AngryFluffy
AngryFluffy
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913693#Comment_3913693
I feel most people have grown too used to his original range. As someone who rarely played him before the nerf, it still feels great. That's why it’s best not to play too much with an OP killer; they are bound to get nerfed. There is no clunkiness at all. I doubt they will revert it.
I mean yes, even as someone who is a survivor main and only plays killer occasionally I probably got used to the 16 meter range. I even liked using the +2m Handkerchief add on to get 18 meters, because it's the most fun aspect if the killer imo. And I think it's a shame that the fun aspect gets nerfed.
It really does feel clunky now when you have a comparison how it used to be.
And I knew nerfs were coming, I'm okay with most of them, besides this one. That was just unnecessary and not even what most people were complaining about. -
I really hope the nerf to his Tentacle range will get reverted. The short range feels absolutely terrible now.
Reducing the range for grab attacks on survivors would have been enough. But nerfing the general Kagune range to 14 meters is just sad. Especially since we can't even get the original reach of 16 meters with using the Handkerchief add on now.
I don't mind the other nerfs, but this one really hurts the fun in playing him. 💔 -
I don't see any problem with this, not even in the slightest. Bubba wears his vicim's faces - regardless of color or gender or religion or whatever. He treats claudettes face like every else's. He makes no difference. I think it would be more racist to say "Claudette's black, we can't have her face as cosmetic for Bubba!" because with this statement she's not treated equally to everybody else.
Imo people who think this is "Blackfacing" don't even know what that is to begin with.
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A lot of people just can't read.
You won't get banned for that. If someone reports someone else for cheating, they need to submit proof (=video footage). If they would do that the dev team would just see that you are using Soul Guard. And obviously you won't get banned for using a perk.
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@aregularplayer said:
my rule is trying to have fun and not being as emotional as you about a videogame
Exactly, nothing more to add.
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@B_Random said:
In the words of many survivors I've played with and against (I play solo primarily so I don't know any of the people I play with):
"GG EZ"
"BABY KILLER"
"GIT GUD LMAO"
In other words, they have a really bad medical conidiation that makes their penis super small or they were genetically born with a flat chest and butt so to compensate, they do this to feel better about their lack of features.
No joke, in my experience Blendettes are the most toxic players for some reason.
Or they hide all game, letting their teammates die, never to be found, not even in the end game chat.
There's those two types of Blendies.
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Survivor probably 8/10
Killer probably 6/10
I still don't know how to run things optimally on both roles and sometimes struggle a bit to get kills, but I kinda know what I'm doing...at least sometimes :D
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1726784#Comment_1726784
With the the weird and wonderful bugs this game brings I've learnt to embrace them!
The only sad thing abou that is that we have to live with the awful and almost game breaking bugs while bugs which brings us joy (such as receiving the cosmetics) will get fixed asap...
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1726705#Comment_1726705
Yeah but after the recent events it sure does feel like another slap on our faces.
I feel the same. This is literally the 3rd time I got disappointed within the last 2 weeks.
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@Ace_Ventura said:
When did they say they were taking them away? I couldn't even find this on Twitter.
They posted it on Twitter and even here in the forum as news, if you scroll all the way up.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1726660#Comment_1726660
Yeah, I'm a fan of Nea's too. I've been using it since it was pointed out to be available.
I thought they gave us this stuff on purpose. 😞
I thought so too and it was the first time they made me happy again after I felt scammed about the shard discount on the new Blighted Cosmetics (I literally paid 7,5$ for nothing). I thought these cosmetics were also a part of the "excuse" for the messed up Halloween event and the betrayal on those who bought the new Cosmetics for 21k shards or real money, like me.
But no, it's just another slap in the face again.
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This makes me so sad...I was so happy to have the shirt for Nea and now it will be taken away again.
I don't get why cosmetics have to be exclusive. Why not make them available in the store for auric cells? Or at least sell a slightly different version in the store?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1726370#Comment_1726370
It was in relation to comments that I deleted from the thread, discussing an exploit
Oh alright, sorry. Thank you for clarifying.
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@[Deleted User] said:
They better not make the Deathgarden mask free since people actually paid money for that game.
