Safe the mori offerings!

This is a collection thread for anyone that doesnt want the mori offerings to become BP offerings in the future.

According to the livestream, they plan to make the yellow mori basekit and it will be THE ONLY way for a killer to mori survivors, changing green and red moris into BP bonuses only.

Im fine with the basekit yellow mori but dont take away our mori offerings, it will feel super bad to be forced to 4k if you want to see a mori in the future, it adds problems where it should not. Its not neccessary to change the offerings. I have safed up on them, its nice to have the free choice to mori survivors after their second hook states, not only the last one, but the full trial with red mori (or the first one with green). I feel like we will be ripped off if we safed up on moris for this purpose, only for them to become BP gain offerings. There is alredy enough cakes and event offerings for BP


So please, BHVR, we alredy went over this. People DONT want the mori offerings changed, we want them to stay the same. Again, basekit system is fine, no issiue there. But leave green and red mori offerings be.

Comments

  • Did they also make it auto trigger with a cutscene again like last time? I strongly disliked that as it ruined all kinds of late game escape plays and also killers giving hatch.

    The other mori offerings should also stay as they are. No reason to change them.

  • I think its just yellow mori basekit, so the last survivor alive is just mori'able as if you had the yellow in current live version. No cutscene no mechanic. At least thats an increase but i have no idea why they want to change the other offerings.

  • @Jim_Tonic said:

    I think its just yellow mori basekit, so the last survivor alive is just mori'able as if you had the yellow in current live version. No cutscene no mechanic. At least thats an increase but i have no idea why they want to change the other offerings.

    If so, that's good. But I still want the red and green offerings to stay. And I also hope they didn't touch Devour or Rancor like they tried last time.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718906#Comment_3718906

    If so, that's good. But I still want the red and green offerings to stay. And I also hope they didn't touch Devour or Rancor like they tried last time.

    what did they do to devour and rancor?

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718906#Comment_3718906

    its jst because of dbd's community. they are the reason for literally everything. survivor mains should just shut up for once and not mess up the mechnics of the game. not to mention, this is coming from a survivor main :)

    litteraly noone since im playing this game has ever said anything bad about moris, not on here not in steam discussion boards. I know they have been kinda OP in the past, but that is a thing from 2016 or something. Its even more mind boggling for me why they change stuff that noone asked for.

  • @DetectiveDuckMain said:

    search up people complaining about moris -

    I dont even want to, its so unbelievably unneccessary. I almost never see a killer with a mori and when they have one its just an alternate animation to getting sacrificed on the hook. These complaints have 0 basis. Its not even an advantage to have a mori. And again its totally rare

  • its a weird change + the moris r nice bc like. although u save a hook by killing a survivor u also have to sit thru that animation. i think it works out well n i say this as a survivor main

    i dont like that theyre makin yellow mori basekit. killers should at least have an offering that lets them do the 2 hook one or something instead of doing away with that

  • @DetectiveDuckMain said:

    most killers use moris to be toxic to swfs and doing moris is to earn something called "bloodpoints"

    There is nothing PERSONAL about moris omfg. They just look nice >.<

    @aklai said:

    its a weird change + the moris r nice bc like. although u save a hook by killing a survivor u also have to sit thru that animation. i think it works out well n i say this as a survivor main

    i dont like that theyre makin yellow mori basekit. killers should at least have an offering that lets them do the 2 hook one or something instead of doing away with that

    exactly, its a shame we get ripped off our offerings just because some individuals feel insulted by a mori.

  • I didn't watch the dev stream, is that really what they're doing? :( It wasn't mentioned in the patch notes.

    Moris are not often used, and are pretty unique as offerings. In the current version they're mostly situationally useful, but I feel like they add a lot if flavor.

    There are already a ton of different bloodpoint offerings that I honestly think should be cleaned up bit. We really don't need another one, especially in the place of mori offerings.

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718943#Comment_3718943

    why are you making a whole post about them yung blud. Clearly moris are a problem to you if you decide to make a whole damn post. The Significance of Moris in Dead by Daylight: Elevating Gameplay through High-Stakes Decisions

    In the intense and strategic world of Dead by Daylight, the presence of moris adds a layer of complexity and high stakes that significantly impact gameplay. The mere possibility of being mori'd by the killer creates a sense of urgency and tension for survivors, forcing them to be more cautious and strategic in their actions. This heightened risk factor keeps players on edge throughout the match, making every decision feel critical and impactful. Furthermore, moris serve as a powerful tool for killers to strategically target specific survivors, shifting the balance of power in the game and forcing survivors to adapt their gameplay. In this essay, we will explore why moris are crucial in Dead by Daylight, how they impact survivor strategies and decision-making, and ultimately enhance the overall gameplay experience.

