Discussions
339,005 discussions.
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A really sad update for hillbilly main. Why? two things. First, theres only 1 Cosmetic set for him and it looks less detailed like the other 2 original killers (wraith and trapper) Secondly if you guys didnt noticed, the hillbilly's voice is more deeper pitch and its sound odd and weird. Message to devs: Please revert his voice back to the old days and make more clothing for him.4 comments 271 views last activity
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Just thought that we could add in tips for the newer fog dwellers out there, both survivor and killers. I will add to this as I think of stuff and welcome others constructive advice, but please lets not have a flame war over tactics ppl use:) 1)Survivors. Think before you act. Recently while playing LF, i heard the chase music start and could not see anyone. I turned slowly on the spot tryi1 comments 971 views last activity
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It should also make it so you are not disoriented by the Hag's traps triggering. Just so it's useful against more killers.2 comments 41 views last activity
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I think sprint burst should be an activated perk, like dead hard, i dont like having to waste it since walking is so slow since, you know, its walking6 comments 71 views last activity
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Shoutout to those DBD fans whose internet is so, so ######### that they can't play DBD with a stable connection. However, this is most likely just me as I live in literally next to a farm. Feelsbadman0 comments 21 views last activity
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First of all, I really like the idea of supporting more stealth play via perks like sole survivor etc. However, perks like calm spirit are kind of badly designed if they only affect 2 killer powers, it would be a gamble basically and if you dont face the specific killer, then the perk is useless (nobody cares about crows) One thing I really dislike however is the change made to dark sense. Su0 comments 31 views last activity
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I just ejaculated when I heard Trapper's change . P.S. They reanimated machine gun also , I need to change my underwear now .2 comments 52 views last activity
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It's the slowest mori in the game right now. Not sure why it's like that. It's extremely slow, you lose a lot of time, if gens popped while you're doing it you won't have a clue where it popped, same with exit gates opened etc not sure how it passed the play test but it's extremely long and ineffective, wraith mori is like 3x times faster0 comments 21 views last activity
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1) Have vast knowledge of genes and bacteria. Done. 2) Get makes mole rat, EZ. 3) Take enzyme telomerase to replenish cell division indefinitely. 4) Replicate enzyme using bacterial splicing and replication. 5) Produce a version that’s isolated. 6) Test on rats, successfully regressed aging. 7) GG EZ LIVE FOREVER4 comments 41 views last activity
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Hey people of the fog! I wanted to ask a question find out some of your thoughts. I was wondering would a buff to the movement speed of The Doctor ( Shockta ) would be too much? Since he isn't that strong as a killer. I was wondering about making his movement speed like The Clown's in treatment mode like when throwing bottles. Thoughts?4 comments 82 views last activity
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I think the nurse with more than 2 blinks is way too powerful in many cases due to the long range she has with her lunge. I think that her lunge should be made slightly shorter for each extra blink add-on, or for each blink she uses. So if she uses 4 blinks her lunge is significantly shorter than with no blinks or just 1. I think this would be a fair nerf since it's so hard to actually get awa3 comments 71 views last activity
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Have a skill check on the start of a survivor working on generator. It would be a normal skillcheck that would activate the moment a survivor starts a Gen. Too many survivors use this exploit to not be affected by a perk designed to slow progress. This is an easy fix to this.22 comments 671 views last activity
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Is there like a specific forest where people go and never come back Or can the entity grab you anytime it wants5 comments 252 views last activity
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What do you guys think about changing the mechanic so there's a skillcheck to muffle your scream with increasing difficulty per Madness stage? I feel like it's way to easy to find people with Doctor as he is but I wouldn't want to change his playstyle too much. Currently regardless of the player's skill, stealth/jukes are impaired and can at times simply seem unfair.9 comments 61 views last activity
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As the title says, what is your favorite Hex Totem? Mine would probably either be Devour Hope or The Third Seal.18 comments 111 views last activity
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I like the idea of the perk. But I think its way to weak. Iron Grasp reduces the "wiggle strength" by 25/50/75% and boil over increases the wiggle strength by the same value. But iron grasp also contains that you need more time to wiggle out. What about adding sth like this to Boil over: You need less time to wiggle free from the killer by the same value iron grasp has. It would be perfectl5 comments 41 views last activity
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Okay so my idea is trappers setting time will be lower so he can place them faster while not wasting time of course behavior shared this same interest so here is my twist to it. So my idea is If a survivor gets in a bear trap the trap will instantly down the survivor unless another survivor saves the survivor in the trap now a lot of people are gonna say what is the point of struggling. Strugg3 comments 81 views last activity
