How would you Nerf/Balance Nurse?

Me personally and nurse mains might hate me but I say:

1 way to nerf nurse is by making "Spasmodic Breath" basekit. For those who don't know Spasmodic breath makes Nurse 115/4.6 after a successful blink for 60 seconds, that's 1 minute that its a killer you can actually loop freely. I also think that this way they wouldn't have to even rework most of her addons range and recovery can be good for a real reason.

I feel nurse right now does not need her range and recovery addons. How about for her power making her 110 and only giving her 1 blink and a longer cooldown on that blink.

What would you do?

Comments

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155220#Comment_3155220

    No, they can't.

    I'm talking about in areas where there are low obstacles and even some pallets, possibly even strong pallets.

    Deathslinger only gets one shot and the survivor can duck behind cover to make it harder. Even if he does land the shot he still has to reel that survivor in which takes time. If he doesn't reel them in and injures them with a chain break he has to wait for the chain to break which takes even longer, not to mention the stun after. He's just not as fast as Nurse.

    Pyramid Head is really hard to aim with his power and it's easily dodged. He might be able to land a hit faster than Nurse but not nearly as reliably.

    Doctor? You're must be joking. Nothing in his kit makes him faster or the survivors slower to be able to make him get a quick hit in this scenario. He's one of the worst examples you could have used.

    Huntress is the only killer that can compete in this scenario. The survivor can dodge and take cover but with skill a good Huntress can still get the hit but still often not as quickly and reliably.

    The Nurse is the most efficient. She can blink right on top of the survivor and land a hit, this is the almost the fastest hit possible barely slower than a Huntress hitting you with a quick charged hatchet first try. If she misses with the first blink she can use her second blink for another try, this makes her the most reliable. If the Nurse scores a down with the hit she is always right on top of the survivor for a quick pick up after her fatigue making her save even more time.

    https://forum.deadbydaylight.com/en/discussion/comment/3155848#Comment_3155848

    You can try throw around big words like "objectively" to make it yourself sound smarter and make your points carry more weight, but anyone with more two brain cells to rub together can see right though it.

    Good Nurses get to have fun at the expense of up to four survivors every game. Old Dead Hard could only frustrate one killer at a time. That means the Nurse is up to four times worse than old Dead Hard.

    You haven’t answered the question.

  • What is the counter to old Dead Hard used for distance to a pallet/window for a standard M1 killer?

    The counter was to get it nerfed. Mission accomplished.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155945#Comment_3155945

    What is the counter to old Dead Hard used for distance to a pallet/window for a standard M1 killer?

    The counter was to get it nerfed. Mission accomplished.

    You still haven’t answered the question. Are you going to or not?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156001#Comment_3156001

    You still haven’t answered the question. Are you going to or not?

    1. That question was directed at @Shroompy.
    2. It's not longer relevant.
    3. It's a rhetorical question.
    4. I already answered it.

    No, I'm not going to answer it again.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156163#Comment_3156163

    1. That question was directed at @Shroompy.
    2. It's not longer relevant.
    3. It's a rhetorical question.
    4. I already answered it.

    No, I'm not going to answer it again.

    Old Dead Hard was quite literally uncounterable when used for distance against most of the killers in this game save for a few/a few under specific circumstances. But guess that's inconvenient.

  • @MeltingPenguins said:

    I'd simply remove the ability to fake blink.

    You click the thing, you blink.

    do you mean by 'fake blink'? do you mean looking down while blinking to stop short?

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154882#Comment_3154882

    No she doesnt, that was a bug and it was fix back when they gave her the QoL changes she needed

    She starts charging when a blink is 99% charged, she'll keep that partial charge until she goes back into fatigue

    Wow! Was this patch 5.5.0? I went back and reread the entire patch notes, and it’s not even mentioned if that’s the patch you’re referring to (which it sounds like it is). Up to this point, I presumed it was an intentional feature. Had no idea it was considered a bug. Pretty good job so far.

    I’ll update my prior post to correct it.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154966#Comment_3154966

    Just like killers do with Survivor perks?

    First it was Sprint Burst, then Self Care, then D Strike, then Exhaustion perks as a whole, then Balanced Landing, then D Strike again, then Dead Hard, then CoH, and CoH again, and again, and finally, D Strike for a 3rd time.

