Nerfed then neglected, the sad comparison between blight and spirit

long post here so i appreciate those that stick around to hear me out. first ill discuss spirit as a character then compare the two. id also like to say ive got many hours on spirit with a good audio setup before someone says "get a better headset" or something, these are all genuine problems

as we all know blight and spirit are seen as top killers, but after the spirit nerf you don't see her as often at all compared to blight. the dev team removed most of her viable addons (green speed/duration/activation) and replaced them with useless ones that no one uses, now all spirit has is that remains viable is yellow speed/duration (possibly) and 2 purples (blossom amulet) when pared with one iri addon (MDR). spirit is also one of the only killers that gets hard countered by one perk (iron will) since its bugged right now and has been for ages, i made a post on how before.

MAIN SPIRIT ISSUES:

issue 1: power recovery and painful downtime

the spirit becomes very annoying to play when you feel the survivors are not outplaying you with skill but instead are using a single perk to rely on. the main issue you will find yourself with playing spirit is her awful power recovery speed (base kit). scenario: you phase accurately onto a survivor as you are able to hear them breathing when healthy when running and get the hit on them, you then phase after them using all your power, appear behind them, swing and they dead hard into a pallet, now you are stuck as a 110% killer with no power running around helpless for 15 seconds. so much time lost and ur unable to mindgame any loop as a 110% with no power. the downtime on her power feels awful to play with. there is no reason spirit should be waiting 15 seconds to be able to do anything of use again

issue 2: bugged sounds/perks

the spirit relies alot on audio, and when you have a perk to make survivors literally inaudible you feel you need to get lucky and not be able to use your skill to down them, not the best feeling. eyrie of crows remains to have sound bugs with footsteps and other key audio sounds making the map unplayable with spirit. ormond used to have this issue but its been fixed recently.

issue 3: speed build up bug

the spirit currently has a bug that can happen quite often, after fully charging your power you are meant to phase at max speed, but now there is a chance that you start phasing very slowly and then gradually build up to max speed (pls fix this)

issue 4: robbed power after ending early

there is a small bug that annoys me alot, if i end phase early such as half way, the game then takes away another 10% or so of my power from where i visually see it end. again please fix this.

NOW ITS TIME TO COMPARE spirit and blight and why i feel spirit has been completely neglected

my first MAJOR issue that confuses me so much- why is blight 115% speed and spirit is 110%? blight has a stronger power then spirit, hes able to move faster AND cover more ground then her, aswell as this his power recovery from 0 is 10 seconds compared to spirits 15 seconds. and to make it worse, spirit as a 110% cant mindgame during downtime but blight is 115% and can still be useful in his downtime. and no her passive phasing does not make up for this, its useless. and the best part about this all is spirit is completely blind when using her power just to hit it home. this is why she needs to be 115% unless you change her power downtime. blight can also one shot pallets with his power while spirit needs to normally break. the usual counter argument would be "but Emblerr the spirit is invisible aswell" and to that i say yes but now the survivors can pinpoint where she is very easily, stand at a pallet and stun her. they know where she is, she has no clue where you are if you run 1 bugged perk and that perk you will see on atleast 2 survivors every game. another sad thing for spirit is she needs to sit still blind when charging her power before shes able to use it while blight can just speed off instantly, this was now amplified with the removal of spirits bloody hair brooch addon that made up for this issue.

ADDONS;

blights addons are ALL very strong, he has an addon to allow him to insta down a survivor from healthy to dying, one to melt pallets super fast while slowing survivors at the same time and an addon to regain full power back after a hit. imagine if spirit had an addon to recharge full power after a successful hit out of phase to bypass her awful downtime. blights speed addons are very strong aswell both his green and yellow. shame spirits green speed was removed aswell. blight also has an addon to reveal auras of survivors he is near from 8 meters away with an aura while spirits best addon is only 4 meters, gives killer instinct instead AND removes all her scratch marks instantly if you use it. she gets downsides and blight does not

now im not saying you need to nerf blight i need to make that clear. just when he gets the advantage in every single category over nerfed spirit it shows that she was just nerfed and neglected. i hope the devs will read this and maybe think again with adding back her old green addons or maybe making her 115%. maybe fix her downtime. you dont need to do all of them at once obviously but a few of these changes would make her so much better and flow easier, you could even change her greens again to something more usefull. thanks for reading

edit: saying there are more neglected killers is true but its just avoiding all the issues ive stated here and creates nothing

Comments

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943256#Comment_2943256

    I still do well with her, I just don't enjoy playing as/against her anymore because they literally took away what made her kit unique, and that "CHANCE against her phasing" was literally a handicap for survivor's and gives them 'ez mode'.

