ArcticWolf
ArcticWolf
About
- Username
- ArcticWolf
- Joined
- Visits
- 97
- Last Active
Comments
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He was fun to play against before any changes.
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@Mtom912 said:
Define gen rushing, because when a killer is chasing another survivor i'm not gonna decide to crouch in a corner and count the pixels in the grass instead of doing a gen unlike random teammates
Yes thats what a lot of killer mains want you to do. Just stand there. I mean ill butt dance if thats what they want instead so its not just standing
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Survivors only objectives are to work on gens and save others who are hooked. What do you the game to be them just standing around doing nothing?
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@Gibberish said:
Playing as Survivor you just chill and hold m1 for like 80% of the match, and you have so much leeway to recover from mistakes its not even funny.
Playing as Killer on the other hand you need to constantly juggle a dozen different things at a time, essentially be in multiple places at once, and even a minor screw-up can cost you the game.
I mean if a survivor dcs at the start of the match it is harder for other survivors. If theres 4 gens left,1 dc,and 1 hooked your kinda ######### especially if your newer to the game.
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It really depends. If im playing as a killer i dont play much against high rank survivors then i get more stressed. But if im a survivor it depends on which killer it is,if they have a mori,if they tunnel/camp,and if my fellow survivors just randomly dc after being hit once.
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Adrenaline, prove thyself, urban evasion, and then i switch the 4th perk between any perks needed for a challenge or i spin a wheel.
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When i see them that close as a solo survivor i just except my fate and let the entity take me. Nothing i can do so why stress myself out right?
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Depends on if the killer tunnels or not. If they dont tunnel then we stay if we do get tunneled we attempt to get out.
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Its really pointless unless your against a doctor or anything else that makes you scream
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Dont own anything on my mains and i dont need it
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@LiunUK said:
am i the only survivor who just dose gens instead of healing? because thanatophobia just made me not want to heal and just rush gens harder because 4% up to the max 16% slow equals 12 extra seconds on a gen which is nothing.
but now if that make it something like 6% per injured survivor up to 24% that would make gens take almost 20 seconds longer which would make me feel more pressured to heal over the current version.
the only killers i see this hurting are the one who wanted survivors to stay injured longer like oni. but i think this change will make thanatophobia a meta perk on killers who injure easily like legion and plague or oppress the survivors into not healing like nurse.
Ya i worked on gens until is saw someone else but now that we get a bigger penalty on gens im gonna have to actually heal faster
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I just want DS nerf so all the killer mains shut up about it already. Other then that slippery meat shocked me a tiny bit,Thanto really shocked me,and all other perk changes are meh. Map change looks really nice and i hope PH isnt hurt by the changes i like playing as him and going against him.
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I took a year long break from the game and when i started playing i found it more enjoyable especially with all the perk changes. Just relax and have fun and not stress about a survivor or 2 using "meta" perks.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1644443#Comment_1644443
than you are just bad as a killer dude, you can get hit with ds without tunneling at all. props to the rank 20 killer
Well i dont see DS being used in any other way other then from tunnels. Like do they throw them selves at you before the timer runs out?
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1644009#Comment_1644009
What do you mean here we go? Should we just pretend that DS isn't a problem or what?
I mean it's not a problem for me cause i dont tunnel
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i mean...they nerfed DS 3 times and gave it 5 reworks with a 2 second buff to stun killers which is bugged atm and Unbreakable also is easily counterable by you know...not leaving them on the ground.
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I mean i switch when I'm in a lobby but that's just because I'm putting points into another survivor to get the teachables onto my Dwight. I also rarely bring items in unless theres a challenge like blind the killer or heal survivors.
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@Ekthanol6 said:
Just had 2 games in a row where the last 2 survivors just jumped in the hatch infront of me while all i could do was to stand and watch because of a key
First game they bringed in a key but i didnt see it at lobby so i was suprised by them opening the hatch but fair enough
Second game made a 3 gen as blight killed 2 of them 1 of them found a key in chest and the hatch spawned right next to them
after that last game i finally realized why people tunnel and bring moris because the game forces you to do this or you just get bullied and "outplayed by a key spawning in a chest "
But atleast the killers are the power role right?
Then you also know why people bring DS and UB?
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No mither change would be great but i find unbreakable shouldnt be changed. Its meant to punish a killer for trying to slug the last couple survivors just so they can't get hatch or escape. If anything just slow the rate to 20% so it at least isn't useless
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@Endstille said:
Prove Thyself buff from 10% to 15% for each survivor on a gen. This year
Other then myself i dont see anyone use it from playing both sides. So what other buffs did surviors get? I took a year long break and started playing again when PH came out.
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Alot of these achievements especially the older ones i got lucky and met a super nice killer or SWF that helped me finish
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Casual would be nice and a deliverance buff would be great since you can't use it if your first hooked.
