How would you Nerf/Balance Nurse?

Me personally and nurse mains might hate me but I say:

1 way to nerf nurse is by making "Spasmodic Breath" basekit. For those who don't know Spasmodic breath makes Nurse 115/4.6 after a successful blink for 60 seconds, that's 1 minute that its a killer you can actually loop freely. I also think that this way they wouldn't have to even rework most of her addons range and recovery can be good for a real reason.

I feel nurse right now does not need her range and recovery addons. How about for her power making her 110 and only giving her 1 blink and a longer cooldown on that blink.

What would you do?

Comments

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154676#Comment_3154676

    Everything ever is clearly just Nurse misplaying clearly, and not that the survivor played better/well.

    And then somehow missing the cognitive dissonance in some of the best Nurse players in the world also making bad calls or mistakes at times (eg, other times during that game), and then judging performance and balance around perfect play, which doesn't ever happen regardless.

    Strange that you say that because Survivor's outplaying Nurse in the open does require that same "perfect play". The point originally made by the person was without LOS blockers the survivors get hit. To counter that example you included 2 LOS blockers in that clip, arguably 3 if you include the rock. You never addressed the circumstance described by the comment chain originator.

  • @Gandor said:

    Might be you didn't watch your own video. What I see is jungle gym breaking of LoS with conjuntion of tree and then also 2nd tree+rock. That is not negligible. Certainly not "no los blocker". Refer to your own post

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    @mizark3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154678#Comment_3154678

    Strange that you say that because Survivor's outplaying Nurse in the open does require that same "perfect play". The point originally made by the person was without LOS blockers the survivors get hit. To counter that example you included 2 LOS blockers in that clip, arguably 3 if you include the rock. You never addressed the circumstance described by the comment chain originator.

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    Also no, the result of a blink attempt comes down to whichever side makes the better call. Sometimes it'll be the killer. Sometimes it'll be the survivor. Interestingly, people cannot see the future to make a perfect call, so they make a prediction based off how the other person has been playing and other clues to make their best guess.

  • Step 1

    3 blinks at base

    She can't go through walls unless she has a direct line of sight to her location

    A blink attack is counted as a special attack

    Step 2 hitting a surivor with a blink attack will steal their breath

    Step3 after stealing all surivors breath she can press the ability button to cause the surivor to scream and be exhausted for 10s and incapacitated for 5s

  • @DredgeyEdgey said:

    Step 1

    3 blinks at base

    She can't go through walls unless she has a direct line of sight to her location

    A blink attack is counted as a special attack

    Step 2 hitting a surivor with a blink attack will steal their breath

    Step3 after stealing all surivors breath she can press the ability button to cause the surivor to scream and be exhausted for 10s and incapacitated for 5s

    Ah yes, worse Blight.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154693#Comment_3154693

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    https://forum.deadbydaylight.com/en/discussion/comment/3154695#Comment_3154695

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    Also no, the result of a blink attempt comes down to whichever side makes the better call. Sometimes it'll be the killer. Sometimes it'll be the survivor. Interestingly, people cannot see the future to make a perfect call, so they make a prediction based off how the other person has been playing and other clues to make their best guess.

    The point being made was at the time of the First Blink, just because the Nurse shimmied along the side and saw the Ace doesn't mean the entire Blink chain was uninterrupted by LOS blockers.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154693#Comment_3154693

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    https://forum.deadbydaylight.com/en/discussion/comment/3154695#Comment_3154695

    Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)

    Also no, the result of a blink attempt comes down to whichever side makes the better call. Sometimes it'll be the killer. Sometimes it'll be the survivor. Interestingly, people cannot see the future to make a perfect call, so they make a prediction based off how the other person has been playing and other clues to make their best guess.

    The existsnce of this LoS blocker is enough. There were also walls from gym also adjusting nurses blink. They did affect nurse. So no. This is 100% not "open" situation. Because if it trully was cathing surv on open, then it would have been hit (ofcourse beamer/flash save excluded)

  • Man, No True Scotsman out in full force today I see.

  • @SuzuKR said:

    Man, No True Scotsman out in full force today I see.

