To the Stretched Res Users Out There

As someone using an unfair advantage to gain the upper hand, what gives you the right to complain about the way I play? Last night I went against several stretched res TTV's having the audacity to mass report me for "unsportsmanlike behavior" while blatantly cheating. I'm really curious what the mindset is and if people who do this are self-aware.

Comments

  • @Gladonos said:

    If killers were the ones with stretched res I bet they would argue that they need it and this forum would happily defend it.

    Killers also use it. Just look at every Blight streamer out there. Still cheating.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543086#Comment_2543086

    I think it's easy to claim stuff with no proof.

    just because it's not bannable -yet- doesn't mean you should be out here saying people should keep using it.

    It's a good thing I'm not, then. All I'm saying is that there has been no official statement by the devs that it is, in fact, cheating. I don't like it, but that's the truth: the devs have not said that stretched res is cheating, and to claim otherwise is spreading false information.

    But it is cheating? If you really think this isn't just blatant cheating, here the literal definition of cheating is "act dishonestly or unfairly in order to gain an advantage, especially in a game or examination." The stretched resolution gives an unfair advantage to a few players that wasn't intended at all.

    Also at least give me reasons why you think it isn't the case or anything instead of just constantly refuting everything without even explaining why. Because all you are doing is allowing people to think that it's Okie Doki to use stretched resolution, same as the people who defended mods that made traps super visible it's why this is so frustrating honestly clearly this is cheating you are only fueling the people who use this exploit.

    Like do you want me to wait until the October stream where they explicitly reply to a question that asks if it's cheating to come back and tell you I told you so? Like I see no other way this is going to go when clearly they have declared similar things like the mod thing as cheating and clearly this is the same situation.

  • @Labrac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2541530#Comment_2541530

    Killers also use it. Just look at every Blight streamer out there. Still cheating.

    Are you able to explain the explicit advantage that blights gain from stretched res?

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542081#Comment_2542081

    What? You can still see over auto haven gyms on native. You can see over the 2 hay bale tall stacks on native. You can even see over tall rocks to a certain extent on native but none of which would provide an advantage in chase.

    https://youtu.be/VyhU5ylz5TA That provides a huge advantage and gives way more then the slight vision you could get over tall loops

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543088#Comment_2543088

    But it is cheating? If you really think this isn't just blatant cheating, here the literal definition of cheating is "act dishonestly or unfairly in order to gain an advantage, especially in a game or examination." The stretched resolution gives an unfair advantage to a few players that wasn't intended at all.

    Also at least give me reasons why you think it isn't the case or anything instead of just constantly refuting everything without even explaining why. Because all you are doing is allowing people to think that it's Okie Doki to use stretched resolution, same as the people who defended mods that made traps super visible it's why this is so frustrating honestly clearly this is cheating you are only fueling the people who use this exploit.

    Like do you want me to wait until the October stream where they explicitly reply to a question that asks if it's cheating to come back and tell you I told you so? Like I see no other way this is going to go when clearly they have declared similar things like the mod thing as cheating and clearly this is the same situation.

    There's one group of people who makes the rules: the developers. We players have no ability to proclaim something is cheating. That's just how games work: they make it and set all the rules, we play it. Therefore, whether or not I, personally, would consider it cheating is irrelevant to whether or not it is cheating, and no argument based on dictionary definitions is going to change that.

    Think about it: who decides what's fair in a game? The devs do. So why would our opinions on what's fair be relevant?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543108#Comment_2543108

    There's one group of people who makes the rules: the developers. We players have no ability to proclaim something is cheating. That's just how games work: they make it and set all the rules, we play it. Therefore, whether or not I, personally, would consider it cheating is irrelevant to whether or not it is cheating, and no argument based on dictionary definitions is going to change that.

    Think about it: who decides what's fair in a game? The devs do. So why would our opinions on what's fair be relevant?

    Okay?

    I guess today I learned that cheating is okay if it's not officially stated within the rules. Can't wait to go download hacks and start cheating right away thank you very much.

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543133#Comment_2543133

    Okay?

    I guess today I learned that cheating is okay if it's not officially stated within the rules. Can't wait to go download hacks and start cheating right away thank you very much.

    No, you just learned that the developers are the ones who decide what is or isn't allowed in a game. Using those scripts, for instance, is not allowed.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543145#Comment_2543145

    No, you just learned that the developers are the ones who decide what is or isn't allowed in a game. Using those scripts, for instance, is not allowed.

    But what if they didn't say it's cheating in the rules? Is it okay then?

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543147#Comment_2543147

    But what if they didn't say it's cheating in the rules? Is it okay then?

