can we do something about hook camping?, its becoming a joke....

How is it even possible to get 6 hook campers in a row???

i've played 4 matches today 3 of them has been against a nemesis 2 of them has been hookcamping. the game before that was against a pyramid head hookcamping...

around a week ago i got hook camped 6 games in a row??

4 weeks ago i hadnt faced a hook camper in like a month or 2 but now its like 6 out of 7 matches just pure hook camping and yet the killers that doesnt hook camp complain "yOu RuN mEtA pErKs" which i've stopped doing but honestly DS is a must at this point

its so boring because i find killer overwhelming due to ######### perks like CoH making it 3 times harder to perform well on some killers (edit due to some of you thinking im saying that playing killer is impossible no its not i do 4k some matches and a majority fo my matches are still 3ks and very few are 2ks... CoH is a problem i think its to fast and has a little to large area) and then im like ooh fine i will play some survivor... and the killer is just an hook camper that says GGEZ NOOBS from russia playing nemesis :p


Something as simple as removing the skillchecks or bringing back the old stuggle would help 200x more it would make it so you can sit on your phone or something instead of sitting and doing skillchecks for 60 seconds...(i dont want to suicide so the killer gets even more value from it)


Since a lot of you assume i hate meta perks im fine with all of em

DH is meh its annoying but not a problem...

CoH is annoying and makes it a little harder but its not a big problem (its enough of a problem to not run fun troll builds)... I dont think CoH makes it much harder to win it just makes your playstyle a little more limited

BT is fine

DS is fine

UB is fine

same with killer perks

i find NOED boring but it is what it is

Comments

  • @AngyKiller said:

    You can do something about hook camping when you do something about sub-5-minutes for 5 gens.

    I seriously don't get the mentality of 'Hook camping is bad' but when Killers point out gen speeds, the reply is 'No, that's fine'. Why is one side not allowed to go for a fast win, but the other side is? 🤔

    both are allowed but hook camping SHOULD in 99.999999999999999999999999999999999999999999999999999999999999999% of all cases be a fast win for survivors since it takes 80 sec to do a gen solo, 47.5 to do one duo, and 37 - 38s to duo one with prove thyself a hook stage is 60 sec so a hook camp equals 2 minutes lost time 0 the time it took you to chase him down and hook him... the problem isnt hook camping hookcamping theroetically is teh quickest way to lose in DBD but the problem is that SURVIVORS DOESNT DO GENS once again SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS!!!! the tutorial gives you no advice on what to do against a hook camper and since we have this wonerfull MMR your matched with people that has 7000 hours 2000 hours 200 hours and 20 hours

  • @DangerScouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863362#Comment_2863362

    Oh yawn yawn here we go... back in the day, back in the day.... I don't care about 2017. I care about 2022. And the game is incredibly survivor sided.

    Gens pop incredibly fast and chases are so easy for survivors because of the number of pallets, and safe loops. CoH is an issue and DH is a free health state. There is a reason they are one pretty much every loadout

    yes the game is survivor sided af i agree to 101%

    "Gens pop incredibly fast and chases are so easy for survivors because of the number of pallets, and safe loops. CoH is an issue and DH is a free health state. There is a reason they are one pretty much every loadout"

    slowdown perks help and if your actually good at killer it goes even slower try Dead Man's Switch and Scourge Hook: Pain Resonance... no way out gives u extra time at the end etc.


    I do agree on one thing some maps have an absurd amount of pallets... and safe loops played one match a few weeks ago as hag had shack connected to 2 jungle gyms... While i do like that they fixed Dead Hard and i dont like dead hard at the start of the hit validation (fix) i got a lot of false hits which was annoying but that has stopped happening the only time i really suffer from dead hard is with twins when i just slide of them and i am crossmap with charlotte... or nurse and you have to charge up 1 or 2 blinks again otherwise its pretty much fine (i think they should remove the i frames from it) CoH is an issue YES dead hard isnt really an ISSUE i can manage... CoH is straight up a faster selfcare that ur whole team can use


