BlackReaper
BlackReaper
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- BlackReaper
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Does anyone think they will make changes to Bloodlust once they start reworking maps to get rid of a lot of the super safe loops, strong vaults, or infinites?
The main purpose of the map rework is to eliminate the super safe pallets, there is no need to change the bloodlust according to your idea.
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I love this game, and the things I'm about to say is for to see an improvement for the future, because let's face it, everything they presented was badly presented.
Well, your points make sense, but you were wrong in something, the stream was not that they will be in the game next week, next month. This stream was made to present the work they have scheduled for next year, you are a bit stupid thinking that they will have in their hands something they plan to do for 6, 8, 10 months counting from the anniversary.
You just have not understood the purpose of the stream.
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@Elegant said:
It's not more popular because it's a terrible game. The game failed once massively and they didn't do much to fix the issues people had with the original version. The game is going to be dead again within two months. Hunter is brain dead easy and you have to play really really badly to lose a game.
What..?
Did you try to play hunter against good people or premade team? You are hilarious
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@Seanzu said:
Bye.
Thanks for buying 8K+ Auric Cells before leaving, you're really showing BHVR your disapproval by dumping 80$ into the game.
they've stated SEVERAL times that they have to wait for dedicated servers, creating more forum posts isn't going to speed them up.
You fcking nailed it, LMAO!
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@Condorloco_26 said:
I'd love to see the magic of a balanced game, year-old bugs getting fixed, sounds not being busted anymore, colorblind support, etc.
Yes I'm too old. And grumpy. But I can smell a turd from a mile away, it comes with age :)
And think about this, it's a PvP only game. You're already competing against people. You're already part of a community. You're already getting better and increasing your skill with every hour poured into the game. You already have the chance to pay to buy the cosmetic YOU WANT in the store. You already have the chance to grind for event rewards if you wish. You can already go the P3-50 route. You can already pay for every DLC they drop.
My guess is you don't need to pay for a battle pass, since you already have all these options.
I dont know if you look something of this "battle pass" but its more than a simple free grind or a pay grind, there are new misions, new features and even history and lore as we could see, is that so bad??
I have 800 hours on this game and Im starting to get boring, i have all characters lvl 40 and some of them P3, i dont have much to do in the game except for the lvling devotion and its give you like nothing, even daily rituals are trash, so boring and force you to play other characters that you have nothing on them, just boring stuff and i want something new, im a competitive player and i want a new ranking system and is yet to come but the game feels empty, few objects, lots of perks useless, just a few builds worthy to pull off, boring offerings and just a few, all survivors are boring, they are all the same, they just bring 3 perks that one just worthy... (main survivor btw), just one mode to play and playing it give you nothing. If you look closely, you can see this game needs more stuff, and i dont wanna complain about they release new things and free things. Im not stupid.
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@LadyMary said:
https://forum.deadbydaylight.com/en/discussion/comment/493849#Comment_493849
So let's say this battle pass is introduced. Given one version is free, and anyone can get one, would it's net benefit be positive to everyone with zero downside?
Hahahahahhahaha, how dare you? They all criticize the battle pass with no sense and you come and give them in the face with which there is no reason not to do so ...
I see that you are not blind but ... Let them talk and complain, as long as people like you continue to see all this complaint silly nonsense we will be fine.
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@LaughingFox said:
https://forum.deadbydaylight.com/en/discussion/comment/493583#Comment_493583
I see you too watch Paulie Ester, lol
Just math, i dont see paulie and i know when everything is going to be released hahahahaha
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@Shadowporn said:
https://forum.deadbydaylight.com/en/discussion/comment/492310#Comment_492310
Yeah right, but I think a permanent ban is a little over exaggerated, no matter how many times you DC. I mean come on, in what other game do you really get banned instead of locked out from a match? I don't know any other game.