    But they did put that in the rules. I'm also not saying stretched res is OK, which you'd know if you'd read what I wrote.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543108#Comment_2543108

    There's one group of people who makes the rules: the developers. We players have no ability to proclaim something is cheating. That's just how games work: they make it and set all the rules, we play it. Therefore, whether or not I, personally, would consider it cheating is irrelevant to whether or not it is cheating, and no argument based on dictionary definitions is going to change that.

    Think about it: who decides what's fair in a game? The devs do. So why would our opinions on what's fair be relevant?

    Because, there's a precedent against what you're claiming. Look no further than the community surrounding Super Smash Bros., where the entire community has the power to make the rules, and the developers do not whatsoever.

    In many games, players can actually decide what is fair and what isn't fair in a game, and one of two things often happens with that. One, and most common nowadays, the unfair thing is patched out to be more fair. Two, and this is what occurs when games can't be patched, the unfair thing in question is often times banned.

    The developers of Dead by Daylight should hold little to no weight in deciding what is or isn't fair for the game. The community is the one that should be deciding these based on any and all factors and evidence involved.

    What is considered fair and unfair by the developers is often times moot to the reality, as the developers only look to one part of the spectrum and not the other parts of it, and thus they don't get a legitimately clear picture of what is or isn't fair unless it was just an unintended bug or glitch that occurs because of their mistakes.

    When the community can agree on whether something is fair or not is what should matter, and it's what creates an actual competitive philosophy that can be followed by everyone.

    Basically, who decides what's fair in a competitive game should be its community. So it's time you and everyone here rip any semblance of power you give the developers and start making your own choices. You do not need your parents (in this case, the developers) to tell you what is or isn't fair. Make your own decisions, make a competitive philosophy and make an actual ruleset that is both neutral and can be followed by most of the community.

    All it takes is getting knowledgeable people into a backroom and setting the rules based on next-to-pure neutrality, reasoning and evidence.

    That's how other games have done it, that's how games should continue to do it. Giving any value to the developers on whether or not something is fair in a game only makes things harder for everyone involved.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542950#Comment_2542950

    https://youtu.be/VyhU5ylz5TA That provides a huge advantage and gives way more then the slight vision you could get over tall loops

    You realize all the flaws of Tru3's vid right? He didnt actually use it while looping which is what most people complain about. Like sure you can see the killer when you arent hugging the wall but at that point you should already be running.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543115#Comment_2543115

    You realize all the flaws of Tru3's vid right? He didnt actually use it while looping which is what most people complain about. Like sure you can see the killer when you arent hugging the wall but at that point you should already be running.

    Brimp you haven't explained why you use it, please explain.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543149#Comment_2543149

    But they did put that in the rules. I'm also not saying stretched res is OK, which you'd know if you'd read what I wrote.

    But you are saying it's okay if it's not explicitly stated to be cheating in the rules your point is as long as the developers don't say it's cheating it's not cheating, so if there is something in the game that offers an unfair advantage to a small number of players to let them benefit from and heavily skews the balance towards them, it's okay for them to continue using that even if it wasn't intended in the first place.

    Whether you like it or not what you said is implying that you are okay with these exploits as long as it wasn't said in the rules, that it's cheating, so if hacks weren't in the rules that would make it okay to use against other players. It's a silly argument to make that player shouldn't be able to point out unintended things and call them out as being cheating and it's incidentally defending all these other things and the only thing you are doing is allowing people justification to use these things, just because it's not officially stated by the devs.

    And no I wouldn't know that because honestly the way you are saying these things just makes it confusing and muddled, not trying to be rude, but this is what I am getting from you because that is how you stated it.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543115#Comment_2543115

    You realize all the flaws of Tru3's vid right? He didnt actually use it while looping which is what most people complain about. Like sure you can see the killer when you arent hugging the wall but at that point you should already be running.

    But when In chase those extra angles are there to see the killer attempt a mindgame and you don’t need to be in an awkward position to spot them

  • @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543133#Comment_2543133

    Because, there's a precedent against what you're claiming. Look no further than the community surrounding Super Smash Bros., where the entire community has the power to make the rules, and the developers do not whatsoever.

    In many games, players can actually decide what is fair and what isn't fair in a game, and one of two things often happens with that. One, and most common nowadays, the unfair thing is patched out to be more fair. Two, and this is what occurs when games can't be patched, the unfair thing in question is often times banned.

    The developers of Dead by Daylight should hold little to no weight in deciding what is or isn't fair for the game. The community is the one that should be deciding these based on any and all factors and evidence involved.

    What is considered fair and unfair by the developers is often times moot to the reality, as the developers only look to one part of the spectrum and not the other parts of it, and thus they don't get a legitimately clear picture of what is or isn't fair unless it was just an unintended bug or glitch that occurs because of their mistakes.

    When the community can agree on whether something is fair or not is what should matter, and it's what creates an actual competitive philosophy that can be followed by everyone.

