So slinger is just gonna stay in this tragic state?

image.png

Sponsored by MS paint, Airal black, snipping tool, google images and 5 minutes of my time.

"Going on a break" is funny because the balance team has clearly been on a break for the entire year, with mclean (who isn't even a balance dev) hard carrying it with some actual decent changes.

Please revert the ADS time for slinger.

[Also for whoever reads this merry soon-to-be christmas :)]

Comments

  • @Chilli_man2400 said:

    People are completely misunderstanding me and someone else’s point what I’m trying to say is. It’s not about survivors can’t beat and counter slinger it’s the fact that Slinger could do fake zoning quick ADS you couldn’t predict a chain shot. God slingers will never miss there shot. If you dodged a slinger chain you didn’t outplay him he sucked and missed! That’s not outplaying that’s The slinger being bad at the game. I know there’s obstacles to break the chain but slinger will never go for long range shots he will always quick scope you get no reaction time he could shoot in .15 seconds and down you without any reaction time. When ever you raise your gun and put it down there’s no speed penalty nor cooldown you could zoom forever and down people easily.

    People saying there was no counter can’t let go of there ego and admit slinger had problems. I’m not denying the changes were bad. Yes the TR change was bad and he didn’t get buffs to compensate but your all ignoring why he was problematic he had no “COUNTERPLAY” in a chase. You can argue all you want but you could never beat a god slinger in a chase.

    Your argument is based off of "if he missed he missed"

    That is not how old slinger worked.

    The human reaction time of the slinger, the tiny spear hitbox, the brief ads time, the travel time, meant that the survivor could dodge in time IF they predicted it and due the fast startup and what I mentioned earlier he could NOT change what he was doing mid-fire.

    If slingers harpoon was hitscan, THEN id agree with you because when the harpoon leaves the gun there is literally NO time to dodge if you predicted.

    So let me repeat it: Due to the travel time of the spear and human reactions, survivor strafe speed allows you to dodge any shot past 3ish m given you predict it.

    So, that means: If you are a literal god and can predict anything, you could theoretically dodge every slinger shot past being right next to him.

    You consider the survivors reaction time, but not the slingers?

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712414#Comment_2712414

    Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer

    So because there's no warning yet the chain can only reach so far unlike huntresses' hatchets and artist' crows, there's a shot latency, and movement is slowed when aiming unless using add-ons he's unfun is that what I am supposed to understand?

    Because I think the bad game design is mitigating him to being an m1 killer by making the gun so damn slow it's not worth it in most cases.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712469#Comment_2712469

    Maybe tweak around it. Anything close to his BS from before isn't allowed though.

    200ms would be reasonable.

  • To be fair, I get why they nerfed the instant shots, but I do hope they at least speed up his turning rate while aiming. He just doesn’t feel fun to play now, it’s like walking through tar while aiming.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712414#Comment_2712414

    Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer

    100% agree. Well said.

  • And since now his TR is wider, he should move at 4.6 m/s, or at least when his weapon is not loaded and then make his harpoon range longer.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410

    No, that's what made slinger slinger and what made him fun to play.

    You can still keep the wind down time and he'd be borderline perfect in terms of fairness in chase.

    >Deathslinger pfp


    Ok buddy.

  • Wish they balanced it instead of nerfing him to the ground like many killers are getting now.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712512#Comment_2712512

    Whoa someone with common sense and actually likes the current Deathslinger? This isn't allowed man. You can only disagree with the changes or you're not with us.

    Deathslinger mains getting upset over 0.4 seconds because they actually have to aim now is the funniest thing to see.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712521#Comment_2712521

    Deathslinger mains getting upset over 0.4 seconds because they actually have to aim now is the funniest thing to see.

    When TC said he was on console it all started making perfect sense as to why he's fighting to bring back quick scope lol

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712563#Comment_2712563

    If you dodge, and the slinger expects him to dodge, then you predicted wrong. Similar to a TL wall mindgame.

    He has 1 shot, but you can dodge an infinite number of times until he catches up if you want. At distance it was hilariously easy to dodge if you knew what you were doing. Close up you had to read each other pretty well, which was fair. Which is also how strong chase killers should be, difficult to verse but still has counterplay and outplay options.

