Ace_Of_Spades
Ace_Of_Spades
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Its killer sided for the solo q... :(
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What a toxic and selfish answer. This game has two sides that are equally important to this game. You are clearly part of the toxicity problem that dbd has.
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Killers are sweaty. They don't believe they are the power role because SwF ArE ScaRy. Yet they aren't as frequent as they play it out to be. While if a killer gets the momentum the game is over. DC gives momentum. Those who say I'm wrong have never tried the solo q experience. Slug, camp, tunnel, happen almost every game while the swf sweat squad they are angry at only exists in their mind. But it's whatever, there'll be people who disagree, say they survive every match or whatever, but that's not the truth when you see that survivors only have about a 25% survival rate. These numbers are from behavior not anecdotal evidence. While killers think they need a 4k or they "lose." And killer q is almost instant yet survivors is not, yet they still don't want to think about how the other side needs fun. It's an us versus them mentality and they told the cards now. That wasn't always the case but it sure as hell is now. Red rank killer btw, if I'm in the lead I will allow the rest to actually get points in while STILL "winning." Red rank survivor too. Both sides need to get points. C'mon where all in this together.
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Welcome to the dbd forums friend. First time through?
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@DoctorIdiot said:
You realize try-hards are all across the spectrum, right? If anything, I see more sweaty survivors than killers.
And I find more try hard killers. Our anecdotal evidence cancel each other.
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@Knots said:
Nothing.
It's generally not the best strategy but there's nothing wrong with doing it. Entitled survs getting mad over a game 🤷♂️
This whole post sounds like entitled killers mad over a game.
That's what's wrong here but nothing will change about it. Both sides want to have fun and streamers make killers believe if you don't get a 4k you "lost." That's ridiculous and it makes them try hard and fully realize that killer is the power role when tactics are used that make it in unfun for survivors. And those same survivors love to taunt killers who are new or struggling. Both sides are guilty of trying to fun snipe the other side. The problem is it only takes one killer to ruin the survivors day but survivors need to be a 4 man depip squad to stand a real chance against solid top rank killers like otz or tru or your steamer of choice.
If a killer loses on less than a 4k does that mean all survivors have to live to "win" for them? That's equally stupid. Both sides love complaining about the other and that's how behavior likes it. Divide and take your money while only offering skins instead of balance.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1748082#Comment_1748082
This. I agree with the concept in regards to 4 man Solo Survivor matches, killer is still definitely the power role there. Even in high rank games. But Otz literally plays 8 hours or more a day, every day. It's his job, his livelihood. He's going to be significantly better than most players could ever be simply due to how much time he has in the game.
I only invite the Otz comparison if killers keep using the fabled swf depip squad as means for their views. They are both just as equally rare. I've encountered depip squads but they are rare and far between especially with crossplay. It's the age of potatoes and I'm harvesting.
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Was a duplicate post.
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Honestly DS is not bad. When I use it I still never "use" it. Most killers just leave you slugged for 90 seconds. It's not even game ending to eat ds. I eat the ds and down the survivor again, it's not hard. Mind games are my strong suit. DS is for tunneling killers now since they gave it a time limit. Try going after the one who unhooked them. BT is required because camping STILL exists. If you get had by BT it's your fault, don't attack the person unhooked go for the savior. It lasts 15 seconds don't be so dramatic. DH can be baited, or you miss ONE swing and they get to a pallet or something. Big whoop. Try mind gaming. Unbreakable is situational again when I use it I never actually "use" it. But if you leave someone slugged that long they deserve to get back up, they are playing the same game you are remember. Being left on the ground because some snowflake killer won't just eat a ds isn't fun. Killers are acting like this isn't the easiest they've ever had it. DS used to be forever and BT used to be for both players. DH is severely punished by lag and will often leave a player moving slightly faster on the ground exhausted. Unbreakable only is usable once. Even if all four use these perks with some tactics you can just as easily counter them or go after the unhooked and not the one already injured. Some of y'all need to grow a pair while the real killers are talking. We have a surplus of ######### survivors and its hunting season.
TLDR: Git gud?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1750345#Comment_1750345
Hrm. Interesting. I fight Red Rank Survivor's every match, and I find it a struggle every time.