Same way how they don't wanna add the limited timed shirts from buying something from their merchendise store back when it was still available since people also paid money to get that.
A good way to add them would be through the Store for auric cells only.
I have the Deathgarden mask but I honestly don't care if other people get it, too. I think everyone should get a chance to get all cosmetics if they want to.
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I got it on the second day the codes were given away, on first try, from OhTofu ♥
He gave them away fair so that also console players also had a good chance in getting them.
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@Mandy said:
Please don't promote something that's technically an exploit on this thread. Thank you.
What about this exactly is an exploit?
I saw these cosmetics today in my inventory and thought they were freely given away, just like the other event cosmetics before.
How should anyone know this was a bug? Does this mean it is bannable if someone uses those cosmetics which they have in their inventory?
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@Emeal said:
You could get banned for it.
I would not play as a friendly farmer Killer, Tho I would see if Survivors wanting to farm, idd play in a non-optimal way so everybody can get some fun. Like intentionally take pallets to the face and so on. Nothing wrong about being a bad Killer, but that friendly killer gameplay could be.
No. beeing a friendly killer and doing farming rounds is not bannable.
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This would make stop playing survivor entirely. I always play with 1 friend (we are chill though) and tbh you almost can't play solo these days. Last time I did I died twice in a row, on first hook, yes, while using Kindered.
With your suggestion the only thing that would happen is that the beginner will get tunneled to death since he's an easy target and it is basically a 3v1.
Also I don't understand why so many killers have a problem with clicky clicky tbagging survivors? I prefer them any time to a group of blendettes, hiding In bushes so I can't find anyone while gens pop around me. No thanks, I rather get blinded and tbagged by NeonNea who gives me at least a good chase.
Also in my experience most survivors with toxic playstyles often get too cocky and starting making dumb mistakes that eventually get them killed. I don't have this playstyle when I play survivor (even though I main NeonNea :'D), but as killer I don't have any problem with that. I don't get offended by someone pressing their shift key at a pallet, wasting their own time instead of getting distance.
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I don't really care about kills. I just play normally without sweating. If I notice that I'd most likely will not get a kill without tunnel/camp/slug, I just kinda throw the game myself, because I don't want to play like that. I love going for fun shots as Huntress for example, just trying things out. Most survivors notice that and standing as target for fun shots. If I down them, I just let them go. So if I have no chance against a survivor team, I just accept it and have fun in another way during the game, most survivors will go along with that.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1708200#Comment_1708200
I can understand your reasoning. I really do hope they refund you guys back, thats super inconvenient considering they mentioned the discounts but didn’t mention the recent hallowed outfits being discounted in the banner/ad. I’m hopeful they will give you guys shards back at least with all the backlash they’re getting.
Thanks, I really hope so, too. But I highly doubt that we will get a refund.
Also I'm pretty sure the reason why the new skins weren't advertised to be on sale, is because this was never planned. I think they did the discount on shards for the new cosmetics spontaneous to the negative backlash from the community regarding the halloween "event".
Even though I think it is good that they showed a reaction at all, I think this decision was a wrong and did sent the wrong signals.
The better and even simpler way would have been to leave the shard prices on the cosmetics as they were and instead increase the amount of the daily log in bonus in shards. No one would have made a loss with that and no one would have been disappointed or felt scammed.
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The reason I am disappointed is because of the recent scam they did to especially their most loyal players.
Usually I really don't mind to spend 10$ for a cosmetic set, since I know this keeps the game alive. I had about 11k shards saved and I really wanted that Blighted Legion skin, which was 21k at that time. So I just went ahead, bought one piece for 7k shards and the other two pieces with auric cells before I went to bed. And literally 10 hours later the price was set to 9k shards without any warning. Which meant I just spent 7,5$ for NOTHING.
Yes, I am aware that they could change prices any time and that they advertised a sale. However, the sale was advertised for the older blighted cosmetics, not for the new ones. And as far I can remember, skins that just got released never ever were on sale just a few days after release. So there was no way of guessing that this could happen.
