivors of my rank or worse just once in a couple of days, maybe. Yesterday I played 5-7 killer games and the closest one was me 9, survivors 8,6,6,5. Not even one survivor (from yesterdays 20-28) was at my rank or at worse. And thats really just a cherry on top. The days before that were even worse.

    But in reality I dont really care as much because I play mostly Oni and Spirit so I can manage to win most of the time anyway. But when I use Ghostface (e.g.) Im usually done pretty quickly..the game is over in 5,6 minutes.. so I would rather if the matchmaking was working as intended:) As TRULY intended.

  • Guys, matchmaking is not working at all. At least in central Europe. As a killer you always get much better survivors.

    Im currently rank 9 as a killer and every other game I have 4 red ranks against me. If not red then purple + red. Nothing else. And it has been like that for 2 weeks now. For example just yesterday I was playing 5 - 10 killer games, all of which were just purple/red players, not even one green. One of these matches was 4 ranks 4 versus me- rank 9, nearly 10. And its always like that for me these days and as I have seen a lot of players in central Europe have this issue:( Its so frustrating to play like this. Most of these games are over in 5 minutes :( But thats another topic. I had to stop playing yesterday just because of it. Not fun at all.

  • @xJOELx209 said:

    https://forum.deadbydaylight.com/en/discussion/111604/an-elegant-solution-to-genrush-and-super-fun-swf-nerf

    I would rather change the overall gen speed depending on your lobby. Brown, yellow, and green ranks have the basic 80 second gen speed while purple ranks have 90 or 95 second gen speed, and red ranks have a 100 or 110 second gen speed, this will make gen rushing a lot harder while giving the killer more time to perform, for instance trapper can’t even trap off 2 jungle gyms before a gen or two pop in red ranks (even with ruin). So the longer reparation time will all together make the game more fair. What if there’s only 1 red rank and 3 yellow rank survivors in a lobby, well because of that red rank the gen speed will be equivalent to red rank speed, this will make boosting harder because now all the gens take longer and chances are those yellow ranks don’t do gens, overall making survivor harder. Killer ranks will not affect survivor gen times which means a red rank killer can go against green rank survivors and they’d still have the 80 second gen time. But this is just a thought, and would have to be ran in PTB servers to see if this could work.

    Sounds like a good idea. And there's even more options. Another good one might be to give free Hex Ruin to the killer anytime 3 or 4 friends are waiting in the lobby. It would just turn grey in your inventory and you would have an opportunity to choose 4 other perks. We all know Hex Ruin is necessary on high ranks and considering it's 4 perks vs 16 perks anyway... that might be at least some help.. I think that there are many ways of how to think about this issue.. But the devs have been sadly ignoring it completely for years now.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/111604/an-elegant-solution-to-genrush-and-super-fun-swf-nerf

    Per Devs 4 Man SWF has a 49% average survival rate. Please explain why survivors need a nerf?

    Because this random number doesn't have to do anything with the balance of the game. It inculdes people who play for fun, probably people who DCs and who knows what else.. we all know the balance is gone when facing COORDINATED swfs. This number is just a number.

    @The_Second_Coming said:

    Again, you can not, in any way, punish people for playing with their friends. NERFING them isn't, and will never be the answer.

    I disagree. You can. I personally wouldn't mind not having games so easy when I play with friends. Because it is much more easy than when I play solo. This is not at all about punishing anyone..it's about balance - not being overpowerd over everyone else.

    @rch614 said:

    No.

    And I'll echo @The_Second_Coming@The_Second_Coming

    You can't nerf SWF directly. The best way of handling them is to buff solo to their level and then buff killers. Adding incentives to go against SWF would be nice as well.

    But again you can't penalize people for playing with their friends. That will kill this game in a heartbeat.

    I have already answered that. Not much realistic, imo. And if you take (for example) one perk off of each survivor, I don't think that would be the reason swfs would stop playing the game suddenly. They would just be less overpowered.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/111604/an-elegant-solution-to-genrush-and-super-fun-swf-nerf

    Holy crap, why do people want to punish people for playing with their friends? Just buff solos to SWF level and buff killers accordingly. No nerfs are needed for SWF, buffs are needed for killers and solo.