    We already had 50% killrate 1 year ago on Fractured Cowshed which is deemed one of the most Survivor sided maps in the game, yet here we are with patch 6.1.0 and yet killers are still crying to keep their beloved Nurse. Survivors had their turn, now its her turn.

    Might I suggest killers try getting better at the game?

    See I can play the Us vs Them game too, it aint that hard.

    "Survivors had their turn, now its her turn."

    Dude the goal is a balanced game, not some tit for tat bs. Remember when everyone was complaining about Deathslinger being completely OP and unfair to survivors? This is the same nurse you were facing back then, only now with more b**ching. She's just the "nerf this" survivor main flavor of the month ATM, in a day or so you'll all be asking for Wesker nerfs.

    Or another way to put it, ever play Hunt:Showdown? A ways back they introduced a bow into the game, and within 24 hours the HS forums were filled with posts about how it was completely OP and needed to be nerfed. But it never was, it just seemed that way because everyone, including the best players was running around with one. And if all the best DBD killers start playing optimal Clown you'll be asking for Clown nerfs.

    Play some killer and get a grip.

  • @neb said:

    I'm curious but how would people react if nurse couldn't blink through walls or solid objects? Maybe up her walking speeds if that change would happen.

    Imagine trying to play that on RPD or Lerys. Incidentally she did have an Iri add-on that had that exact effect before her add-on pass. No one ever used it because it made her completely useless.

  • @hatchetChugger said:

    https://forum.deadbydaylight.com/en/discussion/comment/3152279#Comment_3152279

    do you mean by 'fake blink'? do you mean looking down while blinking to stop short?

    I have no idea. I have never been able to replicate it when trying nurse, but hell knows I had it so often that people started a blink and somehow canceled it

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155478#Comment_3155478

    "Survivors had their turn, now its her turn."

    Dude the goal is a balanced game, not some tit for tat bs. Remember when everyone was complaining about Deathslinger being completely OP and unfair to survivors? This is the same nurse you were facing back then, only now with more b**ching. She's just the "nerf this" survivor main flavor of the month ATM, in a day or so you'll all be asking for Wesker nerfs.

    Or another way to put it, ever play Hunt:Showdown? A ways back they introduced a bow into the game, and within 24 hours the HS forums were filled with posts about how it was completely OP and needed to be nerfed. But it never was, it just seemed that way because everyone, including the best players was running around with one. And if all the best DBD killers start playing optimal Clown you'll be asking for Clown nerfs.

    Play some killer and get a grip.

    The goal is to have a balanced game yes, but also for that balanced game to be fun and enjoyable. Thats the whole reason why patch 6.1.0 happened. It addressed the most common complaints from both sides. Also people weren't complaining that Deathslinger was OP, they were complaining that we was simply unfun because just his presence alone was enough to zone you, and you weren't going to react to something that had a 200ms animation. And no, its not just the "nerf this survivor main flavor of the month", Nurse has been an issue for as long as she's been in the game and this last developer update gave us a perfect example. Nerfing a mediocre perk for the entirety of the cast except for Nurse, and what do ya know? The perk gets nerfed. (Yes I'm talking about Awakened Awareness).

    Yes I have played HS, not enough to give a ######### about balance I just like running around with a Bomb Lance and sticking unsuspecting people while taunting them in VC. I do remember when the bow was added and don't really remember having an issue with it. But it just goes to show that no matter what side you play or even what game you play, every one will think that something new is busted because they refuse to learn. Take Off the Record or Reassurance for example.

    Also I played during the time when Clown got released, and yes people were calling for nerfs myself included because he was new, and they didn't know how to deal with him yet. Instead of nerfing him they buffed him, and pretty quickly the call for nerfs dwindled. You can see the same situation with every single killer out there, because I and many others loved to mistake 'Frustrating' with 'Overpowered'. This is something you still see people fall for to this day.

    Also, yeah I never thought of playing killer mb, let me go do that real quick

    image.png image.png image.png

    I know, shocking right? A killer player who doesn't victimize himself. But it just looking for a good time

  • @SoulKey said:

    Nah, making her stay 1 min literally with no power is too harsh.

    The two most needed nerfs respectively are: make her blinks special attacks & Remove her faster blinks (Already nerfed next patch).