Yeah, they give us 10k shards for free. But this only makes up that I spent 7k shards on one piece than 3k shards and my 7.5$ auric cells are still gone. For people who spent 21k shards on one set, this doesn't even make up the difference of 12k shards they lost. People who bought the Felix skin for 10$ got totally screwed over. So this "excuse" is literally a joke imo.
They should have refund people who bought the cosmetics before and then make them cheaper. I wouldn't have cared then. But this is just not ok and a hard slap in the face for people who are willing to buy new skins for real money.
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I was goingrinding for the rank 1 killer archivement recently. To be fair, I have 1.400 hours on this game, but didn't played killer much by that time and didn't have much experience. The highest rank that I got before was rank 11.
When I started to try to reach rank 1, I started at rank 17. It took me about 25 days (even with rank reset inbetween) to reach rank 1.
And I think that is one of the problems that DbD has. Once I was in red ranks, it was hard to leave them again, even after I stopped sweating and just played for fun. I still stayed in red ranks, even though I clearly didn't belong there. I stopped playing killer actively again for three months, just to derank. Now I'm in green ranks again, how it should be imo. Maybe purple. But I should have never reached rank 1 this fast with my skill. It is too easy to rank up and too easy to stay there, because of the new reset system. This s also the reason why there are red rank survivors crouching scared around with urban, making solo queue almost impossible.
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I also feel kinda betrayed with this. The fact that they'll give us up to 10.000 Shards as log in reward doesn't help that much with the situation.
I bought one set yesterday. I only had about 10k shards saved. Due to the fact that I really wanted that skin bad, I purchased one part with shards and bought the other two parts with auric cells. Now, a few hours later, I get the information that I could have gotten the full set now with the shards I already had saved and would not have to spent real money to get it before halloween.
Usually there's never a discount on new cosmetics that just got released so there was no way for anyone to guess that this could happen. Even if they have it in their policy this is just not okay, especially regarding customer satisfaction.
I'm a loyal player and usually don't mind spending money on a game I play thousands of hours. But this time I feel betrayed and the way they dealt with this is not good enough imo. Even if I hadn't paid with auric cells, for people who bought the cosmetics for 21k shards the 10k shards log in bonus is a joke.this doesn't even make up the 12k shards they paid more than others now. And tbh people who buy the cosmetics that early are mostly the people who support the game the most. It is a shame and really sad that those true fans and supporters got scammed that hard.
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I got mine from a streamer that did it pretty fair, even console players had good chances to get one and I saw a few console players confirming in chat that they got one.
The streamer gave enough time for me to open steam, launch the game and even then I still had enough time. I would not play while watching a stream if you want the charm.
However, I like watching streams from time to time while I'm doing other stuff, so I don't had an issue with the FogWhisperers giving the codes away, since I still watch them anyway. It depends how the streamers do the giveaway, but as I stated there's a way to make it fair for players of all platforms.
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I love him. Playing against Blight is a lot of fun, as well as playing as him.
The only thing they should fix is that sometimes if you want to bump into something, you just slide along....? That's kinda frustrating sometimes. but besides that I really like him.
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No. Just because you know you're getting stalked, doesn't mean you're not stalkable.
Spine Chill does nothing but giving you a warning, that you should watch out, if it's active for longer than 3 seconds.
I like to use this perk because I don't play this game too serious and with spine chill you don't need to pay that much attention to your surroundings than usual. A lot of times against Ghostface or Michael it happened, that I panicked and run right into their knife. Or in other cases I got a head start, but still get exposed eventually. It helped to waste the killers time a bit, but that is the intention of a perk like this.
Also I know a deaf player and he basically relies on this perk.
It is not possible for him to play without Spine Chill, as he can't hear terror radius or anything. This perk is essential for players with a certain disability.
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Well, this is my tierlist for this topic.
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Did we play toghether when I did the basement Demo build yesterday?
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OoO hurts Trapper way more than a map...
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@Veen said:
I mean, devs said numerous times in streams that want to praise stealth play over loops, whlch is understandable but with the countless amount of aura reading perks/addons, and now NVIDIA filters who allows you to see up to the other side of the map like a picnic area and supposed dark areas are now brighter than snow in noon, I heavily doubt we ever move from that endless loop gameplay.
