What are some legitamate changes you hope to happen in the future?

My most hoped for changes are to take away the bloodpoint cap, to make addon's sellable, be able to convert bloodpoints to iridecent shards at some kind of low exchange rate! Oh and for lower tier killers to be in some way buffed (which appears to be being worked on.) Also really hope for killers to eventually be able to "fake out" breaking a pallet!

Some of my less wanted or applicable changes I wish for are for them to expand kyf in some fashion, and to add stats/achievements of some form in game. I also want no "charge up" channeling phase for maps or keys, flashlight add-ons to have another sweep and a slight fov increase for killer. Also some kind of first person mode for survivors to be more immersed in the game, and a possible third person for killers in kyf would be fun.

Wondering what other people's most wished for changes are. Can be suggestions or even things promised to be changed, or even very controversial opinions survivor/killer sided alike.

Edit: added a few more ideas and opinions.

Edit 2: since this threads gained some traction hear are some suggestions that keep popping up if any more are commonly mentioned i'll list them here:

(P.s. this doesn't mean don't suggest them im simply listing common ones so the devs are more likely to hear them)

  • Buffing low tier killers = doctor/clown expecially (Trapper extra trap) (pig adjustments)
  • struggle phase adjusted to not require keyboard to be broken (like mine is now :( )
  • Insta heals, keys and moris to be adjusted in some way.

Comments

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/664997#Comment_664997

    I would prefer a gen rework over an optional secondary objective. If it is optional then the survivors that only want to win will ignore it and we have the same problem "gen rushing"

    I posted a concept for a secondary obj/gen rework if you wanna check it out. Would be a super cool change I think.

    I feel that any gen rework they do though will be underwhelming tbh, Doesn't really interest me same with secondary objectives which is why if they do add one im pining for it to be optional.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665216#Comment_665216

    1% would make it 20% and 2% would make it 24%

    2% makes it almost on the power of dying light a perk that requires the obsession dead. a much more difficult task then injuring all survivors.

    1% seems somewhat more feasible to a 20% but even still

    Yeah but dying light focuses on one player, thana requires you to assault all 4..if you let that happen you kinda have it coming to you

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665383#Comment_665383

    Yeah but dying light focuses on one player, thana requires you to assault all 4..if you let that happen you kinda have it coming to you

    Not in the cases like plague or legion. you can't stop being injured against them usually, or its very hard to recover. on top of this a up to 40-45% healing speed debuff with thana and sloppy, would make it borderline impossible to heal before the killer finds you again, expecially if they have nurses. pair this on doc with distressing and coulrobobia and the terror radius addons and that goes up to 90-95% slower healing. take of distressing and replace it with dying light and thats 115%/120% slower healing. this would make it almost impossible to heal during the match, making everyone a borderline permanent instadown.

    Plus its the no heal meta, more people aren't healing then ever, so this would just stack up and debuff them hugely, which would not promote them to heal but just slow the game down and make it impossible to play against.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665483#Comment_665483

    Not in the cases like plague or legion. you can't stop being injured against them usually, or its very hard to recover. on top of this a up to 40-45% healing speed debuff with thana and sloppy, would make it borderline impossible to heal before the killer finds you again, expecially if they have nurses. pair this on doc with distressing and coulrobobia and the terror radius addons and that goes up to 90-95% slower healing. take of distressing and replace it with dying light and thats 115%/120% slower healing. this would make it almost impossible to heal during the match, making everyone a borderline permanent instadown.

    Plus its the no heal meta, more people aren't healing then ever, so this would just stack up and debuff them hugely, which would not promote them to heal but just slow the game down and make it impossible to play against.

    Yet your forgetting that it's impossible to have all those perks off at peak simultaniously..and 1 d strike cancels out dying light..this is a never can happen scenario

  • 1) Some coding changes to get rid of camping, tunneling, and slugging (something like unless the killer has insidious, in a chase, or exit gates are open camping X meters from the hook won't start the damage meter for the hooked survivor)

    2) Revamping OP addons for survivors and killers (sneaky x-ray myers is fun but insta-heal and prayer beads aren't)

    3) giving new players catch-up mechanics (like lots of extra blood points during their first 2 months after purchasing the game)

  • Remove ebony mories

    Remove keys

    Lower ds to 40 seconds

    Buff Legion, Wraith, Doctor, and Pig

    Buff solo survivor

    Fix loops such as the Ironworks main building loop (just remove the window or make it a door.... not hard)

  • Increase amount of BP you can gain in general, especially from dailies and using shards to buy perks for BP. 150k is barely anything.

