Avatar

Brodie

Brodie

About

Username
Brodie
Joined
Visits
143
Last Active

Comments

  • @Katie_met said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584646#Comment_1584646

    Yeah, when I started out on dbd I also used self care, when I got to purple ranks I couldn't reach red ranks and it was because of self care wasting too much time for me in games. Inner strength or medkits are better, I prefer medkits, and normally I never have to heal myself more than twice in a game so the limited charges don't bother me. Also the time it takes to self care is the equivalent of half a generator so I just play iron will, and do a generator until I see a teammate.

    Aye it does waste alot of time, and as u say by the time u self care it's equivalent to half a gen, i get ppl make mistakes and use it wrong, but in red ranks doin that is a piss take, ppl self carin next to each other instead of healin each other, but is what it is, i run bonds or inner strength if i've swallowed all of medkits.

    Aye iron will is so underrated, very good perk to run.

  • @Kagato said:

    Survivor or killer, I see this a lot. I simply have to ask what goes through your head when you decide "and now I'll teabag the killer for a moment instead of leaving right away."

    Notice I specifically said teabagging the killer. Teabagging to "communicate" only works with teammates. The killer doesn't really see your teabagging as a form of communication outside of trolling.

    Ma way of sayin haha f*ck u if they have played toxic towards me like bm'n me on hook for no reason, and if they tunnel me

  • I turned off crossplay due to the level of toxicity from both killer and survivor.

  • @Katie_met said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584613#Comment_1584613

    Yeah I mentioned those 2 reasons a bit further up in the comments, and those are most definitely the only reasons to use it. I'm rarely surprised to see when someone is playing self care, normally it's an explanation πŸ˜‚

    Oh did u, sorry, i just read the main message. I've had so many solo games a person will actually be near me self carin, I'm on the hook, the killer isn't near, I've went second phase.... instead of just comin to get me, and it would be quicker to heal each other up, but nope.... ngl when i started dbd i used self care, but i would always save ma team mate.

    There's other perks ppl could use to get a heal say if they don't have a medkit, bond, inner strength.. i don't blame the perk, i blame ppl makin bad choices on how it's used as do u.

    Ppl might not have Nancy so that'll be inner strength out the question for them, but surely everyone would have Dwights perks as teachables by now (bond)

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1583683#Comment_1583683

    Then you did what you could. Even if people are dumb, you have to at least try to lead them in the right direction, rather than just whine about their failures.

    Aye it's just a meme now, i could write a full book on solo survivor games, and i find it pointless to get mad over it so if i play solo i bring deliverance and cross ma fingers i don't get hooked first.

    it's just sad when people don't play as a team, it is what it is though, not a lot can be done even when u do bring kindred and still u're left to die on first hook.

  • I loathe self care players!! 90% of the time because as u mentioned and thana they self care on sloppy in the corner of a map, and just leave u chillin on the hook, however self care i've only really seen 10% use it correctly, imo it's just as situational as DS..

    1. Endgame self care if the others have opened the gate, got u off a hook and ditched without healin u, use it then to get urself out if possible.

    2. A heal might get interrupted, and the one healin u scarpers like a deer at a slight heartbeat... U'll be able to do the rest urself

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1581675#Comment_1581675

    This entire post can be countered by a single perk: Kindred.

    As a bonus, you personally get the same information when you're not the one on the hook!

    I've used kindred in solo games too, i actually forgot to mention that bullet point, and still they sit on a gen with no care in the world, they would just rather gen rush and get out

  • @Raging_Ryuga said:

    https://forum.deadbydaylight.com/en/discussion/comment/1578354#Comment_1578354

    Yes, but the real strategy to beat face camping is letting your mate stay on the hook full duration and finishing all the gens. It is what it is. As killer, I'd say people DC or suicide in about 70% of my games and quite frankly it gets incredibly annoying. It's just selfish behavior because killer has no way to move to a different game but if a survivor wants to they can just leave and move on. Leaving 3 survivors and a killer to have a boring as ######### game. It's really not fair.