    Once again i dont think u understand that we are on the same side (i think atleast) im against CoH but i dont see how camping counters CoH? :p

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863655#Comment_2863655

    both are allowed but hook camping SHOULD in 99.999999999999999999999999999999999999999999999999999999999999999% of all cases be a fast win for survivors since it takes 80 sec to do a gen solo, 47.5 do do on duo and 37 - 38 to duo one with prove thyself a hook stage is 60 sec so a hook camp equals 2 minutes lost time 0 the time it took you to chase him down and hook him... the problem isnt hook camping hookcamping theroetically is teh quickest way to lose in DBD but the problem is that SURVIVORS DOESNT DO GENS once again SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS SURVIVORS DOESNT DO GENS!!!! the tutorial gives you no advice on what to do against a hook camper and since we have this wonerfull MMR your matched with people that has 7000 hours 2000 hours 200 hours and 20 hours

    That's the Survivors fault. So why are Survivors playing badly, then demanding Killers get punished/nerfed for it?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863548#Comment_2863548

    Ok. And that was my point. COH is a problem. Not just for only "hit and run" characters. It flat out eliminates pressure.

    And that just circles back to my original post. Which is. DBD needs to take the nerf bat to COH, dead hard, and a lot of maps. Then you'll see a decrease in tunneling/camping I'm sure. Or at least then. If games were more fair. You could decentivize camping/tunneling a bit more.

    But until then. Can't blame killers for doing what they have to do. When basically everything goes against them. "Take it on the chin and just play for 4 stacks of bbq" is not acceptable

    I STILL DONT UNDERSTAND WHY DEAD HARD NEEDS A REAL NERF?? i personally think the i frames should be removed yes but its not game breakingly op... CoH is a faster selfcare ur whole team can use for 1 perk slot yes i want it gone just get it fu**ing outta here... camping still existed before CoH i've been camped since 2017 and back then we could self care after 2 pallets.... The thing is hook camping once again isnt a good strategy the only reason people do it is because it works due to survivors not using 2% of their brain... if the killer camps you do gens and you can trade at the end of the 2nd hook stage but my teammates doesnt do that for a reason when we are getting hook camped IM THE ONLY ONE ON GENS and i cant keep up since it takes 80 sec to do a solo gen...


    killers what they have to do... i tried a hook camping day like 3 weeks ago when the kills = skills was a thing and i got 1 kill on 90% of my matches i got 1 4k against some troll survivors pointing at me and #########... and i had like 2 or 3 2ks...

    and once again my endgame stats are always better when im not camping not only do i get 3x the bloodpoints i get more average kills more gg wp! comments from survivors and i have a funnier match

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863690#Comment_2863690

    That's the Survivors fault. So why are Survivors playing badly, then demanding Killers get punished/nerfed for it?

    well once again do you think BHVR should pay for a full brain surgery to 98% of all survivors??? no

    do you think they should ban survivors that doesnt do gens? no

    The problem is survivors yes, but that is due to MMR no one asked for MMR no one wants it... its a joke how i can get matched with 7000 hour survivors and some matches are with 200 hours survivors ITS A JOKE... played a match against a spirit 1 month ago and 2 of my teammates got hooked within the first 20 sec and i was like fun a hacker... but it was just a normal spirit?? how tf does 2 people die within the first 20 seconds....

    The only thing they can do about it is nerfing killers that are camping, fix the MMR so you are matched with equal skill so higher upp camping doesnt work... or c) nothing and keep their 2kills 2 escapes wonderfull juicy ratio

  • @Sylhiri said:

    Maybe Kinship as a standard for hooks but instead applies when a killer enters the area and only pauses the hook progression while the killer is in the 16m.

    That's...alot of distance, try like 4-8 or something, 16 would just give a free unhook

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863703#Comment_2863703

    well once again do you think BHVR should pay for a full brain surgery to 98% of all survivors??? no

    do you think they should ban survivors that doesnt do gens? no

    The problem is survivors yes, but that is due to MMR no one asked for MMR no one wants it... its a joke how i can get matched with 7000 hour survivors and some matches are with 200 hours survivors ITS A JOKE... played a match against a spirit 1 month ago and 2 of my teammates got hooked within the first 20 sec and i was like fun a hacker... but it was just a normal spirit?? how tf does 2 people die within the first 20 seconds....

