Have the developers ever actually stated how they want killers to play the game?

So, reading the PTB notes and I see the change to Deja Vu:

  • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).

So 3 genning is now bad? Then why do maps like suffocation pit actually exist? Why did the developers release the knight and then the skull merchant and now another killer with seemingly strong 3 Gen potential. Is this just due to complaining from survivors? Because the developers have made decisions for months (years) which suggest they’re fine with the game being played one way, only for enough moaning to cause them to try and counteract the game design they themselves implemented.

I honestly don’t understand anymore how the developers want killers to play the game. Is it just to “have fun”? Enjoy chases and don’t care about macro strategy or winning? Don’t use slowdown perks as they’re all mostly pretty trash?

I do agree that 3 genning can be tedious, but the solution is not removing that ability without changing other things like map design.

Comments

  • The devs are addressing camping and 3 gen stalemates. Which suggests to me that they're trying to encourage map pressure and chases as opposed to just standing in one spot all game. I suppose that's how they want killers to play? If you like staying in one spot then maybe play survivor. You can just sit on a gen.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436646#Comment_3436646

    Literally just play the game how you want. No one truly cares if you camp, tunnel, slug, don't 12 hook, 3 gen (with the intent of holding the game hostage), or you hit the survivor on the hook (which who actually is saying killers should get stunned or teleport for hitting on the hook lmao). Most people just shrug it off or get frustrated for the match, vent, and forget about it cause it's not that deep.

    Except they do care. They really, really do. It blows my mind how one can play this game for years, even a few months consistently and say this. Everyone who plays DBD knows camping, tunneling, and 3-genning to a lesser extent have been controversial HOT topics, and both sides are fully aware that they are unhealthy and unfun.


    Thankfully for the majority, they will not have to worry as much about the worse aspects of camping anymore after this new system comes in. Perhaps we will even see some people returning. As for the toxic killers that leave because of it? That’s fine.

  • @buffcoyote said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435917#Comment_3435917

    No, they’re not. *They are “entitled” to follow whatever the devs/game decides is fair to play.* I just had a Ghostface ragequit because he failed to properly camp on me on the hook at endgame, and we all got out. He got mad because he was not good at chase, got a down and decided to take the stress of failure out on me by hitting me on the hook. They got the save and got me out, but before it could go through… he d/c’d. This is why camping is being nerfed. As killer, you don’t get to throw a tantrum when you get outplayed by indulging in cheesy unfun tactics. You *will* take your loss.

    That isn’t in any way related to the argument I am making here. Obviously baby rage is whatever. My point is that playing to win is not ego-driven or toxic. It’s a pvp game

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436654#Comment_3436654

    That isn’t in any way related to the argument I am making here. Obviously baby rage is whatever. My point is that playing to win is not ego-driven or toxic. It’s a pvp game

    It is related. I gave you a real life example of how a Killer player’s ego affected the outcome of a match. He played how he wanted, he was playing to win. He was using a toxic playstyle too.

    And then raged when it didn’t work. Therefore, just slapping “play how you want” does not make for a healthier game experience. It is good to show them where they can improve, not encourage lazy thinking.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436654#Comment_3436654

    That isn’t in any way related to the argument I am making here. Obviously baby rage is whatever. My point is that playing to win is not ego-driven or toxic. It’s a pvp game

    So, I'll take an example that has happened to me.

    Two Survivors glitch into a spot where they aren't able to be hit. The other two die. Using your logic, they are just trying to win, despite the slim odds. They should be allowed to stay there and hold the game until the server closes, because to come down would be throwing the match and intentionally losing.

  • @Slaphappyhobbit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436629#Comment_3436629

    Are you just not able to read, or just unwilling to? You literally said, and I quote "You and I have zero authority on this. The Devs have said they intend to make it less viable." That's been 100% disproven in the past, people want changes and voice it loudly enough, and the devs have listened and backtracked on what they said. I really hope you're trolling at this point.