    I get ur frustration, but i still don't see any point to spam and break ma A button if ma team mates are playin so selfish not even attemptin to come for me, it would be different on ma swfs because ik then they would at least attempt to come and get me (I wouldn't let them on insidious bubba, i would hang and struggle in swfs) Not all of us hook suicide in a selfish way, it's as i said ma team mates are not comin, they would rather sit on a gen not botherin thier arse even if the killer isn't face campin, i have kindred on, and they still sit and do a gen close to me then piss off to the next one. I will not reward selfish players by strugglin so everythin can get done so they can escape, not in a solo game anyway.

    1. They're to busy urbanin round the map hidin

    2. Self carin on sloppy butcher at the other side of the map

    3. Sittin on a gen not givin a ######### a team mate is hooked

    4. Hidin in lockers

    Please don't get me wrong as i have been in games I've went on ahead to rescue people off the hook, and they'll see I'm comin yet will try and 4%, and when i get there they don't struggle, this is what i mean we're not all selfish in our hook suicide, some have very good reasons, and others are just.. idk... twats, i actually meant to put this part in ma last message, but didn't want to give u an autobiography 😐

    I get frustrated too when ppl can clearly see i'm comin to rescue them and they're just like ah ######### it sorta thing.. we get punished for points, and the help to try and escape, it's equally as frustratin for team mates as well as killers, both sides are punished... it's not fair in both sides for no reason really hook suicide.. I've already explained ma reasons, but i haven't needed to hook suicide in a year anyway

  • There's alot of toxic killers in this game, they tunnel, slug and camp u to death, i don't want to put u off, i just want to let u know what u could be in for on this game.

    U're new so don't worry, practice is what it takes, u'll learn like the rest of us have how to adapt to each killer/survivor gameplay.

    Good luck <3

  • 1. Such a thing as face campin still exists mostly in the basement by an insidious bubba (they are still a thing) i won't get all ma team mates killed just for me.

    2. I will try to kobe when I'm nearly at half way hangin on a hook bcs in that particular game the team mates i have are to selfish to bother rescuin me.

    U have to try and see it from our point of view too as we just get easily frustrated in solo games where most survivours will just sit on their arse activatin gen rush (which is absolutely 100% borin imo) they won't clease totems or be arsed to save team mates so sometimes we don't have an option other than to hook suicide..

    I play swf mostly so i don't have that problem playin with them, and i can see aye it sucks for u too bcs u don't get ur hook points, but there's no point stayin in a solo game when i see nobody is gonna attempt to save me, and i certainly won't bother to spam A for the same reason

  • Bait post or not there would be no point complainin as we've adapted to 80% of killers playin with 0 skill πŸ€·πŸ»β€β™‚

  • @Komodo16 said:

    Decide to practice huntress one of the hardest killers because I wanna get good with her. Get wrecked but the survs were nice they let me hit them through exit. Then NEXT match I get the game and teabag and point and no lockers by my hooked guy with endgame and yeah more teabags and crap and I get a gg ez from the guy I was camping to secure a kill and what irks me the most is they werent even that good and this guy had the nerv to say I was bad and also refused to rematch me with a killer who is 4.6. Which is what I always find funny is when I play a killer im bad at I get toxicity and crap and when I say ill rematch they stop messaging.

    i had a particular game with a rank 5 killer (ranks imo mean nothin, plenty of potato red, purple and green ranks on both sides) whom i could tell was learnin huntress, he got a kill, i left and gave him a GG, and the other 2 tbaggin and pointin, the lad felt like he had to explain himself on how he was learnin to play her, it has got to that point with toxic survivors crappin on killers at end game so much the killer start to doubt themselves.. the point bein i told him for his first time he did well playin her, and he'll smash the hatchet throws in good time, and as for the ppl with the "GG EZ" aren't worth ur tihas most of the time as hard as it can be to ignore as it's an extra slap in the face for u, BUT they just wanna boost their own ego makin u feel like crap because in reality they have no life..

    fun way to deal with it is to trash urself and them at the same time (i've had messages like that "gg ez baby killer when i recently played killer again) i was in with clearly a swf, rank 14, 4, 8 and 6, i could tell they weren't near ma rank, but they weren't all that good either, i managed one kill at least and wanted to try and secure kill 2 at end game, i failed, got a "gg ez baby killer" i was like aye for a baby killer ur rank 6 was ez, the salt they gave back LOL

    it doesn't take much to boost someone up on their confidence, take in mind not all survivors are toxic just like not all killers are toxic, dw tho u'll get bored of the toxicity and will get to learn to laugh about it, i did eventually.. keep practicin and soon u'll come across those people again and will absolutely obliterate them! i wish u all the best of luck, u'll get there all in good time