League of legends,CSGO, For Honor, Dota 2. Every online game with multiplayer dude, you kinda blind.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/490309#Comment_490309
It's a bullshit mechanic designed to keep people playing more than they normally would to grind out the pass
The money version is intended to invoke a sense of urgency in the players to incentivize them to spend money on the pass, even if they normally spend very little or nothing on other cosmetics, by making it limited for a certain period of time. And once players have bought it they again are pressured to play more than they normally would because the bought pass is a waste of money if you don't grind it out to full
This is problematic because game addiction is a real thing and the pass is rewarding people who might already be spending an unhealthy amount of time in the game. Add to that that video games are very popular among minors and you get a predatory bullshit system
Either the devs make enough money and don't need to include a battle pass system, in which case they are greedy bastards
Or they don't make enough money, in which case they should GIT GUD and find a way to monetize their game without predatory bullshit mechanics
" incentivize ", You said it yourself, take it or leave, nobody ask you for buy it and if you dont know, the battle pass was created for valve and implemented in Dota 2, so its nothing about fortnite, is just you and some ######### trying to be the law of the game, go and cry far from here please.
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Some ranked and leaderboard is coming, a good ritual system is working on, more features outside the ingame, and the reworks of the maps, that i hope they bring new jungle gyms, new places to mind game and some balance and smooth gameplay.
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@NMCKE said:
I'll like to clarify that this will make the survivor's emblems more about teamwork and your skill. :)
Any survivor mains or experienced players want to give me some feedback? I don't play a ton of survivor so idk if these are good emblem changes.
You really nailed it, All sound so good but i see something that im not sure.
A. While camping: Maybe a 25% of the points?, 50% is too much for doing nothing i think, cause you dont stick the killer with you, he stick with you, so you are doing nothing in term of skill.
B. Evader: Thats the only points that does not work, let me explain. If you are the gen jockey, you might work on 3 full gens, for a full emblem you need 2,5 gens worked, there is no point in give you extra points for something you probably cap ez.
But if give you instead a 50% of the points that the runner win, you will complete some emblem at the same time.
Other idea is make a general point for a pip and the emblem dont have a limit, that way you could do 4-5 gens and get your 2 pips for work on them like a madman... Hahahahahhaha
(Maybe not 2 pip but close xD)
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@TheBean said:
It isn't a power bar.....
It is a power METER!
Fixed. GGs everyone thanks for coming out. Problem solved.
some people just blind...
But nailed it hahahahahhaha
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I mean I love what behaviour does but, jeez louis did we have a heck ton of power bar killers released, such as spirit, legion, plague, and now were gonna get a ghostface and a new freddy that both have power bars.
I think you might be a little panic and childish. What about if the bar is just a side-part of the kit, the main kit is by default and you have the bar for a boost or a secondary option like ghostface, he can be stealth and crouch, his bar only is used to expose the survivor.
Lets see and dont cry so loud, at least until we see it, but i recomend to wait till try it out.
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@Blueberry said:
I'm not seeing this in the discord, please add a link in the original post so everyone on the forums can see it as well.
Is not a post, is a new category instead, is here to stay, is in the announcements group and its called "polls"
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@Blueberry said:
I'm not seeing this in the discord, please add a link in the original post so everyone on the forums can see it as well.
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@ASpazNamedSteve said:
Please god pick Haddonfield...
Yeah... for me i like to rebalance most of them, all maps can be better and have new stuff, be more skillful.
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@Mc_Harty said:
is picking all of them an option?
They start asking for ormond and the mother´s dwelling/ the temple of purgation
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I know I know, leaks are usually badass and SHOULD be a rare occurrence in most games, but dbd is out of hand.
Shits happens, but its better to hold on the hype
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Perk de el payaso, "colorin colorado"
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/490754#Comment_490754
ME LA PELA! ME LA PELA EL JUEGO XD (Perk de David King --> Fuera Rollos)
PIM PAM TOMA LACASITOS... !! lmao
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Who did they hire to translate the perk names? A lot of perks have had their names changed in Spanish to phrases no one ever uses... ever.