    Basically, who decides what's fair in a competitive game should be its community. So it's time you and everyone here rip any semblance of power you give the developers and start making your own choices. You do not need your parents (in this case, the developers) to tell you what is or isn't fair. Make your own decisions, make a competitive philosophy and make an actual ruleset that is both neutral and can be followed by most of the community.

    All it takes is getting knowledgeable people into a backroom and setting the rules based on next-to-pure neutrality, reasoning and evidence.

    That's how other games have done it, that's how games should continue to do it. Giving any value to the developers on whether or not something is fair in a game only makes things harder for everyone involved.

    Thank you, you said that way better than I could have, I really appreciate your input and your well thought out response.

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543153#Comment_2543153

    But you are saying it's okay if it's not explicitly stated to be cheating in the rules your point is as long as the developers don't say it's cheating it's not cheating, so if there is something in the game that offers an unfair advantage to a small number of players to let them benefit from and heavily skews the balance towards them, it's okay for them to continue using that even if it wasn't intended in the first place.

    Whether you like it or not what you said is implying that you are okay with these exploits as long as it wasn't said in the rules, that it's cheating, so if hacks weren't in the rules that would make it okay to use against other players. It's a silly argument to make that player shouldn't be able to point out unintended things and call them out as being cheating and it's incidentally defending all these other things and the only thing you are doing is allowing people justification to use these things, just because it's not officially stated by the devs.

    And no I wouldn't know that because honestly the way you are saying these things just makes it confusing and muddled, not trying to be rude, but this is what I am getting from you because that is how you stated it.

    I never gave my opinion, that was just stuff you made up. If you want to know my opinion, you can just ask.

    @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543133#Comment_2543133

    Because, there's a precedent against what you're claiming. Look no further than the community surrounding Super Smash Bros., where the entire community has the power to make the rules, and the developers do not whatsoever.

    In many games, players can actually decide what is fair and what isn't fair in a game, and one of two things often happens with that. One, and most common nowadays, the unfair thing is patched out to be more fair. Two, and this is what occurs when games can't be patched, the unfair thing in question is often times banned.

    The developers of Dead by Daylight should hold little to no weight in deciding what is or isn't fair for the game. The community is the one that should be deciding these based on any and all factors and evidence involved.

    What is considered fair and unfair by the developers is often times moot to the reality, as the developers only look to one part of the spectrum and not the other parts of it, and thus they don't get a legitimately clear picture of what is or isn't fair unless it was just an unintended bug or glitch that occurs because of their mistakes.

    When the community can agree on whether something is fair or not is what should matter, and it's what creates an actual competitive philosophy that can be followed by everyone.

    Basically, who decides what's fair in a competitive game should be its community. So it's time you and everyone here rip any semblance of power you give the developers and start making your own choices. You do not need your parents (in this case, the developers) to tell you what is or isn't fair. Make your own decisions, make a competitive philosophy and make an actual ruleset that is both neutral and can be followed by most of the community.

    All it takes is getting knowledgeable people into a backroom and setting the rules based on next-to-pure neutrality, reasoning and evidence.

    That's how other games have done it, that's how games should continue to do it. Giving any value to the developers on whether or not something is fair in a game only makes things harder for everyone involved.

    I disagree. Developers can and should take input from players regarding what the players feel is fair/unfair, but, ultimately, the developers themselves are the ones who make the rules. You're probably referring to community-made tournaments or whatever when you bring up SSB, which is not the case in DbD.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543162#Comment_2543162

    But when In chase those extra angles are there to see the killer attempt a mindgame and you don’t need to be in an awkward position to spot them

    You're acting like you need constant line of sight to make a decision. The only place where i could remotely see this working to give a tiny advantage is auto haven tiles. Now if you want an actually educated video here. https://www.youtube.com/watch?v=nzhHnvQetu8

  • @SomberNokk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543162#Comment_2543162

    Brimp you haven't explained why you use it, please explain.

    Fps because this games optimization is #########

  • If you use it solely for FPS like you say then why deny the objective advantage it gives you at loops as survivor or the FOV increase on nurse fatigue? Yes, there are loops that you can see people over without stretched res but it's undeniable that you gain an advantage with a larger visual when having to focus and be situationally aware of pallets and vaults while looping.

  • @SomberNokk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543198#Comment_2543198

    If you use it solely for FPS like you say then why deny the objective advantage it gives you at loops as survivor or the FOV increase on nurse fatigue? Yes, there are loops that you can see people over without stretched res but it's undeniable that you gain an advantage with a larger visual when having to focus and be situationally aware of pallets and vaults while looping.

    Im not denying its not giving an advantage. Im saying that the advantage it gives is so minimal its useless to complain about. People are glorifying it when they've only seen people play with it and never saw it from the native perspective.