    "The Devs have said they intend to make it less viable"

    As of RIGHT NOW, that is their plan. You can literally read it in this thread.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436665#Comment_3436665

    So, I'll take an example that has happened to me.

    Two Survivors glitch into a spot where they aren't able to be hit. The other two die. Using your logic, they are just trying to win, despite the slim odds. They should be allowed to stay there and hold the game until the server closes, because to come down would be throwing the match and intentionally losing.

    Not the same. The survivors can’t win the match by doing that, whereas the killer can win the match by holding a 3 gen.

  • @buffcoyote said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436657#Comment_3436657

    Except they do care. They really, really do. It blows my mind how one can play this game for years, even a few months consistently and say this. Everyone who plays DBD knows camping, tunneling, and 3-genning to a lesser extent have been controversial HOT topics, and both sides are fully aware that they are unhealthy and unfun.

    Thankfully for the majority, they will not have to worry as much about the worse aspects of camping anymore after this new system comes in. Perhaps we will even see some people returning. As for the toxic killers that leave because of it? That’s fine.

    Note I didn't say they were fun, just valid. I don't even think necessarily they are unhealthy, but I wish they weren't as viable in the game as they are now. I think most (keyword most, there are outliers!) people understand that these are just valid things that can and do happen in the match, find them unfun but just hit next. Keep in mind, people here/twitter/reddit/steam forums/wherever are just a fraction of a fraction of the playerbase.

    What I'm sort of more or less trying to say from my post though is I feel like posts like that are often over-exaggerated and people are probably not thinking about that much, and just click next. I think you should constructively criticize tactics you find unfun like those things, on either side, and post them, say, on this forums, but the post I replied to was not that, and is completely reactionary and is just as bad/ridiculous as reactionary posts of the survivors he are trying to mock.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436646#Comment_3436646

    Literally just play the game how you want. No one truly cares if you camp, tunnel, slug, don't 12 hook, 3 gen (with the intent of holding the game hostage), or you hit the survivor on the hook (which who actually is saying killers should get stunned or teleport for hitting on the hook lmao). Most people just shrug it off or get frustrated for the match, vent, and forget about it cause it's not that deep.

    "No one truly cares how you play!"

    They say, knowing the Survivors care and the devs caved and are forcing Killers to play like NPCs to make Survivors happy:

    • Regression nerfed, so the devs cared about Survivors whining that they could not 4-man-escape all the time.
    • Tunneling not allowed, so BT became basekit, and Survivors started abusing it to bodyblock. Now they cry that BT did not fix tunneling, because they weaponized it.
    • Camping is soon not allowed, which will force Killers to 12 hook. And yet genrush perks are not only not even mentioned, but Survivors are getting a new one to replenish their purple toolbox charges after they use BNPs!

    I fully expect something to become basekit to counter slugging, too. You know, since Survivors are being told through developer actions they get whatever they want if they yell loudly and long enough.

    Oh yeah, and there's the guy claiming Killer regression perks should not stack, because them being nerfed was not enough. They need to be 100% useless.

    And here's the thread where someone was saying there should be a perk to 'punish' Killres to hit Survivors on a hook: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433908

  • @NoHookDC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436657#Comment_3436657

    "No one truly cares how you play!"

    They say, knowing the Survivors care and the devs caved and are forcing Killers to play like NPCs to make Survivors happy:

    • Regression nerfed, so the devs cared about Survivors whining that they could not 4-man-escape all the time.
    • Tunneling not allowed, so BT became basekit, and Survivors started abusing it to bodyblock. Now they cry that BT did not fix tunneling, because they weaponized it.
    • Camping is soon not allowed, which will force Killers to 12 hook. And yet genrush perks are not only not even mentioned, but Survivors are getting a new one to replenish their purple toolbox charges after they use BNPs!

    I fully expect something to become basekit to counter slugging, too. You know, since Survivors are being told through developer actions they get whatever they want if they yell loudly and long enough.