    A console player knows how to verse and use slinger and you don't. A bit alarming.

    Lmao okay buddy. A split second shot where you can zone survivor out by ads in and out that even other ranged killers can't do. Just because you missed doesn't mean he's balanced in that dedepartment. That's more so your inability to aim then again you wouldn't understand being a console player and all. You don't miss in KbM. It's a huge advantage.

  • There is literally no reason for a 110 movement speed killer to have a 32 meter terror radius. Absolutely.....No.....Reason

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712521#Comment_2712521

    Deathslinger mains getting upset over 0.4 seconds because they actually have to aim now is the funniest thing to see.

    Have you played him? He's one of the slowest killers now because of that nerf and the gun is damn near useless cause unless they are point-blank range they can just shift W out of range,

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712435#Comment_2712435

    I disagree. The quickscope was BS and they should make his current state get stronger as compensation.

    Absolutely agree. I wouldn’t mind if they buffed him in other ways, but that quickscope shouldn’t have even been in the game at all. It was busted.

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712502#Comment_2712502

    Truth. Death slinger might've gotten a tiny nerf to how quick he can aim, (he can still pretty much instashot, I've played him) but apart from that he's honestly been buffed. He moves much faster when aiming and can zone for absolutely free, he has some busted strong add-ons like the exposed coin and the cigar (both should probably be looked at, especially the cigar which is more or less an instadown) as well as the reload add-ons carrying him if he (rarely) misses. He has the reeling speed ones to get rid of the chain break counterplay, the undetectable one which just makes his stealth better than old death slinger.

    He even can still shoot through holes. And his chain break is much faster, meaning your counterplay by breaking his chain is useless because he is stunned for the same time as a hit. The terror radius change is also nothing because all death slingers use monitor and abuse. In fact it just makes Starstruck even better on him, which is one of his best perks.

    He's still a SUPER strong killer in the right hands, that's never changed. The only thing that's changed is that now he's just at or around huntress level instead of barely above her. I seriously say that all people complaining about death slinger should try playing him for a bit. I did, and I feel like a beast! Super fun, even if he feels unfair sometimes.

    Really he got more buffs? the only ones I have seen are his speed increased 10% and Reduced the stun by one second. The exposed coin is situational since it only works at basically max range and the cigar is just another second loss for his chain none of which matters cause his gun is slow as molasses now not just the aim but everything.

  • @Myla said:

    Nah the ADS nerf is perfectly justified. I do think they should have gotten more buffs instead to compensate for the ads nerf though.

    how was it justified?

    the only thing he had going for him strength wise was that he was a monster in 1v1 chases. and he had a massive downside to that as well, with him being probaply the worst killer ingame in pretty much everything else.

    he had no good snowball due to the long reload, abysmally bad map pressure due to the low movementspeed and even lower movementspeed when reloading (which he does a lot), absolutely no way of properly tracking people or slowing the game down outside on his own.

    This resulted in a very balanced Killer - strength wise he was in the perfect spot. he was a strong, unique and fun pick, but he was very far from being unbeatable.

    there was exactly one thing he didnt have: Survivors were not able to 1v1 this man. Therefore a lot of complaints about him being "too strong" and "unfun" were made, because you couldnt play against him like you'd do with every other Killer (alias "hold W around loop until gens get done") and actually had to evade him. Because a lot of people end up only looking at a Killers 1v1 ability when discussing balance and think that they'd be supposed to be able to react to and evade everything the Killer can throw at them.

    This way of thinking however completely ignores away one crucial fact: this is not a 1v1 game, this is a 1v4 game. exactly that (survivors being able to react to everything thrown at them and evade it) is NOT supposed to be a thing, the one player is supposed to always hold the upper hand in any 1v1 interaction with the other side, its not supposed to be a balanced encounter where both players skill level is the deciding factor in who wins and who loses, as is the case in 1v1 centered games.

    the balancing factor here is supposed to be that the 4 guys are a team of 4 and can therefore gang up and overcome the threat, if they do it right.

