Discussions
339,151 discussions.
-
https://twitter.com/twitch/status/1645103724392509441?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw whatever this is. edit: no but seriously, what is DbD doing here?12 comments 641 views last activity
-
PC EGS Just now and better not be all day like this. Had no network issue only a week ago. This game is getting too unreliable and needs polish. Take a break from new content to address bugs, network issues and imbalance.2 comments 5,181 views last activity
-
I'm trying to build a maze-like base, but I'm having difficulty trying to tie the harvester path together. Is there a maximum pathing distance or should I be looking harder for closed off parts?2 comments 31 views last activity
-
I like the game very much, but I cannot stop wandering about the outposts upkeep/depletion balance. Currently, outposts are depleted and deactivated ridiculously fast. It's literally about 24 hours or so - and it means one needs to grind at least 650-700 orange every single play session to keep one dungeon playable - and it's without making any other upgrades to traps or guards. The game is bu10 comments 161 views last activity
-
Basically the idea is that you give up a hook state to give another survivor 1 less hook state. In other words: help a tunneled survivor, or anyone that’s already hooked twice by giving up a hook state yourself, ie sacrificial lamb. So when you are on the hook. You press a button to activate this perk, then somehow you have to choose who gets 1 hook deleted . I like the idea in theory, might be1 comments 81 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
i just had a match where a chatterer stood over the lament the whole game and we were just forced to do gens while being hooked every second.....5 comments 321 views last activity
-
I personally love SM/Knight gameplay and holding down a 3 gen and use these perks just wondering how good or bad they are gonna be with new patch? And does anyone have a comparison of the new Vs old in stats thanks13 comments 331 views last activity
-
Hello there, I'm left-handed, I usually play games on keyboard using OKL; . I can't do that, because the "L"-Key ALWAYS opens the Equipment-Menu. I didn't found any option to turn this off. I even installed the "Microsoft Keyboard Layout Creator 1.4" (Windows 11) and created a Keyboard-Layout that replaces WASD with OKL; and vice-versa. It still doesn't work. The Game always opens the Equipmen0 comments 1 views last activity
-
As I understand it, each trap and guard has a hidden danger number to change the base level to normal, dangerous and brutal. But does prestige change this hidden bar? Why does this scale change itself, although I didn’t change anything, but just collected a drop from the dead? And is it possible in the future to show this hidden scale in numbers and how much each trap / guardian adds?2 comments 91 views last activity
-
Hello! I spent a long time building a difficult brutal outpost, nothing impossible or lazy about it. Gen mat from it ran out too fast - players just did not have time to play it, and those who did - gave up after 1-2 deaths. I even got a couple accolades, yet still my outpost just runs out of gen mat and I don't have enough to prestige it. If these players didn't just give up 2 minutes in - I wou3 comments 41 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
All achievements can't be unlocked because of beta progress. As I have everything unlocked and upgraded to the max I can't get these achievements, I also have all advisors and chimera at level 100 so yeah quite a bit of achievement I am unable to obtain.2 comments 31 views last activity
-
Is being able to revive your ally too strong? What's to keep a duo from sending one person on ahead to trigger each trap and just reviving them when needed?15 comments 331 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
I remember a long time ago the was some testing regarding a new mechanic were the survivor would be teleported to a location in the map and the mori animation would start. There was something like it would activate if all survivors are downed. Was that oficially scrappred? I thought it was good at that time.12 comments 651 views last activity
-
I'm going to try to be as respectful as possible because ya'll are human beings and put in a lot of work for this game. But, know that I'm extremely pissed and disappointed at the same time. This game has so much potential and I've been very excited to play this. Particularly because I have a creative mind, but can also be brutal with that creativeness. You cannot promote creativity and freedom13 comments 151 views last activity
-
Currently it is incredibly easy to make a base that is brutal in difficulty. To the point where the brutal "difficulty" isn't actually difficult, it just means there are more people with more resources. There is nothing difficult about going against a first time builder who rolled and got a 4.5k points for building their base (I don't know if this even has a name, for now we'll call it points) wh0 comments 21 views last activity
-
We're cancelling the nerf to these perks by ~70% right? The healing changes felt "gross" so you're leaving killers with some sort of generator defense - right? Nobody is going to even consider using these perks if you nerf their effectiveness by 70% or more.79 comments 1,574 views last activity
