Every Game is Just Hook Trade & Tunnel – The Game is Falling Apart

At this point every match feels the exact same:

  • Someone gets hooked
  • Teammate trades
  • Killer goes right back to hook and tunnels

There’s no counterplay, no variety, no skill expression. It’s just hook → trade → tunnel until someone is out of the match in the first 5 minutes. Survivors don’t even get to play the game, and killers aren’t being pushed to actually improve because tunneling is the easiest way to win.

The worst part? Every killer can do this. It doesn’t matter if you’re playing Nurse, Wraith, Clown, whatever—they can all tunnel, and they don’t even need a perk to do it. Yet survivors are constantly told “just bring X perk” as if it’s our fault. Why should survivors be perk taxed just because killers want the easy way out? If it’s a strategy every killer can abuse without building for it, it’s a design problem, not a survivor problem.

And BHVR, stop listening to the people that live on the forums instead of actually improving their gameplay. The players defending tunneling aren’t interested in balance, they just want their free wins. Meanwhile, the larger community is getting tired of the same unfun loop.

BHVR needs to implement something at this point. Look at the player count—dropping every single day by the thousands. That’s not just “burnout,” that’s people getting sick of an unplayable loop

Dead by Daylight is supposed to be about tense chases, teamwork, and clutch moments. Right now it’s just a tunnel simulator, and if nothing changes soon, the playerbase will keep bleeding out.

Comments

  • @coolgue1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001500#Comment_4001500

    Because it would make the system completely useless u can't give wiggle room that can be abuse if they want to truly stop it, look at hatch for an prime example it abused in 90% of game to stop it from spawning

    What does the number of hooks have to do with the hatch?

    The hatch apears after 3K. That's the rule. So if 2 still alive = not hatch, no "abuse".

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456565/every-game-is-just-hook-trade-tunnel-the-game-is-falling-apart

    Hook, trade, tunnel is not possible. If I hook and trade, I do NOT "tunnel". That is not possible. I either trade, or tunnel. Calling trade-tunnel as tunnel is just bitching.

    If someone goes down performing an unhook, you toss them on that hook, and then immediately follow the still-visible trail of the recently unhooked survivor, you are still tunneling them. You just got a bonus in between. It would be no different if you slugged or ignored the other person instead.

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001503#Comment_4001503

    What does the number of hooks have to do with the hatch?

    The hatch apears after 3K. That's the rule. So if 2 still alive = not hatch, no "abuse".

    u are abusing the mechanic to gain an in game advantage to get a 4k when u slugg someone and then go for the 4 person sure if they are on top of each other don't really matter but 99% of the time that not how it used it slug #1 and hunt for #2 for 4 Minutes that legit the definition of abusing a mechanic to gain an in game advantage because u are purposefully making the hatch not spawn it a work around the entire mechanic so u don't have to deal with it that what killer want a way around the mechanic BHVR is going to put in place

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001502#Comment_4001502

    Aaaand survivor mains…. Always find the one killer who is much better than the avarage player as an example, this thread alone is a fine example of that.

    But do even the best survivors go on 1000+ game win streaks?

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001561#Comment_4001561

    But do even the best survivors go on 1000+ game win streaks?

    They do not.

    I think Hens and his team have the record currently

  • @coolgue1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001539#Comment_4001539

    u are abusing the mechanic to gain an in game advantage to get a 4k when u slugg someone and then go for the 4 person sure if they are on top of each other don't really matter but 99% of the time that not how it used it slug #1 and hunt for #2 for 4 Minutes that legit the definition of abusing a mechanic to gain an in game advantage because u are purposefully making the hatch not spawn it a work around the entire mechanic so u don't have to deal with it that what killer want a way around the mechanic BHVR is going to put in place

    That's not an "abuse". It is using the literal mechanic. Don't forget, the hatch is already an extra chance for the last survivor to escape , even when the team already Fd up. It's a mercy mechanic.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001569#Comment_4001569

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001565#Comment_4001565

    But i think this is a Nurse, Billy, Blight and Wesker issue, and not the game it self… those killers can be really and unfairly strong. And they do need a nerf.

    Do Trapper, Pig, Ghostface go on 1000+ game win streaks?