    You can't even give correct example so you just twist your own words and hide behind non-applicable fallacies. Not cool man

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154682#Comment_3154682

    The first blink was against a single narrow tree. The chain blink was against zero LoS break at all. And refer back to the Wikipedia article, thanks.

    You brought up an example twitch clip from a comp Ace who also used a firecracker while not being in the open (Ace made distance behind that tree while unseen) being able to evade 1 attack from a Nurse as an argument against a Nurse almost always being able to land a hit in the open against a survivor.

    Your argument is invalid. No true Scotsman doesn't apply here either.

    You're just wrong. Again.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154686#Comment_3154686

    You brought up an example twitch clip from a comp Ace who also used a firecracker while not being in the open (Ace made distance behind that tree while unseen) being able to evade 1 attack from a Nurse as an argument against a Nurse almost always being able to land a hit in the open against a survivor.

    Your argument is invalid. No true Scotsman doesn't apply here either.

    You're just wrong. Again.

    a lot of killers can land a hit in the open field thanks to their abilities

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154686#Comment_3154686

    You brought up an example twitch clip from a comp Ace who also used a firecracker while not being in the open (Ace made distance behind that tree while unseen) being able to evade 1 attack from a Nurse as an argument against a Nurse almost always being able to land a hit in the open against a survivor.

    Your argument is invalid. No true Scotsman doesn't apply here either.

    You're just wrong. Again.

    Ah yes, clearly the game-changing firecracker that somehow saved Ace from being hit by the chain blink, for which he was in LoS for the entirety of charge up and travel time. But that's inconvenient, so it doesn't count as evidence I suppose.

    This is embarrassing. Can you like, at least try to make an actual argument?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154742#Comment_3154742

    Ah yes, clearly the game-changing firecracker that somehow saved Ace from being hit by the chain blink, for which he was in LoS for the entirety of charge up and travel time. But that's inconvenient, so it doesn't count as evidence I suppose.

    This is embarrassing. Can you like, at least try to make an actual argument?

    It was done. You just blind yourself to not see it. THIS IS NOT OPEN SPACE EXAMPLE. No amount of this/that made such and such effect will change anything. Clearly it had effect, because otherwise nurse would have gotten the hit

  • Yeah worse blight that can still go over pallets and windows

  • @sadakiyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154742#Comment_3154742

    a lot of killers can land a hit in the open field thanks to their abilities

    When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.

    @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154742#Comment_3154742

    Ah yes, clearly the game-changing firecracker that somehow saved Ace from being hit by the chain blink, for which he was in LoS for the entirety of charge up and travel time. But that's inconvenient, so it doesn't count as evidence I suppose.

    This is embarrassing. Can you like, at least try to make an actual argument?

    At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.

  • @DredgeyEdgey said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154703#Comment_3154703

    Yeah worse blight that can still go over pallets and windows

    Are you being disingenuous on purpose or did you forget she moves at 96.25% and her blinks require charge-up? If she's slower than survivor, it's literally just worse Blight. If she moves at same/faster, then it becomes more oppressive Nemesis that just walks to pallet/window and then blinks.

    @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750

    It was done. You just blind yourself to not see it. THIS IS NOT OPEN SPACE EXAMPLE. No amount of this/that made such and such effect will change anything. Clearly it had effect, because otherwise nurse would have gotten the hit

    @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154749#Comment_3154749

    When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.

    https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750

    At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.

    https://www.youtube.com/watch?v=Ig_iQ5S-ABA 5:35

    https://www.youtube.com/watch?v=xnjfG_sLfQg 7:47

    Quick question, are you two being serious or not? Cause I'm slow at picking up on sarcasm. Cause if not, this is getting a bit embarrassing.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154762#Comment_3154762

    Are you being disingenuous on purpose or did you forget she moves at 96.25% and her blinks require charge-up? If she's slower than survivor, it's literally just worse Blight. If she moves at same/faster, then it becomes more oppressive Nemesis that just walks to pallet/window and then blinks.

    https://forum.deadbydaylight.com/en/discussion/comment/3154757#Comment_3154757

    https://forum.deadbydaylight.com/en/discussion/comment/3154770#Comment_3154770

    https://www.youtube.com/watch?v=Ig_iQ5S-ABA 5:35

    https://www.youtube.com/watch?v=xnjfG_sLfQg 7:47

    Quick question, are you two being serious or not? Cause I'm slow at picking up on sarcasm. Cause if not, this is getting a bit embarrassing.

