DeadbyDeathGarden
DeadbyDeathGarden
About
- Username
- DeadbyDeathGarden
- Joined
- Visits
- 147
- Last Active
Comments
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2250394#Comment_2250394
Try healing somewhere where you're not even near the killer.
Reminder, your bleeding and leaving scratch marks if running. They will find you and if you've started healing, then sorry you've just been downed.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2248785#Comment_2248785
DS is specially designed as an anti tunnel perk. If you feel safe to do gens,totems or heal yourself than you're not being tunneled.
What if they just wait till the 50 seconds is up then come back? Or what if they wait till you try healing yourself which at most would be 30 seconds after unhook, is this not tunneling?
-
@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2248742#Comment_2248742
And you can play smarter with monstrous shrine too, and this doesn’t change it’s a trash perk
This. I could use some killers smarter and still lose with them because they are bad.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2248687#Comment_2248687
It's "trash" to survivors who wanted 60 seconds of invisibility now you have to play smarter with the perk.
Play smarter with the perk? To use this perk, you must intentionally handicap yourself. No healing yourself, no doing gens, no doing hexes, anything that furthers the match. Why. People already were able to just wait a minute and then come back, or just not tunnel, now you basically have to sit at hook or play with people who unhook infront of killer.
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2248443#Comment_2248443
The PTB added two extra challenges to the tutorial: A match in which you play as Dwight against the Trapper on MacMillan, and a match in which the roles are reversed. Each is a full match, just as you'd play a match with real people, only every other character is controlled by the AI.
Honestly? It's not nearly as bad as you might think. The AI is pretty decent, especially for a first try. The pathfinding is good, characters didn't get stuck on objects and run in place, the survivors generally knew when to try to do gens and when to run, there was looping, pallet dropping and vaulting. At one point I was even downed by the Trapper, who left me slugged to go after other nearby survivors, and then when they scattered he came back and hooked me. Once he did I saw the auras of the other survivors ducking behind objects, sort of going back and forth between hiding spots, waiting for the opportunity to try to unhook me as the Trapper eventually moved away from the area.
As Trapper, the match took 8-10 minutes which is about what my average is. The survivors were persistent about trying to get gens but also, again, knew when to stay away from them. I'd hook, go after another survivor, and before I knew it the first one had been unhooked. Sometimes I'd walk around a wall and find a survivor trying to hide in the bushes, other times I caught them running in the distance and when they spotted me they turned around to dash in a different direction.
I don't want to oversell and say that it's perfect, and so far it's only these two configurations, but the said in the 5th anniversary announcement that it's something they're going to be working on. And honestly, so far it's definitely at a playable level.
Thank you
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2248442#Comment_2248442
DS now deactivates whenever you do actions that progress the game.
OoO was completely reworked. Now whenever the killer sees your aura you see the killer's aura as well.
Huntress Iri Head now doesn't pair with extra hatchets, exhaustion was nerfed to 5 seconds and she has a variety of new addons. Demo also had an addon pass and he has two insane addons now (Black Heart and Barb's Glasses).
what. So what is the point of DS now, to sit at the hook and wait for the killer to come to stun them?
Also I thought thats how it always was, killer within a certain range is visible but so are you.
-
@miketheratguy said:
Lamest killer ever, new RE chapter in a week, messed up matchmaking, the first step of introducing bot matches, everyone on the forum arguing about everything.
Bot matches? Kill me.
EDIT: Wait do you mean local matches like F13 did or do you mean bots when people dc.
-
@[Deleted User] said:
Trickster and Nemesis are in the game now (Nemesis is coming in a few days). DS and OoO were nerfed. Coldwind was reworked. Clown and Demogorgon were buffed. Freddy was nerfed. Huntress had an addon pass.
DS again? What did they do to object of obsession and whats the addon pass?
-
Alr, I'll take a look at him, thanks!
-
@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1222316#Comment_1222316
Finally. Someone that can tell I'm being sympathetic to them.