    Think Clown is at like 450 or something, so yes, weaker Killers do get high streaks. Higher than the best Survivors in the world can manage, at any rate.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001575#Comment_4001575

    Clown isnt weak anymore, he got buffed and can be super fast with the right build.

    This was years ago, no idea what its at now.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001577#Comment_4001577

    Dude, i respect you but you cant use years old stuff, the game have changed a lot.

    Clown is good now.

    I understand that Clown is good NOW.

    He was not good when the streak was completed over two years ago.

    you could look at nemesis, Twins, onryo or Bubba too

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001544#Comment_4001544

    That's not an "abuse". It is using the literal mechanic. Don't forget, the hatch is already an extra chance for the last survivor to escape , even when the team already Fd up. It's a mercy mechanic.

    It's not really a chance to escape if the entire mechanic is entirely within the killers control.

    It might as well be an option in the killer setting menu for "would you like to spawn hatch" that is set to "never" by default.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001579#Comment_4001579

    And the game also had another balance 2 years ago than it have now. You cant complain that the game something needs to be changed now because something was wrong 2 yeas ago, when the game balance is not what it was back then.

    What is the best winstreak you have seen with Trapper, Pig or Ghostface? recently, not 2 years ago. Is it close to 1000+ ?

    If not, why should they be nerfed harder?

    You are arguing semantics. We are not allowed to use streaks unless they are on the current patch, apparently.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001582#Comment_4001582

    Let me give you an example, what if someone complained about Dead Heard, using statistics from before the rework. Would that give a valid picture of the situation, or would it fall under "this is no longer valid" ?

    That's not correct.

    This would be like someone complaining about Billy being weak before the rework, even though he is already reworked and is eextremely strong. Killers are stronger now, not weaker. As you pointed out, Clown specifically was even weaker back then, but now he isnt so bad.

    Ergo, we can assume its even easier to hit high streaks.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001565#Comment_4001565

    How would we know? but we cant balance a game around a few super good players that play the game for a living.

    Now the highest survivor SWF streak was like 200

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001604#Comment_4001604

    Lets just agree to disagree on that, game mechanics have changed in the past 2 years. Lets take Pig as an example, do you really think she is stronger than she have ever been?

    Also you seem to keep ignoring this question, let me ask a 3rd time.

    What is the best winstreak you have seen with Trapper, Pig or Ghostface? recently, not 2 years ago. Is it close to 1000+ ?

    If not, why should they be nerfed harder?

    btw like a month ago a dude was on a 69 winstreak with trapper. Somthing almost impossible on survivor mind you even with a cracked swf team.

    Ultimately with the right strategies (aka slug/tunneling) any killer is highly viable. And it's worth noting most of these streak videos consider only a win a 4k obviously you need to watch every ones to see if the person recording believes that's the case but I imagine most people feel a 3k is a definitive win so if added that clause to people's win streaks they might as well be infinite...

  • @coolgue1 said:

    At this point every match feels the exact same:

    • Someone gets hooked
    • Teammate trades
    • Killer goes right back to hook and tunnels

    There’s no counterplay, no variety, no skill expression. It’s just hook → trade → tunnel until someone is out of the match in the first 5 minutes. Survivors don’t even get to play the game, and killers aren’t being pushed to actually improve because tunneling is the easiest way to win.

    The worst part? Every killer can do this. It doesn’t matter if you’re playing Nurse, Wraith, Clown, whatever—they can all tunnel, and they don’t even need a perk to do it. Yet survivors are constantly told “just bring X perk” as if it’s our fault. Why should survivors be perk taxed just because killers want the easy way out? If it’s a strategy every killer can abuse without building for it, it’s a design problem, not a survivor problem.

    And BHVR, stop listening to the people that live on the forums instead of actually improving their gameplay. The players defending tunneling aren’t interested in balance, they just want their free wins. Meanwhile, the larger community is getting tired of the same unfun loop.

    BHVR needs to implement something at this point. Look at the player count—dropping every single day by the thousands. That’s not just “burnout,” that’s people getting sick of an unplayable loop

    Dead by Daylight is supposed to be about tense chases, teamwork, and clutch moments. Right now it’s just a tunnel simulator, and if nothing changes soon, the playerbase will keep bleeding out.

    my last match. camping and tunneling Clown

    match before that. Camping and tunneling Glitchtrap

    Match before that. A tunneling Ghoul where oddly enough, flashlights could not be used at all

    Match before that. Tunneling Chucky.

