Tru3Ta1ent got genrushed in 4 min but as Nurse this time
Because so many said in the last post that the reason tru3 got genrushed was he played
1. Doc
2. Did mistakes (aka didn't left the injured survivor to go for a healthy who was working on a gen next to him)
Nurse quick chases and no big mistakes.
Last gen popped in 4 minutes.
The only "mistake" he did was not committing to slug or pick up the obsession DS. But if those seconds can make you lose as killer while as survivor u can chill and jerk around it just confirms how unbalanced it is.
Now what?
https://youtu.be/lP8t3FpriOg
1. Doc
2. Did mistakes (aka didn't left the injured survivor to go for a healthy who was working on a gen next to him)
Nurse quick chases and no big mistakes.
Last gen popped in 4 minutes.
The only "mistake" he did was not committing to slug or pick up the obsession DS. But if those seconds can make you lose as killer while as survivor u can chill and jerk around it just confirms how unbalanced it is.
Now what?
https://youtu.be/lP8t3FpriOg
Comments
Do you know that 70% of the matches include Survive with Friends?
Now that you know this, do you think it's better to balance the game around a minority and therefore have 70% of all matches rigged and in favour of Survivors?
Or do you think it would be better to balance the game around the majority and therefore have only 30% of all matches rigged and in favour of the Killer?
Keep in mind that the 30% at a disadvantage have a choice, they can always invite friends to play in a SWF while the Killers have no way to consistently avoid the 70% of rigged matches. Plus if they had a way to do so, it would lead to ~70% less matches because not many Killers would want to play rigged matches.
This is why I still believe one of the only real solutions to this is to make two modes of Ranked play, one that is traditional, and another that involves 5 man teams, with one dedicated Killer, facing off against another 5 man team. The team that overall gets the better emblems is the winner.
It looks stupid to you because you missed his entire point. He isn't complaing "because he couldnt get the kills" he is complaining because of the games poor balance.
Oh good grief just stop all of you with the depip squad experiment as an example that was flawed and biased from the start and was over a year ago. The game has massively changed since then so just stop using that as an example of balance.
Also Tru screwed up plain and simple and @ScottJund pointed out all the mistakes all ready so all of you need to stop defending and or using hm as an example.
I'd rather use Monto, Zubat etc as examples and if you want 4k madness then go watch Umbra_bug destroy with ease every game.
It's funny how people use Tru3's video as an example of poor balance, i guess we gotta balance the game around killers without perks and addons, what could go wrong when using perks and addons?
No you don't understand Nurse at all do you? Survivors can't do much against her, she will catch them and she'll do it quickly. She can't 'force mistakes' because she doesn't rely on them to win like the others. Killers who force mistakes are only Billy and Hag. They can force mistakes. Nurse can go there and blink. You need to understand her mechanics properly in order to see that she doesn't rely on the survivors messing up. You might be a Nurse who dominates at rank 1, who am I to say that you're not. But you definitely don't understand Nurse.
It's funny that you always pick the top killer streamers to justify balance.
Let's take a look at No0b3, who just managed to get 50 escapes in a row. Let's also not forget all the other Survivor streamers with escape rates of 80% and higher.
It's simple to look at streamers that made it their job to play Dead By Daylight and use them as a reference for balance when you watch them stomping casuals.
Have you ever watched streamers play against each other? Whenever I see that, they play like pussies because they don't want to destroy and embarass the other streamer.
It appears to me that most players in this community simply never played in a coordinated SWF. If they did, they would have realized how broken it is.
He could keep pressure at the end when last gen left to fix and he would do fine and he took ds he didnt even try to counter it and he s not really good as nurse. Gen rush is intented. Some killers just simply cant pressure gens
As far as i know many survivor streamers are derankers, so i would say that doesn't count. And even if it did, it's just one survivor escaping, what about the other 3?
Against addonless nurse survivors can break line of sight which opens a window for juke or simply staying longer in a chase simple as that and dont try to juke her in the open. However nurse with addons doesnt have any counter
Most hilarious part of this thread is that there are poeple who actually defend the fact that gens can be done so fast. Mistakes or not, perks or not, the game is fundamentally flawded with current main objective for survivors.
I hope that devs will acknowledge that survivor gameplay need significant changes so that we all can enjoy the game without matches like these beiing possible.
That's exactly what I'm saying.
If you match 5000 hours against casuals with <500 hours, we all know what's going to happen.
Now let for example Zubat play against JenDenise, Ochido, No0b3 and whatever they're all called and see what happens. That's "high skilled". And if you balance around high skilled, you gotta make sure that they're actually skilled and not just some boosted Rank 1 scrubs like the majority of this community.
So then if gens are going to get longer to fix we can remove killers addons that allows them to pressure gens? We can remove all crutch things like Mori? We can remove hillbilly who can pressure gens by default?
I speak from a Survivor standpoint. Like I said, I've never had a problem with Nurses, even at Rank 1.
I fail to see the point in this entire thread. BHVR are fully aware of how quick gens can be done and are looking to implement fixes. Continuously reminding them doesn't solve anything.
The thing is that when people talk about balance they seem to focus more on the perfect survivor squad and ignore the perfect killer.
Saddens me to see that people still think that popular streamer means they are one of the best.
Its common mistake to think that popular streamer means they are actually good / one the best at the game they are playing.
I used to watch Tru3 and Hexy back in 2016 for the gameplay, but as soon as I got better in game I realized they are not even close to being one of best (even tho they give the idea to their viewers), they are just entertainers.
We all know what happened when "perfect Killers" played against the depip squad.
I'd argue that Nurse is capable of creating a somewhat balanced playground but ANY other Killer will be at a massive disadvantage.
What if he played anything other than Nurse?