It's not that hard to tell mate but some people are a bit dumb, smh
-
@finitethrills said:
https://forum.deadbydaylight.com/en/discussion/comment/1221713#Comment_1221713
Because there's NO shaming going on at all?
He's the killer and lamenting that he got matched to a bunch of low ranking potatoes, which wasn't very fair to THEM.
That being said, yes, he should probably edit out names so as not to get in trouble.
He's actually apologising to the people not shaming them, he's pointing them out thus naming and improving.
-
@Galklife said:
ok i guess you're one of those that thinks noone ever gave that idea, just find other post about it and read 1000000000 arguments why that wont happen/its bad idea, if you want i can copy paste one of my comments to those but still read forum instead of making 1000s thread about same idea
Sorry Idea police, didn't know we weren't allowed to think alike at times. Sorry sir!
-
@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1221247#Comment_1221247
Talk about me not my folks you know what assuming does to you or make you look like.
The old defense, you were dropped on your head. However, if you were dropped on your head as an infant, you'd probably die so it's a miracle so many people claim it's happened to others.
-
@Kleer_mi1k said:
Would be nice... That is all
I agree. Even though people have had bad experiences with it, I dont think this is a reason not to have the chat. I've met some lovely people through post chat on PC and would love to introduce it to console.
-
@Nescau said:
https://forum.deadbydaylight.com/en/discussion/comment/1169458#Comment_1169458
Personally I would like BHVR to keep the Terror Radius suppression design of Insidious, but change it so it can no longer be used for camping purposes. You know how as Ghostface, you see auras through BBQ then use Night Shroud for stealthy approach? A perk that activated X seconds after hooking a Survivor and suppressed your TR for Y/Y+5/Y+10 seconds, but revealed your aura if choose to stay close to the hook during the suppression period is something I would have fun using.
Yeah that's way better than what I was thinking.
-
@Nescau said:
https://forum.deadbydaylight.com/en/discussion/comment/1167703#Comment_1167703
This.
If BHVR were to change Insidious, they should rework the perk so it can no longer be used for camping.
How bout this
Insidious:
You revel in misguided hope of those less fortunate.
The first person you start a chase with becomes the Obsession.
If the obsession is hooked, 1 or 2 (depending on rarity) are given endurance till 2 or 1 gens are done (again on rarity.) You are also given the aura of the healed for 5/10 (again on rarity) seconds. If anyone comes within 20m of the hooked obsession, they lose the endurance, if the affected unhook the obsession, they lose a health status. If they are injured they obtain the Broken status effect for 60/90 seconds (rarity.) If the obsession dies, you gain 50% extra BP in Brutality.
It may be a bit OP.
-
@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1169373#Comment_1169373
How? If they're using Insideous they're already hell bent on camping.
If they see nobody's auras popping up it may incentivize them even more to head out and actually play the game. If they do..? Oh well.
If someone's brought insidious now they'll camp even though they don't know if anyone is coming, now even if they did see that no-one was there, they'd still stay just in case someone comes.
-
@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1167703#Comment_1167703
No amount of 'incentives' is going to stop camping. IDK why this has to be reiterated; it doesn't matter, because the fundamental design of the game is flawed, relying on one side or the other snowballing rather than having a back-and-forth.
Camping doesn't get "better or worse" unless something is done about the game's fundamental design, and it doesn't reward the Killer so heavily for getting early kills.
I address this here:
I never said it stopped camping, I said it gave MORE incentive to campers
-
@Semimatic said:
https://forum.deadbydaylight.com/en/discussion/comment/1169320#Comment_1169320
Thanks @DeadbyDeathGarden, I actually made it and posted it on the Reddit! It got a ton of positive reception, hence why I made this poll.