    Play around IW? Spirit is a 110 killer meaning she has to use her power to win chases. How do you play around something that literally erases survivor's existence? That's like playing Hide and Seek with Helen Keller with her being IT

    What, specifically, do you mean by "took away what made her kit unique"? As I understand it, aside from add-ons, the only thing Spirit lost was the stand-still mindgame.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943348#Comment_2943348

    What, specifically, do you mean by "took away what made her kit unique"? As I understand it, aside from add-ons, the only thing Spirit lost was the stand-still mindgame.

    If you think stand still was the only unique thing about her, then you either never played as her or never tried using her in other ways.

    What made old Spirit unique was her unpredictability. Get a hit on survivor and they start running towards the shack, she could phase around the shack and get the down.

    But Spirit was nerfed like every other killer so survivors could have pinpoint information on how to react. Killers guessing is fine, but survivors guessing is a problem.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941286#Comment_2941286

    🤣 what? Seriously? They were so for the Spirit changes when they happened and now they don't want to play her anymore?

    Doesn’t want to play the game period

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943310#Comment_2943310

    And any good killer can use the information survivors have to mindgame them back, again smart players don’t hold W into survivors. I think that’s out of your comprehension though.

    I am on the side of spirit is fine but the sound mindgames work until that survivor is good fam, no good survivor will fall for a spirit sound mindgame if they have audio and some sense of the game.

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943338#Comment_2943338

    I am on the side of spirit is fine but the sound mindgames work until that survivor is good fam, no good survivor will fall for a spirit sound mindgame if they have audio and some sense of the game.

    If it’s a long enough loop no good survivor will get caught, but that’s not that place it should be used. There are small enough loops that by the time you double back and lunge there is no way a human can react to it. It’s like Blight, you can do different mindgames at different loops, it’s not a one size fits all.

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943338#Comment_2943338

    I am on the side of spirit is fine but the sound mindgames work until that survivor is good fam, no good survivor will fall for a spirit sound mindgame if they have audio and some sense of the game.

    This is completely false

  • @Emblerr said:

    long post here so i appreciate those that stick around to hear me out. first ill discuss spirit as a character then compare the two. id also like to say ive got many hours on spirit with a good audio setup before someone says "get a better headset" or something, these are all genuine problems

    as we all know blight and spirit are seen as top killers, but after the spirit nerf you don't see her as often at all compared to blight. the dev team removed most of her viable addons (green speed/duration/activation) and replaced them with useless ones that no one uses, now all spirit has is that remains viable is yellow speed/duration (possibly) and 2 purples (blossom amulet) when pared with one iri addon (MDR). spirit is also one of the only killers that gets hard countered by one perk (iron will) since its bugged right now and has been for ages, i made a post on how before.

    MAIN SPIRIT ISSUES:

    issue 1: power recovery and painful downtime

    the spirit becomes very annoying to play when you feel the survivors are not outplaying you with skill but instead are using a single perk to rely on. the main issue you will find yourself with playing spirit is her awful power recovery speed (base kit). scenario: you phase accurately onto a survivor as you are able to hear them breathing when healthy when running and get the hit on them, you then phase after them using all your power, appear behind them, swing and they dead hard into a pallet, now you are stuck as a 110% killer with no power running around helpless for 15 seconds. so much time lost and ur unable to mindgame any loop as a 110% with no power. the downtime on her power feels awful to play with. there is no reason spirit should be waiting 15 seconds to be able to do anything of use again

    issue 2: bugged sounds/perks

    the spirit relies alot on audio, and when you have a perk to make survivors literally inaudible you feel you need to get lucky and not be able to use your skill to down them, not the best feeling. eyrie of crows remains to have sound bugs with footsteps and other key audio sounds making the map unplayable with spirit. ormond used to have this issue but its been fixed recently.

    issue 3: speed build up bug

    the spirit currently has a bug that can happen quite often, after fully charging your power you are meant to phase at max speed, but now there is a chance that you start phasing very slowly and then gradually build up to max speed (pls fix this)

    issue 4: robbed power after ending early

    there is a small bug that annoys me alot, if i end phase early such as half way, the game then takes away another 10% or so of my power from where i visually see it end. again please fix this.