    Match before that. A ghostface who sat by unhook to mark rescuers and tunnel

    Come to think of that. Ever since they reverted the anti-tunnel update….I have yet to have a match where someone wasn't on death hook before anyone else had even been hurt. REALLY hoping survivors start to leave in mass so these killer q times increase even more. maybe then theyll change something.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001636#Comment_4001636

    Im not sure why you are replying to this, this is a longer debate between me and someone else, so please read up on the whole debate or stop jumping in and getting things out of context.

    Well you can always private message if you don't wish to have people comment on your posts in a public forum.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001604#Comment_4001604

    Lets just agree to disagree on that, game mechanics have changed in the past 2 years. Lets take Pig as an example, do you really think she is stronger than she have ever been?

    Also you seem to keep ignoring this question, let me ask a 3rd time.

    What is the best winstreak you have seen with Trapper, Pig or Ghostface? recently, not 2 years ago. Is it close to 1000+ ?

    If not, why should they be nerfed harder?

    You moved the goalpost, so I will not be moving my answer. I gave you winstreaks, but that didnt fit the narrative you wanted to construct. I'm sure you can find some on your own.

    Yes, Pig is stronger now than she was years ago. She's had a lot of excellent QoL.

  • Same question define tunneling?

    If you mean killer going for one survivor ignoring others from the start or in early stage of the game thats tunneling for me thats need to be punished but hooking one person twice in a row doesnt mean to be direct tunneling for me like someone stepping in trappers trap or hags, being found injured in deadzone or someone using his antitunnel as shiedl for bodyblocks and then getting chased down and hooked isnt direct tunneling for me and this shouldnt be punished.

    Genrushing for most people is team of survivors which has direct build for fast gens but if surivors spread and do gens supper effective (2-3 gens to the killers first hook or ended chase) and fast even ignore killers presence and fact they are injured then this isnt good either, survivors actualy can get many gens done if they spread and do them insted other actions and this isnt hard because in early stages of the game killer has to go through many paletts which means normaly 2-3 gens get done near first or second chase and then some paletts are broken and gen deffence which are the most used perks and strongest perks killer has they work with hooks most of them like pop,pain res,grim embrace,deadmans switch. There should be some basekit dying light which will slow gen speed or some other factor that increases gen regression if killer has like 2-4 hooks on last gen if they should be punishments for hooking same person twice which is ok inearly game but hardcore not to do in endgame and abuseable by smart teams like bodyblocks are (they are same as slugs just diversion for other survivors to waste time and for downed one to not being able to do objective or heal back).

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001650#Comment_4001650

    Ok ill bite anyway.

    You didnt respond to the question i asked you, in our "little debate" but you are busy jumping in and replying the question i asked someone else??

    What is that about ?

    here is the question again :

    https://us.v-cdn.net/6030815/uploads/TPN961GWFB3O/image.png

    I mean you can argue it is. If the max winstreak form one side is 1900 and the other side is 253 then you can extrapolate a few things from this. One something is very wrong with the killer in question in this case blight. And to a lesser extent a 1000 winstreak nurse and a 600 winstreak oni. Or the role has inherent advantages resulting in the peak level of play for both sides having horrible unbalanced highs which means most likely the lows for each sides are much lower and the median is lower. Which we can see even in high MMR I believe a swf averages 43% escape rate but it drops lower for each tier of play. Another conclusion would be that certain people exist that exhibit super human levels of play that can't be matched or seen in other competitive type of games as you won't find winstreaks like that anywhere on the planet not is fps strategy games like chess or RTS like SC or games with a sports theme like rocket League or fifa

    so balance is definitely out of whack so who knows if it's balanced around top tier players but that would explain how some killers get the streaks they do since those SWFs are incredibly rare

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001653#Comment_4001653

    lol no Pig is not stronger than ever, even the dead hard streamer that made a living from streaming pig games, switched away from her because she have been nerfed that bad, the world records he set on her, can not be beaten unless she gets a buff.