    Dont make her blink a special attack it will just encourage nurses to run 4x slowdown perks since every single m1 basic attack perks is now null and void.

    Do you want forever nurse this is exactly how we got forever freddy. I would personally reduce the effectiveness of aura reading perks on nurse. Yes it will also limit builds but it not half as brutal. But a nurse who can see you through walls is too much. Exposed isnt the issue its aura reading on a blinking killer.

  • Delete nurse already and lots of problems in DBD will be solved

  • ..so?

    Why does nurse get to be the best (OP) killer for 6+ years?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3154617#Comment_3154617

    https://forum.deadbydaylight.com/en/discussion/comment/3154622#Comment_3154622

    So then can you explain what happened here?

    https://clips.twitch.tv/InquisitiveSincereFinchPogChamp-Gut-xxckE8uhgbAw

    Before someone says something stupid like "This is comp so it doesn't count", yes, comp overall is drastically different from regular DBD, but many aspects of chase can still be learned from because it still works the same way. This would have worked regardless of comp or not.

    the ######### what you want to prove with that video? the nurse ######### up the survivor did absolutly nothing

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156777#Comment_3156777

    The goal is to have a balanced game yes, but also for that balanced game to be fun and enjoyable. Thats the whole reason why patch 6.1.0 happened. It addressed the most common complaints from both sides. Also people weren't complaining that Deathslinger was OP, they were complaining that we was simply unfun because just his presence alone was enough to zone you, and you weren't going to react to something that had a 200ms animation. And no, its not just the "nerf this survivor main flavor of the month", Nurse has been an issue for as long as she's been in the game and this last developer update gave us a perfect example. Nerfing a mediocre perk for the entirety of the cast except for Nurse, and what do ya know? The perk gets nerfed. (Yes I'm talking about Awakened Awareness).

    Yes I have played HS, not enough to give a ######### about balance I just like running around with a Bomb Lance and sticking unsuspecting people while taunting them in VC. I do remember when the bow was added and don't really remember having an issue with it. But it just goes to show that no matter what side you play or even what game you play, every one will think that something new is busted because they refuse to learn. Take Off the Record or Reassurance for example.

    Also I played during the time when Clown got released, and yes people were calling for nerfs myself included because he was new, and they didn't know how to deal with him yet. Instead of nerfing him they buffed him, and pretty quickly the call for nerfs dwindled. You can see the same situation with every single killer out there, because I and many others loved to mistake 'Frustrating' with 'Overpowered'. This is something you still see people fall for to this day.

    Also, yeah I never thought of playing killer mb, let me go do that real quick

    https://us.v-cdn.net/6030815/uploads/BHZBMXL4LYK4/image.png

    https://us.v-cdn.net/6030815/uploads/Q7KS7FJYIZ67/image.png

    https://us.v-cdn.net/6030815/uploads/RTFD6UWGMZIY/image.png

    I know, shocking right? A killer player who doesn't victimize himself. But it just looking for a good time

    Deathslinger was changed because the survivor literally had zero options against ADS-unADS spam into instant shot. Please actually learn what you’re talking about.

    @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155936#Comment_3155936

    ..so?

    Why does nurse get to be the best (OP) killer for 6+ years?

    It’s embarrassing you still think best = OP. Also that you don’t see the nonsense in just making something a worse version of another thing instead of its own thing.

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/342973/how-would-you-nerf-balance-nurse

    Nothing. I don't know how long you've been playing this game but Nurse was already nerfed. So was Spirit. And Deathslinger. And Freddy. And Hillbilly. All as a result of this survivor main echo chamber that picks a strong killer, designates them "unfair", and dc's/cryposts about them until they wear the devs down. So we've gone full circle and come back to Nurse.

    Might I suggest survivors try getting better at the game?

    your victim complex is amazing, you know survivors also had nerfs right? keys, instaheals, dead hard, circle of healing etc op things dont have a place in this game anymore and nurse is an op character

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156983#Comment_3156983

    Deathslinger was changed because the survivor literally had zero options against ADS-unADS spam into instant shot. Please actually learn what you’re talking about.

    https://forum.deadbydaylight.com/en/discussion/comment/3157002#Comment_3157002

    It’s embarrassing you still think best = OP. Also that you don’t see the nonsense in just making something a worse version of another thing instead of its own thing.

    all you were doing by ads spamming was slowing yourself down, a Survivor couldnt react to his ADS animation anyway so if they were attempting to dodge they were just slowing themselves down as well.