    NOW ITS TIME TO COMPARE spirit and blight and why i feel spirit has been completely neglected

    my first MAJOR issue that confuses me so much- why is blight 115% speed and spirit is 110%? blight has a stronger power then spirit, hes able to move faster AND cover more ground then her, aswell as this his power recovery from 0 is 10 seconds compared to spirits 15 seconds. and to make it worse, spirit as a 110% cant mindgame during downtime but blight is 115% and can still be useful in his downtime. and no her passive phasing does not make up for this, its useless. and the best part about this all is spirit is completely blind when using her power just to hit it home. this is why she needs to be 115% unless you change her power downtime. blight can also one shot pallets with his power while spirit needs to normally break. the usual counter argument would be "but Emblerr the spirit is invisible aswell" and to that i say yes but now the survivors can pinpoint where she is very easily, stand at a pallet and stun her. they know where she is, she has no clue where you are if you run 1 bugged perk and that perk you will see on atleast 2 survivors every game. another sad thing for spirit is she needs to sit still blind when charging her power before shes able to use it while blight can just speed off instantly, this was now amplified with the removal of spirits bloody hair brooch addon that made up for this issue.

    ADDONS;

    blights addons are ALL very strong, he has an addon to allow him to insta down a survivor from healthy to dying, one to melt pallets super fast while slowing survivors at the same time and an addon to regain full power back after a hit. imagine if spirit had an addon to recharge full power after a successful hit out of phase to bypass her awful downtime. blights speed addons are very strong aswell both his green and yellow. shame spirits green speed was removed aswell. blight also has an addon to reveal auras of survivors he is near from 8 meters away with an aura while spirits best addon is only 4 meters, gives killer instinct instead AND removes all her scratch marks instantly if you use it. she gets downsides and blight does not

    now im not saying you need to nerf blight i need to make that clear. just when he gets the advantage in every single category over nerfed spirit it shows that she was just nerfed and neglected. i hope the devs will read this and maybe think again with adding back her old green addons or maybe making her 115%. maybe fix her downtime. you dont need to do all of them at once obviously but a few of these changes would make her so much better and flow easier, you could even change her greens again to something more usefull. thanks for reading

    edit: saying there are more neglected killers is true but its just avoiding all the issues ive stated here and creates nothing

    Spirit is invisible while she moves, doesn't have to slam into an object to become a threat, and can use husk to bodyblock are probably the justifications for why she's 110% ms.

    Barring that she's just suffering from being an older killer design.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/322475/nerfed-then-neglected-the-sad-comparison-between-blight-and-spirit

    Spirit is invisible while she moves, doesn't have to slam into an object to become a threat, and can use husk to bodyblock are probably the justifications for why she's 110% ms.

    Barring that she's just suffering from being an older killer design.

    Tbf blight doesnt have a 2 second charge up to their power and can use the first rush to make up the distance, body blocking vaults doesnt really work because they can vault through your husk if the husk is blocking the other side of the vault, but you are correct on the pallet part.

  • @Brimp said:

    The only thing that really needs to be changed about blight is c33 and alch ring.

    I think he did make a point when he said why is blight 115 percent move speed while spirit's is 110, and I have to agree. Blight should really be 110 percent move speed when considering the strength of his kit.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941370#Comment_2941370

    I think he did make a point when he said why is blight 115 percent move speed while spirit's is 110, and I have to agree. Blight should really be 110 percent move speed when considering the strength of his kit.

    The thing is, if you made blight 110 it really wouldnt change anything, if you made spirit 115 it would change a ton

  • I just don’t have any sympathy to give Spirit. Yes, she got nerfed, but those killer instinct addons? Yikes.

  • @TodesTheSpirit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944633#Comment_2944633

    The thing is, if you made blight 110 it really wouldnt change anything, if you made spirit 115 it would change a ton

    There are many times when as Blight you need to chase around a loop. The slower speed would increase the strength of those tiles. And it also will increase the skill floor to use Blight well.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944644#Comment_2944644

    There are many times when as Blight you need to chase around a loop. The slower speed would increase the strength of those tiles. And it also will increase the skill floor to use Blight well.