-
Character played - Steve Harrington Map - Anything Log (Disclaimer : I don't know if my log will help you fix this error. After a year of Wesker's existence)) ) While running from Wesker when he was charging his "Virulent Bound" I jumped into the closet, the game showed me that he grabbed me with "Virulent Bound". Then he hung me on a hook, went to that locker and pulled me out. I wa0 comments 61 views last activity
-
We're closing in on the 7th anniversary of Dead by Daylight, and it would be the perfect opportunity to celebrate those who've been in the Fog for all that time, and even learn more about them: The Trapper, Wraith, Hillbilly, Dwight Fairfield, Meg Thomas, Claudette Morel and Jake Park. I wish we would get a Tome with challenges and lore focusing on these characters. Whether it's an Anniversary t0 comments 11 views last activity
-
In Wrecker's Yard, while chasing a survivor around shack, I released Victor while blocking the window. One survivor was already dead. I was chasing an injured Rebecca. However, Victor was unable to move and I couldn't switch back to Charlotte for the rest of the match. I don't play Twins very often so I can't say for sure how often this happens, but it's the first time it's happened since patch 62 comments 21 views last activity
-
So, I know that there has been some requests for a while now to see if survivors could possibly have slight benefits that make sense with their lore applied to each survivor. This would make choosing a survivor more than just a cosmetic choice. I personally feel like this would be a bad move if every survivor got built in powers though. Not only could it cause some significant balancing issue0 comments 21 views last activity
-
Failing the skill check at the end will cause the generator to regress down to 20%. People are abusing this with Doctor. Why is it taking so long to killswitch this again?0 comments 61 views last activity
-
Can you guys do something about this bug of registering kills on outposts? i have 38 kills on my outpost that i cant take credit for.0 comments 11 views last activity
-
Can we please get an anti Franklin's Demise perk? If a survivor wants to protect their item, let them use a perk slot. In most cases, it will just waste a perk slot, but I'd still like the option. Survivors can't remove the killer's add-ons, so let us protect our items if we choose to. Merci BHVR.45 comments 1,231 views last activity
-
Okay Behavior, I think we have enough “normal” skins. Can we get a lil crazy and make some cool, gritty skins? Post-apocalyptic style. Survivors with goggles , hooded outfits, backpacks, etc. Tribal style skins. Think Native American or the female character from Horizon Zero Dawn game. Undead skins. Meg or whomever with rotting faces and arms /legs. Thanks!!0 comments 11 views last activity
-
Do you even experience camping & tunneling all that often? I feel as though I don't see camping/tunneling discussed all that often, since rejoining the forums this past month. I'm curious what everyone's experiences are. I'm specifically interested in camping/tunneling right out the gate, not at ≤1 gens left, when the killer is just trying to secure a 1k.35 comments 941 views last activity
-
Hello BHVR and Custodians -- I feel like not being able to refill my Mastered or P10 Outposts is kind of a waste. The cost of Synthite should be higher at least. I spent a lot of time optimizing my build based on replays to make it more efficient and artistic. Not able to show my creation anymore is bothersome. This encourages people to show less efforts when creating new Outposts knowing that e3 comments 51 views last activity
-
Thanatophobia right now is pretty much unusable to all killers except for Legion and Plague but even on them it requires other perks/add-ons that it needs to rely on like Legion Pin, Defaced Smiley Pin, and Sloppy Butcher, just to get the most out of it but even with those it can be countered with just 1 person in the healthy state causing the 20% action De-buff to become a 6% De-buff so the only6 comments 151 views last activity
-
Hi, I’m Naki I’ll be 19 on the 19th, just looking for cool peoples to play dead by daylight mobile with. I do also play on Xbox but unfortunately can only play on mobile right now.0 comments 1 views last activity
-
For some reason at some point all my cosmetics and upgrades were unequipped and I can't put my upgrades back on. When I go to the shop I do have the 3 biolinks unlocked at level one but only the first one is equipped and when I click on the empty slots I can't put them back on. UPDATE : I have bought two biolinks after that (the faster fire rate and the bigger pickup range). The faster fire rate5 comments 81 views last activity
-
No es nada divertido jugar contra ella. Las estructuras no sirven para nada. Solo puedes correr hasta que te golpee. He optado no perder mi tiempo y suicidarme en el primer gancho2 comments 81 views last activity
-
Warning No formatter is installed for the format not-found3 comments 71 views last activity
-
The Twins needs something, anything to help this poor girl. She gets demolished by heals in general, she’s full of bugs (for me victor will sometimes just die for no reason) and the nerf that was given to her to make it easier to kick Victor was uncalled for. she needs some love8 comments 181 views last activity