    Also please, go annoy some one else.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157008#Comment_3157008

    all you were doing by ads spamming was slowing yourself down, a Survivor couldnt react to his ADS animation anyway so if they were attempting to dodge they were just slowing themselves down as well.

    Also please, go annoy some one else.

    Can you please learn what you’re talking about? The reason the ADS spam into instant shot was busted was because it means anything a survivor might use in response to a potential shot is effectively made useless because a shot can be faked over and over. Eg, Dead Hard, trying to dodge behind/duck behind cover and losing distance, etc. Instant ADS alone is already unhealthy because it’s unreactable, ADS spam nullifies even any predictive escape attempts (eg, playing around Deathslinger being likely to try and shoot when you come near a pallet/window)

    If you don’t want nonsense to be pointed out, don’t post on a public forum?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157025#Comment_3157025

    Can you please learn what you’re talking about? The reason the ADS spam into instant shot was busted was because it means anything a survivor might use in response to a potential shot is effectively made useless because a shot can be faked over and over. Eg, Dead Hard, trying to dodge behind/duck behind cover and losing distance, etc. Instant ADS alone is already unhealthy because it’s unreactable, ADS spam nullifies even any predictive escape attempts (eg, playing around Deathslinger being likely to try and shoot when you come near a pallet/window)

    If you don’t want nonsense to be pointed out, don’t post on a public forum?

    "The reason the ADS spam into instant shot was busted was bceause it means anything a survivor might use in response to a potential shot is effectively made useless because a shot can be faked over and over. Eg, Dead Hard, trying to dodge/duck behind cover and losing distance, etc."

    Whats the difference between that and the Deathslinger literally just marching towards the Survivor? You even mention that it was instant ADS yourself. Why try to force a reaction when the shot is already unreactable??

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157028#Comment_3157028

    "The reason the ADS spam into instant shot was busted was bceause it means anything a survivor might use in response to a potential shot is effectively made useless because a shot can be faked over and over. Eg, Dead Hard, trying to dodge/duck behind cover and losing distance, etc."

    Whats the difference between that and the Deathslinger literally just marching towards the Survivor? You even mention that it was instant ADS yourself. Why try to force a reaction when the shot is already unreactable??

    Because getting rid of all predictive options means they have nothing left they could even chance a success on, and if they try to duck and weave side to side, they lose a lot more distance than you do?

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157053#Comment_3157053

    Because getting rid of all predictive options means they have nothing left they could even chance a success on, and if they try to duck and weave side to side, they lose a lot more distance than you do?

    tf you mean getting rid of all predictive options?? just marching towards the Survivor had the same effect

    Make it make sense man

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156983#Comment_3156983

    Deathslinger was changed because the survivor literally had zero options against ADS-unADS spam into instant shot. Please actually learn what you’re talking about.

    https://forum.deadbydaylight.com/en/discussion/comment/3157002#Comment_3157002

    It’s embarrassing you still think best = OP. Also that you don’t see the nonsense in just making something a worse version of another thing instead of its own thing.

    That's not what 'OP' being in parenthesis means.

    I was not saying that best = OP even though in this case yes, Nurse who is the best killer is also the most OP character in the game.

    I don't care what they do with nurse at this point, as long as they do something soon. Tired of going up against a Dead man's pain resonance nurse spamming her best addons and having nurse players pretend like the bug fix to her purple range addon makes her fine.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157008#Comment_3157008

    That's not what 'OP' being in parenthesis means.

    I was not saying that best = OP even though in this case yes, Nurse who is the best killer is also the most OP character in the game.

    I don't care what they do with nurse at this point, as long as they do something soon. Tired of going up against a Dead man's pain resonance nurse spamming her best addons and having nurse players pretend like the bug fix to her purple range addon makes her fine.

    DMS+PR is its own issue.

    Range addons are dumb and need a rework regardless of speed being removed, same with 3 blinks.

    Basekit Nurse is perfectly fine.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155220#Comment_3155220

    No, they can't.

