Developer survivor bias.
So after playing this game for near 800 hours, alot of which has been killer but I've played a few hundred hours of survivor including SWF/Solo queing and I have to say it's pretty clear now that the devs of this game have a huge bias toward the survivor base.
First off look at the massive difference in attaining the adept achievements, I've spent 2 days trying to get adept on bubba. Literally a tiny bit off double pip and 3 red emblems in FOUR Games wasn't enough to get the adept and yet survivors can just hide all game and escape at the end easily for an adept. It's a complete and utter joke and a real mess.
Next you have the recent addition of boon totems which almost negates slugging completely as they can simply run off and heal and rinse/repeat. Also thanks to boons you find bodyblocking at higher ranks far more common which is sickening to see.
The fact that DS still hasn't been nerfed again as well is astounding because all you see is people abusing it and literally getting in the killers face after being hooked because they feel safe with it then the moment the DS is used up their team comes to body block for them.
Add to all of this the all round really bad state of the game such as things like bad map design, bad loops that are always survivor sided, constant flashlights every time someone is downed it really doesn't paint a good picture for killers or the state of the game.
Maybe it's slightly dramatic but I really don't see any other avenue for this game other than it slowly dying off because of many experienced kilelr mains simply quitting or becoming survivor mains.
Perhaps the worst part of it all is the devs have been told hundred if not thousands of times about this issue and it's been ignored or blame averted back to the person that's trying to give them feedback.
How these guys designed such a game is actually beyond me considering they don't know the first thing about balancing tbh, it really is quite sad.
Anyway, I really do hope the game continues to succeed but the only way it will in the long term is fi the get their heads out of the sand and start fixing some of the major killer issues and start fixing how broken survivor actually is.
Comments
This Is exactly right. In any business you want to cater to the majority. The majority of dbd is survivors. It's 4 to 1. The devs need to make the game easier for that side.
If the game is easier then they will Qin more often. That will in turn make them bring their friends to the game and play swf on top of that more cosmetics to buy as well.
It just makes business sense to do it. Think about this. Swf is an advantage especially with comms. Have the devs givin the killer anything at all to compensate for that? Honestly think about that. You should not be punished for playing with friends but it is an advantage.
Mm.
What?
You cannot pretend that the developers approach survivor and killer balance equitably. Haddonfield had an actual infinite until maybe a month ago, and it took years for OoO, DS and the like to get nerfed - and are still good perks. On the other hand, 'B' and 'C' tier killers like Wraith, Cenobite, Slinger, Twins and Billy all got huge, sweeping nerfs despite only one aspect of their kit being even slightly problematic.
A double standard isn't good for anyone, and only fosters frustration.
I'm a new player. A dude literally body blocked the hook, stealing my one and only kill for the first time. That's some legit unfair mechanics.
This is mainly about the last paragraph.
for comms actually I think they should since it's not in the game and to be honest the killer side compensation is laughable at best and jackshit at worst
I'm remarkably pleasured to see how interestingly people can react.
For the last arguments you've mentioned, I'm not even going to address them. Tierlists are tremendously subjective topic, hence why I am not going to address it.
Just stop please.
Your whole argument goes out the window when you say ######### like snuffing a boon totem is good because theat's precious time the survivors lose for not being on a gen. Have you even seen how quickly gens get completed these days even with multiple slowdown perks?
I was and never will troll regarding this topic, the game is at medium-higher mmr levels completely broken and unfair towards killers - even decent skilled killers at that too.
And his last point is EXTREMELY relevant when those killers regardless of where they were "ranked" in any tier list are very average killers at higher rank so don't just simply disregard that point when it has validity.
You just sound like an entiteld survior main who's happy with the state the game is in, but take it from someone who's got several hundred hours of survivor as well, they are utterly overpowered and extremely simple to play and play well. This in itself is the worst combination when it comes to game balance. Nothing should ever be too strong and at the same time extremely easy to play.
I'm sorry, but you are just straight up wrong here.
Finally - if you want to disagree with one of the most well known and experienced players of the game, then you'll need to do better than 'hes wrong because I sed so'. He wasn't speaking subjectively. He was speaking from thousands and thousands of hours of killer play time, numbers provided by the developers and consultation with other experienced players.
Not going to breakdown your points, because little do they make sense. Very hard to make a point on person that kicks around himself just because you disagree with one point and forms something called "personal problems" where you merely disagree with one statement and tries to flamedown all. For the suspicion, I don't give a damn about your suspicion. I know many competitive player not using forum, because after they published one forum post, this is what they get - a total flame like you did for their opinion. Just because YOU can't deal with totems doesn't mean nobody can and this is not a game where developers will dance how you sing. Also, I don't really care about Otzdarva's opinions, I had enough when I have seen his survivor gameplay where he flamed his teammates in the ultimate survivor challenge.
Lastly, you are not "one of the most well known and experienced players in the game", sadly to hold this title you'd have to be known by many people, and quite frankly when I asked some very known names, nobody had clue who the hell are you. Just because you are active in the forum, doesn't mean you hold a famous title.