    Deathslinger was the embodyment of this balance, he was DbD balance done right. And his nerfs show very clearly that the Devs not only have no idea what to do with this Killer, but also that they dont know how to balance a game like this in general.

    or maybe the Devs are aware of it, but actively decide to butcher the balance because they know that the 1v1 encounter is the only fun part of this game for Survivors, even if its not supposed to be. In that case it would serve as a band aid fix for horrible gamedesign - which is equally bad, if not worse than the first scenario. Cause in this case DbD will never improve. The game will always be unbalanced and heavily in favor of Survivors, because the Devs will continue to balance everything around the 1v1 engagements to ensure maximum player (Survivor) "fun", and Killer is going to continue being a miserable mess to play.


    either way, the Deathslinger nerfs highlight perfectly what is wrong with this game.

  • my suggestion about DS (yeah, i liked quickscopes)

    Return old ADS

    Make cancelling ADS, like, twice as long as now. so he gets REALLY punished if he tries to "mindgame" ADS

    Return his TR to 24m, but make it at the same time "lullaby" with 24m range. So, he couldn't "abuse" M&A


    for me now, with his new ADS time he feels too similar with his playstile to Huntress (ADS, wait for survivor to "dodge" into your aim, shoot)

  • Literally every killer is now in tragic state thanks to broken RNG maps. I don't understand why devs bring backed the two most strong windows in Crotus Prenn Asylum. They should either make only one of those windows to be open at trial.

  • I’m not against them nerfing ADS, but they should have given him something substantial in return to make up for it. Faster movement speed while aiming doesn’t really make up for it compared to just instascoping.

    His TR nerf should just be completely reverted, though. Make it a 24 meter lullaby if you’re really worried about monitor, but a 32 meter TR is just way too much for him.

  • I'm okay with how the ads system works rn. It provides more skill for the killer, as it is more muscle memory than anything, and counterplay for the survivor. I think they should buff around this system though because they did not give him much in return to compensate.

    I think he should move at 4m/s while aiming to promote the playstyle and his terror radius should revert back to 24m so that he feels more like a hunter again. That would be a good change for me personally. Also some faster default reloading speed would be nice.

    He definitely needs better addons as well. Not sure if anything should change with his base movement speed. That would need a lot of testing to make sure that is fair.

  • @Crowman said:

    BHVR is unlikely to admit they made a mistake with the nerfs and revert anything.

    It's more likely we'll get a new gun using killer in the future who is just a straight upgrade to Deathslinger, because why bother balance the current cast for free when you can sell the balance.

    They won't, that's why Billy is still in the tragic state he is in, though he got a bit better with the changes they made after his ultimate nerf and recently with his buffed Add-ons.

    The dumbest thing was where they reverted his cooldown acceleration to 3 c/s from 5 c/s. (c/s = charges per second)

  • @Leachy_Jr said:

    https://us.v-cdn.net/6030815/uploads/F8286J0WWNP4/image.png

    Sponsored by MS paint, Airal black, snipping tool, google images and 5 minutes of my time.

    "Going on a break" is funny because the balance team has clearly been on a break for the entire year, with mclean (who isn't even a balance dev) hard carrying it with some actual decent changes.

    Please revert the ADS time for slinger.

    [Also for whoever reads this merry soon-to-be christmas :)]

    ADS nerf was perfectly deserved. However his terror radius should match with his movement speed...

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712423#Comment_2712423

    That's not bad game design because you could still predict where he shot.

    Just because bad survivors couldn't figure out proper shot angles or couldn't read people properly doesn't indicate bad design.

    Same I had no issues with old deathslinger if you think as a killer of course.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712580#Comment_2712580

    Lmao okay buddy. A split second shot where you can zone survivor out by ads in and out that even other ranged killers can't do. Just because you missed doesn't mean he's balanced in that dedepartment. That's more so your inability to aim then again you wouldn't understand being a console player and all. You don't miss in KbM. It's a huge advantage.

    Hmm ok lets see:

    • Doesn't respond to any of my points instead provides arguments ive already disproven.
    • Telling an old Slinger main who constantly watched both PC and console slingers "I wouldn't understand" cos I'm on controller, despite maining him for 1 1/2 years and constantly getting tips and advice from other slinger mains.
    • "You don't miss on KbM" LMAO.

    Come up with valid points I can't disagree with, or disprove my points. I've provided why I think the quickscope was fair.

