Discussions
339,151 discussions.
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Haven't been playing long, and I know I'm wading into contentious waters, but here are my thoughts. 1) Tunnelling is done to get pips/rank, wins, and/or blood points. 2) Tunneling is done because it's efficient/effective and against an efficient team, can be necessary. Just spit balling my 2 cents.... 1) Basing the killers score/rank/win conditions around unique hooks rather than kills and ad6 comments 71 views last activity
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Seriously, your game is like... worse than a really bad drug for me, you got me hooked and addicted, you cant take that away from me again lol Well yea, joking to some extend, but really: Ty for this amazing game and the opportunity to play it during this beta. really looking forward to release and will buy/preorder as soon as available :) Also thx to all the raiders that delivered me these fan4 comments 171 views last activity
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You don't need to be an expert to know that you have to be really lucky to get the hatch in the first place, let alone your best bet of getting the challenge done is finding it first, luring the killer to it to close it, waiting for them to leave and opening it safely. I know you can also bring Left Behind, but gambling on being the last survivor in the trial, whether the gates get opened or not2 comments 51 views last activity
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I think that the perks unique to each killer/survivor should be weighted to have a much higher chance to appear in the blood web until they are learned. I've had several instances with survivors where I never would have unlocked T2 or T3 of one of their perks without Prestige, just because it never showed up in the blood web due to it being diluted with all the other unique perks of other charac1 comments 11 views last activity
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Is there by any chance you guys can get the rights to the main title theme of the Texas chainsaw massacre the beginning and use it at his terror radius?? That would be so badass! He’s my favorite killer and I love all the movies! https://youtu.be/weO_yQhcaWQ0 comments 21 views last activity
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Devs please be brave (i promise survivors won't leave your game) and nerf dead hard as hard as Ruin, Thanatophobia, Pop, Tinkerer and Eruption. To the point that survivors no longer want to waste a perk slot using it, just like killers don't bother with the nerfed perks anymore. If it's still the most used perk in the game, it's still extremely good, it's as simple as that. (P.S i rarely play t103 comments 2,794 views last activity
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Can someone solve this please? THIS IS 2023 BHVR. why can he camp it and we can't play the game?4 comments 161 views last activity
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Getting ready to do some small streaming, and tried clicking on anonymous mode. It's not working since the patch. Still displays my name and profile. PC2 comments 91 views last activity
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Overall, I like her. I don't pay much attention to lore, but hers seems cool and interesting, just a ruthless person who learned how to get ahead. It's cool to see a killer that's basically just a person, and I'm always one to say we need more female killers. That being said, I immediately see a multitude of issues with her power. Mainly, it works fine in practice. But the fact of the matter is0 comments 11 views last activity
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With the recent buffs to survivors and gen speed I feel end game collapse is becoming the main time for killer to push, however maybe some changes could be good. exit gates depower slowly when not being charged, stops 99 gates and runs a bigger risk survivors in the exit gate zone are exposed and blind, and cannot crouch or use flash lights, this may stop some toxic t bagging and behaviour2 comments 121 views last activity
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Platform - PTB(6.6.0) On the map Lampkin Lane, there is a large space in the map boundaries surrounded by strange graphical errors (red blotches on the floor, a totem out of bounds). A player can walk outside and fall off the map. How to reproduce: Load into a game on Lampkin Lane Go to the bottom left corner of the map (marked U on an attached map) and see a gap in the walls of the map. I0 comments 141 views last activity
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Rename the perk to "Count on me" Effect: Unhooking a survivor gives THEM a 6 second 150% sprint burst. You get exhausted for 40s after the unhook. Flavour text: "I know you always have my back - this time, let me have yours." Why? Instead of promoting tunnelling ("ugh, why would I want to chase the 6s sprint burst gamer? I'd rather tunnel the already injured play out"), it promotes1 comments 11 views last activity
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I'm tired of lose because the killer hits me 5 km away from them and there's nothing I can do about it. I don't know, add more servers, but if someone is detected with bad ping they should be disconnected from the match.0 comments 11 views last activity
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While I have my own gripes with the clashing aesthetics and underwhelming power there are two mechanics introduced that I think at the very least can be used when designing future killers. There's only so much the dev's can make with the same base mechanics so I appreciate that they added a power specific skill check to break up the cookie cutter skill check all killers have whether that be sna0 comments 72 views last activity
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I'm just curious, are there any DBD-specific issues that are preventing voice comms from entering the game? I know the common thing people bring up is the heightened chance for toxicity, but that isn't a DBD specific issue, and its one that does have solutions such as muting. If you ask me, that's not a good reason to not give people the option to use voice comms. I'm not strictly an advocato15 comments 260 views last activity