    The only thing they can do about it is nerfing killers that are camping, fix the MMR so you are matched with equal skill so higher upp camping doesnt work... or c) nothing and keep their 2kills 2 escapes wonderfull juicy ratio

    So, because Survivors are bad, we need to nerf Killers to make bad Survivors happy?

    Congrats; now no one wants to play Killer. Because they have an uphill battle every match due to nerfs, and get insulted by salty Survivors if they DO win. Game is dead.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863709#Comment_2863709

    So, because Survivors are bad, we need to nerf Killers to make bad Survivors happy?

    Congrats; now no one wants to play Killer. Because they have an uphill battle every match due to nerfs, and get insulted by salty Survivors if they DO win. Game is dead.

    if you win and they are salty that means they are mad so u can just hit them with the GGWP! and be the bigger man like i do or if they were toxic during the game just say ez

    + killers mains are already quitting haha whats the point? they gave up on us killers a long time ago... the killers left are the ones that hook camp and doesnt give a F about their match... this leads to survivors wanting something gone and survivors are their cry babies so they will get it... BHVR is gonna make some hocus pocus sh*t and ruin killer even more for killer mains like you and me...

    there is some changes you could make without nerfing killer to counter hook camping that would be to make Camaraderie / kinship infinite within that 16 meter range like it pauses ur hook timer when a survivor is within a 16 meter range (or maybe make it like 12) and the progress countinues when you walk outside... why would this work? well if the killer is just standing there you can block the timer and the killer has to chase you away from the hook in order for the progress to continue... why cant we have this? people will abuse it... so at the end of the day we are getting a nerf and its either a killer nerf or a perk buff for survivor whether you like it or not which is a shame since i cant play afk deathslinger anymore..

  • @Mr_K said:

    Play killer and break the cycle.

    yeahhhh

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862562#Comment_2862562

    the thing is i usually never get hook camped its as you said like once in 30 games or so but the last week has been a living hell (and they do camp they are always within lunge range or like upside shack if im basement... and if i get hook camped once its like meh it happened whatever im just gonna move on but when its 3 times in a row it starts to get really annoying

    Yesterday was constant camping and tunnelling. Same today. Except today there’s been far more dc’s on survivor side or just people killing themselves on hook.


    im just going to play killer instead for a few days because survivor has been torture.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863704#Comment_2863704

    Because dead hard is pretty game breakingly OP. I can't even begin to count the amount of hits I've been robbed on after the mind game I used worked and should of been a down and pressure. Instead it turned in to an abandoned chase or 30 + more valuable seconds.

    The amount of times dead harding for distance cost a down and turned in to valuable seconds lost. Or abandoned chases.

    It's an issue. And there's a reason why it's by far the most used exhaustion perk.

    and what would you do with it? you get more distance from sprint burst which would lead to survivors running sprintburst... and its not game breakingly op HAVE YOU PLAYED AGAINST OG LEGION????? i survived that as a survivor main back in the days so i think you can manage dead hard giving u distance... i mean look at this... https://youtu.be/peFfFHqBk-c or this https://youtu.be/v0-q_yHPNck


    (psst my i would remove i frames from dead hard so you can hit someone that uses it) you complain about the distance and i frames one has to go... and perk is suppose to be a dash so the distance is fine (atleast i think it is)

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863042#Comment_2863042

    You might want to work on your written sarcasm there. I and others that know your posting history might get it but it seems to have flown right over the head of others like those two here V

    https://forum.deadbydaylight.com/en/discussion/comment/2863163#Comment_2863163

    https://forum.deadbydaylight.com/en/discussion/comment/2863153#Comment_2863153

    Sorry didn’t realize this was not meant to be serious :)

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863652#Comment_2863652

    yes the game is survivor sided af i agree to 101%

    "Gens pop incredibly fast and chases are so easy for survivors because of the number of pallets, and safe loops. CoH is an issue and DH is a free health state. There is a reason they are one pretty much every loadout"

    slowdown perks help and if your actually good at killer it goes even slower try Dead Man's Switch and Scourge Hook: Pain Resonance... no way out gives u extra time at the end etc.