    Moris in Dead by Daylight inject a palpable sense of urgency and intensity into the gameplay, keeping survivors constantly on edge. The mere possibility of being mori'd by the killer looms over every move, adding a layer of tension and fear that heightens the overall experience. This fear pushes survivors to tread carefully, strategizing their actions with precision to avoid falling victim to the mori. For example, survivors may choose to avoid risky rescue attempts or opt for stealthier approaches to objectives to minimize the risk of being caught and mori'd. The high stakes of potentially facing a mori keep players on their toes throughout the match, making every decision feel critical and impactful. Whether it's choosing to hide instead of running or deciding when to make a bold move, the looming threat of a mori forces survivors to think strategically and adapt their gameplay to survive. In this way, the presence of moris in Dead by Daylight serves as a crucial element that not only adds intensity to the game but also shapes survivors' strategies and decision-making, ultimately enhancing the overall gameplay experience.

    Building on the tension and strategic gameplay introduced by the possibility of being mori'd, moris serve as a potent tool for killers to strategically pinpoint specific survivors. These offerings incentivize killers to focus on key targets, such as loopers or strong survivors who are proving challenging to catch. For example, a killer may opt to mori a skilled looper who consistently buys time for their teammates during chases, disrupting the killer's momentum. This strategic choice can shift the balance of power in the game, compelling survivors to adapt their gameplay and collaborate more effectively. Killers strategically selecting who to mori can disrupt survivor strategies, forcing them to rethink their approach and potentially altering their usual tactics. The fear of being singled out for a mori adds an additional layer of complexity to survivor gameplay, necessitating heightened caution and awareness of their surroundings. This high-stakes threat intensifies the gameplay experience, requiring survivors to think on their feet and adjust their strategies to counter the looming danger of being mori'd.

    Transitioning from the impact of moris on killers, the presence of moris in Dead by Daylight also significantly influences survivors' gameplay strategies. Survivors find themselves in a constant state of evaluation, carefully weighing the risks and rewards of their actions to avoid falling prey to the killer's mori. For instance, deciding when to perform altruistic acts like rescuing teammates or completing objectives becomes a strategic dilemma, as these actions could potentially provoke the killer to unleash their mori power. The fear of being mori'd adds a palpable layer of tension and suspense to the game, keeping survivors on edge as they navigate the trials. This heightened level of strategic thinking and decision-making not only keeps players engaged but also enhances the overall gameplay experience, pushing survivors to be more mindful and deliberate in their movements and interactions with the killer. Moreover, the presence of moris fosters a sense of teamwork among survivors, as they must communicate effectively and coordinate their efforts to evade the killer's deadly grasp. By compelling survivors to think strategically about their interactions with the killer and fostering a more immersive and thought-provoking gameplay experience, the presence of moris in Dead by Daylight ultimately enriches the overall gameplay experience for all players.

    Transitioning from the strategic thinking induced by moris, the element of surprise and unpredictability they bring to Dead by Daylight matches is equally significant. The potential for a killer to mori a survivor at any moment adds a palpable sense of tension and excitement to the game. Imagine being a survivor, working diligently to repair generators and evade the killer, when suddenly, without warning, a mori is activated, and your character is brutally eliminated. This unpredictability keeps all players engaged and alert, as they never know when a mori might occur. The mere possibility of a mori lurking in the shadows forces survivors to constantly be on high alert, adding an extra layer of thrill to the gameplay. Furthermore, the sudden shift in gameplay dynamics when a mori is used can completely alter the outcome of a match. A survivor who was once leading the chase could find themselves at the mercy of the killer's mori, turning the tables in an instant. This element of surprise not only keeps the gameplay fresh and engaging but also encourages players to stay vigilant and adaptable in order to outsmart their opponents. Players must constantly adapt and be prepared for unexpected moris, enhancing the overall challenge and thrill of the game. The fear of being mori'd at any moment keeps players on edge, creating thrilling and unexpected moments that can shift the course of a match in an instant. By introducing an element of surprise and unpredictability, moris in Dead by Daylight not only keep players engaged and on their toes but also contribute to the overall immersive and thrilling gameplay experience, aligning with the game's core objective of strategic decision-making and adaptability.