A git gud is in order.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1745237#Comment_1745237
I know who that is lol just bc you can win with someone dosnt mean there good.. i could almost 4K every game with old Freddy does that mean he’s good? Or trutalent can make any killer look strong does that mean there good? A YouTuber I watch won 50 games in a row with old bubba WITH speed limiter ...just bc you can get consistent 4K’s dosnt mean the killers good lol
Um... What's YOUR criteria for good? I kept rank 1as old Freddy. He was good. If you are good than any killer can be "good." Your argument makes no sense. I even 4k the fabled set with old Freddy. Where all evidence in this game is anecdotal, it's gonna be hard convincing anyone of anything especially if you ignore the examples...
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@I_am_Negan said:
Down vote doesn't exist
You know I realized that after I posted. Lol Too used to reddit.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1748083#Comment_1748083
that is in public lobbies where it's very rare to see a swf simply rushing gens and coordinating to the fullest with meta while disregarding blood points or pips. It's well known that rank doesn't equal skill but rather just how well you know how to pip and it shows that you at least know the mechanics against most of the killers.
put him against survivors with equal skill to him which would be the best while they swf and do what i described above. There is very little he can do to win unless he plays high mobility killers or ones that dominate like nurse and spirit and even then against these types of survivors who can play extremely safe he will have a very hard time because they can afford to waste pallets and such since the other survivors are split up doing the gens that will end the game faster. no killer can be at multiple places to stop gens simultaneously not even the twins as only one of them can be controlled.
Also in terms of a power role the killer fits as the killer has the most control in terms of 1v1, all the survivor can do is run the other way and around objects but the killer decides how it's done. in a 4v1 aspect and when the survivor is presented a escape option the killer is weaker but it is still the power role as it has the most influence in the match.
I agree. I'm not saying killer as power role is a bad thing. And a good swf can sway the game, i admitted to it. Most people don't run the fabled de pip squad. And most popular streamers stream killer because of its role. If a killer gets an advantage though it's just really hard to stop the snowball. Though if survivors get ahead a killer can still get at least two kills, which is what the devs want anyway.
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Power roles aren't a bad thing. At all. You need one when the game is not an equal team. The killer SHOULD be the power role. A lot of killers think being called power role is an insult though because they can't utilize it.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/205894/killer-is-power-role-except
Otz lobby dodges.
For real?
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@Moundshroud said:
You do you, but I'm sure the vast majority of Killers dropping you at the gate are doing it to be nice. They closed the hatch for the points but still decided to let you leave. I suppose there are a sickos out there that would do what you describe but it has not been my experience. When I take someone to the gate, and wait for them to wiggle out it is so they can then open the door and leave.
Lol vast majority my pasty white arse. Maybe SOME do this. But not the majority. At least the exit gate ones. The hatch ones are generally respected.
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Oh so you're crying because the other side (those are four real people expecting fun just like you) gets a chance to get more points after you hook three? Wow such entitlement. This game isn't just about you and the other side would hate it if killers could always get 4ks with 4 gens remaining. Without those "op" perks every killer would just do what you did and the survivors would have no fun. Think about more than yourself and then maybe you'll be allowed to come back to the game. (Your ego being the thing that caused you to uninstall, this game isn't for those with big egos, gotta learn to accept the other side has every right to play in a manner they can have fun, yet here you are whining about a 4k even AFTER those "op" perks) Can you imagine thinking the killer needs an easy game every game?
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Just let us chat with the PC players. A chat box would be nice.
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GR8 B8 M8
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@CotJocky said:
https://forum.deadbydaylight.com/en/discussion/134112/did-i-have-fun-no
That's low ranks. That's a completely different ballgame. Noob killers vs noob survivors, it seems easy being a killer (especially from the survivor's point of view). Once the survivors become "average" and the killer "average", especially if the survivors are in comms, the killer will get a 1-2K per match or a no K. 4K's are not the norm. Once the killer and survivors become "good", dependent upon map and the killer played, if a Killer can average a 2K, they are doing well. 4K's are a minority unless the team/survivors are potato. Two weak players can drag two good ones down.