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With the Tinkerer change, I feel like it might be too extreme (In a bad way) - the new description feels like a totally new perk! In case people haven't watched it: "When a Gen is at 90%, you are told which Gen it is, and you're terror radius is reduced to for 4/6/8 seconds." What does everyone think? On another note, I really appreciate you guys going over all the perks and the26 comments 231 views last activity
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Current idea: You become obsessed with one Survivor. Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens. Attacking your Obsession will make you lose 2 tokens (tier 3). You can no longer gain tokens if your obsession is sacrificed or killed. Mine: You become obses0 comments 11 views last activity
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3 comments 191 views last activity
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I haven't played or seen any coverage of the game, Vampyr; I just saw the title cover and thought it was cool of BeHaviour to let other developers use their David King model.0 comments 152 views last activity
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So tired of having to turn slightly to the left before placing a trap. They broke it a few patchs back so should be fixable.7 comments 51 views last activity
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The new effect is when you unhook a survivor using were gonna live forever the survivor you unhooked gets a short sprint burst or dead hard so they can get away from the killer in that moment when the killers tryin to decide whether to tunnel or not. It would discourage tunneling..... Maybe?..30 comments 332 views last activity
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I like that you guys want to buff Trapper but I would rly like If trapper would not depend so much on his add-ons . If you adding new common add-on that will add +1 Trap to carry with, why not instead of give it to base kit? He would be much better If you could just without add-ons control your traps and carry more of them. These add-ons are like must have on Trapper so why not giving him to b6 comments 231 views last activity
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I have one suggestion, instead of immediately taking the heal back down to 0 if the SC heal is inturrupted, have it gradually degrade. It would only unheal SC heal progress and the degrading would be faster than how quickly SC heals you. By doing this, it’d still have what you’re trying to do (that being not healing in a chase/by the killer), while also letting other survivors still be able to hea0 comments 32 views last activity
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Something like 5/15/30 mins. Enough coddling survivors who "might" have a poor connection. And if a killer wants to depip, fine. Alt F4 it. But enough is enough of the "accidental" DC. It hurts gameplay for all involved.2 comments 31 views last activity
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perfect absolute zero incentive to play killer. i tried the insane idea again after a long break. there is nothing there. 2,219 bp for me. top survivor was 12,763. the rest under 10,000. the game was five minutes max. i didn't do the pre-lobby "you look like swf-i'm outta here." dodge but they probably were. not fun. yeah....so that is it. i don't know how killer mains do it...actually, i16 comments 131 views last activity
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All of the survivor cosmetics would total 35,250 Auric Cells, for Killers it is 25,695 Auric Cells (remember this is for all of the cosmetics for each side) I can go more specific I.E. price of all the Very rares, rares, un-commons, for each side if you would like just ask. Both together it totals 60,945 Auric Cells $500 is enough to get 60,000 Auric cells, this would still leave you 94517 comments 341 views last activity
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0 comments 51 views last activity
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as the title says the delay on the update is really starting to take the biscuit now and we won’t even receive any sort of consolation or apology for the lateness when it does arrive. so when it finally does don’t buy a single Auric cell, grind for your cosmetics, but the Chapter sure but ignore the new store completely, if the store bombs over this farce (which it likely will as us console player101 comments 1,727 views last activity
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THE TRAPPER and hillbilly are the fastest moving killers in the game you really can't out run them without pallets/ vaulting you can out run the Clown with none of these. when you hit a survivor they get a run burst that looks like 20 or more meters, I'm American so I'm just guessing, his toxins do work to some point but really dose nothing to really slow them down. I really like the clown but no59 comments 401 views last activity
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I hope this changes to Freddy! Are awesome! Reduction of "Fog" in Freddy's world, only "fog" for the survivors. Reduced sleep transition from 7 to 4 seconds, during the sleep transition, survivors can not interact or are slowed down for 4 seconds. "Wake up" is no longer possible with the Self-Care perk These changes I hope for Freddy, the developers named some changes of these, what do1 comments 31 views last activity
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Botany Knowledge atm is extremely underwhelming, I like the concept but I barely feel a difference when equipped. Buff the numbers by an extra 5 or 10%.3 comments 91 views last activity
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I think that if you’re going to go with the “running will have exhaustion not recover” it should only apply to Sprint Burst. Applying this change to all sprint perks would nerf them too much, and it would also make Vigil virtually useless, seeing as you’d have to be walking to gain it’s effects. If you’re looking for my opinion on SB, I think it’s powerful, but not overpowered. The only change th1 comments 31 views last activity