    Oh yeah, and there's the guy claiming Killer regression perks should not stack, because them being nerfed was not enough. They need to be 100% useless.

    And here's the thread where someone was saying there should be a perk to 'punish' Killres to hit Survivors on a hook: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433908


    • Killers complained about Dead Hard. Dead Hard was nerfed several times, with the final nerf here completely rendering it a fraction of its original power. It was fair. Dead Hard's fall from grace helped killer mains a lot, and yet it still did not help to stop camping and tunneling. Big L for Survivors.
    • Gen time was bumped to 90s after killers complained about fast gen speeds. Surely you are not proposing Survivors stay on a gen for even more than 3 minutes?
    • Devs have begun map balancing updates and have made some maps a lot fairer for killers overall. In the roadmap, they have said it is one of their priorities.
    • Ghostface just received a good buff. More lower-tier killers are sure to follow in the coming updates.
    • Nurse can't be prevented from blinking anymore by flashlights, which was in my personal opinion an absurd change.
    • Wraith can't be flash-burned anymore, which was fair.
    • Overall, I think you are underestimating the level of work the Devs are putting into the game right now. I would suggest being patient. Trust me. This new generation of killers are NOT in a tough spot right now, a lot of them are just stuck on bad habits like camping/tunneling and are not used to using their brains to get kills. I don't know if I'm missing something, but I think I am. Let me know if you guys have anything else to add!


  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436670#Comment_3436670

    Not the same. The survivors can’t win the match by doing that, whereas the killer can win the match by holding a 3 gen.

    The Killer doesn't win by forcing the game server to close. That's, at best, a stalemate.

    Do people who DDoS other players win because they force them to quit? Didn't think so.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436663#Comment_3436663

    Note I didn't say they were fun, just valid. I don't even think necessarily they are unhealthy, but I wish they weren't as viable in the game as they are now. I think most (keyword most, there are outliers!) people understand that these are just valid things that can and do happen in the match, find them unfun but just hit next. Keep in mind, people here/twitter/reddit/steam forums/wherever are just a fraction of a fraction of the playerbase.

    What I'm sort of more or less trying to say from my post though is I feel like posts like that are often over-exaggerated and people are probably not thinking about that much, and just click next. I think you should constructively criticize tactics you find unfun like those things, on either side, and post them, say, on this forums, but the post I replied to was not that, and is completely reactionary and is just as bad/ridiculous as reactionary posts of the survivors he are trying to mock.

    They are valid in specific scenarios. At endgame, I'm not bothered by those tactics. I get a Killer trying to secure kills if they can. However...

    If you are camping/tunneling at 3-5 gens, it is wholly unnecessary. You still have a bunch of time left to apply map pressure, make wise decisions concerning which generators to place as a patrolling priority over others. The only reason they are doing this is because they are either trolling or raging, which are both toxic.

  • funny survivors want chases but after chasing one survivors 3 gens are done and by time you chase/down/hook the 2nd survivor all gens are done after this no more chases.

    so does survivor want chases or gen sim?

    because after this buff to Déjà Vu all gens be done by time you get your first hook.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436674#Comment_3436674

    The Killer doesn't win by forcing the game server to close. That's, at best, a stalemate.

    Do people who DDoS other players win because they force them to quit? Didn't think so.

    Now you’re comparing a tactic do straight up hacking. Makes sense….

  • @NoHookDC said:

    Killers:

    • Can't Slug (According to Survivors, who demand basekit Unbreakable; Slugging is BM, and anything toxic should be removed! Also, it wastes Survivor's time, and that's just wrong!)
    • Can't tunnel. (It's unfair to knock someone out of the game before THEY decide to leave!)
    • Can't camp/confirm kills.
    • Are expected. Nay, almost FORCED, to 12 hook.
    • Had gen regression perks nerfed.
    • Can't 3-Gen, or it's their fault. Even if Survivors 3-gen themselves; It's the Killer's fault.
    • Should get teleported and stunned if the killer 'BMs' by hitting a Survivor on the hook. Yes, this is easy to abuse, but that's the point.