    The presence of moris in Dead by Daylight significantly enriches the gameplay experience by injecting a sense of excitement and unpredictability into matches. These powerful offerings force survivors to constantly adapt their strategies and playstyles, as the looming threat of being mori'd at any moment demands quick decision-making and vigilance. For example, survivors may need to alter their usual tactics, such as being more cautious when approaching generators or being extra mindful of their surroundings to avoid falling victim to a mori. The high stakes introduced by moris also serve to elevate the competitive nature of the game, compelling players to refine their skills and evolve their tactics to outsmart their opponents. This added layer of complexity pushes players to think strategically and stay on their toes, ultimately enhancing the overall depth of the gameplay experience. Furthermore, the visually impactful mori animations add a dramatic element to each match, heightening the intensity and creating memorable moments for both survivors and killers alike. These animations not only serve as a visual spectacle but also contribute to the immersive nature of the game, drawing players further into the high-stakes world of Dead by Daylight. Ultimately, the presence of moris creates a dynamic and engaging gameplay experience that keeps players invested in the game, as they navigate the added risk of being mori'd while killers strategize on when to unleash this powerful tool. In essence, moris play a crucial role in shaping the competitive landscape of Dead by Daylight and ensuring that each match is filled with tension, strategy, and excitement.

    In conclusion, the presence of moris in Dead by Daylight is crucial as they serve to introduce a high-stakes element to the game, impacting survivors' strategies and decision-making, ultimately enhancing the overall gameplay experience. The tension, intensity, and strategic depth that moris bring to the game elevate the competitive nature of Dead by Daylight, keeping players engaged and challenged. Beyond the realm of this specific game, the concept of high-stakes elements in gaming serves to create immersive and dynamic experiences that push players to think critically and adapt quickly. It is through these challenges and uncertainties that players are able to grow, learn, and ultimately find enjoyment in the ever-evolving landscape of gaming. In essence, moris in Dead by Daylight not only add excitement and unpredictability to the gameplay but also contribute to the broader appeal of competitive gaming as a whole.

    Moris offerings are flavour and aesthetic, to majority of people. I will even do a poll if i need to proove you wrong. Getting rid of them is unneccessary. Thats why im making a thread, i dont want them gone.

  • @moputopia said:

    I didn't watch the dev stream, is that really what they're doing? :( It wasn't mentioned in the patch notes.

    Moris are not often used, and are pretty unique as offerings. In the current version they're mostly situationally useful, but I feel like they add a lot if flavor.

    There are already a ton of different bloodpoint offerings that I honestly think should be cleaned up bit. We really don't need another one, especially in the place of mori offerings.

    jupp, according to dev stream the offerings will feature BP "instead" of what they do right now. Saying "instead" doesnt have my hopes really high.

  • I think they mentioned you choose to mori, so it'll likely function like the mori that lets you do it to the last survivor.

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718930#Comment_3718930

    i agree survivor main to survivor main. its just that the community keeps complaining when honestly it just benefits us.

    REBECCA ICON GANG!!!!!!

  • This will encourage the Killer even more to slug for the 4k….yipee….

    Downs and slugs one Survivor, goes after the other;

    If the slug bleeds out before the other Survivor is found then it's a Hatch game and if they get downed there's no hope of wiggling out.

    If the other Survivor is found and downed, the Killer simply stands over the Survivor with the most bleedout timer remaining and kills them the moment the other one bleeds out, invalidating Hatch entirely and dragging the game even longer.

    At least it's an option I guess so friendly/playful/merciful Killers will still be able to give Hatch (the game really needs wholesome moments to make the rest of the game since 7.5.0 bearable) although I'm surprised that this suggestion (a very popular one that was brought forth mostly during the dreadful Finisher Mori/Basekit Ubreakable PTB) was actually thought about.

    However Mori offerings (barring the yellow one of course) should stay and most importantly, perks that grant the ability to Mori shouldn't be touched. We already have so many bp offerings and there's no need to add more to the pile, let the other Mori offerings as they are and let the few perks granting Mori alone, we don't need to do things that will lower perk variety even more than it is (and 7.5.0 arguably started one of the most stale and predictable perk era in years with no sign of changing, in fact it's getting worse every update, the D&D perks will likely change it slightly for a few weeks until all the adepts are done and the hype is gone).

  • @Rokku_Rorru said:

    I think they mentioned you choose to mori, so it'll likely function like the mori that lets you do it to the last survivor.

    the basekit yes. thats fine. But changing the offerings to BP is not.