    It's not his main strengths tho is the thing. I dont think a good blight player would really care if hes 110, he would still be able to do everything he can rn

  • @ThatOneDemoPlayer said:

    @TheGannMan

    I'm not sure if you're still on the forums, but here's some Spirit blasphemy

    We'll miss the guy, He was once a proud Spirit main, Rest in Forums.

  • Spirit was never fun to play or to go against

    As a killer main i hate playing her and its the killer i refused to play against as a survivor

    Now that she isnt the best killer in the game (yes, she was better than nurse with the right addons), people dont play her cos they know its not fun to play

    Tldr : killer isnt op anymore but stayed a not fun to play killer > people dont play her

    (Btw she still is one of the best killer in the game, just in the top 5 instead of the top1)

  • @Souplet said:

    Spirit was never fun to play or to go against

    As a killer main i hate playing her and its the killer i refused to play against as a survivor

    Now that she isnt the best killer in the game (yes, she was better than nurse with the right addons), people dont play her cos they know its not fun to play

    Tldr : killer isnt op anymore but stayed a not fun to play killer > people dont play her

    (Btw she still is one of the best killer in the game, just in the top 5 instead of the top1)

    I mean that's subjective, I always liked playing as spirit I just avoided it before bc her power was cheesy. Now I enjoy playing as & against.

  • @Souplet said:

    Spirit was never fun to play or to go against

    As a killer main i hate playing her and its the killer i refused to play against as a survivor

    Now that she isnt the best killer in the game (yes, she was better than nurse with the right addons), people dont play her cos they know its not fun to play

    Tldr : killer isnt op anymore but stayed a not fun to play killer > people dont play her

    (Btw she still is one of the best killer in the game, just in the top 5 instead of the top1)

    Stridor Spirit was the best killer in the game

  • Yes, she is countered by one perk, and that's pretty much the only counter to her power. You can counter Blight by mindgaming him and make him rush to the wrong side, you cannot do that to Spirit unless you have Iron Will


    She can body a team pretty easily if they are all not running IW, all meta perks work great on her just as on Blight, she is weaker but please do not compare her to Blight where people can actually counter him without a perk.


    Play against a good spirit without Iron Will and then tell me she is neglected

    She was maybe nerfed but she is still easily far above every else except Nurse and Blight

  • @Viskod said:

    I just don’t have any sympathy to give Spirit. Yes, she got nerfed, but those killer instinct addons? Yikes.

    Then how else is she suppose to track survivors with her power?

    IW makes survivors not existent

    Chase music drowns out almost all sounds even if she catches up

    Killer instinct add ons is essentially giving her a 4th sense, since she can't see or hear.

  • @Souplet said:

    Spirit was never fun to play or to go against

    As a killer main i hate playing her and its the killer i refused to play against as a survivor

    Now that she isnt the best killer in the game (yes, she was better than nurse with the right addons), people dont play her cos they know its not fun to play

    Tldr : killer isnt op anymore but stayed a not fun to play killer > people dont play her

    (Btw she still is one of the best killer in the game, just in the top 5 instead of the top1)

    As a former spirit main and most former spirit players I've talked to. We stopped playing her because BHVR nerfed her to be like every other killer and gave survivors too much information to counter her

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944777#Comment_2944777

    As a former spirit main and most former spirit players I've talked to. We stopped playing her because BHVR nerfed her to be like every other killer and gave survivors too much information to counter her

    Yeah, so, proving my point "she isnt op anymore and not really fun to play"

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946343#Comment_2946343

    Yeah, so, proving my point "she isnt op anymore and not really fun to play"

    If that's how you see it, than go ahead and believe that.

    But the reason why I stopped playing her isn't because she's no longer OP (never saw her as OP in the beginning)

    I stopped playing her because they took away her unpredictability, which is what made her 'stand a chance'

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946369#Comment_2946369

    If that's how you see it, than go ahead and believe that.

    But the reason why I stopped playing her isn't because she's no longer OP (never saw her as OP in the beginning)

    I stopped playing her because they took away her unpredictability, which is what made her 'stand a chance'

    Which was exactly the problem with the killer and what made it op in the first place


    People asked for months to nerf spirit or give it a kind of counterplay which never existed. There was NO counterplay to old spirit, just a coin toss on the survivor side

    The ONLY "counterplay" was to predrop every pallets you encountered


    The nerf was totally deserved and when sit got nerf, spirit "mains because she is fun to play not because she is op ^^" stopped playing it altogether

  • Clown got reworked to be an overall worse killer because of his exhaustion add on being removed. While Spirit got nerfed, she's still a top 4 killer.