The problem is that stealth gameplay is much more frustrating as killer than loops imo.
I rather get looped for 5 gens by neon Nea than playing against 4 Blendettes on Yamaoka and not finding a single soul while all gens get done.
This is just boring and frustrating. It often happens when 2 survivors are left in the game and both are waiting for each other to die so they can get hatch. So they just stealth around and without whispers you'll never ever find them. It happened 2 times to me, nobody did a gen, I couldn't find anyone, I checked lockers, basement, everything..and in the end I just tabbed out of the game, went afk and watched youtube videos.
Stealth gameplay is the worst.
I'd even wish they would implement something that let's the killer start endgame collapse after a certain time has passed.
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I'd be totally fine with this change and this is the only change DS needs.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1512620#Comment_1512620
I haven't tried but is it still the same with BBQ auras not clear when survivors are hiding behind gens?
Hiding behind gens is a way to counter BBQ, I don't think they changed that, but I havn't tried it out yet.
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Rank doesn't mean you're skilled, especially if you stated that you camp pallets...It sounds like you played against inexperienced killers a lot if this "tactic" works.
I went for the rank 1 archivement on killer last month. I never played much killer before, the farest I got was green rank in the past. I got from rank 17 to rank 1 in about 30-40 hours of playing (didn't really payed much attention on the time it took, I guess my ~1.000 hours experience on survivor also helped me a lot with playing killer).
Now I'm stuck at Rank 1-2. Does that mean I have skill as killer? No. Do I belong in red ranks? Definitely not! Any yet I still made it and got there and I'm stuck there for now.
Just because you're high rank doesn't mean one role is easier to play. It also doesn't mean your're good in the game. It just means you played quite a bit. And that was always the problem with the ranks. People reach red ranks and are stuck there even though they clearly don't belong there.
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I'm always beeing nice to both sides. I play both roles eqally and know how certin situations feel like.
One time I was nice to a killer in chat (he played the game normally, not toxic at all and got a 4k) and he thoght I meant that ironically, because he couldn't believe that there are nice survivors out there. That kinda made me sad tbh.
If someone is toxic towards me I either just leave or wish them a nice day. Kinda funny how that triggers toxic people sometimes, when you don't start arguing with them :D
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1508676#Comment_1508676
Why would you give those twits anything? I would have 4k then casually said "GGWP" in chat then stayed a few seconds to see if I p*ssed any of them off so I could report them for toxicity in the endgame chat.
Why shouldn't I?
If the survivors make the game fun for me and aren't even playing seious, it's a good reason for me to give the hatch to the last one. In those examples I named I had pretty fun rounds. Not all survivors are toxic and sweaty, and I want to give something back to those who make the game fun for both sides. If they don't play serious, I also chill a bit.
It's another story with OoO SWF groups, where 2 try to bully me and the other 2 stealth around and rush gens. They give a damn about my game experience and just want to be toxic. I'd not give anything to them.
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Most of my ships include killers, so...
- Nea / Yui
- Jeff / Kate
- Philip / Nea
- Frank / Meg
- Frank / Nea
- Joey / Frank
- Danny / Frank
- Julie / Susie
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When I was grinding for the rank 1 archivement, I played Legion with:
- Thrilling
- Pop
- Thanatophobia
- Brutal or Nurses
I did pretty well with it, got that archivement and really like the Thrilling + Pop combination on Legion. Gives a lot of information and helps to slow the game down. That is basically the recommended build from Otzdarva.
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I still bring up the "What about having fun?" argument, since this is the reason why I play a game - to have fun.
If you have fun to stand in front of a hooked survivor and watch them die while gens pop around you or tunnel someone to death, you can do it. I just think playing like this is hella boring and rather want good chases. (I play both roles equally, both in red ranks btw)
If perks like BT getting abused, I try to make use out of it. If someone with BT runs at me, I just hit them (if it's early game to make them mend) and go for the unhooker or I just wait it out (pretend to go for the unhooker while the person with BT tries to block me - if BT is running out, I'll down the unhooked one instead).
If a survivor with DS sits on a gen in my face I just down them and eat the DS if it's early game to get rid of it or slug them til it runs out in endgame.