    Have you tried dodging? And predicting? A killer requiring skill to verse =/= an unfair or objectively unfun killer.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712489#Comment_2712489

    Lmfao dodge what? So the death slinger can do another quick ADS?

    Scratch what I said. Deathslinger doesn't need buffs. He's in a perfect state right now and just learn to accept it.

    and i'm the pope

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713403#Comment_2713403

    Have you played him? He's one of the slowest killers now because of that nerf and the gun is damn near useless cause unless they are point-blank range they can just shift W out of range,

    They literally made his aiming speed faster. His speed was always 110%.

    If a survivor is getting out of range when you aim for less than half a second, then you weren't close enough in the first place. Get good.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713409#Comment_2713409

    Hmm ok lets see:

    • Doesn't respond to any of my points instead provides arguments ive already disproven.
    • Telling an old Slinger main who constantly watched both PC and console slingers "I wouldn't understand" cos I'm on controller, despite maining him for 1 1/2 years and constantly getting tips and advice from other slinger mains.
    • "You don't miss on KbM" LMAO.

    Come up with valid points I can't disagree with, or disprove my points. I've provided why I think the quickscope was fair.

    Have you tried dodging? And predicting? A killer requiring skill to verse =/= an unfair or objectively unfun killer.

    Yeah, we know you're a DS main.

    That's why we're disregarding you. You literally are choosing to ######### about this because you lose the one-trick-pony you had that got you to this point, and you refuse to get better.

    Slinger was always mediocre anyway, so the fact that you NEED that quickshot shows me that you need more time on the killer.

    Maybe you'll actually learn to aim in another year, who knows.

  • @Chilli_man2400 said:

    People are completely misunderstanding me and someone else’s point what I’m trying to say is. It’s not about survivors can’t beat and counter slinger it’s the fact that Slinger could do fake zoning quick ADS you couldn’t predict a chain shot. God slingers will never miss there shot. If you dodged a slinger chain you didn’t outplay him he sucked and missed! That’s not outplaying that’s The slinger being bad at the game. I know there’s obstacles to break the chain but slinger will never go for long range shots he will always quick scope you get no reaction time he could shoot in .15 seconds and down you without any reaction time. When ever you raise your gun and put it down there’s no speed penalty nor cooldown you could zoom forever and down people easily.

    People saying there was no counter can’t let go of there ego and admit slinger had problems. I’m not denying the changes were bad. Yes the TR change was bad and he didn’t get buffs to compensate but your all ignoring why he was problematic he had no “COUNTERPLAY” in a chase. You can argue all you want but you could never beat a god slinger in a chase.

    This is such garbage. No human being is going back to hit every shot. Survivor could always move to make them miss, especially since the spear is a projectile.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713764#Comment_2713764

    Yeah, we know you're a DS main.

    That's why we're disregarding you. You literally are choosing to ######### about this because you lose the one-trick-pony you had that got you to this point, and you refuse to get better.

    Slinger was always mediocre anyway, so the fact that you NEED that quickshot shows me that you need more time on the killer.

    Maybe you'll actually learn to aim in another year, who knows.

    So you admit that slinger was bad before the nerf and now that he has lost the only thing he had he is even worse. Glad we are on the same page. No idea why you think more playtime can fix his lack of anything good or fun but you do you i guess.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713764#Comment_2713764

    Yeah, we know you're a DS main.

    That's why we're disregarding you. You literally are choosing to ######### about this because you lose the one-trick-pony you had that got you to this point, and you refuse to get better.

    Slinger was always mediocre anyway, so the fact that you NEED that quickshot shows me that you need more time on the killer.

    Maybe you'll actually learn to aim in another year, who knows.

    That is* bait. Too much dumb things said in one comment.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714085#Comment_2714085

    So you admit that slinger was bad before the nerf and now that he has lost the only thing he had he is even worse. Glad we are on the same page. No idea why you think more playtime can fix his lack of anything good or fun but you do you i guess.

    Yeah, the ######### solution isn't "give me back the cheesy and unfun tactic that carried me in place of actual aim and skill."

    The solution is; buff his TR, buff his movement speed, buff his reload speed decrease, do any number of things than give him back something that made him actually unfun.