    Survivors:

    • Get new genrush perks.
    • Can play in a 4-Man SWF that gives them +50 free perks.
    • If they 3-Gen; It's the Killer's fault.
    • Claim the game is 'Basically over' at 5 gens, and expect NoED and other endgame perks to be nerfed accordingly.
    • Seriously; They keep getting genrush perks, yet point to the +10 seconds on each gen as if it was some amazing change.
    • T-bag. (It's not BM! Get thicker skin, Killers! The game should not be changed because you're angry!)
    • Can wait in the exit gates to t-bag. But it's fine to waste Killer time instead of leaving. Also; it's not BM because Killers need to cope. BM only exists if it makes Survivors angry.

    No wonder this game is hemorrhaging Killers; We're literally not allowed to win anymore, because literally anything we do is 'toxic'. 🙃

    pretty much how survivors like waiting in lobby for hours when all killers quit or those like me just play survivor but if the wait time to long I wouldn't bother.

  • @NekoGamerX said:

    funny survivors want chases but after chasing one survivors 3 gens are done and by time you chase/down/hook the 2nd survivor all gens are done after this no more chases.

    so does survivor want chases or gen sim?

    because after this buff to Déjà Vu all gens be done by time you get your first hook.

    Deja Vu has not and will never be meta, it is still a situational information perk. If a Killer is 3-genning and somebody is running Deja Vu? Great. You still have to do those gens. The survivors will still have to strategize and coordinate as a team, which is extremely hard with solo queue teammates. They are lowering the effectiveness of this unfun tactic, not removing it.

  • @NoHookDC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436657#Comment_3436657

    "No one truly cares how you play!"

    They say, knowing the Survivors care and the devs caved and are forcing Killers to play like NPCs to make Survivors happy:

    • Regression nerfed, so the devs cared about Survivors whining that they could not 4-man-escape all the time.
    • Tunneling not allowed, so BT became basekit, and Survivors started abusing it to bodyblock. Now they cry that BT did not fix tunneling, because they weaponized it.
    • Camping is soon not allowed, which will force Killers to 12 hook. And yet genrush perks are not only not even mentioned, but Survivors are getting a new one to replenish their purple toolbox charges after they use BNPs!

    I fully expect something to become basekit to counter slugging, too. You know, since Survivors are being told through developer actions they get whatever they want if they yell loudly and long enough.

    Oh yeah, and there's the guy claiming Killer regression perks should not stack, because them being nerfed was not enough. They need to be 100% useless.

    And here's the thread where someone was saying there should be a perk to 'punish' Killres to hit Survivors on a hook: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433908

    Regression nerfed, so the devs cared about Survivors whining that they could not 4-man-escape all the time.

    This is missing context, of course. And not nerfed "that they could not 4-man-escape all the time.". I would really take this point when people try to say it more seriously if they weren't so over-exaggerated and hyperbolic with that. Pop/ruin being nerfed originally was to create a new meta, which became the gen kick meta eventually, and that was nerfed to try to shake up the meta again. Which, also even is lacking the context that survivors meta got changed too.

    Personally, I'd argue the gen kick meta was the unhealthiest meta this game has ever had. It was unfun on both sides, and to be honest, good riddance. I don't even think eruption's nerf was even that bad and the aura reading is STRONG still on certain killers.

    Tunneling not allowed, so BT became basekit, and Survivors started abusing it to bodyblock. Now they cry that BT did not fix tunneling, because they weaponized it.

    If tunneling "wasn't allowed", why is it still able to happen with BT basekit? That was not the point of bt basekit, nor the main benefit and you know it. And the DS nerf specifically was a detriment to anti-tunneling in general and a large deterrent on tunneling back in the day.