    Increase amount of shards gained from devotion. What we get right now is laughable. It takes a out 2-3 completed devotions just to be able to get a good cosmetic.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665519#Comment_665519

    Yet your forgetting that it's impossible to have all those perks off at peak simultaniously..and 1 d strike cancels out dying light..this is a never can happen scenario

    Actually the only part thats impossible is for the full benefit of thana to be there while dying lights on which i forgot about so minus 5% but like being in a terror radius, with other survivors injured and dead is pretty common.

    idk what kind of matches you play mate but im like always injured, expecially against plague, legion, doctor, nurse, billy and spirit. iron will for the win.

    @Jplanas98 said:

    Increase amount of BP you can gain in general, especially from dailies and using shards to buy perks for BP. 150k is barely anything.

    Increase amount of shards gained from devotion. What we get right now is laughable. It takes a out 2-3 completed devotions just to be able to get a good cosmetic.

    Yes please

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665558#Comment_665558

    Actually the only part thats impossible is for the full benefit of thana to be there while dying lights on which i forgot about so minus 5% but like being in a terror radius, with other survivors injured and dead is pretty common.

    idk what kind of matches you play mate but im like always injured, expecially against plague, legion, doctor, nurse, billy and spirit. iron will for the win.

    https://forum.deadbydaylight.com/en/discussion/comment/665609#Comment_665609

    Yes please

    But you won't always be in the tr..plus..you have 0 gen defence and chase help with this..plus..everyone has to be injured and as I said..multiple perks counter this hard and two more are coming

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/664920#Comment_664920

    A solid thing to ask for. Though I don't believe in smaller maps for every map. Just some of the larger ones. Better loops and hillbilly level killers are something I think most people can agree on though. Haddonfield needs some adjustment but no deleting my boy Myers home :P make the walls jump over-able from rooftops, delete some of the fencing, and block some rooftops off from jumping off except into select areas

    https://forum.deadbydaylight.com/en/discussion/comment/664921#Comment_664921

    All reasonable except the deletion of insta heals completely (I believe they should just be made to heal over time like second wind when applied to yourself, and made only instant when used against others. Also using them shouldn't delete the medkit.) and the decrease in bp for campers. Sometimes camping is a legit strat as painful as that is for me to say. Though I do wish there was more incentive to not camp, say a base bbq and chilli bp bonus/same with wglf, if the player hooks someone then goes after someone else etc.

    I kind of forgot to say that the losing blood points for being within 5 meters for 5 seconds thing doesn't apply if there are no gens left. I know that sometimes camping is a legit strategy, but there are some killers who just hook someone and stare them down. It's near impossible to save the person off the hook. It's just frustrating for everyone involved. Right now you don't lose chaser unless you are within 16 meters, I don't think 5 meters is that bad. You could even make it so you don't lose anything if a survivor is within 16 meters just like it is currently. This is just my personal thoughts though. I really don't think a killer should need to camp that close.

    Also if the insta heals are changed to not being insta heals...they've effectively been removed! lol

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/665019#Comment_665019

    Most of these i completely agree with. totem counter specifically i disagree with as a better suggestion was made a while back where the totems have notches in their skulls indicating how many are left meaning you have to find a dull/hex totem in order to know : thus prompting actual searching, and no way to completely keep track.

    https://forum.deadbydaylight.com/en/discussion/comment/665006#Comment_665006

    What about the legion patch? im curious as to your thoughts as i personally don't think he should regain his lethality, but he certainly needs adjustment. pig also needs some work.

    Personally I think the Legion should be back to the old state, but with the exploits fixed and 3 addons deleted (Franks Mixtape and 2 knife addons [the green and purple one*]).

    All the intimidating and terrifying videos you may have see about the Legion were made with those op addons. The Legion was without those addons much weaker. In some situations even weaker as the Legion today. Still the fun with the old Legion is unreached for me.

    Also the lethal abilitie of the Legion without the named addons, was nothing survivors had to fear. Without those addons you were usually able to hit a survivor 1-2 times while you are in frenzy and that was not enough in the days back then, to down a survivor with (mainly because the frenzy time was so short and because the sprint boost survivors get after every hit).

    It would bring the fun for Legion mains back and for survivors would nothing change. Either they still like the challenge, or they will still dislike the Legion. So, no damage there.