Good image but imo, Idea that's been put up alot before
-
@Semimatic said:
https://us.v-cdn.net/6030815/uploads/588/9DOONI98ZEWS.png
If I were asked awhile ago, I would say no to the idea. However, now with FNaF going in a much mature setting and it not relying on cheap jumpscare tactics anymore, I would be fine with this once the new game this Summer comes out.
https://store.steampowered.com/app/732690/FIVE_NIGHTS_AT_FREDDYS_HELP_WANTED/
I mean, the latest project has a ton of popularity and impeccable reviews on Steam. I believe he's working with the same company who made this for their next game, which involves a literal cult and such. I'm not too knowledgeable so correct me if I'm wrong. I'm pretty sure the creator is known to be lenient with licensing and I think he'd be fine with changing up the designs a bit as well.
(Here's the other reference image, it wouldn't let me post an image of it: https://www.deviantart.com/misterfab1970/art/Stylistic-Springtrap-Render-686826438)
This is an awesome marketing image. I'd say this was real if I was none the wiser to this post.
-
@Semimatic said:
https://forum.deadbydaylight.com/en/discussion/comment/1167708#Comment_1167708
The "Purple Man" would not be the one considering adding. Springtrap would be it if you refer to the images, so it's not someone running around with a knife. Not discrediting your opinion, but I'm making sure the right question gets across!
But Springtrap in FNAF is the Purple Guy. During FNAF 3, Purple Guy, or his actual name, William Afton, jumps into a Springlocked suit to avoid the ghosts of the kids he murdered. He moistens the locks and they spring, trapping him inside, making the suit a "Springtrap." In FNAF 3 you can see his organs in the suit during his jumpscare and him appearing in the hallway. Not to sound harsh but some research would do you well as your skills in arguing/debating is good and having the correct information will help you sway the right people.
-
@gezza123 said:
Does anyone else think that DS should also stop you from being Mori'd as killers who use it just instantly tunnel and there is physically nothing the survivor can do to stop being killed or tunnelled.
Anybody have any thoughts?
I've seen similar propositions before and I've always had the same answer, Overpowered. If you use this DS then closest gen gets finished? Please don't propose unfair and clearly survivor sided stuff if you seriously want people to be constructively critiquing. Plus, if a survivor has a knife, chainsaw, claw, gun or any other weapon to your head or other body parts, then are you really expecting to be able to stab then and run away. Yeah nah. And yeah they'd just slug you to hell (or better yet, just juggle you to hook. OR MAYBE EVEN TAKE THE STUN AND TUNNEL YOU MORE THUS NOT FIXING THE PROBLEM!) I've played since 2017 on console and I've never heard such an unbalanced thing on both sides. One, on killers side, they now see a Laurie and don't bring mori. They've now just crippled half of your perks abilities. On survivors side, if they do bring a mori, this is now a get out of jail free card. If they at all mori you, you can just run away and F off. Mori's, at their commonest version, can only be used at the end of a match. Scenario, please. You are playing with this new DS, you have opened the gates. The killer knocks you down, you hit the DS Skill Check and boom you escape because of something they couldn't control. Remember, they couldn't have known you had DS as you could only use it one and even though they clearly beat you fair and square, you have a get out of jail free while they get a "Go to Campfire, Do not pass go, do not collect £200."
-
@Semimatic said:
https://us.v-cdn.net/6030815/uploads/588/9DOONI98ZEWS.png
If I were asked awhile ago, I would say no to the idea. However, now with FNaF going in a much mature setting and it not relying on cheap jumpscare tactics anymore, I would be fine with this once the new game this Summer comes out.
https://store.steampowered.com/app/732690/FIVE_NIGHTS_AT_FREDDYS_HELP_WANTED/
I mean, the latest project has a ton of popularity and impeccable reviews on Steam. I believe he's working with the same company who made this for their next game, which involves a literal cult and such. I'm not too knowledgeable so correct me if I'm wrong. I'm pretty sure the creator is known to be lenient with licensing and I think he'd be fine with changing up the designs a bit as well.