  • Another thing nobody asked for.
    Please devs, we don't want this. :(
    If I want a BP offering I would use one of the 3422 7th anniversary cake I have in my Wesker's inventory.

    Will post the same solution I've posted in other threads here. It's basically Cypress Mori with a little tweak.

    IF two survs are already dead, the third is in the floor or hooked and you down the 4th THEN you get a prompt to use it on the last surv. You and he/she are teleported to an area with no visual blocking, mori happens and then both survs die and the match ends.

  • @ZamasuManzon said:

    Another thing nobody asked for.
    Please devs, we don't want this. :(
    If I want a BP offering I would use one of the 3422 7th anniversary cake I have in my Wesker's inventory.

    Will post the same solution I've posted in other threads here. It's basically Cypress Mori with a little tweak.

    IF two survs are already dead, the third is in the floor or hooked and you down the 4th THEN you get a prompt to use it on the last surv. You and he/she are teleported to an area with no visual blocking, mori happens and then both survs die and the match ends.

    I'm not in favor of anything that makes slugging for the 4k even easier. Especially when it bypasses game elements forcing sacrifices of 2 survivors. At the very least the slugged survivor should have the chance to crawl out a gate/hatch or use one of multiple recover perks. Basekit current yellow mori would be fine, but no "fast forward" ends to the match.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719413#Comment_3719413

    I'm not in favor of anything that makes slugging for the 4k even easier. Especially when it bypasses game elements forcing sacrifices of 2 survivors. At the very least the slugged survivor should have the chance to crawl out a gate/hatch or use one of multiple recover perks. Basekit current yellow mori would be fine, but no "fast forward" ends to the match.

    Makes sense.
    Good. We both agree the way they want to do this is terrible.

  • @ZamasuManzon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719420#Comment_3719420

    Makes sense.
    Good. We both agree the way they want to do this is terrible.

    Agreed! I also don't want the current red and green offerings ruined. It makes no sense and will just make matches even more bland.

  • Just please allow survivors to skip the Moris some are long and drawn out.

  • @YuffieGreatestWaifu said:

    Just please allow survivors to skip the Moris some are long and drawn out.

    If that is the issiue there could be a toggle or something to skip them, not the hardest thing in the world.

  • The yellow mori can become basekit, as it has 0 impact on the gameplay.

    But please, let us have the other 2.

  • @DetectiveDuckMain said:

    honestly, im not very happy with the change, but i dont think we can do anything about it unless we complain about it… which i would feel kinda bad for the develepors

    thats what this thread is doing. Complaining, showing we dont want it.

    @DetectiveDuckMain said:

    also if they are gonna do this how about add a way for a survivor to counter it.. like fight back idk.

    No, if a survivor is about to be mori'd that means they have been hooked 2 times before. You are asking for a third extra hook required that way, if the survivor can "fight back"

  • agreed!

    @SoGo said:

    The yellow mori can become basekit, as it has 0 impact on the gameplay.

    But please, let us have the other 2.

  • also just as a side note, im not one to slugg for 4k outside of a tome challenge, which are rare.

    But i will start doing this every time now because i still want to see moris.

  • Yeah pretty bad change for me. I don't care about BP, but what I do care about is making a pile of dead survivors in the middle of the map.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719973#Comment_3719973

    thats what this thread is doing. Complaining, showing we dont want it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719976#Comment_3719976

    Nice bait. But i'll bite anyway. No, if a survivor is about to be mori'd that means they have been hooked 2 times before. You are asking for a third extra hook required that way, if the survivor can "fight back"

    Not only this thread.
    There are others with the same goal: say that WE DON'T WANT THIS.

    I'm trying to keep up with all of them to show the devs exactly that.
    WE DON'T WANT IT.

  • in the original finisher mori PTB they changed devour and racour to be hook instakills instead of moris. Rancour made it so the survivor would die on hook regardless of stages instead of mori, devour the same way.

  • @ZamasuManzon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719999#Comment_3719999

    Not only this thread.
    There are others with the same goal: say that WE DON'T WANT THIS.

    I'm trying to keep up with all of them to show the devs exactly that.
    WE DON'T WANT IT.

    thank you! we really need to push this, im making sure to upvote the other threads aswell!

  • Ebony and Ivory Moris are iconic. Why would you ever remove them for yet another Bloodpoint-related offering? I hope the devs reconsider it and don't change them.

    @Skillfulstone said:

    This will encourage the Killer even more to slug for the 4k….yipee….