    The embarrassing part is you using that clip like it was a clean and clear cut example of an open space dodge on a skilled Nurse. It clearly was not.

    I'm not going to bother looking at more embarrassing examples from you.

    Have a nice day. 🙋‍♂️

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154762#Comment_3154762

    Are you being disingenuous on purpose or did you forget she moves at 96.25% and her blinks require charge-up? If she's slower than survivor, it's literally just worse Blight. If she moves at same/faster, then it becomes more oppressive Nemesis that just walks to pallet/window and then blinks.

    https://forum.deadbydaylight.com/en/discussion/comment/3154757#Comment_3154757

    https://forum.deadbydaylight.com/en/discussion/comment/3154770#Comment_3154770

    https://www.youtube.com/watch?v=Ig_iQ5S-ABA 5:35

    https://www.youtube.com/watch?v=xnjfG_sLfQg 7:47

    Quick question, are you two being serious or not? Cause I'm slow at picking up on sarcasm. Cause if not, this is getting a bit embarrassing.

    Are you for real? Again. Open map. 1 example. You gave 0/3 so far

  • Live today on DBD Forums, people refuting every inconvenient example. I can't say I'm even surprised at this point.

    Maybe some day, people will actually learn how to play against things instead of demanding changes because they themselves are ignorant to the solutions. Nah, who am I kidding?

  • @SuzuKR said:

    Live today on DBD Forums, people refuting every inconvenient example. I can't say I'm even surprised at this point.

    Maybe some day, people will actually learn how to play against things instead of demanding changes because they themselves are ignorant to the solutions. Nah, who am I kidding?

    You said something which is just *wrong* and you try to persuade us otherwise. By giving example from different game situation. And then blaming us....

    That's like saying you can't unhook survivor ever... And then showing youtube videos of trying to unhook self in struggle phase. Like. You can show such videos. But you will just cement out how much troll you actually are with your arguments...

  • "Why does BHVR not listen to community idea X?"

    Community idea X: Based off objectively false and nonsensical claims and proposes absurdly extreme measures

  • @SuzuKR said:

    "Why does BHVR not listen to community idea X?"

    Community idea X: Based off objectively false and nonsensical claims and proposes absurdly extreme measures

    I am done. Master troll. Cherry-picking extremist that is "never wrong" even when shown otherwise in same thread.

    It's true. Just "do not feed trolls".

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154805#Comment_3154805

    I am done. Master troll. Cherry-picking extremist that is "never wrong" even when shown otherwise in same thread.

    It's true. Just "do not feed trolls".

    Truth is inconvenient, eh?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154762#Comment_3154762

    Are you being disingenuous on purpose or did you forget she moves at 96.25% and her blinks require charge-up? If she's slower than survivor, it's literally just worse Blight. If she moves at same/faster, then it becomes more oppressive Nemesis that just walks to pallet/window and then blinks.

    https://forum.deadbydaylight.com/en/discussion/comment/3154757#Comment_3154757

    https://forum.deadbydaylight.com/en/discussion/comment/3154770#Comment_3154770

    https://www.youtube.com/watch?v=Ig_iQ5S-ABA 5:35

    https://www.youtube.com/watch?v=xnjfG_sLfQg 7:47

    Quick question, are you two being serious or not? Cause I'm slow at picking up on sarcasm. Cause if not, this is getting a bit embarrassing.

    Yeah I'm being sarcastic

    This dosent make her awful just worse

    She can still ignore God loops and any windows as long as she can see the other side

  • @DredgeyEdgey said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154771#Comment_3154771

    Yeah I'm being sarcastic

    This dosent make her awful just worse

    She can still ignore God loops and any windows as long as she can see the other side

    If she is slower than survivors, it means she has to use her power to do everything, whether that is moving around the map or chasing. This means she is auto-garbage on any multi floor map because unless there's a hole in the floor/ceiling, she has to go all the way to the stairs as the 96.25% that moves in charge-burst-fatigue-recharge-repeat process.