They made it obvious when they started using survivor lingo in patch notes and called moris toxic and keys an interesting mechanic on stream.
I think the next nerf to ds should be that if they use a flashlight its lost as many of them to take the piss are unhooked you down someone and then the previous unhooked is there ready to save them its beyond a joke.
survivor bias
dead horse
muh achievement
dead horse
DS OP
Ds is only a problem during EGC or if you actually tunnel, DS no longer allows survivors to progress the game which is what was the only legitimate issue with the perk
Maps are always survivor sided
not true, a lot of them are but not all of them
this game is gonna die
dead horse
Devs are not doing anything
false
Devs suck and don't know how to balance this game
this community is worse
I stopped reading after you said DS needs another nerf 😂
I don't think anything you say is going to get through to this guy
Perhaps the worst part of it all is the devs have been told hundred if not thousands of times about this issue and it's been ignored or blame averted back to the person that's trying to give them feedback.
This is it right here. They don't take feedback from Killers because the killer players are not of the Mods/Managers favorites. Their favorite group are basically exclusively survivor sided, and a friend group. The favorite group stalks out threads like these and tries to derail them and bully the OP into complying or tries to get them banned.
This is what the game has come to. Dev's and the business doesn't care because they are still making more money off new chapters with licensing they don't see what's coming if things don't change.
They have no bias, it is just a coincidence. Remember that they adjusted circle of healing? Clearly they favor killers, if anyone.
I have said before In other threads. The devs do favor survivors. It makes business sense. You cater to your majority. Survivors outnumber killers 4 to 1. You want to make the game easier for them. If they feel like they have more power they will continue playing. They will bring their friends, they will buy cosmetics. It just makes business sense.
Think about this as well. We all know swf is an advantage, especially if they are on comms. You should not be punished for wanting to play with your friends, BUT it is an advantage. The devs have given the killers nothing to compensate for the communication and coordination the survivors get.
I have no idea how they could balance it. But in my total play time as both killer and survivor I feel so much more at ease and just breeze through as a survivor. At the end of the day BHVR is out to make money. Do ot by catering to your majority.
God what a conspiracy wouldn't it be a shame if they also took feedback from other places which thus invalidates your theory.
Body blocking is stupid. They should make it realistic. Nobody is going to body block Freddy Krueger...or Michael Myers. If you are touching the Killers "box" or whatever, (right next to them for more then 3-4seconds) you should just get damaged. It looks so stupid and makes the Killer look like an idiot. More realism and less Survivor happy fun time BS is needed in this game.
Did you just say I am not part of the favourite group of the Mods 😢
also. You should really look up the term ‚to bully‘ before accusing people like that.
I don't think that's a particularly helpful way to look at this game, or any other. Most games could do with a heck of a lot less realism, in my opinion, and any time a game tries to shoot for that it usually falls flat unless it's like, a survival sim.
However, adding more tools to deal with body blocking could be fun. It's already nice to get off a good Forced Penance or Mad Grit play, maybe a cheeky Starstruck hit, so more tools like that - maybe ones with secondary effects so they're not a wasted perk slot for the rest of the match - would be pretty grand.
Luckily for us. DBD doesn't have to shoot for that. It already has a huge clusterfuck of mindless fans that will eat up anything the developers dish out. If they made it a reality. It wouldn't stop anything. It only takes 1 snowflake to start an avalanche and if you live through that, everything else is a cake walk.
Huh?
Exactly.
People with 5k+ hours share the same sentiments. I guess they also have a lot to learn? Granted, some of what the OP said I don't agree with, 800 hours is a decent amount of time to put into a game and DBD is not as complex of a game people like to make it out to be. After you learn what all the perks do, what the killers do, and the maps, a good gamer can catch on quick.
Even if my post is tl;dr, please read number 8. I feel like that one is important.
I'm opening this back up because I just read this today and I find it so astonishing that you're this ignorant.
Look at the state of the game right now thanks to SBMM, it's an absolute joke. It's simply highlighted some underlying pre-existing major issues within the game that have been there for ages. Survivor is an has been broken as ######### at medium to higher levels for a long time.. it's just a fact.
People like you being this clueless are contributing to this games decline, nearly 30% of players have left the game and it begins with frustrated and annoyed killers getting ######### on at the top half of the rankings. I suggest you do a bit of actual research instead of throwing these bullshit points up because they really are invalid just like your view of the state of this game.
25% less healspeed is just 2-3s more of M1íng. It didn´t fix the issue of free medkits as long as the boon is lit.
It's not surprising that the developers are survivor-sided since, in theory, the majority of players will be a survivor main (4 to 1) on paper. Catering for the majority is a clever business practice, and people can regurgitate how survivors have been nerfed over the years, but so have killers. Survivors had broken stuff, as did killers, and both get removed. But it's undeniable that survivor remains the dominant and power role of the game in most situations.
Yet, there's a clear trend that whenever a survivor-sided mechanic or perk is busted, it stays longer, and takes longer to be changed. Just look at Decisive Strike and current Circle of Healing, one took ages to be changed into a reasonable state and the second remains in an unfair state. In contrast, overpowered killer perks like Undying got changed fairly quickly.