    The winstreaks are as you admitted out of date, and are not up to pair with current game balance.

    Yes there are some killers that are very overpowered, but please try not to get every killer nerfed because Blight is too strong...

    But let me ask you the same question i asked someone else, they provided me the numbers for survivor winstreak to be 200, should we base survivor gameplay on the fact that everyone can do a 200 winstreak ?

    I have no idea who you're talking about. Pig has been getting buffed for years.

    Pretty sure OnePumpWillie has a 210 streak with Trapper that ended recently, iirc. No gen perks either.

    https://www.youtube.com/watch?v=gjLUD1sW2M4&msockid=837ede1291bb11f0a547e4a47a5f264f

    Seems like even the weakest Killer on the roster can do pretty damn well for themselves, even when you have people who move the goalposts to fit their narratives.

    Winning 200 times in a row should not be possible. Let me flip the question, should we address the minor inconsistency or the massive inconsistency first?

    Because 200 is a lot closer to 50 than 2000 is to 200.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001656#Comment_4001656

    I have no idea who you're talking about. Pig has been getting buffed for years.

    Pretty sure OnePumpWillie has a 210 streak with Trapper that ended recently, iirc. No gen perks either.

    https://www.youtube.com/watch?v=gjLUD1sW2M4&msockid=837ede1291bb11f0a547e4a47a5f264f

    Seems like even the weakest Killer on the roster can do pretty damn well for themselves, even when you have people who move the goalposts to fit their narratives.

    Winning 200 times in a row should not be possible. Let me flip the question, should we address the minor inconsistency or the massive inconsistency first?

    Because 200 is a lot closer to 50 than 2000 is to 200.

    I don't like when people cite winstreaks when discussing balance, so many factors (time of day, playstyle, MMR, or the random gamble of getting 1000 bad teams in a row) can change everything.

  • @Jog_Og said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001661#Comment_4001661

    I don't like when people cite winstreaks when discussing balance, so many factors (time of day, playstyle, MMR, or the random gamble of getting 1000 bad teams in a row) can change everything.

    I mean, at a certain point, it becomes virtually impossible to be luck

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001664#Comment_4001664

    I mean, at a certain point, it becomes virtually impossible to be luck

    It's the uncertainty that's the issue, the fact of the matter is that we know in a match with comp rules(which heavily favor the Trapper) that Trapper can never hope to get anything more than a 2k.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001659#Comment_4001659

    Hey, i agree that both blight and nurse are too strong. But that dosnt call for a nerf of every killer in the game.

    I think the solution would be to bring all killers closer to each other in power, ultimately they would be even. It should be how fun they are that makes people play them and not how strong.

    Now when all killers are close to same level, i think it would be much easier to balance the game.

    I agree but really before you can buff killers you need to balance the play styles that people are using to win. For example some one who's goal is to 12 hook the team evenly will never compete with a master tunneller or slugger. Buffing and or nerfing killers around the play style of the individual is impossible they need to remove one of the styles of play or buff one way or nerf anoteerre. Adjusting a killer like blight to make him weaker would me that high level player who 12 hooks the team before a kill (no matter how hypothetical) can do it and consistently win. But that the one tunneling at 5 gens can't abuse how strong he is to create unwinnable scenarios for the other team.

    And this is the crux of the problem no killer balance can be achieved with play styles that so drastically effect the out come of the match. Any buff while seeming like a good pick me up for your average killer is used like a sludge hammer to some one tunneling. I would love killer that felt unstoppable I recent got into a PTB match vs a blight that was clearly multiple tiers of skill level above me and my team and he 12 hooked us testing the new system and we only turned 2 gens on before we all died. The game was fun as hell because no one just didn't get to play. I knew as the player that we all lost together and if I was playing with a friend one of us wouldn't be spectating for 8 mins.

    But tunnelling requires behavior to strictly keep killers very weak and manageable to stop people from quiting the game from not being able to play.

  • @Jog_Og said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001667#Comment_4001667

    It's the uncertainty that's the issue, the fact of the matter is that we know in a match with comp rules(which heavily favor the Trapper) that Trapper can never hope to get anything more than a 2k.

    Why would we care about comp over pubs?