I've played 1,765 on my main PC account. 976 on my secondary PC account. 1K on PS4, 1K on my secondary Xbox account and 1.5K on my primary Xbox account. 80ish% has been played as survivor. 95% of survivor play has been in solo queue, not SWF.
I make it to Red Ranks every reset without trying to be there or being "good".
This game was super survivor sided in 2016 and has been getting less and less survivor sided for almost 4 years. And it is still survivor sided. There are a few hand fulls of really good killers that can decimate and they don't decimate every game. The majority are average and the rest are sub average to pitiful. Everyone gets bad team mates. Everyone has a bad game. Even bad killers get lucky and have good games. But this game is 100% survivor sided. Only the inexperienced, or those that never play killer can't see that.
After thousands of hours, I'm still only consider myself a "above average" survivor. I wouldn't classify myself as "good". But I've played enough to know what is fact. The fact is if the survivors do the objective which is to get 5 gens done as quick as possible and leave, there is almost nothing you can do to stop that. You have to get 2-4 hooks in before 1 or 2 gens are done and keep the pressure on or you will not get a 4K.
In most mid to high rank games, if everyone is on a gen and doesn't goof off, search chests, sabo hooks, etc... One guy gets chased for 60 seconds and goes down. By the time the killer gets the survivor to the hook, 3 gens pop. The game is already lost.
If you play long enough, you will realize this.
I believe this guy 100%. I AM this guy. Except ive grown tired of the game, but i still love the game. Ive sunk enough time into it. Maybe something will make it fresh again... but it wont be Deathslinger.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/132412/the-devs-dont-care-about-killers
I posted this elsewhere, but you should read it.
Since PC release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game at release (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
You have no perspective, and are part of the group think mentality. I understand why it is that you think your right, but as I explained, you're not.
Had some good points. However, BOTH sides whine to try and get their way. And the fact the devs mention things like survivor fun during their talks and never have i heard them mention killer fun? Shows they care about survivors plenty. Their perks are often better than the new killer ones, but that parts my opinion.
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I feel pipping for killer should be easier. You really have to play salty to get them pips. Also give us the bonus 5k bp if three are dead instead of four.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1107993#Comment_1107993
Yes. BHVR has stated they're dedicated to trying to create a balanced game. You can't be balanced if your average is nearly 4k. Survivors always get hit hard with nerfs. Its time for some killers to be adjusted.
LMAO imagine thinking survivors get hit hard with nerfs. They get nerfed sure but... c'mon. You know that's hyperbolic.
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I love how some of the same people trying to talk about unity and everyone getting along, no sides just a game, those type of people? Are the same people ragging on killers who feel hurt. Don't attack someone because they have a VALID opinion. We all play this game. I've been playing since 2017 got red ranks for killer and survivor (i only put this down for the people who "need" credentials). This game has ALWAYS been survivor sided, but... it used to be worse. Much worse. BT for the saver. Real infinite loops and no BL. Fact is it NEEDS to be survivor sided. More people to please. If killer was super easy no one would be survivor. Survivor needs that mindless game play to get that many "mains" (notice i said the gameplay was mindless not survivors, too many people try to misconstrue what a ninja says). I was LIVID about the hex nerf. Still think there was a better way to go about it. But i only used ruin on killers who lacked map pressure so until they fix it i stick to my guy freddy (who i was good with BEFORE buff). I also LOVED the Dr change. Makes him harder to out smart if the Dr is good, so ill add him to my roster with Billy (obvi), wraith (he's fun, not that great), and Bubba (For meme games only, he's trash). PVP games are always a work in progress as better mouse traps get added. Are they doing their best? No. Are they doing a petty good job so far? Yes, i still play the game. But this community is toxic! And everyone needs to be nicer and stop teabagging, clicky clicky. If the killer wasnt good no need to be a dick. It's literally stacked against him and has a bigger learning curve than survivor. You are not gods gift because you can run in circles. If you got this far let me apologize.
TLDR: Dont be lazy go up and read.
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Yada yada yada. They need to fix the game for killers. Since dedicated servers I can't get grabs. It does the animation but the survivors are long gone.
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You're out of your element Donnie!