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So something I've noticed about them is that they hover to the position you activate the power at. That being said let me say the biggest part of her power I hate. Why don't the Drones chase survivors who get "locked-on" or even more than that why don't hit the claw trap on lock-on? You get killer instinct sure, but only when they are in a zone. Shouldn't a tracker be able to track, isn't that3 comments 71 views last activity
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It seems kinda like this is the objectively best base design. You can't shoot everyone because of limited ammo (not to mention bullet drop makes it hard to aim far), you can't grapple and kill people because there are too many projectiles, same reason you can't just run up it. Am i missing some counter? The one disadvantage to it is that it sucks hard an17 comments 551 views last activity
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I don't understand your thought process at all: 1) a perk that almost no one uses; 2) a buff that no one asked for; 3) the perk becomes obvious OP; 3) everyone is starting to use it; 4) an overpowered nerf that makes the perk practically inapplicable; 5) no one uses the perk AT ALL. It happened with Overcharge, now it will happen with my favorite (even before the buff) Eruption. Don'2 comments 41 views last activity
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I'm on Steam I tried to log in into the normal version of the game (not PTB) after coming back from playing PTB. It occurs every time I try to log in. It did NOT accur to me on PTB. But reading it happens to console players as well I assume it doesn't have to do with PTB anyway. On the screenshot you can see the exact report. Yes, I tried to restart the game, doesn't help.1 comments 62 views last activity
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Well, I was curious to see what the Skull Merchant's power was going to be when I noticed she had drones. Would they shoot survivors and damage them? Would they fly and attach to them to slow them down? What could they do? They reveal survivor auras, that's what they do. Other killers can already read auras with perks and add-ons. Sure, her power reveals all survivor auras within an area, wit1 comments 91 views last activity
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After a point I don't care how the Bloodweb goes i'm just trying to prestige characters. Having to do this slowly every time is painful. Also what's the point of a BP cap?1 comments 101 views last activity
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Her power is so bad and very unviable. - Make the survivors hindered when they are in the Drones Detection Radius. - Give the Claw Traps a secondary effect, like giving the survivors the Oblivious or Exhausted status effect until it's removed. - Have the Undetectable status effect from Drones longer after leaving the radius for X amount of seconds. - Have failing a skill check on a Drone/Claw0 comments 51 views last activity
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So as it reads "You are not usually the centre of attention and in some cases, this can be a good thing. After unhooking another Survivor, break into a sprint at 150 % of your normal Running Movement speed for 6 seconds ." I feel like the idea with this perk was to encourage clutch saves and the perk would give both players good distance away from the killer in the situation. (that endgame h11 comments 501 views last activity
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Had a game where a Steve just climbed onto a rock where I couldn't reach him, would jump down to bodyblock the hook, get hit, and then run back up a large rock and heal. This was on Playstation 4.0 comments 41 views last activity
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dont know if this should be in ptb feedback or not, and it could just be because I have custom perk icons, but yeah they do be missing0 comments 131 views last activity
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https://youtu.be/SfKBacFBlnY killer dropped me around 75% wiggle progress recovered around 70% killer picked me back up and wiggle bar was 100% I didn't drop but continue to wiggle for a good 2-3 full seconds before hoking me playing nea perks equipped: circle of healing, appraisal, plunders instinct, ace in the hole happened twice within 48 hours, temple of purgat3 comments 141 views last activity
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Introduction Ladies and gentleman, people of The Fog, Before you read (I hope you will do so) an actual concept, I would like you to read this introduction. I know, reading them might be a pain, but I promise it will be worth your time. I love Dead by Daylight. This love comes in all shapes and sizes. More often than not, it takes the form of a love-hate relationship. Dead by Daylight has its15 comments 636 views last activity
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Does this provide a dopamine hit? Do you like it? Hate it? What's the take? It lowers your potential BP gain, but that's really all I know.57 comments 1,311 views last activity
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Just finished a match where I found a hex early on in the natch and booned it... haunted ground was activated. Later after the gates were powered and I was in a chase, I came across another hex. After I escaped the chase I went back to the hex (thinking it was no one escapes death, just wasn't pink/shown to survivors yet as no one was hit since). I cleansed it and haunted ground took effect a sec2 comments 241 views last activity
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Copying a Trap using middle mouse Button also copys the Trap modification so you dont have to add the same modification into 10 traps in a row Fast Delete Mode a mode where when you press right mouse button to delete something it will delete it instantly and doesnt Care that a Trap has modifications or a wall has a trap on it0 comments 1 views last activity