    Camping is soon not allowed, which will force Killers to 12 hook

    Except it still is allowed, you're just going to do it at your own risk. Just like bodyblocking with bt, you are risking being tunneled if you do that. Plus, we don't even know the finer details on how fast this bar will fill up based on distance.

    Survivors are getting a new one to replenish their purple toolbox charges after they use BNPs!

    They can do that now with built to last, plus I highly doubt this perk goes to live as is. Let's see how this pans out next month before we jump to conclusions since there have been perk changes from ptb to live.

    I fully expect something to become basekit to counter slugging, too.

    I highly doubt it, at least in the form we had on the ptb last year that tested it.

    Oh yeah, and there's the guy claiming Killer regression perks should not stack, because them being nerfed was not enough. They need to be 100% useless.

    And here's the thread where someone was saying there should be a perk to 'punish' Killres to hit Survivors on a hook: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433908

    I feel like these are fringe opinions and not the norm. I mean, all the replies in that post are people saying no.

    My point is all of these things are still allowed. If they weren't they'd be made against game rules and completely removed. Whether or not you like how survivors deal with the tactics in game, or "cry" as you put it, that they are unfun, is really up to you.

  • @buffcoyote said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436694#Comment_3436694

    Deja Vu has not and will never be meta, it is still a situational information perk. If a Killer is 3-genning and somebody is running Deja Vu? Great. You still have to do those gens. The survivors will still have to strategize and coordinate as a team, which is extremely hard with solo queue teammates. They are lowering the effectiveness of this unfun tactic, not removing it.

    yea all I'm facing are solo why every 6 matches I get 1k or 0k and get 4k after those 6 matches back to the try hard solo survivors/

    again if survivors like chases so much why you get gens done under 6 mins,6 mins or even 12 min if it good game not enough time chase every survivor get 12 hooks before all gens are done.

    so survivors wanting chases is bull they just want an easier game more so then they already have.

    I play play both side and yes survivor is the more easy kick back role even in solo which is the only way I play.

    yes as survivor some time I wont make it out but survivor are not meant to make it out every match.

  • Defending the 3-gene is purely according to the rules of the game, and any adjustment that denies this is a denial of the game rules.

    There is nothing but a contradiction in what development management is doing, such as the travel time between generators and the fact that the new killer is overly specialized in generator defense.

    It's easy to guess that the development management that releases a series of killers suitable for camping while saying that they will introduce camping countermeasures does not have a big idea.

  • This change is fine if they buff the less mobile Killers. Making maps smaller will still lead to 3 gens.

    Is there even a significant amount of matches been held hostage via 3 gen by the Killer in the latest patch when regression perks have been severely nerfed? I find that a bit hard to believe.

    If only a few people are pulling it off, then it seems more like a case of bad matchmaking than an issue that is affecting the playerbase as a whole.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436691#Comment_3436691

    Now you’re comparing a tactic do straight up hacking. Makes sense….

    It's quite literally the exact same principle.


    Does the Killer win if the game server closes?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436696#Comment_3436696

    It's quite literally the exact same principle.

    Does the Killer win if the game server closes?

    Yea, the win goes to the killer. If you can’t tell the difference between someone literally hacking your internet and a game mechanic, idk what to say.

  • If stalemate is not ok because it wastes survivor's time, then how come it's ok for survivors to play permanent hide-and-seek game on some maps? How this problem will be addressed?

  • So if we take what was said in this thread at face value about the Devs seeing the issue as killers deliberately going into games with the intention of holding a 3 Gen for an hour (ludicrously extreme example from them but whatever)….

    Does anyone actually have any ideas on how the devs can accomplish their goal of making 3 Gen strategy less viable without actually nerfing it entirely? Because I’m struggling to think of anything.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436103#Comment_3436103

    You can if the Killer sets it up from the beginning of the game.

    It shows a clear and calculated effort to hold Survivors in a match. The Survivors are unable to do anything about this.

    So killers that don´t tunnel or camp, but try to slow the match down with whats left, now have an ego issue?