    In chase, that means she does what Blight does, except with being slower than survivors and having to charge before every single ability, just to have less movements.

    This literally makes her worse for both sides. Survivor now has to outplay three blinks which is literally impossible if there is no LOS break, and if there's a window or pallet, the survivor auto-loses. On everything else, the Nurse is utterly useless because they don't have the time to maneuver around any complex tile with multiple LoS breaking walls in the way.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154617#Comment_3154617

    https://forum.deadbydaylight.com/en/discussion/comment/3154622#Comment_3154622

    So then can you explain what happened here?

    https://clips.twitch.tv/InquisitiveSincereFinchPogChamp-Gut-xxckE8uhgbAw

    Before someone says something stupid like "This is comp so it doesn't count", yes, comp overall is drastically different from regular DBD, but many aspects of chase can still be learned from because it still works the same way. This would have worked regardless of comp or not.

    What happened there is the Nurse heard the firecracker and didn't commit to turning the corner right away because she didnt want to get burned since she was already charging up their blink

    Also that swing was just straight up a mistake. Which yeah, people make mistakes some times that might cost them a hit, but this doesn't represent what happens the majority of the time. Its like me taking a 100 shits, eventually one of them is gonna come out and not stink as much as the others

  • Honestly I'd just increase her recharge time. This makes killer mistakes/survivor plays more impactful on a killer who brushes off literally every mistake.

  • @blue4zion said:

    Honestly I'd just increase her recharge time. This makes killer mistakes/survivor plays more impactful on a killer who brushes off literally every mistake.

    She is not brushing off any mistakes; miscalculating blinks is the difference between winning or losing the game at standard and higher levels of play. Even one missed blink can mean game over for the Nurse player. Have you heard the expression floating around the DbD community/forums that you can't make one mistake as killer without losing the game fairly often? If you don't feel at least some level of truth to the sentiment.. you probably haven't tried enough killer at non-noob levels of play. Because wowee do I resonate with it whenever I play killer (after thousands of hours of play since 2016)!

    Edit: typo. It was also brought to my attention that Nurse’s loss of partially recharged blinks is not a thing anymore.

  • Nurse mains in this thread: "NURSE IS FUN AND BALANCED AND THERE IS NO PROBLEM WITH HER".

    Lol.

  • Based opinion however MMR is never good and doesn't allow people to actually face better nurses and learn how tiltes work better VS nurse, a good example is a Jungle gym with a wall that you loop around, or at a long wall you run top right so it makes the prediction very hard for the nurse.

    Once you learn how to face better nurses you will understand the counterplay

  • 2nd nurse blinks count as special attacks


    slower blink travel speed (decrease fatigue time to compensate)


    pretty much it

  • @Rise432 said:

    2nd nurse blinks count as special attacks

    slower blink travel speed (decrease fatigue time to compensate)

    pretty much it

    If the blink is slower, it's literally a joke to avoid.

    And amazing, killing perk synergy.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154952#Comment_3154952

    If the blink is slower, it's literally a joke to avoid.

    And amazing, killing perk synergy.

    I mean the travel speed nerf would be like 5% or something, like barley 0.2.-0.4 MS


    Nurse would still have first blinks as basic attacks, so if u want starstruck value u have to be more precise with ur first blink

  • @Host_yu said:

    Me personally and nurse mains might hate me but I say:

    1 way to nerf nurse is by making "Spasmodic Breath" basekit. For those who don't know Spasmodic breath makes Nurse 115/4.6 after a successful blink for 60 seconds, that's 1 minute that its a killer you can actually loop freely. I also think that this way they wouldn't have to even rework most of her addons range and recovery can be good for a real reason.

    I feel nurse right now does not need her range and recovery addons. How about for her power making her 110 and only giving her 1 blink and a longer cooldown on that blink.

    What would you do?

    Nothing. I don't know how long you've been playing this game but Nurse was already nerfed. So was Spirit. And Deathslinger. And Freddy. And Hillbilly. All as a result of this survivor main echo chamber that picks a strong killer, designates them "unfair", and dc's/cryposts about them until they wear the devs down. So we've gone full circle and come back to Nurse.