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PH isnt OP I play survivor more than killer and i think him along with every other killer are pretty good where they are.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1607935#Comment_1607935
I just let them assume and look foolish no point in starting an argument. This game from day one has been super leaned toward the survivor side. No entity blocker . Two windows at shack. Vault speed was half the speed it is now. Two pallets at every tile. ETC...
Yet all thats been changed over the years. 1 window at shack,pallets being changed and some spots being a dead zone.
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Why do people complain about a perk thats a 1 time thing and really only works if the survivor is tunneled? Also if the nurse is bugged then ive seen some pretty damn good nurses with it the past few days.
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As long as his mori is damn cool id be happy to see him around.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1599350#Comment_1599350
I agree too, keys are strong. I still think medkits are the strongest survivor item, but keys are close behind. I just don't love that keys always come up when someone calls for a Mori nerf. I don't think there's really any reason for that association to exist. I wouldn't be opposed to keys being changed a bit if it makes the community happy, but I don't personally think they're broken as is.
I dont know how you can change keys unless you remove them or make it a couple seconds to open the hatch
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Last time i saw it being used i was camped by Bubba. Thats all i ever saw it be used for so not sure how you could change it
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I should have voted other but anyways.
Moris should be changed to either hook every survivor once or hook the survivor twice.
Keys arent used as much from what i see maybe im just a lucky killer and my friends dont bring one unless we're having bad games of no escaping.
EGC is fine.
Gens should be left alone theyve been nerfed 5 times along with toolboxes and those addons being nerfed plus killers have multiple perks that stop gens from being worked on.
Don't know how you can change SWF but if it was removed i'd just stop playing the game all together cause its boring without my friends unless im killer which still is boring so im still chatting with others as a killer.
Only killer i want changed is Bubba and ive thought of ideas like gas cans around the map so after you use it a certain amount of times it needs a refill or just lower the swing count to 5 cause 9 was way to many.
DS should be left alone killers got their wish and it was changed. You still seeing it alot well then stop tunneling.
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If i see a killer tunneling a friend or a rando i will teabag till im getting face camped so they can leave the other person alone
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@EnderloganYT said:
reworked for sure.
nerfed? not quite.
maybe once everyones been hooked at least once the killing can comence
My friends and i said maybe 2 hooks instead of 1 but everyone being hooked before would be nice so tunnelers cant kill everyone after 1 hook and that person gets 2k points
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@DariusB92 said:
I agree and understand what you're saying completely. They say killers are locked because it matches your skill as a killer with the similar survivor skills. Not all survivors have the same perks nor items. So switching it in lobby affects which killer should be matched with them. It's also true for these sfw teams. It's not about complaining its simple observations that are true. I had a survivor intentionally wait until less than twenty seconds before they selected the survivor that held a hatch key. It was already customized and wasn't a character that was next to the one they pretended to go with. I agree, survivors should be locked as well otherwise they need to use a different approach for matchmaking.
How do you know they were intentionally waiting? Never heard of spending points before the match? I do that all the time so i dont have to have my friends wait in our lobby for me to spend 1 million points.
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I mean the MM system was already trash before this. As a rank 20 killer all i would get in more then half my matches would be agaisnt red and purple ranks. Even with this new system nothing has changed except getting a little more rank 15-20s
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@jack321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1490041#Comment_1490041
Toxicity isn’t going to go anywhere people play this game to be toxic.
SWFs players don’t play because they enjoy the game or even enjoy playing with their friends. They play to bully killers and flame them after.
toxicity isn’t a byproduct it’s the selling point.
Are you okay? Have you gone against that many toxic swf groups? My friends and I play together cause we do like the game and most of the time the 4th random person we have is the toxic person who stays behind and butt dances the killer.
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@Penny said:
https://forum.deadbydaylight.com/en/discussion/comment/630704#Comment_630704
i mean... when i asked the devs that if is possible to get Jason, they never said no, or yes, but when someone asked about jeepers creepers licensed, they said a big NO.
and they can make a deal with victor miller too
If they got Jason id be happy and since its the 13th chapter it would be perfect.
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Chucky and Pinhead are the few possible choices we could get that are well known. Jason wont be a possibility until the lawsuit stuff.
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I don't even see keys as a killer and i haven't used one ever since i got the achievement of all survivors getting out in the hatch so almost a year and half now. So keys I dont think are needed as much but if they were removed something new should be added in.
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Creeper and Pennywise can never be a killer since they arent and never were human. Jason can never be in the game until all his legal stuff is done. So Candyman,Pinhead,and even Chucky could get put in.
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@IceGod34 said:
Sadly Jeepers Creepers will never come into the game cause they don’t won’t to be associated with a pedo if you don’t know the guy who made the Jeepers creepers trilogy was a pedophile and they don’t want that
Also he isnt human. Unless they change the lore a killer has to have been a human at some point and from what ive seen Creepers has never been said to been a human.