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Outbreak Breakout, Bless You, Hiding Seeker. Iam close to completing these but progress has not been recorded today. Opened gates and escaped twice on RPD with no progress recorded. Blessed FOUR Hex totems and no progress was tracked. Any tips or ideas on why this would break overnight?0 comments 11 views last activity
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So you guys think we will see a lot of killers either stop playing, or just become survivor mains? The truth is there just not many good killer perks left that effectively reliably slows down the game. Survivors on the other hand have a whole aresenol of perks, and gen rushing perks to work with. Some of the new survivor perks one of them is really good partnered up with prove thyself. Another pe46 comments 1,141 views last activity
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they are slow looking, and dont feel good at all0 comments 41 views last activity
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So I only got to play the game for like 3 days before the demo was pulled and from what I played it was awesome. It reminded alot of old school quake. I tried to divide my time equally between raiding and building. Looking back on raiding; it was quick and full of action. I felt has I had quick access to a variety of tools to combat various base builds, including what many might consider cheese0 comments 11 views last activity
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William Birkin just got added to blight as another RE killer legendary skin. feel free elaborate in the comments: do you like legendary cosmetics? examples are: William Birkin : blight Hunk : legion Chatterer : Pinhead The Mordeo : huntress The Look-see : doctor James, Cybil, Lisa : Cheryl Mason Sheva, Claire : Jill Valentine Carlos, Chris : Leon S Kennedy I have mixed feelings about15 comments 151 views last activity
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https://www.youtube.com/watch?v=3dY_8bQfNLg Reading all the posts and comments about this sad chapter gave me hope to humanity.0 comments 71 views last activity
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If survivors finish all 5 gens in under 5 minutes it should trigger a bonus phase with risk/reward and grant bonus XP with the possibility of extra limited time cosmetics for survivors AND killers (% to drop should be random and increase with each bonus objective complete) How it would work is: Survivors finish 5 gens under 5 minutes* Survivors unlock 5 bonus gens to do (behind locked loc0 comments 31 views last activity
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Can heal from dying state to normal get even faster than this? https://www.youtube.com/watch?v=xru1rZcIiKA5 comments 91 views last activity
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for those of you who've taken a psychology course in your lives you may have heard about the Stanford Prison experiment. those that have not feel free to do some independent research. anyway - has anyone else noticed a similar trend in survivor to killer relations? or is it just me?15 comments 431 views last activity
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Just an idea. But…wouldn’t it be cool if, much like when you can submit a cosmetic design for a character, they had a contest where you could design a killer…and then bhvr picks 3 and then the dbd community votes on a winner? It would be a chapter less likely to flop, community would be happy..sales would be good….just sayin…6 comments 91 views last activity
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Really small pet peeve that has annoyed me for ages is that the Archive and current quest pop up on the right side of the screen covers up the typing box on the right side of the screen as soon as you reach end game lobby. Really irritating. Could we please have the entire thing just moved up like half an inch? The extra room is there.0 comments 11 views last activity
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I’ve been playing DBD for about a year and a half now and have never really had a problem with disconnecting from the host. It would happen maybe once every few weeks/months. Now since the last update when they added the new stuff to the HUD, I’ve been getting disconnected from the host like 3+ times a day and every time I get a DC penalty. I know it’s not my internet because I have pretty good w1 comments 31 views last activity
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Can something be done to shorten or quiet (preferably both) the screaming of survivors when they get put on hook. I've always hated it, but I've also just dealt with it. Certain survivors are worse than others (looking at you, Rebecca), but my biggest takeaway from the PTB is that I am 100 percent hitting the new female survivor on hook every single time to cut that scream off. I know other kille3 comments 61 views last activity
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I know, fun is subjective and all, but.. Traps are easily dodged/avoided if you have some reactions and awareness anyways (i see that all the time in my replays, the skilllevel of people clearing a base is actually way higher than that of a speedrunner) They use a cheese item (the shield) for situations where they mess up/are actually in danger With the consequences that people use cheese18 comments 341 views last activity
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As the game was in beta it punishes players for building bases to look nice because of the way you have the build limit set up. I agree there needs to be a build limit on traps/guards at least but that limit should be separate from the regular blocks (meaning you make separate limits 1 for traps/guards and possibly another 1 for blocks/aesthetics). Doing this would encourage players to be more cr2 comments 31 views last activity