    I'm talking about in areas where there are low obstacles and even some pallets, possibly even strong pallets.

    Deathslinger only gets one shot and the survivor can duck behind cover to make it harder. Even if he does land the shot he still has to reel that survivor in which takes time. If he doesn't reel them in and injures them with a chain break he has to wait for the chain to break which takes even longer, not to mention the stun after. He's just not as fast as Nurse.

    Pyramid Head is really hard to aim with his power and it's easily dodged. He might be able to land a hit faster than Nurse but not nearly as reliably.

    Doctor? You're must be joking. Nothing in his kit makes him faster or the survivors slower to be able to make him get a quick hit in this scenario. He's one of the worst examples you could have used.

    Huntress is the only killer that can compete in this scenario. The survivor can dodge and take cover but with skill a good Huntress can still get the hit but still often not as quickly and reliably.

    The Nurse is the most efficient. She can blink right on top of the survivor and land a hit, this is the almost the fastest hit possible barely slower than a Huntress hitting you with a quick charged hatchet first try. If she misses with the first blink she can use her second blink for another try, this makes her the most reliable. If the Nurse scores a down with the hit she is always right on top of the survivor for a quick pick up after her fatigue making her save even more time.

    https://forum.deadbydaylight.com/en/discussion/comment/3155848#Comment_3155848

    You can try throw around big words like "objectively" to make it yourself sound smarter and make your points carry more weight, but anyone with more two brain cells to rub together can see right though it.

    Good Nurses get to have fun at the expense of up to four survivors every game. Old Dead Hard could only frustrate one killer at a time. That means the Nurse is up to four times worse than old Dead Hard.

    yes they can. if nurse messes up then she's screwed as well especially on certain maps where she can't teleport through a lot of objects even if she has range addons. doctor makes a lot of strong pallets and windows useless if you are close to a survivor and use the power right. as for pyramidhead, it's all about prediction and you just described bad pyramidhead mains. it's useless to duck behind low obstacles because he can shoot a survivors through a lot of obstacles on the open field. he doesn't need to wait for it to break if he goes in the opposite direction while reeling a survivor. his stun is almost non existent.

  • @sadakiyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155941#Comment_3155941

    yes they can. if nurse messes up then she's screwed as well especially on certain maps where she can't teleport through a lot of objects even if she has range addons. doctor makes a lot of strong pallets and windows useless if you are close to a survivor and use the power right. as for pyramidhead, it's all about prediction and you just described bad pyramidhead mains. it's useless to duck behind low obstacles because he can shoot a survivors through a lot of obstacles on the open field. he doesn't need to wait for it to break if he goes in the opposite direction while reeling a survivor. his stun is almost non existent.

    I'm not debating "if the nurse screws up" in this spot. A good Nurse with line of sight on you isn't going to screw up often and there aren't many bugged low obstacles that Nurses can't blink through.

    The Nurse has the best opportunity to get a quick hit/down in these spots. A Doctor at his fastest is still going to take twice as long to get that hit, especially if the survivor predrops a pallet. Pyramid and Huntress have similar opportunities, but Slinger can't compete. He has to reel or eat a stun.

    Don't believe me? Go break out a stop watch and actually test it.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3158061#Comment_3158061

    I'm not debating "if the nurse screws up" in this spot. A good Nurse with line of sight on you isn't going to screw up often and there aren't many bugged low obstacles that Nurses can't blink through.

    The Nurse has the best opportunity to get a quick hit/down in these spots. A Doctor at his fastest is still going to take twice as long to get that hit, especially if the survivor predrops a pallet. Pyramid and Huntress have similar opportunities, but Slinger can't compete. He has to reel or eat a stun.

    Don't believe me? Go break out a stop watch and actually test it.

    it's mutual. a lot of good killers with line of sight on you won't screw up either. there are on lery's, rpd, badham preeschool, haddonfield, autohaven wreckers etc, etc. unless a survivor predicts her blink. as for doctor, you need to know tiles to not let survivors pre drop pallets and there were a lot of 1v1 tournaments where good doctors catched survivors faster than good nurses. slinger can because his hitbox let him catch a survivor at a place where huntress can't. not to mention predroping is useless against pyramid and anna. he has to go through those things only at safe tiles.

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