    There is just one problem with that. The games go by too fast when you play against coordinated swfs. If you buff solo survivors to the same level, there will be much more fast games. So you would have to buff all killers and so much so that it would be a whole new game. Some small nerf to swf would be much more realistic imo.

  • It doesn't have to be exactly what I've proposed..but something in this direction. And the game can never tell if you are using coms or not. So either there is no solution to that which I don't believe or it would have to be something in those lines...or something else.. <D But it goes hand in hand - if you nerf swf in any way, you always nerf the ones with coms and the ones without.

  • I dont know why so many people are defending the devs considering these Tomes. This is just a lazy work imo. This game is full of perks, full of great possible ideas and they take the most unimaginative way possible and they don't even consider the impact of these challenges on the gameplay. Everyone is doing some challenge now so every other game is completely broken - friendly killers, survivors who dont repair and compete against each other..it's a mess..and considering how much grind is required this will be happening for a long time.

    I have managed to complete Level 1 and Level 2 of the Tome, so yes, it's doable but it doesn't mean it is done correctly and that the amount of the grind is ok... After the 4th level leak, I really hoped the devs would listen to the community because their concerns were completetly right, in fact its just a common sense...but they didnt listen at all. Most of these challenges really feel just like doing chores and reqiure too much grind. This is a PAID game with the 10 E Battle Pass, with very expensive DLCs so why the grind has to be so enormous?

    This Pass was a good idea but it is badly executed, not well-thought, just lazy and unimaginative. That's my opinion, but I dont think I'm alone with it. Until there will be some important changes done with the next Pass, I definitely wont buy it. Sadly there is no "completely ignoring it", because it has impacted most of the regular gameplay. That's just my opinion ;)

  • Is she really 4.6? Haven't they changed it? She feels much slower for some reason. Maybe there's some bug with her speed? Or maybe I'm just mistaken but even so - when survivors deny your corrupt purge and are good loopers, you can't do pretty much anything. And even when you have your corrupt purge, it's pretty easy to loop the Plague anyway. As a survivor I have no problems with that. And as the Plague I can't hit anyone who's running in the circles. I would say It's so much more difficult to hit anyone experienced in comparision with the Huntress. But maybe it's just me :) On the other hand Legion is pretty ok killer (mid tier) I would say. You just have to play them as they were supposed to be played. I see a lot of Legions on purple ranks and they're not doing bad and I've been double pipping with him pretty often.

  • Yesterday's stream was pretty sad for me :( I play 50/50 survivors and killers, I have played about 1000 hours in total, rank 1 achieved on both sides, I have completed almost all the achievements) And I don't necessarily think that the changes they're planning are all as bad...in fact unhook invincibility and faking unhooks are pretty cool.

    But this game has still some core issues which they need to resolve first and they just obviously don't think that. They even talked about it this time!! Wow, that was a surprise!! Yes, some of the games are too quick, most of the killer's don't have a counter to gen rush and in addition they're are severely punished for it with the current emblem system. So what will devs do about it? They will think about it!!! Nice..So maybe in a year there will be some real balance stuff?

    Meanwhile they are focusing on "issues" like the build-in Kindred which is a really bad idea imo. In this current state of the game, It just means that the gen rush will be so much easier for everyone now. Wow!! I won't even be talking about the Hex totems which also still need some changes, same as the hatch and many other things.

    This game is mostly still stressful and quick as hell for the killers (on high ranks) and pretty chill and easy for swf groups (and for all the good survivors). It already seemed that the devs understand it..but they don't. I have lost all the hope that the they know what the game needs. But Yayyy !!!! We will have a new drop pallet animations again and nerfed Bloodlust and some other stuff no one was asking for...

  • I think there are a lot of ways to slow down the game. You can have more Bloodpoints when working on gen with more people but there shouldn't be any kind of speed bonus. Or there could be some kind of "safe points" on every generator - meaning if you don't repair enough of the gen, it will regress to the last safe point you achieved. Or there can be just 2 gens on the map activated at the same time. Or another objective, or million more things.. this is the biggest problem of this game and nothing has really changed for a long time.. I don't think devs will ever resolve that issue..they don't even talk about it anymore..They're making just little steps which don't actually help and it takes such a long time to implement that..I've lost a hope..