    I do agree on one thing some maps have an absurd amount of pallets... and safe loops played one match a few weeks ago as hag had shack connected to 2 jungle gyms... While i do like that they fixed Dead Hard and i dont like dead hard at the start of the hit validation (fix) i got a lot of false hits which was annoying but that has stopped happening the only time i really suffer from dead hard is with twins when i just slide of them and i am crossmap with charlotte... or nurse and you have to charge up 1 or 2 blinks again otherwise its pretty much fine (i think they should remove the i frames from it) CoH is an issue YES dead hard isnt really an ISSUE i can manage... CoH is straight up a faster selfcare that ur whole team can use

    Once again i dont think u understand that we are on the same side (i think atleast) im against CoH but i dont see how camping counters CoH? :p

    Fair enough. You articulate yourself well.

    My point about CoH isn't that camping is a direct counter. It's just killers are fed up of the state of the game, Boon Totems are another kick in the groin that makes the game harder for killers when it was already survivor sided.

    And CoH 100% means tunneling is the only option.

  • @MrPeanutbutter said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863338#Comment_2863338

    Sorry didn’t realize this was not meant to be serious :)

    Well it's just that i know veinslay to be more of a pro killer poster than that and it is unusual if not taken as sarcasm.

  • @DangerScouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863695#Comment_2863695

    Fair enough. You articulate yourself well.

    My point about CoH isn't that camping is a direct counter. It's just killers are fed up of the state of the game, Boon Totems are another kick in the groin that makes the game harder for killers when it was already survivor sided.

    And CoH 100% means tunneling is the only option.

    yes tunneling is pretty much the best counter against against CoH now u dont need to tunnel off the hook but slugging, hitting several people is useless :)

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862572#Comment_2862572

    COH hasn't even been out for 6 months, camping has always been there

    https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564

    So what would incentivize one to go for chases?

    Smaller maps reducing the ridiculous gen spread and not having exhaustion perks being a thing.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564

    You’ll still do it even if it was incentivized.

    They could give a million BP to anyone who doesn’t camp and killers would still do it.

    The game isn’t suppose to hand you a kill, it is usually why the killers who don’t face camp tend to get more kills consistently than a 1k per match.

    idk ive seen plenty of killers get an average of 2 kills per match. Especially as leatherface or blight.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863352#Comment_2863352

    idk ive seen plenty of killers get an average of 2 kills per match. Especially as leatherface or blight.

    All I am saying is that the excuse of "chases not incentivizing" enough doesn't warrant a playstyle remaining unbalanced.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864078#Comment_2864078

    All I am saying is that the excuse of "chases not incentivizing" enough doesn't warrant a playstyle remaining unbalanced.

    I mean why would I go leave the hook knowing that the moment i leave they're gonna get ripped off and healed in 8 seconds while 2 gens pop with a 3rd at 80.

  • @Veinslay said:

    I 4K all the time with 12 hooks playing Clown and Pig with no add ons even with Dead Hard, Fractured Cowshed, and Circle of Healing up all game. If you can't, you're just bad

    No. No you dont.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564

    You’ll still do it even if it was incentivized.

    They could give a million BP to anyone who doesn’t camp and killers would still do it.

    The game isn’t suppose to hand you a kill, it is usually why the killers who don’t face camp tend to get more kills consistently than a 1k per match.

    And survivors shouldnt be handed free healthstates or escapes.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863703#Comment_2863703

    well once again do you think BHVR should pay for a full brain surgery to 98% of all survivors??? no

    do you think they should ban survivors that doesnt do gens? no

    The problem is survivors yes, but that is due to MMR no one asked for MMR no one wants it... its a joke how i can get matched with 7000 hour survivors and some matches are with 200 hours survivors ITS A JOKE... played a match against a spirit 1 month ago and 2 of my teammates got hooked within the first 20 sec and i was like fun a hacker... but it was just a normal spirit?? how tf does 2 people die within the first 20 seconds....