    Downs and slugs one Survivor, goes after the other;

    If the slug bleeds out before the other Survivor is found then it's a Hatch game and if they get downed there's no hope of wiggling out.

    If the other Survivor is found and downed, the Killer simply stands over the Survivor with the most bleedout timer remaining and kills them the moment the other one bleeds out, invalidating Hatch entirely and dragging the game even longer.

    At least it's an option I guess so friendly/playful/merciful Killers will still be able to give Hatch (the game really needs wholesome moments to make the rest of the game since 7.5.0 bearable) although I'm surprised that this suggestion (a very popular one that was brought forth mostly during the dreadful Finisher Mori/Basekit Ubreakable PTB) was actually thought about.

    However Mori offerings (barring the yellow one of course) should stay and most importantly, perks that grant the ability to Mori shouldn't be touched. We already have so many bp offerings and there's no need to add more to the pile, let the other Mori offerings as they are and let the few perks granting Mori alone, we don't need to do things that will lower perk variety even more than it is (and 7.5.0 arguably started one of the most stale and predictable perk era in years with no sign of changing, in fact it's getting worse every update, the D&D perks will likely change it slightly for a few weeks until all the adepts are done and the hype is gone).

    100% Agreed, I'm glad they want to try to reintroduce the finisher mori system, but BHVR doesn't need to touch the other 2 mori offerings at all.

    I don't want to feel forced to sweat to watch the amazing moris the devs have created for this game!

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720383#Comment_3720383

    well sorry for annoying you. btw im sorry for my bad wording im barely in 7th grade-

    So you were talking about yourself and not about me when you said 7th grade x) so you were not insulting me at all, sorry for the misunderstanding then.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720369#Comment_3720369

    no problem :), i hope this guy means it with him saying he didn't mean it, i don't like seeing fights in comments sections of important thread topics, it gets those threads closed by mods pretty quick, lol

    thanks for shading light on our misunderstanding. And you are totally right, the message matters and it seems we are all on the same page about the offerings.

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720404#Comment_3720404

    Yup guys! extremely sorry for the way i've been acting.. i dont really know how to control my anger >.<

    me too XD no wonder it got tense a little. But it aint too bad ;) All fine in my book.

  • They should just make it so if you bring a Mori offering, it disables your ability to use the basekit one.

  • @Princeharlequinhq said:

    They should just make it so if you bring a Mori offering, it disables your ability to use the basekit one.

    i mean that doesnt matter, red mori is just for every survivor. I guess green mori would be diffrent then but i dont think its neccessary to change the mori offerings at all.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720309#Comment_3720309

    thank you! we really need to push this, im making sure to upvote the other threads aswell!

    Thank YOU too man :)

  • Hold on to your backsides, folks. I'm about to give a hot take for my first forum post:

    Make the Ebony mori baseline for all killers, but with a change; every survivor that gets Moried reduces the killer's final BP and emblem progress for that match by 25%. So if you mori all 4, you get no BP and no emblem progress, but your MMR still goes up.

    Make the Mori another tool in the killer's toolbox to utilize, but at a cost because of how strong it can be. It should be an option for dealing with problematic survivors and annoying perks, but at the same time promotes hooking survivors and disincentivizes slugging and tunneling just to get it.

    Note that this does not include killers like Myers, Sadako and Spirit who have built-in mori mechanics. Those function as normal.

  • @DetectiveDuckMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720669#Comment_3720669

    spirit has a mori mechanic? when i play her i never saw that.. Also aren't moris supposed to earn you bps and rewards for doing them, not decrease the amount of bps you get?

    I'm including Rancor in that since it is technically her perk. I know anyone can use it, but my point still stands. Replace Spirit with Pig if you want.

    And mori's do give bonus right now, but that is the only way to make full Ebony mori fair while avoiding potential problems with every killer having access to it every game. The point is to prioritize hooking over tunneling while still allowing the mechanic to exist in a non-stupid way.

    Having only the last survivor be eligible for mori is asinine and pointless.

  • Making any of the moris basekit is a bad idea. Its going to negatively influence how survivors play because no one is going to want to be the last survivor. There will be matches where survivors will throw themselves at the killer the moment another survivor gets eliminated just so they don't have to deal with it. Besides that, its kind of a slap in the face to the last survivor because you're basically being punished for surviving this long.

  • @ObsidianButterfly said:

    Hold on to your backsides, folks. I'm about to give a hot take for my first forum post:

    Make the Ebony mori baseline for all killers, but with a change; every survivor that gets Moried reduces the killer's final BP and emblem progress for that match by 25%. So if you mori all 4, you get no BP and no emblem progress, but your MMR still goes up.