    Might I suggest survivors try getting better at the game?

  • @Rise432 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154955#Comment_3154955

    I mean the travel speed nerf would be like 5% or something, like barley 0.2.-0.4 MS

    Nurse would still have first blinks as basic attacks, so if u want starstruck value u have to be more precise with ur first blink

    The travel speed is already enough as is to mindgame.

    If you get hit by a one blink Nurse, you did something wrong.

  • actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154749#Comment_3154749

    When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.

    https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750

    At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.

    @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154749#Comment_3154749

    When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.

    https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750

    At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.

    actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.

  • I think Nurse should get fatigued if she spends too much time carrying her power, to encourage players to use her power more quickly and conscientiously.

  • @JoaoVanBlizzard said:

    I think Nurse should get fatigued if she spends too much time carrying her power, to encourage players to use her power more quickly and conscientiously.

    While holding her power she literally walks at 2.89m/s.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/342973/how-would-you-nerf-balance-nurse

    What i think is that you have no idea what you are talking about and it shows. Nurse needs some nerfs but people like you should stay far away from it.

    drop the attitude dude. if you can't have basic respect then your not needed here.

  • the only thing i would change about her is making the blink a special attack. why some might ask and thats simple, nurse literally had the special attack taken away because of original metal of man users complaing that her blink didnt give a charge on MoM. DS was left at 5 seconds after the endurance nerf and that took a long time to get changed back to 3 seconds so why does nurse's power still count as a normal attack when that was only changed because of MoM?

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/342973/how-would-you-nerf-balance-nurse

    Nothing. I don't know how long you've been playing this game but Nurse was already nerfed. So was Spirit. And Deathslinger. And Freddy. And Hillbilly. All as a result of this survivor main echo chamber that picks a strong killer, designates them "unfair", and dc's/cryposts about them until they wear the devs down. So we've gone full circle and come back to Nurse.

    Might I suggest survivors try getting better at the game?

    Just like killers do with Survivor perks?

    First it was Sprint Burst, then Self Care, then D Strike, then Exhaustion perks as a whole, then Balanced Landing, then D Strike again, then Dead Hard, then CoH, and CoH again, and again, and finally, D Strike for a 3rd time.

    We already had 50% killrate 1 year ago on Fractured Cowshed which is deemed one of the most Survivor sided maps in the game, yet here we are with patch 6.1.0 and yet killers are still crying to keep their beloved Nurse. Survivors had their turn, now its her turn.

    Might I suggest killers try getting better at the game?

    See I can play the Us vs Them game too, it aint that hard.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154845#Comment_3154845

    She already loses all progress on partially charged blinks if she decides to blink during its recharge; you don't think that's punishing enough?

    She is not brushing off any mistakes; miscalculating blinks is the difference between winning or losing the game at standard and higher levels of play. Even one missed blink can mean game over for the Nurse player. Have you heard the expression floating around the DbD community/forums that you can't make one mistake as killer without losing the game fairly often? If you don't feel at least some level of truth to the sentiment.. you probably haven't tried enough killer at non-noob levels of play. Because wowee do I resonate with it whenever I play killer (after thousands of hours of play since 2016)!

    Edit: typo.

    No she doesnt, that was a bug and it was fix back when they gave her the QoL changes she needed

    She starts charging when a blink is 99% charged, she'll keep that partial charge until she goes back into fatigue

  • @botany_nerd said:

    the only thing i would change about her is making the blink a special attack. why some might ask and thats simple, nurse literally had the special attack taken away because of original metal of man users complaing that her blink didnt give a charge on MoM. DS was left at 5 seconds after the endurance nerf and that took a long time to get changed back to 3 seconds so why does nurse's power still count as a normal attack when that was only changed because of MoM?

    Nurse hits were never special attacks. They didn’t work with MoM because of a weird classification which they had to fix.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154325#Comment_3154325

    Yeah her basekit is balanced

    but it sure ain't ######### fun to go against.

    I am still forming an opinion about nurse but god damn this "not fun to go against" is such BS, everytime someone says this I remember how this led to sliger's death by BHVR's hand.