    The only thing they can do about it is nerfing killers that are camping, fix the MMR so you are matched with equal skill so higher upp camping doesnt work... or c) nothing and keep their 2kills 2 escapes wonderfull juicy ratio

    So instead of one side getting better and stop making dumb mistakes it's better to just nerf the other side that has nothing to do with the fact that the other sides mistakes?

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863709#Comment_2863709

    So instead of one side getting better and stop making dumb mistakes it's better to just nerf the other side that has nothing to do with the fact that the other sides mistakes?

    This isn't about mistakes from either side. This is about a playstyle that killers have, face-camping and tunneling-off-hook-till-dead, that are only countered if a player happens to bring in Decisive Strike and a team mate happens to bring in Borrowed Time. Both of those counters are behind paywalls, either cash or bloodpoints, so new players don't even have access to counter these strategies that every single killer has from level 1 up.

  • @Brimp said:

    When it's actually incentivized to go for chases instead of camping hooks.

    That's gonna take some camping nerfs.

  • Or, and hear me out, we STOP trying to nerf the Killer's playbook down to the 3 things Survivors don't (yet) find 'unfun'?

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865185#Comment_2865185

    Or, and hear me out, we STOP trying to nerf the Killer's playbook down to the 3 things Survivors don't (yet) find 'unfun'?

    Don't get pissy with survivors, the majority prefers hit-and-run over camping and tunnelling, but the devs have a really weird concept of 'fun' and they want to maintain the boring playstyles while crippling what people play DBD for.

  • @FlameGNG said:

    How is it even possible to get 6 hook campers in a row???

    i've played 4 matches today 3 of them has been against a nemesis 2 of them has been hookcamping. the game before that was against a pyramid head hookcamping...

    around a week ago i got hook camped 6 games in a row??

    4 weeks ago i hadnt faced a hook camper in like a month or 2 but now its like 6 out of 7 matches just pure hook camping and yet the killers that doesnt hook camp complain "yOu RuN mEtA pErKs" which i've stopped doing but honestly DS is a must at this point

    its so boring because i find killer overwhelming due to ######### perks like CoH making it 3 times harder to perform well on some killers (edit due to some of you thinking im saying that playing killer is impossible no its not i do 4k some matches and a majority fo my matches are still 3ks and very few are 2ks... CoH is a problem i think its to fast and has a little to large area) and then im like ooh fine i will play some survivor... and the killer is just an hook camper that says GGEZ NOOBS from russia playing nemesis :p

    Something as simple as removing the skillchecks or bringing back the old stuggle would help 200x more it would make it so you can sit on your phone or something instead of sitting and doing skillchecks for 60 seconds...(i dont want to suicide so the killer gets even more value from it)

    Since a lot of you assume i hate meta perks im fine with all of em

    DH is meh its annoying but not a problem...

    CoH is annoying and makes it a little harder but its not a big problem (its enough of a problem to not run fun troll builds)... I dont think CoH makes it much harder to win it just makes your playstyle a little more limited

    BT is fine

    DS is fine

    UB is fine

    same with killer perks

    i find NOED boring but it is what it is

    once they nerf sfw in some way and let killers able to have a chance to do something i will keep face camping to get my one kill at the end of the game or during depends on how the game goes but i try to try and avoid doing it.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865203#Comment_2865203

    Don't get pissy with survivors, the majority prefers hit-and-run over camping and tunnelling, but the devs have a really weird concept of 'fun' and they want to maintain the boring playstyles while crippling what people play DBD for.

    What the Survivors 'prefer' should not mean anything to the Killers. And vice-versa.

    Neither side should have any say in what they 'prefer' the other side to do, because those views are inherently biased. Since they also 'prefer' to win.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865213#Comment_2865213

    What the Survivors 'prefer' should not mean anything to the Killers. And vice-versa.