    What the Pig matters... Shortly before the Legion patch I had plan to buy the Pig, but then the Legion patch happened and I have stop playing the game, but should bhvr gives me finally a reason to come back, I would also look again at the Pig... if she is still viable.

    Edit: *Those 2 addons deleted would have been already a exploit fix, without harming the base abilities of the Legion. Just saying bhvr.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/664786#Comment_664786

    That's a good one! I feel there going to be doing this mostly through the rift/archives system some of which will be paid it seems.

    https://forum.deadbydaylight.com/en/discussion/comment/664787#Comment_664787

    Really interested to see what kind of add-on revision you'd like as I have a few ideas but you seem to be more of a pig main then me.

    https://forum.deadbydaylight.com/en/discussion/comment/664790#Comment_664790

    Honestly I only think ebony moris need some tweaking and only something slight at that, along with keys conditions being changed ie can only be looted with plunderers (no rarity change mind you), along with more aura reading abilites. Also mori spam shouldn't be a thing, and keys shouldn't have to use charges to "turn on"

    Well yeah, but i'm just really hoping this isn't gonna be as little as Dailies.

    Like, if it's just gonna be the equivalent of getting 5 Dailies per...rift, or however it works, then i'll be a bit disappointed.

    Glad to have more to do, but still a bit disappointed.

  • @BloodyNights said:

    https://forum.deadbydaylight.com/en/discussion/comment/664941#Comment_664941

    I kind of forgot to say that the losing blood points for being within 5 meters for 5 seconds thing doesn't apply if there are no gens left. I know that sometimes camping is a legit strategy, but there are some killers who just hook someone and stare them down. It's near impossible to save the person off the hook. It's just frustrating for everyone involved. Right now you don't lose chaser unless you are within 16 meters, I don't think 5 meters is that bad. You could even make it so you don't lose anything if a survivor is within 16 meters just like it is currently. This is just my personal thoughts though. I really don't think a killer should need to camp that close.

    Also if the insta heals are changed to not being insta heals...they've effectively been removed! lol

    On the insta heals thing I mean they still would effectively be instant on other people was my suggestion, just not on yourself so you can't just pause in a chase and gain an extra hit state easily, you have to loop afterwards for a while and if you get hit before it's used then tough luck.

    Yeah and I agree on the camping to some degree, though that being said I don't think the true way to get it to stop is punishment, but rather incentives to not do so. Currently people camp usually for three reasons 1 there mad as all hell at you which nothing will get them to stop doing so, or 2 they feel they have no other choice 3 their doing a basement bubba build for the meme

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/664814#Comment_664814

    Nurse and spirit are probably some of the most likely killers to get skins this Halloween! Doc is said to be on the agenda apparently though no date on when and trapper deffinately needs atleast a bag as basekit. Thana is kind of a bit of risky bussiness though as buffing it too much makes legion/plague way to strong as they specialize in keeping people injured, though I too want to see it buffed (mostly through dead players still giving atleast a portion of the debuff.)

    https://forum.deadbydaylight.com/en/discussion/comment/664817#Comment_664817

    Cosmetics bring in revenue which helps fund them which in turn gives them more time to develop and fix bugs. They are also completely separate dev teams, one being artists and one being coders. That being said I completely understand your frustration man, though is there any bug in particular your fustrated over?

    Buffing thanatophobia would, as you said buff these two killers. And that buff might actually bring them out of the horrible state they are in right now. So i think it would require less work and be more practical to buff thanatophobia instead of two individual killers.

  • I hope they remove "the bubble" that appears after each hook or gen.

    I hope they buff low ranked (15-20) solo survivor, with matchmaking broken ive been sent down to play some of these games and cant believe what im seeing. Its a dc minefield with fully kitted out deranked killers bullying new (newish) players with one or two perks.

    Shirtless Meg also please, if a shirtless male is ok then release the boobies on Meg.

  • Graphics overhaul to make the game more atmospheric.

  • A change of the hex totem design to make them less obvious, covered in blood or something like that.

  • @HawkAyeTheNoo said:

    I hope they remove "the bubble" that appears after each hook or gen.

    I hope they buff low ranked (15-20) solo survivor, with matchmaking broken ive been sent down to play some of these games and cant believe what im seeing. Its a dc minefield with fully kitted out deranked killers bullying new (newish) players with one or two perks.

    Shirtless Meg also please, if a shirtless male is ok then release the boobies on Meg.