(Here's the other reference image, it wouldn't let me post an image of it: https://www.deviantart.com/misterfab1970/art/Stylistic-Springtrap-Render-686826438)
He'd be a copy of Legion as Springtrap is purple guy, a murderer with a knife. He'd be running around with his knife. Maybe he'd be able to hide in lockers with like a Head on effect? Also, people were asked if a FNAF animatronic was put in DBD, which one, not "Do you want FNAF in DBD."
-
It's still a camping perk. But now, you can stop survivors before they do whatever your camping as you see them coming! Wow! You made the problem you described even worse as theirs even more incentive to camp!
-
For me, it's judged on whether or not I used the killer's ability to the best of my ability to kill and pressure gens and the End match result, I.e Entity Displeased, etc.
-
@Deathslinger said:
Maybe burning coins will give you a chest and an extra bulb for end game. Nice idea but I hope killer can still open door without bulb, in case he has given up and doesn’t want to be taken hostage~
The killer would be able to perform a 3 second channel where he/she repeatedly hits the box till it works. The Killer also would be given a visual warning when the chest is being opened, like the one used for gens.
-
@Terra92 said:
Not bad. I'm not looking for a second objective, but I wouldn't find this offensive. Though it does fit more with a Jigsaw like trap than anything.
I'm not either, I like it just the way it is. But a lot of people aren't and really want a second objective, so this was drawn up as a sort of compromise, not an entirely new objective, your still opening the gate but with extra steps. Thanks to @Terra92, @Raven014 and @HermanTheDoctor for the feedback!
-
@phantasmal said:
https://forum.deadbydaylight.com/en/discussion/comment/803612#Comment_803612
Moris were nerfed already years ago, they used to not have any hooking requirements.
Oh. I still think they are a bit op.
-
@Mochan said:
It doesn't heal and worse it removes half the medkit's charges. If you pull it from a chest with anything but a Ranger Kit it is worthless.
Actually just delete it from the game please. Even better.
They've basically broken Styptic and made Hemor into a worse styptic. I understand they were annoying but so are moris and oh nothing's been done. Worse, moris are a lot more common than the insta heals. Moris can take out a player after 2 hits or 4 hits and a hook! THAT IS INSANE!
Edit: I am both a killer + survivor main.
-
I don't really know myself.
-
@DeadbyDeathGarden said:
Do you think that the amount of pips you earn is fair and is their any circumstances where you don't earn enough or vice versa?
WOW. No-one likes the ranking system and thinks it's good all the time
I think this is a bit of a warning to BHVR when they next update the Ranking System.
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/754540#Comment_754540
No, i meant i'll choose that answer since i know you can't add another option. 😋
Oh.. Thanks
-
@Boss said:
Okay, then i'll do that, since i know you can't add that.
Huh? How can you do it?
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/746032#Comment_746032
I would have liked to be able to choose something like: "Yes, but the result of the match does not have enough influence on your rank."
That's kinda what I meant with I don't earn enough. But I'll add it if possible, thanks!
-
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/746047#Comment_746047
Well my red rank opinion is that it's irrelevant if you play the game good. I never use it and won countless times.
eh. Still it's opinion! Sorry if it seemed like I was picking at little things. But I can't change your opinion as it's yours!
-
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/741480#Comment_741480
I never said that.
Idc about NOED has I said on many post about it here, it is an hex for baby killers.
If you want to use it idc most of the time it's completly irrelevant even once activated.
You were the one saying me perk idea would empower noed too much. I don't care about NOED enough to make sure a perk counter it.
Dude. Look at my post which is in question. It has nothing to do with the quote it is linked to.
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/717757#Comment_717757
Noed is OP anyways so I'm not going to balance it further with that in mind.
Yes the point of this hex is to help other hexes like or hate it.
This used to be something about how fair your concept was and if I didn't like it. I responded by saying I like it but it needs to be fair.
Also, what do you mean it's irrelevant. Do you know how many matches I have saved by having noed in my pocket. Do you know how many toxic swfs have been crushed after an easy match for them?
-
@Boss said:
Don't really feel like any of these choices.