Same for flashlights. If someone clicks at you and want to be chased, just ignore them and go for someone else. They'll often follow you instead of doing gens. You can often bait the flashlight safe to get free hits on them.
Tbh I rather go against a "bully" squad where I can take advanage of in some scenarios than against 4 Blendettes just rushing gens. I had a game a few days ago against a 4 man SWF where all 4 run me around the shack, trying stupid things with head on and flashlights and at first I thought it will be a terrible match, but this was one of the most fun game I've had for a long time. They were all running around for good chases, literally nobody did a gen and I got a 3k and gave the last one hatch. Also turned out they were really nice people in the chat. This was way more entertaining than 3 gens poping at the same time when you get your first hook.
As killer I also play to have fun. But I'm having fun by just playing normally - but tbh I also don't really care about kills or pips. I just play the game and sometimes even try stupid things, that also kinde cost me kills. But I also noticed when I play just for fun, most survivors just join in. Yesterday I had a game as Piggy and I noticed pretty early that I was going against a really skilled group that were far above my skill level. So istead of swaeting for kills, I just tried out stupid #########, testing my ability with the dash and so on, just having a little fun myself. They noticed it pretty quickly and just joined in to try stupid things in the game. It wasn't a farming round or anyting, just everyone having fun for a few minutes and booping snoots. In the end, 2 of them even sacrificed themself on endgame in the exit gate to give me more points.
I really enjoy rounds like that, but I also don't take this game serious at all. maybe that's why.
If you want to stand in front of hooks, have fun with that I guess. ¯\_(ツ)_/¯
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Agreed. It should not pop up on it's own. I think it would be enough if it would only pop up if I click on it.
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Legion's Mori is one of my favourites! :o
Pigs is kinda lame, but I think the ones that should get changed first are Trapper, Wraith and Billy, those are just super boring.
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This would make things too easy. I play both roles equally and I like a good challenge on both sides! I dont minde killers and survivors beeing able to use every perk in the game. This is what makes the game interesting.
If sourvivors aren't allowed to use teachable perks, killers also shouldn't be. And now imaging trying to play killer without Corrupt/Pop/Ruin or any other teachable slowdown perks. There are only a few killers who have a decent power to be able to perform well without a slowdown perk.
Many fun builds wouldn't be possible anymore on both sides. This would make this game terrible boring and remove all diversity imo.
It's true, some perks are abused by some players who want to play toxic (killers and survivors), but I don't think this is this much of a deal. Some games will go well, some won't and I think this is the balance of this game.
If this game was perfectly balanced, it would mean 2 kills, 2 survived. Every singe game. Imagine how freakin boring this would be. I like the challenge of not knowing what I will face or how this game will go for me.
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To have to choose between Danny and Frank was probably one of the hardest decisions in my life.
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Well, a lot on time the killer asks and I say we were only a 2 man SWF (which is true, I only play with one friend), they didn't believed me.
¯\_(ツ)_/¯
Also I don't think you can really tell unless they're all steam friends. As killer I had a lot of rounds where I had really good games and 4k with SWF groups, and other rounds where the survivors spilt up and played surprisingly coordinated and just rushed the gens as solos. (I knew they were solos, because they joined in the lobby one after another with a ot of time inbetween.)
SWF doesnt mean it's a hard game, just like solo players doesn't mean an easy game. But a lot of killers are like "I lOsT, mUsT bE sWf" instead of looking at their own mistakes, because it's easier to blame others I guess.
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yeah that definitely sucks to go against. This is a perfect example of perks beeing abused by an SWF group.
However, he really didn't played that well. He knew from the beginning what was going on and kept hitting people that got just picked up from dying state instead of going for the other one and kept slugging until the others healed again to use "for the people" again. He also didn't keep track of who he was hooking (he hooked the Jane twiche, picked up the Yui and thought she was dead, was surprised she's not and blamed the same skin, even though nobody used the same skin in this match and he hooked a completey different character before.)
I can imagine that this isn't fun to face at all, but he could have played that way better imo. I don't want to insult anyone here or trashtalk somebody, but I don't think this is a good example because there were a lot of mistakes on the killers side.