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I LOVE your guys ideas on the Self-Care change as killer main who also loves playing survivor. However I do think it's a little rough to make it an immediate loss of progress if you stop for any reason. Let's say you're at 75% on your Self-Care and a fellow survivor comes over to heal you. It would be faster to hold onto your Self-Care as if you let go to allow the other survivor to heal y6 comments 51 views last activity
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all this nerf has done is nerf the other exhaustion perks that were fine! Sprint burst still serves the same purpose, it removes the downside of bad positioning and allows survivors who get found at a gen to make it to the nearest loop or reach the time waste building every time they are found.. The core of the perk, being able to sprint without having to interact with anything is the issue. only15 comments 281 views last activity
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AND I CANNOT WAIT! DEV YOU ARE AWESOME! regains composure I am very excited for these changes and cannot wait to see how scary I can truly be as my main and your game's OG killer. I am SUPER excited.10 comments 521 views last activity
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Hello Guys i wanna Discuss with you My Point of View of Game and some Suggestions. As a Player with Over 1500++ Hours i Know Both Side, Issue Wise. Generell Lobby Dodging, i find there is no Reason Beside Ping Issue to Leave the Lobby so i think maybe add a Function > "Ping Difference is Higher then 150 , do you want to Stay or Leave" Otherwise everyone Else should get a Penalty Lik0 comments 21 views last activity
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I think the best way to balance SWF is to handicap the SWF team itself while leaving the killer and other survivors alone. This way killers aren't being buffed to the detriment of solo survivors, and survivors aren't being buffed to the detriment of the killer. For the most part, a solo-queued survivor and the killer each have 4 perks. Occassionally, other survivors might step in to help, addi1 comments 21 views last activity
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... is so funny. Dont whine. Adapt.17 comments 161 views last activity
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The proposed change to Sprint Burst that was revealed on Q&A #2 isn't really going address its main issue and what makes it so strong and picked by so many survivor players. Currently, Sprint Burst allows survivors to instantly burst into a 3 second run speed of 150%. That power alone with addition of aim assist on killers melee attacks can create an effect similar to the Dead Hard's, wher1 comments 50 views last activity
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When we run across someone showing other people how to clearly hack blood points..and possibly trying to hack the AC cells? This guy needs to be dealt with12 comments 171 views last activity
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On the most recent Dev Q&A video they announced that Trapper and Hag are getting a few QoL changes as well as some Addon changes. These two killers really needed it. But there is still one more Killer to look at. Nurse. She has some pretty terrible addons that make her pretty unfun to play against and make her power a nightmare to balance. I had to make some changes due to the most recent0 comments 91 views last activity
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Devs can we make the hatch randomly respawn at a different location every 60 seconds once opened? This would put an end to the hatch standoff once and for all!2 comments 21 views last activity
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LORE: Barren Smith was a Detective, he loved what he did, Unsolving mysteries, catching crime makers and more... He did it more as a hobby, more then a job however he took it very seriously. But one day.. He had a case, of a missing person. He didn't think much of it. He thought he was gonna uncover all the mysteries behind it. But sooner than later. More and more people have gone missing, and0 comments 12 views last activity
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I hope this changes about Freddy: Reduction of "Fog" in Freddy's world, only "fog" for the survivors. Reduced sleep transition from 7 to 4 seconds, during the sleep transition, survivors can not interact or are slowed down for 4 seconds. "Wake up" is no longer possible with the Self-Care perk These changes I hope for Freddy, the developers named some changes of these, what do you think0 comments 71 views last activity
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3 comments 52 views last activity
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I got caught by a last second flashlight switcher once. Once. This will never happen again so ready up by 15 sec, this gives you 45 to get ready, or find a new game since i will leave. I dont care about the wait. I have time. You might not on the other hand.27 comments 401 views last activity
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These may have been asked and/or answered in the past but why is it Lithe only activates exclusively in chases and not passively like Sprint Burst, and is there any chance it could be changed in a future update so, like SB, you could activate it at any time, provided you're not exhausted? I mean, sure. You'd primarily use it for chases anyways. I just don't get why it doesn't activate when not be0 comments 31 views last activity
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let me begin by saying i love the doc, he's currently my fav killer and i put most of my killer hours into him. That being said, he's only really effective at higher ranks if you have godlike timing or are lucky. I think the problem arises from his stance switching mechanic. Simply put the time it takes to switch stances after shocking someone as they try to vault to hit them takes almost as much13 comments 91 views last activity