    I mean the bubble is useful but having it toggleable or on a shorter timer/more transparent would be nice!

    @thedevalex said:

    Graphics overhaul to make the game more atmospheric.

    I'd love this. i believe there attempting this with hair first and then likely going to move onto lighting again as they've kept the moonlight offerings "retired" rather then removing them completely so that makes me think lighting is going to get a change eventually of some kind.

    @Kuschy_ said:

    A change of the hex totem design to make them less obvious, covered in blood or something like that.

    Hex totems are kind of supposed to be obvious when you find them though i do wish they were better hidden like on the new badham, or on swamp even.

  • Tbh all I just want is the Legion to be buffed.

  • @Maelstrom10 maybe I expressed that wrong. You should be able to tell if it is a hex or dull totem when you find it/ stand in front of it, but you shouldn´t be able to tell from far away or hear it through a wall for example. The new spawn locations are awesome, I totally agree with that.

  • 1 legion to be made a fun killer not a buffoon

    2 a real reduction of the grind not like the one we are having

    3 increased survivors BP gain, a successful escape should grant at least 22-25k

    4 3 months without new content just to fix the bugs and update old killers and perks

  • @Kuschy_ said:

    @Maelstrom10 maybe I expressed that wrong. You should be able to tell if it is a hex or dull totem when you find it/ stand in front of it, but you shouldn´t be able to tell from far away or hear it through a wall for example. The new spawn locations are awesome, I totally agree with that.

    I mean a good way to fix this would to have hex totems only ignite when a player is within 5m

  • @DBDbuildsYT said:

    1 legion to be made a fun killer not a buffoon

    2 a real reduction of the grind not like the one we are having

    3 increased survivors BP gain, a successful escape should grant at least 22-25k

    4 3 months without new content just to fix the bugs and update old killers and perks

    Agree with all of these tbh!

  • Chase music volume.

  • @BloodyNights said:

    I'd like the struggle phase to be automatic, if you want to ######### just hold the same button/key you'd use to attempt the original unhook.

    I'd like Mori's to have more conditions on them before they can activate, instead of find a survivor, proxy, tunnel them down and delete. Like hooking a certain amount of survivors before it becomes active besides just the original 1. Like maybe 3 hooks and then you can mori the 4th downed survivor.

    Insta Heals can just be removed from the game imo

    I'd love it if some of the weaker killers were brought up, and some of the stronger killers were toned down like Nurse, or Spirit.

    A harsh punishment for face camping when there are still generators done in game. And I'm talking strictly face camping, or lets say being within 5 meters of the hooked survivor for longer than 10 seconds. Perhaps a blood point loss, on top of losing chaser?

    To perhaps incentivize less tunneling, hitting a survivor that isn't the person who was just hooked could increase the killers bloodpoints. By how much I'm not sure, but if they choose to tunnel they don't lose bloodpoints, they just don't get the bonus.

    And finally...besides the small bugs, Not de-pipping because the killer rage quit/DC'd.

    For the facecamping part, i think all other survivors should get a +15% bonus to repair speed if the killer is, like you said, 5 or 10 meters near the survivor for about 10 seconds

  • More objectives. Holding M1 is getting kind of stale.

  • Removing the bloodpoint cap

    Weekly challenges not daily(Killers X amount of hooks, sacrifices, chases won etc Survivors x amount of unhooks, escapes, minutes chased by killer with 6 figure blood point rewards)

  • Changing the way survivors look behind them. It's very ugly and their body kinda looks stretched to me.

  • @Jago said:

    Chase music volume.

    Yeah I want it lowered too

    @fcc2014 said:

    Removing the bloodpoint cap

    Weekly challenges not daily(Killers X amount of hooks, sacrifices, chases won etc Survivors x amount of unhooks, escapes, minutes chased by killer with 6 figure blood point rewards)

    I'd love this change expecially the bloodpoint cap

  • A fitting room for the Cosmetic store!

    There are items I am waiting to put down auric cells for, but as they are from different sets for different areas, need to check which are the best look!

  • @Supernaut said:

    A fitting room for the Cosmetic store!

    There are items I am waiting to put down auric cells for, but as they are from different sets for different areas, need to check which are the best look!

    That would be pretty cool!

  • More unique animations

    More music!

  • @BooptheSnoot said:

    Pig addon rework.

    I want this so much tbh.

    @blue4zion said:

    More unique animations

    More music!

    to add onto this, having some of the older animations and expecially music "remixed" would be nice!

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