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Spine chill is for weak survivors. I never use it.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1007831#Comment_1007831
I don't even use exhausted perks it suck too I use solo perks
Oh oh! Sorry I didn't know we had gods gift in these forums. Sorry for speaking to royalty. Smh
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1005369#Comment_1005369
Mori is for weak killers
Ugh. If mori is for weak killers exhaustion perks are for weak survivors. Stop judging people for your made up rules. You aren't gods gift. Relax the ego and let others play their game.
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I'd rather not play a game where matches are five - ten minutes but the queue time is the same or longer. Slower games get more blood points all around. Fix matchmaking and sure.
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@DostiL said:
https://forum.deadbydaylight.com/en/discussion/comment/1005520#Comment_1005520
I would like them to train together, yea. If you cant learn anything, then gotta start thinking while you play, mate.
You said it yourself. Train together. There's not much training a survivor can do just looping pointing and t bagging as the only forms of communication. That is not how you train. Mate. You can only learn so much from being stomped to the ground and made to feel bad by the people doing the stomping. This cycle can stop but it can only be done from people like you first. Because you started the problem, I real don't want to come back and explain that. I don't feel like you practice what you preach about learning but... We'll see.
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Hag. I hear Ruin is great late game.
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Well I'm switching to survivor only now. They can't take away a band aid from an open wound. Survivor is much easier now. It was already much easier than killer and now there really is no comparison. Plus it seems BHVR is keeping us under their skirts so it's just gonna get comfier. Feeling cute. Might start a thread saying Billy is OP later. Idk
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@Nhekii said:
https://us.v-cdn.net/6030815/uploads/629/SFUJSXWWSGOD.jpg
Nobody is being ignored, you need to stop being delusional and think that the game is going to die because a vast minority of people are all mad about the modification of a perk.
"Vast minority," lol yeah 80% of the more experienced players...
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@Nhekii said:
https://forum.deadbydaylight.com/en/discussion/comment/1006078#Comment_1006078
What the hell are you talking about since when are old timers being ignored?
"Frustrating to new survivors," guess who I quoted? Catering to new survivors is a direct detriment to veteran players as it makes the experience "easier," not just for new players but veterans... Except veteran killers. ######### those guys.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1006064#Comment_1006064
What is tunneling?
Creating an unfun and unfair game for a survivor because you choose to target only them, thus costing them bloodpoints, fun, and probably a black pip or maybe a depip, all because of how quickly they were taken out of the game.
What is genrushing?
Creating and unfun and unfair game for a killer because you choose to target only gens, thus costing them bloodpoints, fun, and almost certainly a depip, all because of how quickly they were taken out of the game
Tunneling is toxic because you know what you're doing
Genrushing is toxic because you know what you're doing
Tunneling and genrushing are the same thing for both sides. If one "doesn't exist" then neither does the other.
Recognize the double standard.
Well in spirit I see your point. Even though technically... They're different. I was just being an ass. Lol But yes they both only exist if the other does I can agree to.
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1000693#Comment_1000693
Wow u found a typo. Congratz.
Still wont change the fact, that only bad killers need ruin.
Only bad survivors need exhaustion perks too.
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@a_good_player said:
You guys definitely make it too apocalyptic. Ruin wasn't that great of a perk even before the nerf: you cannot rely on a hex perk. Just play whitout it and learn to apply pressure.
Which means only play killers who can apply pressure. People are mad because they like the other killers. Michael is already less threatening. I'm gonna enjoy this patch. Survivor was already easier than killer.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1002260#Comment_1002260
Gen rushing doesn't exist? Then neither does tunneling. And please, tell me that they're different because I can assure you they are exactly the same thing.
Ok then please explain. I can already assure you you're wrong.
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@Zombra808 said:
Yes, bloat the stats to favor your ideal idea of what the stats will look like. While you do that, I will die every match to show killers get too many 4Ks. Even, gen rushing isn't a thing. The only time it happens is when multiple people bring a toolbox with really good addons and prove thyself, which rarely ever happens. It's just survivors doing their objective, maybe bring some other gen slow perks like, pop, dying light, thanat, surveillance, sloppy, etc.
Dunning krueger
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@ReallyBigShoe said:
So, here's my take.