    Neither side should have any say in what they 'prefer' the other side to do, because those views are inherently biased. Since they also 'prefer' to win.

    Then the entire game can just crash and burn. A fun game requires some compromises.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865243#Comment_2865243

    Then the entire game can just crash and burn. A fun game requires some compromises.

    Funny, the compromises tend to be 'Killers can't do <list of 40 things Survivors find 'unfun'>'. But the second Killers say 'What about gen speeds?' the answer turns into 'Git gud. Gens are fine'.

    It's almost like 'The health of the game' is just a smokescreen for 'Whatever Survivors demand'.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865263#Comment_2865263

    Funny, the compromises tend to be 'Killers can't do <list of 40 things Survivors find 'unfun'>'. But the second Killers say 'What about gen speeds?' the answer turns into 'Git gud. Gens are fine'.

    It's almost like 'The health of the game' is just a smokescreen for 'Whatever Survivors demand'.

    That list of things survivors don't want to see are things that also necessitate fast gen speeds. Every time there's a complaint about tunnelling or camping? 'just clear gens faster'

    Then they do, and the other half of the killerbase starts complaining.

    This is exactly the compromising I'm referring to.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865272#Comment_2865272

    That list of things survivors don't want to see are things that also necessitate fast gen speeds. Every time there's a complaint about tunnelling or camping? 'just clear gens faster'

    Then they do, and the other half of the killerbase starts complaining.

    This is exactly the compromising I'm referring to.

    Funny, it also works in reverse.

    1. Survivors complain about camping.
    2. Killers say they camp because gen speeds are too fast & they're pressured to get a kill ASAP.
    3. Survivors say gen speeds are fine, and Killers would camp anyways.

    Once again; it's like only one side is supposed to compromise.


    I know I'd camp less if I did not feel like 3 gens always popped in the first chase.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865277#Comment_2865277

    Funny, it also works in reverse.

    1. Survivors complain about camping.
    2. Killers say they camp because gen speeds are too fast & they're pressured to get a kill ASAP.
    3. Survivors say gen speeds are fine, and Killers would camp anyways.

    Once again; it's like only one side is supposed to compromise.

    I know I'd camp less if I did not feel like 3 gens always popped in the first chase.

    Yep, it also works in reverse. Which is why it needs to be a compromise.

    'Slow gen speeds and we remove the need for camping/tunnelling'

    'Remove camping/tunnelling, and we remove the need for high gen speeds'

    But keep pointing the finger at survivors as if they're the solitary problem.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865277#Comment_2865277

    Funny, it also works in reverse.

    1. Survivors complain about camping.
    2. Killers say they camp because gen speeds are too fast & they're pressured to get a kill ASAP.
    3. Survivors say gen speeds are fine, and Killers would camp anyways.

    Once again; it's like only one side is supposed to compromise.

    I know I'd camp less if I did not feel like 3 gens always popped in the first chase.

    I've made posts requesting to slow gen speeds down and give survivors options to counter face-camping and tunneling-off-hook-till-dead.

    Survivors need some type of built in counter to face-camping and tunneling-off-hook-till-dead and I also agree that gen speeds need to be slowed down at the same time.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865283#Comment_2865283

    I've made posts requesting to slow gen speeds down and give survivors options to counter face-camping and tunneling-off-hook-till-dead.

    Survivors need some type of built in counter to face-camping and tunneling-off-hook-till-dead and I also agree that gen speeds need to be slowed down at the same time.

    I've made some suggestions about empowering killers and improving gen regression or slowing gen speeds/increasing risk for survivors, but I still get pigeonholed as some whiny survivor main.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865283#Comment_2865283

    I've made posts requesting to slow gen speeds down and give survivors options to counter face-camping and tunneling-off-hook-till-dead.

    Survivors need some type of built in counter to face-camping and tunneling-off-hook-till-dead and I also agree that gen speeds need to be slowed down at the same time.

    And here we have the biggest problem, "AT THE SAME TIME". Sadly behaviour has never managed that in the history of DBD, afaik.