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436449#Comment_3436449

    We're not talking about scenarios here were the survivors just complete 3 gens on one side of the map and cause the problem themselves. We're talking about instances where the killer specifically picks 3 gens from teh start and plays only on those gens to draw the game out for that 1 hour timer. That's definitely not the way the game was ever intended to be played.

    Then why do we have the Skull Merchant?

    A killer whos only power is to 3 gen.

  • @[Deleted User] said:

    So, reading the PTB notes and I see the change to Deja Vu:

    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).

    So 3 genning is now bad? Then why do maps like suffocation pit actually exist? Why did the developers release the knight and then the skull merchant and now another killer with seemingly strong 3 Gen potential. Is this just due to complaining from survivors? Because the developers have made decisions for months (years) which suggest they’re fine with the game being played one way, only for enough moaning to cause them to try and counteract the game design they themselves implemented.

    I honestly don’t understand anymore how the developers want killers to play the game. Is it just to “have fun”? Enjoy chases and don’t care about macro strategy or winning? Don’t use slowdown perks as they’re all mostly pretty trash?

    I do agree that 3 genning can be tedious, but the solution is not removing that ability without changing other things like map design.

    What do you mean?3genning is bad for the game and its a good thing they're trying to fix it, they released those killers but if they fix 3 genning those killers wont be a problem anymore.

  • @Adaez said:

    https://forums.bhvr.com/dead-by-daylight/discussion/376487/have-the-developers-ever-actually-stated-how-they-want-killers-to-play-the-game

    What do you mean?3genning is bad for the game and its a good thing they're trying to fix it, they released those killers but if they fix 3 genning those killers wont be a problem anymore.

    So the 3 gen strategy is always bad? What if survivors inadvertently create a 3 gen scenario?

  • @Green_Sliche said:

    If stalemate is not ok because it wastes survivor's time, then how come it's ok for survivors to play permanent hide-and-seek game on some maps? How this problem will be addressed?

    Whataboutism.

    However, it's not okay and I hope they address it.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436504#Comment_3436504

    So killers that don´t tunnel or camp, but try to slow the match down with whats left, now have an ego issue?

    Tsulan, you and I both know that's not what I'm talking about.

    Playing strategically because you, for example, got a bad map is totally fine. It's even smart. Holding a 3-gen until the server closes (or for an excessive amount of time) simply because you can is not okay nor is it good for the overall health of the game.

  • @Slaphappyhobbit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436545#Comment_3436545

    This is an asinine argument. The devs have also said, over and over again, that camping and tunneling are legitimate tactics, and when the game first came out repeatedly said that being able to queue with friends was never intended to be in the game, would be insanely imbalanced and they were not going to add it...guess what things the devs have gone back on...go on, take you're time.

    Actually they said several times that SWF was always intended, they just didn't have the resources to implement both SWF and KYF before the official launch, so they left it to community vote. The community voted for KYF so that's what was implemented on launch, with SWF appearing a few patches after.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436625#Comment_3436625

    They've said that they want to make holding 3-gens until the server closes more difficult.

    Didn't think that would be a controversial take but I suppose the new generation of Killer players just aren't built the same as the older ones.

    Fr these players would have a meltdown seeing old infinites, double pallets, pallet vacuum, the old meta survivor build, it's insane

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436629#Comment_3436629

    Fr these players would have a meltdown seeing old infinites, double pallets, pallet vacuum, the old meta survivor build, it's insane

    Inb4:

    "No no, there's plenty of infinites and every map has too many pallets that constantly validate me and steal my hits and Survivors have their OP perks!!!!!!!"


    Yeahhhhh, we are glad that those things are gone.

  • Because some people want to see the world burn.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436851#Comment_3436851

    Tsulan, you and I both know that's not what I'm talking about.

    Playing strategically because you, for example, got a bad map is totally fine. It's even smart. Holding a 3-gen until the server closes (or for an excessive amount of time) simply because you can is not okay nor is it good for the overall health of the game.