  • Because you're talking about balance.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000929#Comment_4000929

    Same question define tunneling?

    If you mean killer going for one survivor ignoring others from the start or in early stage of the game thats tunneling for me thats need to be punished but hooking one person twice in a row doesnt mean to be direct tunneling for me like someone stepping in trappers trap or hags, being found injured in deadzone or someone using his antitunnel as shiedl for bodyblocks and then getting chased down and hooked isnt direct tunneling for me and this shouldnt be punished.

    Genrushing for most people is team of survivors which has direct build for fast gens but if surivors spread and do gens supper effective (2-3 gens to the killers first hook or ended chase) and fast even ignore killers presence and fact they are injured then this isnt good either, survivors actualy can get many gens done if they spread and do them insted other actions and this isnt hard because in early stages of the game killer has to go through many paletts which means normaly 2-3 gens get done near first or second chase and then some paletts are broken and gen deffence which are the most used perks and strongest perks killer has they work with hooks most of them like pop,pain res,grim embrace,deadmans switch. There should be some basekit dying light which will slow gen speed or some other factor that increases gen regression if killer has like 2-4 hooks on last gen if they should be punishments for hooking same person twice which is ok inearly game but hardcore not to do in endgame and abuseable by smart teams like bodyblocks are (they are same as slugs just diversion for other survivors to waste time and for downed one to not being able to do objective or heal back).

    Wait, so spreading out is gen rushing? Even without perks or toolboxes? They're just doing the objective. You getting caught in 90s+ chase isn't being gen rushed, it's you blowing it.

    But if you use that first version, with builds included, how often do you see a team fully stacked with gen perks or BNPs? Not often? Basically never? Now how often do you see tunneling? Not every game, but far more than the gensquad.

    And basekit gen regress was exactly what was proposed in the patch.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001565#Comment_4001565

    How would we know? but we cant balance a game around a few super good players that play the game for a living.

    We'd know the same way we know about the killers: they'd make a big ol spectacle of it on social media.

    And yes, that's absolutely true. You shouldn't base the game around them. But their insane numbers are what's hiding the problems for lower-performing players and lower tier killers who need work.

  • Comp is further away from balance than pubs.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001710#Comment_4001710

    I did not ask for proof, what i asked was exactly this :

    https://us.v-cdn.net/6030815/uploads/6BYJZJKIMESI/image.png

    From the start i have been saying, that i dont think we can balance the game around "pro players" that are so much better, than the average player.

    Yet found Wille who is not near any average players, but ok ill play along 200 is far from 1000+.

    I have also said all the way, that you cant compare S tier with D tier killers, but you really sound like you think all killers are S tier?

    Ignoring that you never specified, originally, WHEN the streak needed to be from or that it needed to be from people you approved of….

    Yes. I think any Killer is viable in the right hands.

    • Killing efficiently bad, doing gens good
    • Everything is tunneling, genrushing is just a niche build. (Bet 3 peeps with boxes but 1 without isnt genrush lol)
    • Genrush is just doing the objective, tunneling is not
    • Delay hatch bad, delay egc good (both being disadvantageous gamestates)
    • Long chases killer skill issue, short chases killer op, toxic stragey etc

    Did i miss some?

  • @coolgue1 said:

    At this point every match feels the exact same:

    • Someone gets hooked
    • Teammate trades
    • Killer goes right back to hook and tunnels

    There’s no counterplay, no variety, no skill expression. It’s just hook → trade → tunnel until someone is out of the match in the first 5 minutes. Survivors don’t even get to play the game, and killers aren’t being pushed to actually improve because tunneling is the easiest way to win.

    The worst part? Every killer can do this. It doesn’t matter if you’re playing Nurse, Wraith, Clown, whatever—they can all tunnel, and they don’t even need a perk to do it. Yet survivors are constantly told “just bring X perk” as if it’s our fault. Why should survivors be perk taxed just because killers want the easy way out? If it’s a strategy every killer can abuse without building for it, it’s a design problem, not a survivor problem.

    And BHVR, stop listening to the people that live on the forums instead of actually improving their gameplay. The players defending tunneling aren’t interested in balance, they just want their free wins. Meanwhile, the larger community is getting tired of the same unfun loop.