    Always one side gets the hammer and then "let's see how that works" and in then something other gets changed and the original "test" gets forgotten and left in game.

  • Maps are a big big game design mess because of High Mobility killers vs Normal Mobility Killers. High Mobility Killers such as Nurse, Blight, Oni, Billy, etc, etc benefit from smaller maps exponentially compared to normal mobility killers. My perception has always been that BHVR balances the high mobility killers with larger maps. It's unfortunate for low mobility killers but on the other side, it would require high mobility killer nerfs.

    So map design is a big mess because of killer speeds.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865364#Comment_2865364

    I don't believe that for a minute. Both coal tower and dead dawg function as good examples of small maps. That are just fine to play against vs high mobility.

    Put a Nurse, Spirit or Blight specifically on Dead Dawg, Coal Tower, Shelter Woods or Wrecker's Yard and you're helpless.

    I love Dead Dawg Saloon design and would love that proportion of buildings and multi-levels to be implemented on Shelter Woods and Wrecker's Yard.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865385#Comment_2865385

    Nurse and blight are fine on all of those maps though.

    We don't have data on those maps. From what I've seen, they are not in the games I've played, compared to other killers.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865397#Comment_2865397

    I really don't care what BHVRS data says. We all know it's not accurate and indictive of whats actually happening.

    I think it is accurate but people are not understanding the context it is in. When someone sees a Nurse with a 40% kill rate, people don't understand that 40% is across all levels of play. In context, the Nurse is a very complex and difficult to learn killer, so new Nurses are going to have extremely high escape rates and there are a large number of players in the lower levels of play. However, high skilled Nurse players at high levels of play have high kill rates.

    I think the problem is people need to think about context when seeing statistics instead of just accepting them as is.

    Also, I think BHVR really needs to separate the kill rates of killers into at least 3 levels of play, Low, Mid and High so people have a better idea of what is happening.

  • Or you know... fixing everything else first before they touch camping.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863709#Comment_2863709

    So instead of one side getting better and stop making dumb mistakes it's better to just nerf the other side that has nothing to do with the fact that the other sides mistakes?

    well at the end of the day i cant choose which survivors i play with can i? we have MMR which just takes in randoms from all ranks and we cant see their perks so we dont know if they are playing serious.... im usually pro killer and i think dbd is really survivor sided but at the end of the day they are gonna have to do something... why? killers are already leaving and survivors will too...

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865277#Comment_2865277

    Funny, it also works in reverse.

    1. Survivors complain about camping.
    2. Killers say they camp because gen speeds are too fast & they're pressured to get a kill ASAP.
    3. Survivors say gen speeds are fine, and Killers would camp anyways.

    Once again; it's like only one side is supposed to compromise.

    I know I'd camp less if I did not feel like 3 gens always popped in the first chase.

    but there is TONS of perks you can bring to slow down the game or give you extra time like no way out... deadlock, Dead man's switch, pop, ruin, Oppression, surge OR BRING CORRUPTTT IT WILL SOLVE THE PROBLEM OF LOSING 3 GENS AT THE START!!!!!!!!!!!! + your mindset is dumb (im sorry but it is) you are REALLY EXPECTING SURVIVORS TO NOT POP 3 GENS???? the first 2 gens are basically free... dont go in with a mindset to keep all gens. a good first chase can still give the survivors time to do 2 gens thats okay TRY TO GET A THREE GEN!!! and once again think that the first 2 gens are basically free there is nothing you can do about it :)

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865185#Comment_2865185

    Or you know... fixing everything else first before they touch camping.