    Make the Mori another tool in the killer's toolbox to utilize, but at a cost because of how strong it can be. It should be an option for dealing with problematic survivors and annoying perks, but at the same time promotes hooking survivors and disincentivizes slugging and tunneling just to get it.

    Note that this does not include killers like Myers, Sadako and Spirit who have built-in mori mechanics. Those function as normal.

    why punish players for mori? next thing we gonna punish them for hooks?

    People dont tunnel because of the moris, with the moris gone the only thing changing will be so people slugg for the 4k much more often.

  • this »

    @KateMain86 said:

    Making any of the moris basekit is a bad idea. Its going to negatively influence how survivors play because no one is going to want to be the last survivor. There will be matches where survivors will throw themselves at the killer the moment another survivor gets eliminated just so they don't have to deal with it. Besides that, its kind of a slap in the face to the last survivor because you're basically being punished for surviving this long.

    It doesnt even only hurt the killer side (which is bad enough, taking away our mori offerings basicly) but i just realized it will impact the survivors just as badly with such a finisher system.

    And thats what we told BHVR the first time, yet they still cling to this whole thing.

    @[Deleted User] said:

    Can't really make a full opinion on the mori offerings giving BP until they show how much get's awarded for it. It would have to be pretty substantial to warrant it over using any other BP offering.

    However i always thought the idea if they did go with the Finisher Mori, is to make the mori offerinig's give the killer a differnt mori animation, that way there's 4 mori's for each killer basekit. However that's alot of extra moris and doesnt make much sense why they would be offerings but it would sort of be better than having to pay for a full linked cosmetic just to change the mori and removes the gamble aspect from the offerings that they are going with.

    Cosmetics… yeah i can imagine the main reason behind this is money….

  • @DetectiveDuckMain said:

    I don't think the finisher mori system will be released this update. The reason for the change is because they don't want situations where the game is stalled out due to bleed out timers for any reason. I think they just want to see everyone's reactions and decide to change their mind.. so far i dont think we are keeping it.

    What was so "wrong" about moris that they had to change the whole system? Everything was FINE.

    Waaaaay back moris used to be instant. Many complaints about them, other than money and corporate greed, i can only imagine they still see moris in that way.

    But i havent seen any complaints about moris here nor on steam discussion boards so. Its something the devs want to push without their playerbase being ok for it. In fact, games will be stalled even more if we consider now you have to slugg for the 4k if you want to see moris (in that finisher system)

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721150#Comment_3721150

    yeah idk. i am someone who doesn't even like getting mori'ed myself (a lot of them are just super gruesome and some people just play around just wanting to mori you and it's a little sleeper), and often times i eyeroll or lightly complain when going against mori killers, but even i'm extremely against changing mori's into bp offerings and only keeping yellow mori basekit. it makes people see mori's more often for the sole reason that they… died… last? feels very backwards. i prefer the current system WAY more.

    *edit, i called myself someTHING instead of someONE 😅

    true i guess in the survivors PoV it will even increase the mori sequences. And in the killers PoV it will decrease unless a killer constantly can pull of 4k's maybe a nurse main with 12'000 hours.

    So in Short; both sides will suffer from this change.

  • First off, Behavior doesn't listen to or care about survivors. This is a stupid myth spread by the elitist killer playerbase to explain why they aren't able to get a kill. DBD is completely killer sided. period. However I agree, there is absolutely no reason to change the killer offering at all. Moris are the one thing that breaks up the repetitive matches. I'm a survivor main, and four k mori finishes add more excitement to the match. If your going to change anything, they should make devour hope base kit. I always had respect for any killer who uses that perk. It rewards strong killer play, and fair killer play. It doesn't charge if the killer camps. Most of the time, the stupid totem breaks before the killer player ever even benefits from the perk. Either remove the totem or make it a base kit. As a survivor main, if Behavior screws up the mori system, I will drop this game like the digusting bad habit its becoming.

  • My xeno has over 900 red moris lol its going to be a shame to just have them as extra cakes. Theyd have to be better than the yellow survivor puddings i guess

  • @Rogue11 said:

    Did they also make it auto trigger with a cutscene again like last time? I strongly disliked that as it ruined all kinds of late game escape plays and also killers giving hatch.

    The other mori offerings should also stay as they are. No reason to change them.

    Don't down them and help them find haych by walking around with them it has happened to me without the finisher Mori.