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1293961#Comment_1293961

    It's not about ruin anymore! It's about bringing balance and trying to give the non-viable killer's a chance. Nurse, Spirit, Billy, etc. are the only top tier killer's because they could waste time dealing with strong and un-mindgameable loops and if they couldn't, they had the map pressure to drop a chase. Leatherface and Clown couldn't because their map and chase pressure is #########. It's not fun being on a map where survivor's can go from loop to loop with a window right there, and not being able to do anything about it except drop the chase and go find another survivor just to have 3 gens pop, and than have another gen or two pop by the time you get your first hook! But god forbid when the killer is Nurse or Spirit (Killer's that force survivor's to use different tactics) that killer needs to be nerfed because they have great map pressure, and you can't mindlessly loop them.

    Those perks are YOUR choice of using, no killer's shouldn't be a reason you are forced to run perks!

    It's actually not a choice when almost every game killers are campin and tunnelin because they legit don't have the skill to outplay therefore is no other choice to run anti tunnelin perks!!

    Well it's no fun bein camped or tunneled then killers complain of bein gen rushed because they choose to play like dicks πŸ€·πŸ»β€β™‚ u'll find most of the maps have doors where a window vault is now, and the clown can easily stop a loop with his gas, and imo clown is has quite good movement speed, non of the killers really need a nerf, certainly none of them need a buff either, i am sick of killer mains STILL cryin for nerfs even after the new killer will render our meta perks useless πŸ€·πŸ»β€β™‚ ppl seem to think a mori is balanced? On the hook, tunneled off the hook BOOM dead, how fun for the survivor, and tbh whilst balance is in there keys make most survivors play selfish! This game will never be balanced, everyone just needs to stop bein toxic to each other and have fun

  • @cynichism said:

    https://forum.deadbydaylight.com/en/discussion/comment/1293961#Comment_1293961

    I leave you to bleed out BECAUSE I don't feel like being hit with DS.

    Not my fault if irony kills.

    I'm actually fine with bein bled until DS runs out, I'm actually talkin about bein bled to death (BLED OUT) even half the games I'm in solo and bein last alive, I'm left to bleed right out, the toxicity is gettin worse with most of u killer mains

  • Ngl, but half of the killers in this post are actually delusional thinkin survivors are OP, and that unbreakable is OP, perhaps if the half of u didn't continue to keep sluggin, and proxyin around someone that is slugged then perhaps nobody would have to run unbreakable, it's far from OP as it only works once per game, half of u red ranks should be in green ranks the play style that's becomin more and more with campin, tunnelin, and sluggin, and ppl will concentrate on gens so u can't go cryin that some survivors escape, it's practically on urself for wastin time chasin the same person all game πŸ€·πŸ»β€β™‚


    Whoever said about the vaults bein buffed clearly hasn't played survivor very often as it was fixed so survivors weren't gettin sucked back through the window FYI, but the killer still gets a hit even though a survivor is way over the window so idk where tf u got it's a buff from


    100% the majority of these posts are from killers cryin for nerfs which u have had for the past 4 updates in a row, and still had plenty of ur way with survivor nerfs for 4 years so now it's just gettin overly ridiculous u still continue to ######### on, never happy, typical entitled, not everyone can escape and not everyone can get a 4k, but most of u seem to think u're entitled to it

  • all u killer mains are still cryin over ur ruin, oh ma ruin got nerfed boohoo, move on and use thantaphobia, ma hooks got sabotaged oh no how awful ppl should do a challenge, plus try and save a team mate from gettin hooked, half of u play so toxic it's unreal and then wonder why survivors start tbaggin, funny how survivors adapt and killers still ask for more nerfs after most pallets in map are removed, maps have been shrunk, loops reworked on the killers favour, toolboxes nerfed, talk about entitled, and we're actually forced to run BT, unbreakable, DS, and IW due to most killers 'strategy' campin and tunnelin off the hook,oh.. and left to bleed out on the floor

  • I got a taste of the hatch mac today, it was soulfillin

    in Hatch Comment by Brodie
  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245458#Comment_1245458

    How dare you disrespect and spread lies about the Dweets!!! I would say something bad about Adam, but he's non existent 😘

    Killers would say everythin bad about Adam, i always get tunneled into oblivion so slowly tryin the Dweety strat πŸ₯°

    @DawnMad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245458#Comment_1245458

    Well its pretty obvious for me. Leader lets Dwights teammates heal him faster so he can get in a locker faster. Prove Thyself is so dwight can finish a gen faster so he can get in a locker faster. Bond is so... actually why does bond not work in a locker? This is madness!