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946418#Comment_2946418

    Which was exactly the problem with the killer and what made it op in the first place

    People asked for months to nerf spirit or give it a kind of counterplay which never existed. There was NO counterplay to old spirit, just a coin toss on the survivor side

    The ONLY "counterplay" was to predrop every pallets you encountered

    The nerf was totally deserved and when sit got nerf, spirit "mains because she is fun to play not because she is op ^^" stopped playing it altogether

    And what was wrong with predeopping pallets?

    And why is guessing a problem for survivors in this game, when most PvP games you are guessing to get somewhere?

    Again you can not justify a nerf when no one plays the killer anymore.

    Sally was nerfed and people still player her, that's a justified nerf.

    Billy was nerfed, and I've lost count of the last time I saw him, which is a unjustified nerf.

    Pig got a add on rework, and I still haven't seen her since her EGC nerf.

    If you don't see what I'm getting at than let me ask you this.

    Why does it take nerfing a killer to where no one plays them for survivors to be happy?

  • @humanbeing1704 said:

    Fairly certain there's wayyyyy more neglected killers

    The Teacher is the most neglected killer. I can never get his Trapple perk to work right.

    image.png


  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946421#Comment_2946421

    And what was wrong with predeopping pallets?

    And why is guessing a problem for survivors in this game, when most PvP games you are guessing to get somewhere?

    Again you can not justify a nerf when no one plays the killer anymore.

    Sally was nerfed and people still player her, that's a justified nerf.

    Billy was nerfed, and I've lost count of the last time I saw him, which is a unjustified nerf.

    Pig got a add on rework, and I still haven't seen her since her EGC nerf.

    If you don't see what I'm getting at than let me ask you this.

    Why does it take nerfing a killer to where no one plays them for survivors to be happy?

    So your entire basis of strength is popularity? So then Legion must be a top tier killer now everyone plays them right? Artist is worse than Trapper too, by that logic.

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947397#Comment_2947397

    So your entire basis of strength is popularity? So then Legion must be a top tier killer now everyone plays them right? Artist is worse than Trapper too, by that logic.

    This isn't nessesarily about popularity and it has nothing to do with strength.

    Again for the 6th time, why call it a justified nerf if no one plays them?

    WHY DOES IT TAKE NOT SEEING THE KILLER ANYMORE FOR PEOPLE TO SAY THAT THE NERF IS JUSTIFIED?

    Rin Yamaoka's uniqueness was taken from her so that survivors could have consistent counterplay. Her only add-on combo that gives her uniqueness survivors want it nerfed, and if BHVR nerfs it she'll die AGAIN!

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947474#Comment_2947474

    This isn't nessesarily about popularity and it has nothing to do with strength.

    Again for the 6th time, why call it a justified nerf if no one plays them?

    WHY DOES IT TAKE NOT SEEING THE KILLER ANYMORE FOR PEOPLE TO SAY THAT THE NERF IS JUSTIFIED?

    Rin Yamaoka's uniqueness was taken from her so that survivors could have consistent counterplay. Her only add-on combo that gives her uniqueness survivors want it nerfed, and if BHVR nerfs it she'll die AGAIN!

    Your first two sentences directly correlate. You say strength and popularity aren’t related, but then say a nerf was unjustified because no one plays them. It’s just confusing.


    Again let’s take your logic and apply it elsewhere. Survivor would be boring if Dead hard gets nerfed, as it’s unique and there’s no perk like it. It needs to stay untouched otherwise no one will use it!

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947551#Comment_2947551

    Your first two sentences directly correlate. You say strength and popularity aren’t related, but then say a nerf was unjustified because no one plays them. It’s just confusing.

    Again let’s take your logic and apply it elsewhere. Survivor would be boring if Dead hard gets nerfed, as it’s unique and there’s no perk like it. It needs to stay untouched otherwise no one will use it!

    saying dead hard needs to stay the same and not be changed makes all your credibility shrink and makes you look like you have no clue what ur on about, sorry lol

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