    Yes, we both know, that the "hostage" situation is also caused by both sides, that don´t want to lose. A killer can hold the game just as much as the survivor. Its not one sided.

    Maybe i´m alone in this, but if i´d face a Skull Merchant who 3 gens from the beginning, i won´t stay in the match forever and just take the loss by not running away. Its as simple at that. Just pointing fingers at the killer while forgetting about the survivors is wrong.

    I remember a streamer who was "held hostage" with her SWF by a Doctor. Match took 50 minutes, they ended up completing all gens and then refused to open the gates in a sort of "pay back" for another 10 minutes. They also reported the killer, when it was just as much their fault as it was the killers. (this was before the killer could open the gate for the EGC)

  • With so many forced adjustments to the ways of how I am supposed to play killer, I am just losing interest.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436979#Comment_3436979

    Yes, we both know, that the "hostage" situation is also caused by both sides, that don´t want to lose. A killer can hold the game just as much as the survivor. Its not one sided.

    Maybe i´m alone in this, but if i´d face a Skull Merchant who 3 gens from the beginning, i won´t stay in the match forever and just take the loss by not running away. Its as simple at that. Just pointing fingers at the killer while forgetting about the survivors is wrong.

    I remember a streamer who was "held hostage" with her SWF by a Doctor. Match took 50 minutes, they ended up completing all gens and then refused to open the gates in a sort of "pay back" for another 10 minutes. They also reported the killer, when it was just as much their fault as it was the killers. (this was before the killer could open the gate for the EGC)

    When the solution to a hostage situation is to literally throw the game and hope the Killer decides to hook you; you have a serious design issue.

  • @H2H said:

    The intended way for killers to play is “lose humiliatingly, allow survivors to call you slurs, never ask for any improvements.”

    Sir, you forgot to wear your make up 🤡

    Like seriously don't you feel ashamed of being so obsessed with bhvr being survivor sided you think this is what they actually want

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437023#Comment_3437023

    When the solution to a hostage situation is to literally throw the game and hope the Killer decides to hook you; you have a serious design issue.

    *When the solution to a hostage situation is to literally throw the game and hope the other side gives up.

    I agree. But BHVR kinda maneuvered the game into this direction for a long time. Lets see how that upcoming change will affect the game in the future.

    Tbh, i think that the Skull Merchant is a terrible killer, that should have never been in the game and that gen regression perks should have never been nuked. Game pace has been increasing in the last year and to me its no surprise that killers try to slow down the match by either camping/tunneling someone out or by 3 genning. Camping and tunneling is being adressed as of now. When 3 genning is also gone i don´t really know how killers are supposed to play anymore. Maybe by slugging. Which then leads inevitable to basekit Unbreakable.

    I don´t really look forward to this. Doesn´t sound fun at all.

  • @[Deleted User] said:

    So, reading the PTB notes and I see the change to Deja Vu:

    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).

    So 3 genning is now bad? Then why do maps like suffocation pit actually exist? Why did the developers release the knight and then the skull merchant and now another killer with seemingly strong 3 Gen potential. Is this just due to complaining from survivors? Because the developers have made decisions for months (years) which suggest they’re fine with the game being played one way, only for enough moaning to cause them to try and counteract the game design they themselves implemented.

    I honestly don’t understand anymore how the developers want killers to play the game. Is it just to “have fun”? Enjoy chases and don’t care about macro strategy or winning? Don’t use slowdown perks as they’re all mostly pretty trash?

    I do agree that 3 genning can be tedious, but the solution is not removing that ability without changing other things like map design.

    Hopefully this means that they do something to stop 3 gens from being done in the first 2 min of the match then

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435811#Comment_3435811

    no we are not ignoring that, which is why there's a buff to Deja Vu in the patch notes.

    It's the circumstances around the killer going into a match and just setting up for a 3 gen that we're looking to address in the long term. Playing for the game to end in an hour isn't the intended way for DbD to be played.