    Because your ability to aim being garbage isn't a killer problem, that's a you problem.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714096#Comment_2714096

    Yeah, the ######### solution isn't "give me back the cheesy and unfun tactic that carried me in place of actual aim and skill."

    The solution is; buff his TR, buff his movement speed, buff his reload speed decrease, do any number of things than give him back something that made him actually unfun.

    Because your ability to aim being garbage isn't a killer problem, that's a you problem.

    You realise you had to aim previously right? From the way you are talking about his power you just think the killer presses a button and it magically attaches to the survivor 🤔

  • Rezblaze must be a ######### god at first person shooters as he never misses on KnB.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410

    No, that's what made slinger slinger and what made him fun to play.

    You can still keep the wind down time and he'd be borderline perfect in terms of fairness in chase.

    Yeah but it also made him very unfun to go against especially combined with his smaller terror radius. I agree he got way over nerfed but to sit there and say that having a killer be super unfun to go against is fine then we'll just have to agree to disagree. The ads nerf was needed but he also needs map pressure some kind of movement or maybe massively increase his chain distance and past a certain point he can down without reeling them all the way back. Just something cause he sucks right now.

  • Rezblaze - Embodies the spirit of the survivor main that always says "the really good ::insert killer name here:: players will be fine and won't even notice these nerfs, only the bad ones that are carried by ::insert part of kit or add on that survivors find "unfun" and "boring":: won't be able to get easy 4ks now". They say this ######### to justify every nerf

  • I used to semi enjoy Slinger but I just went through 7 games with the guy (my first time since nerf) just to get the Daily, and none of those games resulted in hooks. Now, I'm not cracked, but I'm not that damn bad.

    Killing the quick scope killed the man.

  • @Leachy_Jr said:

    https://us.v-cdn.net/6030815/uploads/F8286J0WWNP4/image.png

    Sponsored by MS paint, Airal black, snipping tool, google images and 5 minutes of my time.

    "Going on a break" is funny because the balance team has clearly been on a break for the entire year, with mclean (who isn't even a balance dev) hard carrying it with some actual decent changes.

    Please revert the ADS time for slinger.

    [Also for whoever reads this merry soon-to-be christmas :)]

    The changes they made are healthy for the game. Zoning is a very uninteresting mechanic for any killer and slinger had the strongest zoning by miles. His nerf isnt massive but its noticeble, and i do think they couldve given him some better compensation (faster trejectory f.e)

  • Only the DBD devs are capable of gutting something just because it's considered "unfun". That alone is massive red flag for the quality of the current team and the future of this game.

    I didn't really like going Deathslinger either, but making killers clunky is such a trash design decision that it shouldn't be forgiven.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2713409#Comment_2713409

    Hmm ok lets see:

    • Doesn't respond to any of my points instead provides arguments ive already disproven.
    • Telling an old Slinger main who constantly watched both PC and console slingers "I wouldn't understand" cos I'm on controller, despite maining him for 1 1/2 years and constantly getting tips and advice from other slinger mains.
    • "You don't miss on KbM" LMAO.

    Come up with valid points I can't disagree with, or disprove my points. I've provided why I think the quickscope was fair.

    Have you tried dodging? And predicting? A killer requiring skill to verse =/= an unfair or objectively unfun killer.

    I'm sure it sucks for you that you can no longer rely on quick scoping to get shots on console and moved on to Trickster where you no longer have to aim as precise but keep practicing man.

  • sorry man, the parrot bots are gonna regurgitate the same argument over and over without actually knowing why until you give up.

    people go "yeah deathslinger was soo OBJECTIVELY unfun, but he should've gotten some compensation for the nerf" and then their idea is "hmm, give him a 0.00001 second reduction on his reload," and then everyone will repeat it like the word of god as if, 1. that change does something, and 2. his entire identity and gameplay isnt still ruined, being extremely slow and clunky feeling. it's even worse when the parroting comes from the all-holy "content creators" on twitch.

    he was always whatever. hold w, drop pallets, heal, do gens and make him miss because 9/10 slingers were bad, and he was already an unpopular killer. nerf was dumb and didn't actually do anything to the survivor experience except further limit how many killers you see. yipee.

