Iron Will nerf is MASSIVE

While it's clear that devs want to make it easier for killers (again as always!) when it comes to looping, other than that it is a HUGE nerf. We won't be able to just simply hide when injured and not be found, or sneak into a hooked person without being noticed. Same applies when one wants to go for a pallet/flashlight save while injured.

The killer can find us anywhere 24/7 now. This is bs!

Tagged: Mod

Comments

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/330255/iron-will-nerf-is-massive

    Devs have been making it easier for Survivors in a lot of ways for literal years, it's about time Killers get a decent buff. It's not a stealth game and considering some of the Boon perks, it's already way too easy to lose a Killer completely and then add Iron Will and Spine Chill on top of that. A lot of pretty strong Survivor stealth perks.

    I once thought a SWF was teleporting because they had BOTH Circle of Healing and Shadow Step, so they healspammed at the 99'd exit gates in seconds and rescued a survivor while I had my back turned and somehow none of them left scratch marks.

    Killer stealth allows for an easier first hit, Survivor stealth allows for a very boring game and very stupid plays. Sure the Iron Will nerf is massive but Survivors making no noise at all was kinda stupid too.

    Not a stealth game?! Are we playing the same game? And until this patch stealth was a big part of the game and has been from the beginning. FFS It was Spirit's only real counterplay. Not to mention what it's done to sabotaging hooks.

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019158#Comment_3019158

    You really wanted to Sprint Burst or Lithe away with Iron Will? Seriously?

    Yep, It was a good counter to tunneling killers.

  • @solidhex said:

    They killed the perk with the exhaustion effect. Making survivors breath like when they're healthy would have been enough already. Or putting that exhaustion condition on it but making it 100% again. I'm a spirit main so i'm kinda happy about not seeing it anymore, but they butchered this perk way too hard.

    IMO they killed the Perk with the reduction to 75%. This is enough to hear a Survivor if you are using a somewhat decent Headset. Which most Killers will use. I think only a very small percentage of Killers are using their Speakers and this probably only applies to console, because they dont bother using a Headset when playing Console games.

    The effect of Iron Will being disabled when Exhausted would have been enough. It would be a trade off - either you can be stealthy OR you can run a strong Exhaustion Perk. But not both. While not a fan of this in general (of Perks which cancel other Perks when used by the same side), it would have been a more reasonable Nerf.

    If they would have just reduced the Noise Reduction Iron Will would have been killed as well, even when not disabled while exhausted. But with 100% and disabled while exhausted, it would at least have some purpose - with the cost of a trade off.

  • You don't even need Iron Will to do that, Sprint Bursting after you pop your 5 second DS pre nerf was pretty good dude.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087334#Comment_3087334

    IMO they killed the Perk with the reduction to 75%. This is enough to hear a Survivor if you are using a somewhat decent Headset. Which most Killers will use. I think only a very small percentage of Killers are using their Speakers and this probably only applies to console, because they dont bother using a Headset when playing Console games.

    The effect of Iron Will being disabled when Exhausted would have been enough. It would be a trade off - either you can be stealthy OR you can run a strong Exhaustion Perk. But not both. While not a fan of this in general (of Perks which cancel other Perks when used by the same side), it would have been a more reasonable Nerf.

    If they would have just reduced the Noise Reduction Iron Will would have been killed as well, even when not disabled while exhausted. But with 100% and disabled while exhausted, it would at least have some purpose - with the cost of a trade off.

    A good headset to hear a CROUCHED Iron Will user? Hell no, won't ever work unless your headphones can output 170 dB at which point you are damaging your hearing.

    The DS nerf was far worse, now tunneling is far easier even with the basekit BT. OTR needs to become a 30 second basekit perk with a 12% haste.

  • @LaUry said:

    https://forum.deadbydaylight.com/en/discussion/330255/iron-will-nerf-is-massive

    can you stop crying? you talk about like it's impossible to escape without iron will.. there are TONS of good perks in the game.. change your build

    Apparently you haven't played this game much because that's totally wrong. There might be 8 perks that are worth a crap anymore.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019325#Comment_3019325

    What change would you make to iw that discourage 60% of people of using it besides nerfing it ?

    Meta is stall for so many years now. There are hundreds of perks to be used and yet people get mad over one of the most used one getting nerfed

    Use other perks. Thats the whole point of this update, to make you change your builds. Just do it instead of asking for prenerf iw

    It shouldn't have happened in the 1st place. Allow people to play the game how they wanna play it or go make a new game where the rules are where you want them to be.

  • @night_ph said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019333#Comment_3019333

    This nerf kills part of the stealth game on the survivor. Now the wounded will not be able to chase after hiding somewhere near the killer, he will not have an early notification that the killer is heading towards him, i.e. solo survival will become even more difficult. Remind how the developers love the task like hiding 10 meters from the killer to the wounded. Good luck getting it after the patch

    The devs wouldn't know, they don't play their own game, which blows my mind every time I say it! How can you put out a good product without even knowing how it plays yourself?! It's mindboggling lol It's no wonder they're having a hard time balancing the game!

  • @Mewishis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087282#Comment_3087282

    I think it shouldn't have deactivated the perk though, like obviously its better in no exhaustion perk builds atm, but it would have been better if they were going to go with the second nerf at least leave it at 50% that is more reasonable honestly.

    A fair argument. I was just always put out by the idea of a perk that could totally nullify all audio the way Iron Will used to do. I give Bite The Bullet a pass because it only works while you are mid-healing action and you can't move.

  • maybe its just me but iron will is in no way dead against a Spirit without Stridor. Unless you are physically on top of a survivor in phase (maybe 2m from them max) you will not hear them with the 75% reduction and spirit phasing noise mixed together.

  • The echoes of weak killers everywhere.

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087357#Comment_3087357

    You don't even need Iron Will to do that, Sprint Bursting after you pop your 5 second DS pre nerf was pretty good dude.

    See that's one of the things that I've never gotten about this game since the beginning was having to use multiple perks to get things to work properly. Botany knowledge and Self-care for example. It makes no sense. Iron Will could handle tunnelers on its own in the right hands.

  • If you think it was ever fair to disable the entire audio portion of a Killer's game, you are high. And pointing out how imbalancing that is, is not "weak killer".


    The perk NEVER should have functioned at 100%.

  • No longer use they took its sole purpose away replacement with bite bullet

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087365#Comment_3087365

    A good headset to hear a CROUCHED Iron Will user? Hell no, won't ever work unless your headphones can output 170 dB at which point you are damaging your hearing.

    The DS nerf was far worse, now tunneling is far easier even with the basekit BT. OTR needs to become a 30 second basekit perk with a 12% haste.

    I can hear them just fine with my Headset. And it is not even a very expensive one.

    Maybe dont buy 5 Dollar-Junk and you will be able to hear them too.

    But I agree that the DS-Nerf was worse.

  • Yeah the perk is useless now, the exhaustion aspect killed the perk.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019170#Comment_3019170

    Patrolling the hook is camping. Standing in front of the hook is face camping.

    When three other survivors come crashing the hook,I would be dumb to leave the area.It’s not camping it playing smart.

  • @Souplet said:

    Oh no another useless but yet "i surely have something original to rant about this update" topic

    Definitely not getting old

    Like the perk got nerfed over a month ago. I genuinely don't know why people won't let it go

  • An odd thread to necro but Iron Will needed a nerf and I stand by that. That said it didn't need to be double-nerfed, just pick one.

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