    Because camping totally won't become a bigger problem if it gets an indirect buff.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865283#Comment_2865283

    but there is TONS of perks you can bring to slow down the game or give you extra time like no way out... deadlock, Dead man's switch, pop, ruin, Oppression, surge OR BRING CORRUPTTT IT WILL SOLVE THE PROBLEM OF LOSING 3 GENS AT THE START!!!!!!!!!!!! + your mindset is dumb (im sorry but it is) you are REALLY EXPECTING SURVIVORS TO NOT POP 3 GENS???? the first 2 gens are basically free... dont go in with a mindset to keep all gens. a good first chase can still give the survivors time to do 2 gens thats okay TRY TO GET A THREE GEN!!! and once again think that the first 2 gens are basically free there is nothing you can do about it :)

    There's also TONS OF PERKS Survivors can use, yet they seem to think those perks should be free just so they can use the 4 META perks while still countering literally any Killer play style.

    Funny h ow your mindset never seems to be accepted in reverse. It's always 'Survivors should get <50 perks to counter everything> basekit! But Killers should just stop using their 4 META perks for once!'

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865544#Comment_2865544

    Because camping totally won't become a bigger problem if it gets an indirect buff.

    What I'm saying is make maps more fair and perks more fair then it would be reasonable to touch camping. As of right now there really isn't and incentive if you got mothers dwelling as trapper to go and chase someone compared to getting a single kill and taking it.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2865582#Comment_2865582

    There's also TONS OF PERKS Survivors can use, yet they seem to think those perks should be free just so they can use the 4 META perks while still countering literally any Killer play style.

    Funny h ow your mindset never seems to be accepted in reverse. It's always 'Survivors should get <50 perks to counter everything> basekit! But Killers should just stop using their 4 META perks for once!'

    when i said DS is basekit i mean its my basekit... not that it should be a free perk or anything

    + you are complaining about a problem THAT YOU CAN FIX by running perks hook camping itself isnt anything I can do something about but I CAN counter tunneling by running DS why do you complain about DS when its nerfed to the F ground... if a survivors has DS that means the survivors hasnt done ANYTHING FOR THE TEAM because EVERYTHING disables it besides entering lockers and running...

    as i said the first 2 gens are free... dont expect to 5 gen everyone your almost delusional if you choose your chases correctly https://youtu.be/UWnED-JHJFQ (this one is old and kind off outdated https://youtu.be/HafXeY7RF6Y) https://youtu.be/Zj76tZpL1bg https://youtu.be/nwPfRXWCAqA you need to run good builds just look at otzdarvas "best builds for each killer"

    + I NEVER SAID KILLERS ARENT ALLOWED TO RUN META PERKS!!! I SAID I DONT RUN META PERKS BUT CAMPING IS FORCING ME TO RUN META PERKS... I SAID DS IS A BASEKIT FOR ME!! NOT THAT EVERYONE SHOULD GET IT stop making up lies

    Trapper - CORRUPT, stbfl, POP, starstruck

    Wraith - RUIN, SURGE, nurses calling, bbq

    Hillbilly - RUIN, POP, bbq, bamboozle

    Nurse - CORRUPT, CHILLING TREMORS, POP, starstruck

    Huntress - CORRUPT, POP, bbq, bitter murmur

    Myers - RUIN, CORRUPT, undying (helps with ruin), retribution

    hag - ruin, corrupt

    doctor - surge, chilling tremors

    leatherface - ruin, undying, discordance, tinkerer

    freddy - corrupt, pop, ruin, tinkerer

    NOTICE AS PATTERN??? THEY ALL RUN 2 SLOWDOWN PERKS... you are complaing about a 80 sec gen time... 80 sec is almost one and a half minute and if you keep hook one person thats one out of the game, and you chase another thats 2 out of the game then a third has to go for the unhook THATS 3 PLAYERS DOING NOTHING!!!!

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864099#Comment_2864099

    I mean why would I go leave the hook knowing that the moment i leave they're gonna get ripped off and healed in 8 seconds while 2 gens pop with a 3rd at 80.

    That’s not the Camping I am talking about.

    I am talking about the people who refuse to leave the hook even when there is no one even remotely close.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2864328#Comment_2864328

    That’s not the Camping I am talking about.

    I am talking about the people who refuse to leave the hook even when there is no one even remotely close.

    Thats the camping I was talking about?

  • Because if you don't get a kill by the time they're at about 3 gens, then you've probably lost. And 2 gens can get done before a chase is over.

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