    Dwight for life!

    I'm very chuffed with ma new bond perk, but ma soul died when i couldn't see team mates in a locker, it's cruel

  • I find it hilarious that 2 of Dwights' perks are speed boosters yet most hide away in a locker, bond ties u to ur team mates aura.. can't see those hidin away, hmmm, but don't force Dwight to do gens for all our sakes, we don't want them blown up straight away

  • If u slug u slug, if u tunnel u tunnel ect. People just need to wise up, and move onto the next game end of

  • I rely on sprint burst because i can't loop, i just absolutely love walkin into stealth killers, that's a meme.....

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243372#Comment_1243372

    Lol speaking of bad solo experience, last time i was the first being chased, and eventually 1 hooked with kindred on, while the killer was miles away.

    I don't play much survivor after the update simply because the queue time is too damn long.

    I feel ur pain, it damages the soul havin kindred on, and the killer is literally on the other side of the map, and still they choose not to save. I've had many horrible experiences solo.. I was left to die on first hook (which i have many times) one team mate was runnin in circles in the basement, wheeeeee must of been havin to much fun, another urban evasion around the map checkin out the new map size perhaps lol grrr, and the last one was lookin through chests not botherin at all because they're chest hoggers, i was livid none of them was on a gen when i at least i would say ran the killer for about 1 and a half gens, nada pops...... that was the worst part.


    Aye survivor queues are horrendous.

  • I tend to play more with SWF now because i have potato's for fingers that choose to either 1. farm me in front of the killers face, 2. self care near a hook I'm on whilst i struggle and end up dyin because they're self carin on sloppy butcher instead of actually unhookin, and gettin heals the sensible way 3. players urban evasion round the map doin sweet f all, 4. hidin in lockers, the list goes on, but i would be here until the next mornin so I'll leave it at that

  • The last 4 patches have been killer sided which i don't mind tbh, it means the game is more balanced now

  • Bring back ruin *boom* problem solved

  • As survivor main here's a thought.... cleanse totems so it can't activate *shrugs shoulders*

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1227303#Comment_1227303

    I can't really think of a situation were the killer can rob "everything" from the survivors nearly instantly similar to a 3 man hatch escape. Yes there are situations were matches totally swing to the killers favour in mere seconds. But thats still not as instant and it requires some very serious errors from the survivors and / or really advanced play of the killer. There's far more to it than brainlessly using a key.

    Using a red mori is not comparable with a multiple man hatch escape imo. Mori matches are screwed from the start, you know what might be coming when you see a hidden offering. So you can brace yourself for a bad match. And BP will be lower for everyone, including the killer, so it kinda hurts the killer too to use a mori. Keys can be much more devastating for your mood as a killer. Esp. since surv can find them during the trial, so even when you dodge every lobby with a key, you still have to face a key usage from time to time. And survs do't get punished, but rewarded BP wise for using a key bc. of hatch escape.

    Hatch only spawning after all gens are powered would be to oppressive. I think it's fine to give the last (but only the last!) a realistic way of escaping. Furthermore EGC was introduced to prevent taking the game hostage. Making the hatch only spawn after all gens are powered would reintroduce this, since the killer can no longer trigger EGC. Or he would need another means for it, like opening an exit gate even before all gates are powered. But that would have to be limited to only one remaining surv, otherwise killers could abuse it. Key only activating after certain work on top of having hatch only spawn after genns are done is complete overkill.

    I think the combination of your and ZFennecFox idea would be alright, having the hatch spawn either on the last surv or when gens are finished. That would actually be quite similar to my solutions, with the difference that the hatch would be visible with my solution (but not usable).

    Like 80% of ma games I'm robbed of everythin if i play solo because i can't loop all that great therefore I'm targeted first and tunneled, but that's on me that needs to learn to loop better.