    BHVR needs to implement something at this point. Look at the player count—dropping every single day by the thousands. That’s not just “burnout,” that’s people getting sick of an unplayable loop

    Dead by Daylight is supposed to be about tense chases, teamwork, and clutch moments. Right now it’s just a tunnel simulator, and if nothing changes soon, the playerbase will keep bleeding out.

    Engage your critical thinking skills and stop mindlessly diving the hook…

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001475#Comment_4001475

    If someone goes down performing an unhook, you toss them on that hook, and then immediately follow the still-visible trail of the recently unhooked survivor, you are still tunneling them. You just got a bonus in between. It would be no different if you slugged or ignored the other person instead.

    Wait a minute...what?? That is insane. Killer goes for the unhooker, downs him and hooks him and starts chasing the unhooked and you call that TUNNELING?? He ignored the unhooked, chased and hooked rhe unhooker so fast, that your trails are still visible?? And you call that "tunneling"? That's entitlement galore. So the killer is not allowed to go for the unhooked and not for the unhooker? So what is the killer supposed to do?

  • You mean you didn't know?

    Role: killer

    Task: Under no circumstances are you to do your objective of killing survivors, you must observe only.

    Until the gens are completed you are to stay a recommended 32 meters away from any survivor, once complete you are to stand at exit gate and watch as survivors crouch up and down rapidly until they deem it their time to leave.

    Apparently ....

  • @sinkra said:

    If tunneling should be punished so should gen-rushing.

    Oh yeah, because if the killer isn't applying enough pressure giving us time to do gens then we should just run around aimlessly instead of doing the only objective at hand and wait around to get killed killed. Gen-rushing is almost nonexistent, I'm sorry to tell you. I'm not going to say "skill issue" because I'm generous enough to actually consider people have the skill, but I'm pretty sure if generators are popping, you aren't doing something right.

  • @Clevarz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000925#Comment_4000925

    Oh yeah, because if the killer isn't applying enough pressure giving us time to do gens then we should just run around aimlessly instead of doing the only objective at hand and wait around to get killed killed. Gen-rushing is almost nonexistent, I'm sorry to tell you. I'm not going to say "skill issue" because I'm generous enough to actually consider people have the skill, but I'm pretty sure if generators are popping, you aren't doing something right.

    Tunneling and gen rushing are the same thing I'm afraid, as in, they both achieve either sides objectives with the most efficiency.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001654#Comment_4001654

    Wait, so spreading out is gen rushing? Even without perks or toolboxes? They're just doing the objective. You getting caught in 90s+ chase isn't being gen rushed, it's you blowing it.

    But if you use that first version, with builds included, how often do you see a team fully stacked with gen perks or BNPs? Not often? Basically never? Now how often do you see tunneling? Not every game, but far more than the gensquad.

    And basekit gen regress was exactly what was proposed in the patch.

    Spreading out is very strong and even if killer gets 90 seconds to get down its 2-3 gens done which is strong thats like 40-60% of survivor main objective second one is gates which take 20 seconds without any perks and killer has to get 12 hooks to get his objective done on 100% but realistic is around 6 hooks which can be hard if survivors play smart and loop well thats why you see that tunneling especialy on weaker killers on which is normal to have 4 hooks on last gen.

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001543#Comment_4001543

    Wait a minute...what?? That is insane. Killer goes for the unhooker, downs him and hooks him and starts chasing the unhooked and you call that TUNNELING?? He ignored the unhooked, chased and hooked rhe unhooker so fast, that your trails are still visible?? And you call that "tunneling"? That's entitlement galore. So the killer is not allowed to go for the unhooked and not for the unhooker? So what is the killer supposed to do?

    That's just not what he said though, is it? He was talking about a hook trade. Way to misrepresent the statement, holy… Have some self-reflection.

    "If someone goes down performing an unhook."

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001543#Comment_4001543

    Wait a minute...what?? That is insane. Killer goes for the unhooker, downs him and hooks him and starts chasing the unhooked and you call that TUNNELING?? He ignored the unhooked, chased and hooked rhe unhooker so fast, that your trails are still visible?? And you call that "tunneling"? That's entitlement galore. So the killer is not allowed to go for the unhooked and not for the unhooker? So what is the killer supposed to do?