I get the impression that you think Nurse is the only Killer that can deal with high ranked Survivors?
I'm not sure if we can call the game balanced if there's only one Killer that can actually deal with them.
I'd say Nurse is balanced if not broken (depending on add-ons) but all other Killers are weak when facing competent Survivors.
Easy 4k trapper rank 3, 3 dead in under 3 mins, trapper OP? There are more on YouTube just search easy 4k, spirit 4k in under 2 mins made me laugh.
These are all just as valid to as Tru's as none of these are the norm and that's the issue no one seems to realise when posting these, anyone can take a few video's out of thousands of games and scream unfair, there is a difference between what can happen and what does.
Some ways to try and sort out high ranks is to make it harder to pip (been tried and it made killer queues stupidly long), add more objectives the more you rank up which would mean no deranking as it would be too easy to not go there.but how many would just not go there is the issue.
Personally there should be more objectives imo but the way the devs have been wanting to shorten chases and adding all the aura perks I personally can't see this happening as chases would need to be longer, you also have to consider the length of a game as some already go 8-15 mins so how long would these then turn out to be?
It could make it do objective and get out which some find boring so could it affect numbers of players?
Its not simply change this or that as some seem to think, there is a he'll of a lot more to think about when making certain changes when it affects the whole user base.
The problem is camping. Currently rushing gens and leaving the match as soon as possible is the best counter to it. Problem is the longer it takes to achieve that counter the more reliable this strategy becomes for killers.
That's probably why the devs tried to improved things first with the healing changes. It lengthens the games, if killer chase "normally", while it didn't affect the gameplay for "camping only" killers. At least in theory. In praxis the change was minimal, I would say. I just see more medkits and healing perks now. But that's it.
Also whatever gets changed shouldn't lessen the feel to play the game. I remember how excited I was back when the Pig freshly came out. The concept of jigsaw boxes felt very exciting first, until you got used to it and realized they are barely a thread and more of the same (M1 + Skillchecks)
I think the second objective for survivors should be something which allows them to strategize and help them in chases, if done right and punish them in chases if done wrong.
That's why I suggested from time to time, that probably a certain amount of pallets and vaults could spawn looked. And can only be used, after a survivor unlocked them via an always available sabo action.
At least something in that direction. So nothing changes, when you go against a camping killer, but if you ignore that objective, you will have to deal with a lack of defense, which leads to short chases. more pressure and death. Question is, if that theory would work in practice as well. I'm not 100% sure of it.
How do we know Tru3 wasn't a potato this match then?

You shouldn't just look at match results, you should look at the gameplay that resulted in such a match result.
If survivors play like brainless monkeys, it's obvious that the match will result in a quick 4k.
If the Killer plays like a brainless monkey, it's obvious that the match will result in a quick 0k.
Those matches are irrelevant.
Find a match where both the Killer and the Survivors had similar skill, similar loadout and both sides made no major mistakes. That's when a match should end in a 2-2.
For example a SWF like the depip squad against everyones favourite ZubatLEL. Make sure he plays ALL Killers for several matches and compare the match results.
That would reflect balance of Killers in a high skill environment.
.. if anyone wants to check it out... 4 people went in to see how fast they could complete a gen and they did it in 13.6 seconds...
And before you say "nobody plays like that", I've had game after game after game where everyone just gets gens done, pop Adrenaline (usually 2-4 of them), and get out. I don't even blink anymore when I see three gens pop before my first hook as anyone other than Nurse or Billy, it's starting to get that bad. Your point about the way survivors played used to be correct, but survivors en masse for some reason decided to play smarter. And now the game's core balance issues are being shown more and more.
Though also to Pii's point, saying OchiDo is skilled is really.......outlandish tbh. Marth's Depip squad would have been a much better group to use for his argument.
That's the thing you fail to realise for every great team there are thousands which aren't just like killers, now if you posting your own video of a few hours of high lvl play where you constantly get gen rushed that would be something but I feel you wouldn't as it would show you just need to get better and stop trying to blame the game for all your mistakes.
Well, you must be good at jukes or something. But try maining Nurse and please get to understand her. It's really not as easy as forcing them to mess up, she's complicated. Like Hag. Them two don't take knowledge of the game to successfully play, they take knowledge of the specific killer.
Ochido is interesting. He isn't a bad player but he definitely isn't as good as he claims. His survivor is 10x the skill of Tru3 but other streamers are better then him just straight up.
Honestly though, getting willingly tunnelled most his games must have seriously honed his skill because he's decent. But you're correct he's not as good as Marth's depip squad.
But he's also not bad either...
It's weird.
But you feel the urge to post about your ignorance? Camping is currently fine as it can be right now, because survivor can counter it by doing the objective. If you lengthens matches, this strategy gets buffed as well. That's why it's not that easy to lengthen matches.
My suggestion was a nerf to the current pallet/vault situation into a state where survivors have to work for getting more defense. In theory this leads to potentially shorter chases at the beginning of the trial and slower gen progression, because survivors would be forced spending their time to unlock some pallets/vaults, if they don't want to get hooked fast. That would be at least the first thing I would try out. Making survivors work for some of their defenses.
We are too quick to scream gen rush, but we seem to forget he was running a difficult challenge and still managed to hit the death toll number the developers have said they felt was ideal, 2 kills per match. Perhaps, it shows just how rediculously powerful the nurse is, moresoe than how much gen rush sucks.
It's all as valid a point as your trying to make so next time think a little more about who is lying to themselves and using the word bullshit as you know both videos prove a point the just differ in what point they make.
I guess it still comes down to one suits your argument while the other doesn't so you will always be dismissive of one.
Lol. I speak from a killer standpoint. I've never have a problem with genrush. Any rank.