-
Its been a while since getting teabagged after a pallet stun. It used to happen to me all the time. It got to the point where it didn't bother me. Thing is they were all pretty weak in chase and the last remaining expected me to let them go. lol Nope!0 comments 41 views last activity
-
So its happened twice to me today (both times ive seen it). The first time merciless storm skillcheck is missed, the blocked gen will regress about 80%0 comments 91 views last activity
-
Is it just me or is this mid chapter patch taking so long to come to live servers? Are my days made of 48 hours? I know it's just my impression but I find it interesting1 comments 51 views last activity
-
This is like two bugs in one, I guess, because replacing wall cubes with new wall cubes with no change in layout and no traps involved and having the difficulty upped has to be a bug. There's no way to rotate a wall after it's been placed. I hope this is a bug, because a few blocks of mine are messed up and facing the wrong direction, and when I deleted them and replaced them (no traps, no tra2 comments 31 views last activity
-
I understand the pants are a part of a linked set from the mobile game, but that's not a good excuse to have a rare quality duplicate of the default pants collecting dust in the catalog.1 comments 41 views last activity
-
It’s a known bug that has been around for awhile now. For those that don’t know if you miss a skill check it decreases the gen to nearly 10% even if you had it at 98% which is around when the merciless storm perk kicks in. Essentially you have to do the gen twice from the bottom up. I’ve also heard you don’t even need to miss the skill check and that it will just count as a miss regardless but I’6 comments 341 views last activity
-
Considering how long the Outposts and Sanctuary take to load, there should be an option to automatically collect all dropped resources without being forced to spend ten minutes entering and exiting Build mode. Also, it needs to be clearly explained that leaving your Outpost automatically collects any remaining material. Edit: replaced original suggestion5 comments 61 views last activity
-
The guards are so overwhelmingly bad. They stay still WHILE charging up their weapon. They're too easy to deal with. Why don't they shoot while moving at the same time? Custodians can just move a bit sideways and all their attacks will miss meanwhile the guards get shot in the face.2 comments 41 views last activity
-
I am a noob player (100 hours in game). As a killer I mainly play the Billy. In many cases, in the endgame, if I hook a survivor, he is then unhooked and I manage to saw him close to the exit gate, the survivor is not affected at all (he runs away) even if Billy still gets stunned. I don’t know if there is some game mechanic behind this, or if it may be a bug. Just my 2 cents.1 comments 71 views last activity
-
Following the update, I don’t actually understand how Dead Hard is meant to meaningfully function now, especially as an anti-tunneling perk? You’re limiting it to a hypothetical maximum of two activations per trial and it’ll do little to discourage tunnelling straight off the hook as survivors already have basekit Borrowed Time and won’t be able to use it back to back if they’ve already sufferin37 comments 801 views last activity
-
Hello Community! The last time I actively played the game was when the big update was released that made Survivors slower and Killers faster. I never tested the update. Now, I'm playing again and it feels like looping became much harder. i mean the loops work but i have no time at all to perform them because the killer is already hitting me. Did something change again? Or is the mentioned upda5 comments 241 views last activity
-
Survivor new: Survivors can now share their loadouts with teammtes in lobby. 1) Survivor perks Calm Spirit buff: remove slower action speed penalty Decisive Strike buff: 4 seconds of stun duration when grabbing obsession (previously 3 seconds) Friendly Competition change: timer starts to decrease after repairing a new generator Iron Will change: Exhausted status effe0 comments 11 views last activity
-
Considering that Jolt used to be the perk Surge for Demogorgon, and licensed perks/killers/whatever wouldn't just be able to be in a tome without permission, I would think they wouldn't put this challenge in the current tome unless they were completely sure that they weren't getting the license back? I suppose there wasn't much reason anymore to believe i1 comments 101 views last activity
-
I feel this game is way too much competitive for what it really is. Being looped as a killer isnt fun, being stunt as a killer isnt fun. And on the other side, being the survivor isnt ''scary'', we can bully the killers. Why isnt there another game mode like where we would suposed to be a little scared and for fun, where both side just have fun. Not being a trickster killer looper bully, just1 comments 71 views last activity
-
Hello BHVR and friends -- There should be an option with of course confirmation notification to clean or complete eliminate everything. This could help when you want to redesign completely your Outpost faster instead of deleting everything one by one. Thank you --2 comments 21 views last activity