    I'm saying the unhooker goes down at the feet of the unhooked. A trade. No chase. That gives the only unhooked a few seconds of space. You'll catch up to them almost immediately, you just don't have to count to ten anymore.

    And yeah, I guess i think people are "entitled" to a moment to reorientate because I don't do it as killer. Unless that person does something stupid like try to sabo or hop right back on a gen instead of leaving, I just go after someone else while they run off to heal.

  • Ridiculous. If you're seeing tunneling this often then everything the killer does is tunneling. It's not that prevalent.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001797#Comment_4001797

    I'm saying the unhooker goes down at the feet of the unhooked. A trade. No chase. That gives the only unhooked a few seconds of space. You'll catch up to them almost immediately, you just don't have to count to ten anymore.

    And yeah, I guess i think people are "entitled" to a moment to reorientate because I don't do it as killer. Unless that person does something stupid like try to sabo or hop right back on a gen instead of leaving, I just go after someone else while they run off to heal.

    So your unhooker was already injured? Or do you asume every killer can insta down?

    And no, they should be on the edge of their seat, ready to react right awaya after the unhook. All this baby caring sucks. I already hated it, when they came up with "invu frames" until the survivor gained control. Now they are even got extra protection with Endurance and for crying out loud: is it true, that the Devs removed the grab option while unhooking??

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001925#Comment_4001925

    So your unhooker was already injured? Or do you asume every killer can insta down?

    And no, they should be on the edge of their seat, ready to react right awaya after the unhook. All this baby caring sucks. I already hated it, when they came up with "invu frames" until the survivor gained control. Now they are even got extra protection with Endurance and for crying out loud: is it true, that the Devs removed the grab option while unhooking??

    If the unhooker is making a desperate trade, they might be injured already. Or they might get hit during the save, making them let go, and then manage on the second try, but then go down immediately. That happens pretty regularly in both my survivor and killler matches.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001954#Comment_4001954

    If the unhooker is making a desperate trade, they might be injured already. Or they might get hit during the save, making them let go, and then manage on the second try, but then go down immediately. That happens pretty regularly in both my survivor and killler matches.

    If that happens to you regularly… you might consider… just maybe… survivors play STUPID!

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001962#Comment_4001962

    If that happens to you regularly… you might consider… just maybe… survivors play STUPID!

    Sure, but how is that the fault of the person being unhooked? They have no control. The team is not a hive mind, they're individuals. I'm not going to target one person because another screwed them over.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001982#Comment_4001982

    Sure, but how is that the fault of the person being unhooked? They have no control. The team is not a hive mind, they're individuals. I'm not going to target one person because another screwed them over.

    But you can't ask for safety nets for every bad gameplay decision. If someone of the team is making a bad play, the team takes consequences, one way or another. But you ask to take away th killers chance to benefit from their mistake. Is that fair for killer? It's like I would ask, that a random survivor is teleported on a hook, when all gens pop, before I got a K. Killer do not get extra chances, why do survivors get them?

  • @Wolf65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001984#Comment_4001984

    But you can't ask for safety nets for every bad gameplay decision. If someone of the team is making a bad play, the team takes consequences, one way or another. But you ask to take away th killers chance to benefit from their mistake. Is that fair for killer? It's like I would ask, that a random survivor is teleported on a hook, when all gens pop, before I got a K. Killer do not get extra chances, why do survivors get them?

    Actually we can ask for that, nobody wants to play a game where if one side gets the advantage the game is literally over.

    The Killer still benefits from slugging, even if there is a limit. One Dwight sucking dirt is one Dwight not doing a generator.

  • The PTR changes need to happen and they needed to happen YESTERDAY. So many killers are just tunneling and proxy camping AND HAVE BEEN FOR YEARS.


    Anti-camp is joke. Solo Q has always been awful. Killers have a steady and ridiculous power creep with every new killer release. The devs simply do not care because plenty of people will buy their killers for the opportunity to play a one-sided game. I have not given this company money in 7 years and will not be doing so again because they cater to the lowest form of human life. The game is bad because it’s designed to be bad for 4 people and a power trip for 1. And I say this as a killer main.

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