To beat a group like that I'd suggest not to slug that much and keep people injured. If they're injured, they can't use "For the people". Don't slug until the others healed, hook survivors and spread damage/keep them injured. And notice when they use a styptic, it was really obvious in that match. Wait it out, like BT.
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Well, I say tunneling/camping and noed requires no skill, while not using survivor meta perks and playing both roles equally.
Btw. DS and Unbreakable combo with adrenaline also requires no skill, as well as looping main buildings.
It's just a fact.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1483430#Comment_1483430
Do you even play your own game? Sitting directly under the pallet is the worst place to be for everyone on your team. Any good player and good streamer says the same thing. It makes for mistakes such as the healing survivor pulling down the pallet instead of healing and drawing the killer back. I meant to say that if another survivor draws the killer away you need to move to one side of the pallet so you can be healed up. Of the killer comes back you are still close enough to the pallet for a pallet save and it makes sure the healer doesn't accident drop the pallet trying to get you up.
Why do you have the healing action and the pallet drop action on the same button? That's your own fault tbh.
I heal with M1 and drop pallets with M4, no issues at all.
It is the smartest move to stay under the pallet, so somebody can get a pallet save if the killer picks them up. If you're fully recovered and someone is looping the killer around the pallet, it's a good move to crawl a bit in the direction the survivor is looping, so if they drop the pallet, the killer is on one side of the pallet and the crawling survivor pushed to the other side and can get picked up while the iller breaks the pallet.
Crawling far away from the pallet is a dumb move.
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Opinion of a 50/50 player:
I think it only needs one change: being deactivated as soon as the survivor is working on a gen.
The killer can tunnel you even if you're fully healed (We'll make it, styptic,...), they can tunnel you and you jumpin a locker as result and they can even tunnel you, down you and then hook somebody else before picking you up. I think DS should always work in these situations like it does now.
But if you're hopping on a gen, obviously you're not getting tunneled.
Imo DS should get deactivated as soon as you're hopping on a gen, and that's probably the only change that's needed. Because it is just bs that you can work on a gen in the killers face and basically be immune to grabs. That's just stupid.
The problem with DS is, it would be fine as it is now, if not so many survivors would abuse it. The abusing of beeing "invincible" is the only problem.
And no, it is not a "must" perk. I played a long time with it and stopped using it, because 9/10 games it was a waseted perk slot, because I didn't abuse the ######### out of it like others do. I'm doing perfecly fine without DS, BT, Unbreakable or Adrenaline. Anyone who's trying to tell me that any of these is a must perk should probably think about their playstyle, it might be a little aggressive...
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1485284#Comment_1485284
https://i.redd.it/xymhw1h930q41.jpg
It benefits survivors. Expect it to be fixed in like 9 months.
It also hurts survivors.
I can't see ######### with BBQ, Bond, Kindered or any other aura perk, doesn't matter which side you play.
Yesterday I had a survivor game on Ormond - I couldn't even see the aura of the hooked survivors at all a lot of times!
Seeing survivors on gens with BBQ is also really hard, same for totem auras. It definetely hurts both sides a lot and needs to be fixed asap!
I wonder if someone really tested these bs auras and was like "Yeah, that's looking good, let's release this!"
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I don't think they should do the same for survivors. The worst about this change is that I now can do absolutely nothing during the lobby waiting time. I can't level an other killer besides the one I plan on playing this round.
Queue times are bad enough and now I can't even use the time to level up my killers. Instead I have to level them without queuing, which costs extra time. Also when I have a challenge where I have to use a specific perk, I now have to check before ready up which killers have this perk and who I can play as. I can't use the queue time to check this. That's a lot of wasted time and the thing that frustrates me the most about it.
I wish they'd change it to a lock-option, so that you could still switch between killers but the one you readied up with is locked and you will join in the lobby with this locked killer or something like that.
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The auras are awful now. It is really hard to see them at all from some angles.
I only plaed killer since the update and it is so hard now to see anything with BBQ. even the auras of gens are so hard to see.
PLEASE CHANGE THIS BACK. This is probably the worst about this patch!