Gen rushing isn't a real thing. What I mean by that is, gens do go fast yes; But being that it's literally the survivors only objective, and therefore slapping a label on it like they have some alternative motive behind it other than the fact that it's all they're given to do is a bit silly.
Contrary to what the person a few posts up said, it is not bad gen pressure on the killers part. Some killers are incapable of getting across a map even the size of Ormund before 1 or 2 gens are popped, and that's if they go in a straight line. So it's unfair to say it's bad gen pressure on killers, it's more the lack of ability for non mobile killers to apply said pressure. It will only get worse now because ruin was nerfed before the issue was solved (which is maps, not gen times) @Peanits .
As for tunneling, not everyone does it, and there certainly are reasons to do it. Like, if you bring a key, I think it's fair to expect to be tunneled. Or if you're an 4 stack SWF with toolboxes, it's safe to say the best play the killer could make is eliminating one of you ASAP.
Dude if survivors are given a pass for only doing their objective. Then this whole thread is pointless because as the killers job they got to... Kill. The fact the killer has to kill four survivor which any of them can loop a killer for 30-60 easy without being hit and the survivors can get their objective done in less than five minutes when rushing? It's not the killers fault for being unable to deal with four people who can and do everything to stop them from doing their job. Get gud is so stupid to be said over this. Obviously the op and many here are narrow minded and of the sorts to hide under the developers skirt. Enjoy. I switched to survivor because it's so much easier. Holding a button down is nothing compared to actually thinking. I'm sure queues won't be hurt over this one bit. Especially with how accommodating and helpful the community is? Killers have nothing to worry about. Not like survivors make fun of them. Thankfully. And yeah sure killers hate on survivors but there are literally 4 times as many survivors as killers so you guys do it more often. Everyone here id's entitled and it won't get better thinking like the OP. I hope lobby simulator stays fun.
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/997410#Comment_997410
Yes and just in case u dont know:
Devs aren't supposed to balance the game around sweaty tryhards.
Trickle down balancing. You're wrong.
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@Elegant said:
People who quit the game are incredibly stupid and should never be taken seriously. If the devs listened to the half of what the community said the would be horrible and unplayable. I don't think I've ever seen a dumber community than the dbd one and that's coming from someone with thousands of hours in LoL. The devs have to do what they think is best for their game balance wise. If that loses some players then ok. If they revert the ruin changes because of the whining I won't touch the game again because they are finally starting to make good balance decisions. All we need now is for maps to get updated/reworked and the game will be in a great place.
Finally making good balance decisions? New to the game huh? And any vet knows the devs of BHVR play this game way less than their fan base. This is more like throwing pills at an open mouth and seeing what makes it in.
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@PB182 said:
Guys must really suck as killer if the change of 1 totem perk gets you this outraged. Like to rely that heavily on 1 perk says alot about your skill
It says more about the state of the game if 80% used it. You're either in the minority or a survivor main. Either way... These queue times won't be getting any better anytime soon.
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Interrupts are a nightmare.
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It's ridiculously easy to pip red rank survivor. I can +1 easy and still die. Killers take so much more to pip. Also, there are 4 people any given game trying their best to prevent my pip. That's why I stopped playing killer. Used to be red rank. But now I stick to green ranks and only do dailies. Best thing about being green rank? I still get to play against red rank survivors! *sarcasm alert to those who don't grasp it*
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@LetsPlayTogether said:
You dont need to be good at your own game, you dont even need to play it. Thats some stupid logic of yours. Also Doc changes arent even releaqsed yet and you already complain about something totally unknown, another stupid logic of yours. And the challenges werent meant to be done in one game, just look at how much time you have for completing them, well and thats another stupid logic of yours. See? Just unreasonable rants.
You don't need to play your game? Is that why absolutely NO ONE goes like that? Even Mario maker FORCES you to beat your own level before you can post it. This? I believe is stupid logic. You don't play your game you can't possibly understand it. That's why everyone on their team plays it. Maybe just not well.
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Killer quick wait time. Survivor long. Swf is very common. Be it 2 3 or 4 player parties, albeit 4 man sed is a little rare.
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Shush! They might hear you.
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I agree.