    Why don't you guys just put in a twenty minute time limit?

  • @malloymk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435914#Comment_3435914

    Why don't you guys just put in a twenty minute time limit?

    What would that change about a killer going into a match with the sole purpose to hold 3 gens until the match reaches the timer?

    It would just make it a shorter period of time, not address the problem!

  • @illNicola said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435968#Comment_3435968

    As I said in a previous post, in my opinion 80~90% of time is surv fault for the 3gen, 20~10% it's the killer holding the 3gen. I never faced a killer keeping the 3gen from the beginning of the match

    I have faced many killers that have faced the three gen right away. In the old days it was Trapper, Hag, or Doctor who primarily chose that strategy.

    In modern DBD it's most skull merchants and some knights. I actually don't mind the three gen strategy as I usually get a bunch of BP and am able to PIP. But I can definitely see why people dislike it.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437209#Comment_3437209

    What would that change about a killer going into a match with the sole purpose to hold 3 gens until the match reaches the timer?

    It would just make it a shorter period of time, not address the problem!

    You can still work to fix the three gen problem in the meantime, but still no game of DBD needs to last more than 20 minutes. F13 had the right idea with the 20 minute time limit.

    Also providing a 20 minute time limit forces killers to try to kill rather than holding a three gen.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436602#Comment_3436602

    Actually they said several times that SWF was always intended, they just didn't have the resources to implement both SWF and KYF before the official launch, so they left it to community vote. The community voted for KYF so that's what was implemented on launch, with SWF appearing a few patches after.

    Ok, I was likely mistaken about that and Mendela effected myself, my bad on that one. The point still stands that the devs have said things and backtracked due to poor testing, feed back etc.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436631#Comment_3436631

    "The Devs have said they intend to make it less viable"

    As of RIGHT NOW, that is their plan. You can literally read it in this thread.

    You're literally not reading what I'm saying and are making your argument into something completely different than what it was. Unreal. You literally claimed that what people say doesn't matter, the devs have decided it's happening and told someone their opinion and voice on it doesn't matter. I'm telling you that isn't true. It doesn't matter what their plan is right now, that has nothing to do with what I said and the fact that you were wrong.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436804#Comment_3436804

    Whataboutism.

    However, it's not okay and I hope they address it.

    Yeah. The hide and do nothing strategy is also terrible and should be fixed. However, I'd be surprised if that was more common in matches than the current three gen strategy that mostly skull merchants are applying.

  • @malloymk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437214#Comment_3437214

    You can still work to fix the three gen problem in the meantime, but still no game of DBD needs to last more than 20 minutes. F13 had the right idea with the 20 minute time limit.

    Also providing a 20 minute time limit forces killers to try to kill rather than holding a three gen.

    Pretty sure after the time limit is up survivors are all sacrificed like in endgame... So it would be all the easier to make 3gens work as a strat to kill.

    I might be wrong, though.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435794#Comment_3435794

    Defending your generators now means you have an ego issue? 3 gens are caused by survivors not spreading out how they repair generators.

    ????

    You literally load into a handful of maps and win if you have Corrupt Intervention, you're good at the game, and feel like winning. I win games when I load into Suffo Pit, see a 4 gen on one side, and never cross the map. No amount of doing gens in the correct order fixes that. Same with Dead Dawg, Azarovs, Sanctum of Wrath, Groaning Storehouse, Family Residence, Coal Tower, Wreckers Yard (hook basement and win), Father Campbell's, even Ormond and RPD if we're really feeling campy.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436665#Comment_3436665

    So, I'll take an example that has happened to me.

    Two Survivors glitch into a spot where they aren't able to be hit. The other two die. Using your logic, they are just trying to win, despite the slim odds. They should be allowed to stay there and hold the game until the server closes, because to come down would be throwing the match and intentionally losing.

    no they should come down because using an exploit to hold the game hostage is a bannable offense.

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