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154342#Comment_3154342

    I am still forming an opinion about nurse but god damn this "not fun to go against" is such BS, everytime someone says this I remember how this led to sliger's death by BHVR's hand.

    Dead Hard was nerfed for the exact same reason bud. wasnt OP, was just extremely frustrating. Games are meant for fun, frustrating elements shouldnt belong

  • I feel that Nurse rework should be focused on making her a 110 killer balanced around pallets while somehow retaining the ability to blink. I feel that maybe by default she has a single blink that does not phase through things. However after a while by what ever means she can fill up a gauge that gives her the current blink power of Nurse that allows her to blink through walls with two blinks BUT it is considered a special attack.

    This has the benefits of

    • Nurse can be balanced around pallets as a 110 killer
      • Nurse can use exposed effects in this form as her standard blinks will be basic attacks
    • Nurse can retain current power but time is limited while using power gauge
      • With Nurse's unlocked power her blinks are special attacks so exposed effects can't be abused too heavily
      • With Nurse's unlocked power she can satisfy current Nurse players by having two blinks that go through walls
      • During this form Nurse's movement speed can be slowed down as it's another form that's easily telegraphed
    • BHVR has more control over how long Nurse can use each form


    I'm suggesting this not to balance the current form but just to reimagine the killer keeping the idea that she can blink through stuff but limiting her power.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155554#Comment_3155554

    Dead Hard was nerfed for the exact same reason bud. wasnt OP, was just extremely frustrating. Games are meant for fun, frustrating elements shouldnt belong

    You are embarrassingly objectively wrong. But since you’re so insistent on this nonsense, entertain me I suppose. What is the counter to old Dead Hard used for distance to a pallet/window for a standard M1 killer? (Eg, Trapper/Myers/Plague out of Corrupt/etc)

    What you find frustrating is fun for others. So, there is no problem if there is no balance issue.

  • I'm curious but how would people react if nurse couldn't blink through walls or solid objects? Maybe up her walking speeds if that change would happen.

  • @neb said:

    I'm curious but how would people react if nurse couldn't blink through walls or solid objects? Maybe up her walking speeds if that change would happen.

    That would literally be worse Blight.

  • @sadakiyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154770#Comment_3154770

    https://forum.deadbydaylight.com/en/discussion/comment/3154770#Comment_3154770

    actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.

    No, they can't.

    I'm talking about in areas where there are low obstacles and even some pallets, possibly even strong pallets.

    Deathslinger only gets one shot and the survivor can duck behind cover to make it harder. Even if he does land the shot he still has to reel that survivor in which takes time. If he doesn't reel them in and injures them with a chain break he has to wait for the chain to break which takes even longer, not to mention the stun after. He's just not as fast as Nurse.

    Pyramid Head is really hard to aim with his power and it's easily dodged. He might be able to land a hit faster than Nurse but not nearly as reliably.

    Doctor? You're must be joking. Nothing in his kit makes him faster or the survivors slower to be able to make him get a quick hit in this scenario. He's one of the worst examples you could have used.

    Huntress is the only killer that can compete in this scenario. The survivor can dodge and take cover but with skill a good Huntress can still get the hit but still often not as quickly and reliably.

    The Nurse is the most efficient. She can blink right on top of the survivor and land a hit, this is the almost the fastest hit possible barely slower than a Huntress hitting you with a quick charged hatchet first try. If she misses with the first blink she can use her second blink for another try, this makes her the most reliable. If the Nurse scores a down with the hit she is always right on top of the survivor for a quick pick up after her fatigue making her save even more time.

    @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155562#Comment_3155562

    You are embarrassingly objectively wrong. But since you’re so insistent on this nonsense, entertain me I suppose. What is the counter to old Dead Hard used for distance to a pallet/window for a standard M1 killer? (Eg, Trapper/Myers/Plague out of Corrupt/etc)

    What you find frustrating is fun for others. So, there is no problem if there is no balance issue.

    You can try throw around big words like "objectively" to make it yourself sound smarter and make your points carry more weight, but anyone with more two brain cells to rub together can see right though it.

    Good Nurses get to have fun at the expense of up to four survivors every game. Old Dead Hard could only frustrate one killer at a time. That means the Nurse is up to four times worse than old Dead Hard.

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