Hey, thanks for your opinions! I was curious, what do you think would be viable choices? What do you believe would be good options to put in the poll?
-
@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/717752#Comment_717752
I don't really care about player bases at the moment. Players can unexpectedly rise in numbers, and besides, we've already ruled out that the game is dead.
I know, I was talking to some person who said that the game was alive. Thanks for commenting anyways!
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/742126#Comment_742126
She is easy to learn if you understand the game mechanics and know how to play killer. Of course you will struggle if you don't know the game that much
I'll try her out! Thanks!
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/742126#Comment_742126
Nawww, no problem, thank you for the thanks.
thank you for the thanks for the thanks
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/742041#Comment_742041
As a partial Spirit main myself, she was the killer I found the easiest to get used to, all you need to be good with her is ears.
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/742041#Comment_742041
She is one of the easiest killers to learn. I can't believe people still think she is hard to learn. Her only difficult part is plugging in your headphones
Imo she is a bit difficult, may just be me. Thanks for replying anyway!
-
@Purple_Orc said:
https://forum.deadbydaylight.com/en/discussion/comment/742011#Comment_742011
I tried moving around it didn't work. It's not avoidable when the hook is right next to the killer shack.
Sorry, should've been more clearer, I meant to say to go right up to the hooks sides and keep hugging both sides till they finally think you've gone to the other side then grab them. It's a pretty good time waster for survivors and deadly when paired with DS.
-
@Kenshin said:
she will be unplayable now on maps with massive LOS breaks against decent players. also bad nurse players will spam the brain dead spirit even more now since she never required any skill. great thanks! gonna be fun to play survivor the next couple of weeks.
Not only is Spirit one of the hardest characters to play but also incredibly rewarding.
-
@bluedusef said:
this is stupid. is this not considered a problem? that a survivor can glitch there way below a hooked survivor, waste your time and there is nothing u can do about it, but just wait for the hooked survivor to die, or just walk away and let them unhook so u can finally pick the other guy up.
It's not a glitch. It's how the body works. Listen, there is a big space between the hooked's feets and the dirt. Like maybe a space able to fit a crawling on the floor person? Just walk up to the side of it and pick them up or keep walking around the hook till the pick up icon appears. Why are you so annoyed at this? Matchmaking's broken and you care about an easily avoidable feature.
-
I've had some times where I A: get absolutely smashed by red ranks due to bad matchmaking and B: I lose due to slugging and the killer being unable to find me after intentionally going to the open.
-
@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/741601#Comment_741601
Ok. I know when to stop meming when there's too much. This is just... Well cringe and not rlly funny lad. Posting random words (or names) isn't funny tho.
Plz do meme properly. Thank u :)
Ironically posting something which to the average person looks just like a cringy or weird or stereotypical post conforming to a norm. This is the def.
-
@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/741601#Comment_741601
Ok. I know when to stop meming when there's too much. This is just... Well cringe and not rlly funny lad. Posting random words (or names) isn't funny tho.
Plz do meme properly. Thank u :)
it's called crapposting. Unoriginal unfunny memes
-
@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/741588#Comment_741588
I'm making fun of the people that complain about NOED. iT mUsT bE DELET
oh. Sorry I feel my toxic survivor side kickin in. BALANCED LANDING. OH NO. NOED SUCKS NOED SUCKS SELF CARE DECISIVE STRIKE BALANCED LANDING WE'RE GONNA LIVE FOREVER! IT'S TAKING OVER ME UWUWUWUWU!?!?!?!???!,/,
-
Kinda biased poll if we can't say no. If this is meming or baiting sorry. I'm kinda dumb
-
@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/740912#Comment_740912
Maybe I do edit stuff whenever ppl give me ideas or stuff to work with. So if anything this was probably that and unrelated to your comment unless it was a legit balancing idea I liked.
No, you wrote something else about NOED being unfair and I disputed it and then you changed it to be about something else, making my post irrelevant