Siiii, me he fijado sobre todo en el cambio a chungo, que nombre mas raro, aunque tiene sentido con lo que significa pero chungo no estaba mal.
Hay muchos cambios malos, coraje demencial es uno de los mejores nombres para un perk.. no me pongas furia ciega.. Hahahahaha
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/489993#Comment_489993
Did he literally say a new game mode was coming?
I've only heard him say a new game mode would be cool.
He doesnt talk about a new game mode but he talk about they have plans for ranked and the emblem system for short, medium, and long time, so its really probably that we heard something about in the stream or in the incoming weeks.
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in the third anniversary trailer, not queen says "we're gonna have exclusivity that you guys don't know about" what do you think it refers to?
Im sure that she talk about new stuff like a new rituals, plans for ranked and emblems system, the new roadmap, new features and plans for the game. You know, the cool things are coming..!!
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If any of you watched the three year anniversary trailer you can see that in a short segment where they are playing as freddy you can see he has a power bar meter like legion or spirit I wonder what his new power will be?
You can still sleep them! Im excited!
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/489858#Comment_489858
gamemode and a new ranking/emblem system are impossible
Ok, just dont watch the devs stream or ignore what Mclean said
Well, before call you dumb, why is imposible?
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So by now everyone is likely aware of the Vanilla DBD test going on soon.
When dedicated severs comes, thats problem will diappear, cause right now the match making need to a geolocation limitacion so you can be calm
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One of the biggest issues with this game is the hit boxes, the amount times the killer has swung in thin air and the hit managed to connect with me is beyond belief, the killer even has his back and the hit still connects.
So you come here to complain and dont read the devs updates??
Too smart!!
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@TheRockstarKnight said:
https://www.youtube.com/watch?v=NJFU0UL1mI8
Until it's possible to do this in DBD we all know which game is clearly the best asymmetrical horror game.
people voting no in the survey to have emotes and animations...
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Devs said they have 5 people in the optimization team. That is extremely low...
5 people working on the same thing for 3 month, its a lot of progress.
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@xChrisx said:
From the 2.6.0 to 2.7.0 i dont see any difference, hope in the 3.0.0 to see a massive fps change at this point
A lot of people from console say that their performance is way more better. If you are in Pc and you have a medium-high Pc you won't see much difference.
And yes, they said that internally test are great and is getting closer to 60 fps, a huge jump in performance soon.
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@anarchy753 said:
This is actually a great change.
Enduring is BUFFED against pallets, which it really didn't need to be, but hey, why not.
At the same time, perks like Decisive Strike and Head On become much more consistent options for survivors.
I'm a firm advocate against 2nd chance perks, but DS ONLY affects you if you're already playing like a bit of a dick. If I get hit by it these days, I never react with anger over DS, it's more of a reminder not to tunnel so hard, play better.
Head On is just an inconsistent mess, and like they said its stun is not well balanced for an action that leaves nothing between you and the killer, and a potentially very short stun.
Holy, finally some brain cells at works, glad to hear that. You know it right
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First of all, i play both side (rank1 every season). When ds got changed i was thinking to dont play anymore survivor, especially alone, was a nightmare.
What? They only side you want this game is by your side, there is no point in wich side, you guys just want a easy game for your own.
What a ****.
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Would you explain to us WHY you decided to bother this perk?
Ignorant, watch the whole stream and them, just them, you can share your opinion.
I watch it and its clearly a buff so you are simply an ignorant with panic.
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In that case literally you dont have a chance but its hard for others killers, maybe a bit far the gates from each other, the only thing we can be sure is that we cant balance de EGC for one or two special killer (Im thinking in nurse), others killer just will struggle if that happen.
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I think that is probably a simply bug, or maybe the map of the new chapter is based on the handdonfile map.
Who knows.🤔
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Hello everyone, in this thread I'll talk about the changes I think should be done to all killers to make them viable at a high competitive lvl.
Im a competitive and hardcore player and i really want a good ranking system and all killer viable at rank 1.