    Ik i 100% completely empathise for the killer with a 3 man hatch escape, but at the same time we still have to put the work in for the hatch to spawn, but personally i don't use keys, idc if the killer brings a mori tbh because it actually makes me play more careful and stealth, mori is there in the game to be used, and we just have to deal with it, perhaps if there would be more lack of pink ones, 60% of ma SWF games are pink mori, and no use of ke complainin because it is what it is. I've played killer maself, not often, but i really, really do feel bad for killer mains, and they should make it that no keys can be found in chests. I've been there with 3 man hatch escape so ik exactly how devastatin it is.


    I'm not all that great with ideas, but still like to put some input, I've noticed people in forms wantin the hatch removed completely which i won't agree with, but aye only the survivor that has the key should be the only one able to use it alone... imo DBD is more favoured to survivors which ngl does suck for u killer mains, and should be more balanced, ruin should never have been nerfed, and imo they should have made ruin a perk like, and not a hex totem like phantaphobia so there was no gen rushin, gen rushin imo is borin.

    Have a good day/night.

  • I can see why killers feel robbed of everythin they built up, but killers are just equally as bad robbin a survivor of gameplay and BPS obviously too, and tbf ma soul leaves ma body when there's a 3 hatch escape... Hatch IMO should only spawn when ALL gens are done, key perhaps activatin if u've done a certain amount of work in the game by completion of 3 gens, and if u don't get a chance to get on a gen then tough sh*t

  • Hillbilly and Doc, i actually loathe them so much

  • DCin imo is situational just like a killer choosin to camp/tunnel at end game and even the beginnin, but i find it very selfish someone DCin when they get downed once leavin the rest of us in sh*t.... Smh

  • @Ruckpie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212730#Comment_1212730

    Honestly! Do your frame rates drop as soon as freddy hits you ?

    Man they don't by half, it's ridiculous, but ehh i don't come across many Freddy's anymore so count maself lucky

  • @Ruckpie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212346#Comment_1212346

    Oh thank god I’m not the only one he deals with that. He can swing at air on the other side of the map and I’ll get downed. -_-

    Haha aye it's insane! I think to ma maself.... YUS I'm away over the vault for ma next loop, Freddy arms say no chance.. Funnily enough when i played as Freddy ma go go gadget arms must have been broken -.-

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212465#Comment_1212465

    I just described the only counters to ds both hurt you and screw your momentum and its not a killers problem if you have bad teammates that just the nature of being on a team you reap the rewards for the good they do and you take the bad

    No of course it's not the killers problem, I'm just sayin not everyone abuses DS, and if ur team mates wanna play like tatties floodin to a hook for a save that's on them, i wouldn't need to use this perk if i wasn't bein tunneled into oblivion half the time, ik it sucks bein killer I've been there so i can empathise with killer mains believe it or not on how they use the locker ds bs, idk perhaps it can be nerfed to 30secs or somethin

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212412#Comment_1212412

    And yet noed has a counter do bones and even has perks to help do bones and you have a team to help do bones and you have the first 3 gens popping in 1 minute to put all the pressure on the killer giving you time to do bones lets compare that to ds counter slug so they can use unbreakable or ignore them so they can jump on a gen for 60 seconds yea totally the same

    Ds is couterable too u know, and the games i experience, i have bots that don't do bones, they are 100% allergic, most ppl tbh don't even run unbreakable, but that's only in ma experience, just simply chase after them again, who gives a sh** if u get called a tunneler, I'm forever bein tunneled, and aye ma definition of tunnel is actually me only bein focused on therefore half the time i have no choice to use, not everyone abuses it

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204560#Comment_1204560

    Just picking the perk is taking advantage its bs its punished him for being good he clearly didn't tunnel it rewarded survivor failure like all the other crutch perks they abuse

    *laughs in noed* just like that perk punishes survivors for playin good... Js

  • Just his go go gadget arms that bugs me, I'm way over a vault and still manages a slap at me

  • Tbf I'll give u that one against a sweaty SWF

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211833#Comment_1211833

    Declaring something "toxic" is dumb af for this very reason. People will move the goalposts and determine toxic as "anything that upset them that match".