  • Yeah. Deathslinger really has nothing unique going for him anymore. It's really tragic.

  • @Veinslay said:

    Rezblaze - Embodies the spirit of the survivor main that always says "the really good ::insert killer name here:: players will be fine and won't even notice these nerfs, only the bad ones that are carried by ::insert part of kit or add on that survivors find "unfun" and "boring":: won't be able to get easy 4ks now". They say this ######### to justify every nerf

    I'm literally a killer main.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2712423#Comment_2712423

    That's not bad game design because you could still predict where he shot.

    Just because bad survivors couldn't figure out proper shot angles or couldn't read people properly doesn't indicate bad design.

    just predict the dead hard 4head

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714122#Comment_2714122

    You realise you had to aim previously right? From the way you are talking about his power you just think the killer presses a button and it magically attaches to the survivor 🤔

    I mean, that's how it was pretty much. You were able to flick it up faster than someone could react. Which means they had no input or ability to juke, so it was entirely on the killer to hit the shot.

    But that's not fun if only one side has say in how a scenario goes. Look at Spirit before her nerfs; she was terribly unfun because she had pretty much constant control of a situation. Now, she retains a good amount of her power while now giving survivors something to work from.

    Its the same thing with Slinger; they needed to get rid of his ability to just quick-shot because it put a survivor in a scenario where they had no say in the matter. And in a game where its supposed to be You Vs Them and not You Vs Bots, that's not fun.

    I agree he's been nerfed way too much. His TR nerf made no sense and people who complained really were being overdramatic considering the killer isn't that strong in the first place.

    But you're joking if you think a 0.4 second windup actually affects your ability as a Deathslinger besides giving survivors less than half a second to react. Which is the idea.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714183#Comment_2714183

    I mean, that's how it was pretty much. You were able to flick it up faster than someone could react. Which means they had no input or ability to juke, so it was entirely on the killer to hit the shot.

    But that's not fun if only one side has say in how a scenario goes. Look at Spirit before her nerfs; she was terribly unfun because she had pretty much constant control of a situation. Now, she retains a good amount of her power while now giving survivors something to work from.

    Its the same thing with Slinger; they needed to get rid of his ability to just quick-shot because it put a survivor in a scenario where they had no say in the matter. And in a game where its supposed to be You Vs Them and not You Vs Bots, that's not fun.

    I agree he's been nerfed way too much. His TR nerf made no sense and people who complained really were being overdramatic considering the killer isn't that strong in the first place.

    But you're joking if you think a 0.4 second windup actually affects your ability as a Deathslinger besides giving survivors less than half a second to react. Which is the idea.

    The Killer is not here to make the game fun for the survivors and if you wanna keep acting like you know everything about slinger why not show us some vids of you doing it then

  • Deathsling is perfectly fine imo. I still love playing as him even after the change.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714647#Comment_2714647

    The Killer is not here to make the game fun for the survivors and if you wanna keep acting like you know everything about slinger why not show us some vids of you doing it then

    The literal point of a video game is that its fun.

    If that's not your goal, that's really too bad; that's the Devs goal tho. Do- do you actually think the Devs are going to make a game less fun for half of the playerbase just because you don't think its your job to have fun in a -game-?

  • Unfortunately just another killer that they went overboard with when people only asked for a slight nerf, same thing happened with Billy.

    Imo the only thing they should have changed about Deathslinger was give him a sound cue when he points his weapon, like when huntress puts her hatchet up. Everything else was fine.

  • @Marigoria said:

    Unfortunately just another killer that they went overboard with when people only asked for a slight nerf, same thing happened with Billy.

    Imo the only thing they should have changed about Deathslinger was give him a sound cue when he points his weapon, like when huntress puts her hatchet up. Everything else was fine.

    I agree 💯 with this post all it needed was a sound

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2714651#Comment_2714651

    The literal point of a video game is that its fun.

    If that's not your goal, that's really too bad; that's the Devs goal tho. Do- do you actually think the Devs are going to make a game less fun for half of the playerbase just because you don't think its your job to have fun in a -game-?

    Oh I know it's meant to be fun but that's the dev's job, not the killer's so again that doesn't matter.

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