Just one thing, always try to put them a down side to counter or they will be annoying and less skilled to play with and against. Otherwise everything is fine and i want buffs.
im a survivor main
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@GenSim12345 said:
https://forum.deadbydaylight.com/en/discussion/comment/463381#Comment_463381
Pretty much same here. I loved to vault over windows and pallets, now, i can't because i am being punished for doing so. And it doesnt net me as much bloodpoints trying to do so, so thats even less incentive to do so.
They just effectivly turned him into yet another M1 killer. While not bad itself, we already have plenty of M1 killers and powers that dont hinder them.
Legion the way he is now, is just going to be used as more proof that the Devs are blatantly ignoring feedback, which i can tell because there were both survivors and killer mains in the ptb saying legions changes were too much.
They dont ignore the feedback, you just are asking to bring back the old legion, they cant heard you because your feedback it is not constructive.
Thats all, stop crying and blame devs, they will buff him, just stfu
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Dont worry to much, i think that happend cause they pull off a wrong build, they implement the build of the new chapter but now its should be good to go, they put the right one.
Or maybe is a bug, the sure thing is that you are not wrong
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@Shad03 said:
I'm not down for the count yet. -cracks bones- I'll still keep fighting.
"All legion mains are the same, BHVR fixes your boring, annoying and harmful killer, and you and all the other legions mains (except the smart ones) try by all means to reverse all the changes that make the legion finally tolerable for play against him"
I am one of the few Legion mains who TRY to BALANCE the Legion for both survivors and killers you.... URGGH! Listen my FRIEND, the changes I suggested are for balance for both. Not for just survivors.
"I suggest every missed swing reduces the power gauge by 25%, allowing counterplay for survivors and a chance for Legions.
(Deleted cause you don't know how to copy and past)
That point literally gave me cancer ... What's wrong with you? Seriously, I can understand that only one hit can seem drastic and honestly it is, but from there to be reduced by 25% ... ?????"
Yes 25%. Have you seen the damage a low FPS does to how effective you are? Also, 25% is a lot to lose especially with how little back you get. If you get cancer from that, then you are a very sad person indeed, there is something wrong with you.
"A big problem that the character has is that he can hit the nothing without being punished, okay, and you big mind has come to the conclusion that 3 hits on the air and hit 1 is fair?"
Listen you inconsiderate, little, small brained prick. It takes time to catch up to survivors, especially if they have Sprint Burst/Lithe/Balanced Landing. Yes it is fair since you are risking a lot for so little, the Legion is still being punished, and the survivors can still run and loop away. I'm not even asking for FF to take off hits in the DW time.
"Only with that section and I know that your post is useless to read."
That only shows how stupid and petty you are. You clearly lack a brain to comprehend what I wrote.
"Luckily you do not work in the balance team ..."
I'm lucky you don't either. I shudder to think what you'd do to the Legion.
You know what, maybe a 50% would be great, we will see if that would be needed, if you put it in a 25% its the same it was, you dont really need to care so much, so thats why im saying thats pointless.
One thing, I understand your point of low frame rate, but my friend, you can not balance anything related to the performance of the game or the computer or the console, that only creates a big gap with people who do not have those problems and makes that they abuse of it. The only way is fix the low fps and its on the way, be patient.
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@Orion said:
@BlackReaper Boring and annoying for whom? I'm not a Legion main, but I had a lot of fun running around and vaulting stuff really fast. The increased recovery from missed attacks was also fun, since it allowed me to play around with survivors. They took away what made the Legion fun by reducing vaulting speed, reducing Feral Frenzy speed, and the increased recovery from missed attacks.
I was really referring to the part of the survivors but I have played it and it is also boring to play, I have a friend who is main legion and well, he says it is very funny, yes, I understand that the first 50 games to jump pallets and windows is incredible but its power is not funny, at least I do not find it fun to tunnel and that my power only serves to hit several times. The idea of the legion, its concept is good, but the reality is that I ended up being a killer with a capacity to reach survivors totally disproportionate and so that it wasnt rank S +++++, they gave him a limiter, "deep wounds" that forces you to give several blows and make a persecution ruled by the cooldown of his power.