    Idk if he thought i was bein sarcastic, but i did message back to say i was bein genuine.. even givin people empathy u still get sh** on, one survivor plays toxic and apparently deems the rest of us in the team the same way, oh well

  • I was deemed toxic askin if the killer was ok after HE DC'D, i was on a genny, and a Feng was loopin him, apparently he doesn't play with toxic survivors, aye because me on a gen is so toxic, and bein genuine askin if the dude was ok, loopin in his mind must be toxic too or should Feng have just stood there and give a free hit....

  • Playin solo in ma experience is absolutely disgustin in half ma games.... Yesterday i was in a game, got 2 and a half gens done on ma own, unhooked and healed people, looped the killer for a gen (better than nothin) i got caught and hooked, just chillin on ma hook and not any of them even attemptin to unhook me.... 1 surv in the basement runnin in circles :s another crouched in a corner, i get to second phase and the last surv cleansin a fkn totem near me? Aye that's right mate u cleanse ur totem whilst I'm sat strugglin, done most of the work, and I'm the one punished because none of them had a brain cell between them to unhook me (these were red ranks btw) love dyin on first hook


    I play killer and i get god like survivours, loopin, 360'n, actually not allergic to gens, unhookin, it's like why do i only find these people when i play killer, and can never have them in ma team as survivor

  • I like goin against a demogorgon, not many of them around is probably why i don't mind when i go up against one

  • I wouldn't be against this, I've been gettin paired with the same 2 set of teamers, it's clearly obvious they were with the gamer tag of the killer and the survivor plus the video proof boostin each other, and the same proof video proof with the other set, it's unfun and unsportsmanlike, I don't want to play with these boosted ppl, and I've had scenarios I'm the last survivor and they slug me until i bleed out hoverin over me, the uncalled foe toxicity ppl prouce in this game is staggerin

  • With haunted grounds i used to think if u stood on a random part of the ground then u was exposed to one shot never to know after a while if u cleasned the hex totem that's what exsposes u

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180768#Comment_1180768

    It’s definitely situationally useful! End game is the perfect time for it, and there are some scenarios where you have the time and being healed is important so it makes sense to use. I’d rather run perks with more utility though.

    I had this game when i was on ma first hook, one of team mates was gettin chased quite a bit away from me, and then there was 2 ppl right beside each other not far away from me who were swf, one was self carin and the other just standin there waitin for Christmas leadin me to go to second phase, it's plays like that with self care i just wanna hook suicide xD but aye totally situational is the most useful, I'll always heal someone straight away off a hook bcs i run we'll make it, i just can't half the time with self care on how ppl use it, it hurts ma brain

  • I used to use self care when i first started, i now use inner strength (not all can have access to it ofc) what annoys me the most with those that do run self care is when the killer isn't campin, I'm strugglin on a hook close to death whilst they're self carin against sloppy butcher near me, that royally pisses me off instead of just unhookin and gettin the heal, but if u're last in the game say bcs ur team mates buggered off and u're left injured is when personally i would use it at a safe zone before dippin out, but each to their own, all i see now is self care users

  • Tbh a survivor should have every right to kill themselves on the hook if they come across a face camping killer πŸ€·πŸ»β€β™‚

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1179449#Comment_1179449

    @Kira15233

    Like 95% of the community wanted Doctor buffs. Have you two been living under a rock for the past couple of years or so?

    Also until his rework, there weren't a lot of Doctor mains out there. His rework increased his popularity by a good amount.

    Thanks for the help, and aye i pretty much get him on Gideon or haddonfield which i guess are small maps, ngl he was really slow movin when i first played him, and i think he at least deserved the movement speed adjusted, it's not so much a nerf he needs, he's just annoying

    I play mostly swf, but still will try for that save with BT for a random, i don't mind if i get hit trying to unhook then the one that comes off the hook will take that BT hit

    in Doctor! Comment by Brodie
  • That static blast half way across the map every minute is a joke, can't even loop him as much anymore, kills ur exhaustion perks and can't vault, pallet drop or even get someone off the hook for 3 seconds...

    I said to maself i would never complain about killers again until i saw this doc post πŸ˜‚

    in Doctor! Comment by Brodie
  • People are complaining for the sake of complaining, most typically find anything to complain because there's no pleasing people even with something good, wah ruin got nerfed, wah toolboxes got nerfed, wah wah doc is OP (not really just annoying) i'll gladly take 1.5 bps so thanks much 😊

β€Ή 1 2