That alone is annoying and boring for both sides, and if we add that he does not have any kind of counter-play, we have a killer with many changes to make.
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This feedback is retired This was my step by step thoughts on what I felt about the Legion Rework.
All legion mains are the same, BHVR fixes your boring, annoying and harmful killer, and you and all the other legions mains (except the smart ones) try by all means to reverse all the changes that make the legion finally tolerable for play against him
-I suggest every missed swing reduces the power gauge by 25%, allowing counterplay for survivors and a chance for Legions.
t every missed swing reduces the power gauge by 25%, allowing counterplay for survivors and a chance for Legions.
That point literally gave me cancer ... What's wrong with you? Seriously, I can understand that only one hit can seem drastic and honestly it is, but from there to be reduced by 25% ... ?????
A big problem that the character has is that he can hit the nothing without being punished, okay, and you big mind has come to the conclusion that 3 hits on the air and hit 1 is fair?
Only with that section and I know that your post is useless to read.
Luckily you do not work in the balance team ...
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Mettle of Man Rework (Reasoning and justification) Introduction:
Just one thing... You prefer and extra hook state instead of a single extra hit...
What is wrong with you?
And you are not balancing it with a extra hook, you are balancing it with a really easy conuter play that surely will make the perk useless, thats why DS has that high timer to get use, to be useful and cant be avoid easily.
Honestly, what is wrong with you? (Just joking xD)
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https://www.youtube.com/watch?v=93bmvihnLsg
Paulie explain the day in a calendar, you can confirm it
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I googled, I got grey while doing it cause i did'nt find any information...
Tuesday 07, may. I dont know where you live but it must be today
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Had a few annoying games where I am about to make the save, and the killer is nicely Not camping, yet just before I get there, the survivor uses deliverance so has wasted my time and more often than not 30 secs later they are downed.
it feels bad when you cant use your deliverance cause you only can use it once but you are right, hard pill to swallow.
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@LastShoe said:
Lets face it... nurse needs many fixes... especially with accuracy on her range addons and fixing her damned verticality. If you happen to hit the very edge of the wall, instead of backing you 0.5m game can often put you on another floor.
Those are the two seconds that extends more to die in a chase without knowing it well lmao
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I think doing that when you throw up stops any action just by doing generators would be a bit annoying and it could also make you fail the skill tests, it could also make you not throw pallets or jump windows. Only with that I believe that most would be cleaned.
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In the approximate year that I have been playing Dead by Daylight, there has always been one question on my mind - why don't BHVR hotfix more often?
Well, Riot games (did you heard something about it? hehe) Neither does it hotfix unless they are very important or seriously imbalance the game, and when I say it seriously it is seriously. I played for 5 years exclusively to the lol and I remember that they were not very common but had a certain regularity, (yes, DBD is not the only game with bugs,: o) but they were only done in extreme cases and if it was not strictly necessary, although it was an urgent bug, until the next patch there was nothing to talk about and the game is played by millions of people daily. DE is a company that leaves the skin for its game and it shows, i played many hours to warframe and the development team is very good, but there goes a fact, warframe came out in 2013 and believe me when I tell you that when it came out it was a lot worse than DBD has been in his short 3 years. It is normal that after 6 years and a solid base of players, the development team knows how to handle the game. Now BHVR even if you do not see it is making a lot of progress and and they are still almost half of the workers that DE team, since they have more than 200 workers and BHVR has 108 the last time they told us their number of employees. So do not compare negatively, only constructively.
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I LOVED the selection of data that made it to the dev post. I think we should be able to overall draw some conclusions from that.
"Overall, the game seems to be in a more balanced place than expected. I think a lot of the complaints come from the fact that the game is an inherently frustrating experience when you do poorly, more so than other games. But the numbers look pretty good imo."
You just nailed it.