  • You can play with 1280x720 without distorting your screen.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2541545#Comment_2541545

    ShadowBorn should be buffed to make it really worth a perk slot, not having it basekit, because people will ask more. The perk should also come with survivors glowing in the dark like Freddy dream world so it make survivors impossible to hide in the dark.

    cool idea. If you made a poll with that, I'd check it out. maybe it could use a range limit for the glowing effect though? (I'm pretty sure that's the particle effect that happens when you can see auras as well)

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543198#Comment_2543198

    You can play with 1280x720 without distorting your screen.

    You know what else doesnt distort your screen? 1440x1080. Stop trying to give me a reason to get off my current res. Plus if they do patched out stretched... then they need to make 4:3 support because there is monitors like that

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543170#Comment_2543170

    You're acting like you need constant line of sight to make a decision. The only place where i could remotely see this working to give a tiny advantage is auto haven tiles. Now if you want an actually educated video here. https://www.youtube.com/watch?v=nzhHnvQetu8

    That video didn’t mention how it allows you to see killers in the distance where there’s gens with no Los into the distance or doesn’t like at Jungle Gyms and how it allows for easy vision at loops otherwise you wouldn’t make.Which matters with shorter killers also

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543166#Comment_2543166

    I never gave my opinion, that was just stuff you made up. If you want to know my opinion, you can just ask.

    https://forum.deadbydaylight.com/en/discussion/comment/2543154#Comment_2543154

    I disagree. Developers can and should take input from players regarding what the players feel is fair/unfair, but, ultimately, the developers themselves are the ones who make the rules. You're probably referring to community-made tournaments or whatever when you bring up SSB, which is not the case in DbD.

    Giving developers the full power is what causes things like this to happen in the first place.

    If the developers had no control over what is or isn't fair in Dead by Daylight, we would have most likely already made them patch the game so that stretched resolution couldn't occur whatsoever.

    The Smash Bros. community has no input from the developers as to what is fair and what isn't fair; its ruleset is made by people who are knowledgeable enough in the competitive aspect of the games that their word holds more solid ground. The developers themselves have even tried to make tournaments with their own rulesets, but they had ended miserably for a reason. It didn't work.

    The developers should have little to no input on what is or isn't fair in a competitive sense, or hell, in this game's case, in any sense. BHVR simply needs to be put on the sidelines while the community itself gets its [redacted] figured out and actually gets somewhere. Only then should BHVR be consulted so that either a) tournaments and streamers are not allowed to use these or b) the developers patch out the ability to exploit the game through these methods, with option B being the better of the two.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543196#Comment_2543196

    That video didn’t mention how it allows you to see killers in the distance where there’s gens with no Los into the distance or doesn’t like at Jungle Gyms and how it allows for easy vision at loops otherwise you wouldn’t make.Which matters with shorter killers also

    Idk about you but without stretched I could path just fine. Plus other than maybe stealth killers what use would be seeing across the map serve? Most killers already have a 32 meter terror radius which is a big warning

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543213#Comment_2543213

    You know what else doesnt distort your screen? 1440x1080. Stop trying to give me a reason to get off my current res. Plus if they do patched out stretched... then they need to make 4:3 support because there is monitors like that

    Are you playing on 1440x1080 monitor? Because your post sound like your running a non native resolution to improve your frame rate.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543219#Comment_2543219

    Idk about you but without stretched I could path just fine. Plus other than maybe stealth killers what use would be seeing across the map serve? Most killers already have a 32 meter terror radius which is a big warning

    So it does present an unfair advantage against stealth killers or killers running stealth perks or smaller TR? Like you said

  • I'd still be fine with seeing abusers of stretched res getting hardware banned but I'm a cruel person so.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543224#Comment_2543224

    So it does present an unfair advantage against stealth killers or killers running stealth perks or smaller TR? Like you said

    Lets be honest using a stealth killers stealth on an autohaven map is basically useless unless you're a wraith. Plus huntress already has a lullaby so you should be more aware for that, spirit is spirit, death slinger is getting a tr nerf, hag you have to watch out for traps... Plus if you know the killer has tink then you should always be aware whenever a gen is 70%. Plus its incredibly easy to keep track of where the killer is so you should know which direction they're coming from. Stop acting like stretch is this almighty buff while ignoring just common sense.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543170#Comment_2543170

    You're acting like you need constant line of sight to make a decision. The only place where i could remotely see this working to give a tiny advantage is auto haven tiles. Now if you want an actually educated video here. https://www.youtube.com/watch?v=nzhHnvQetu8

    then what are you gonna say about this?

    https://www.youtube.com/watch?v=QTFFHUgQgks


  • This actually makes me mad but thank you for posting it.

  • I already commented about that. Plus again what are you trying to show here? If you're talking about the ghost face reveal mechanic thats entirely on bhvr for making how reveal not work on multiple resolutions.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543229#Comment_2543229

    Lets be honest using a stealth killers stealth on an autohaven map is basically useless unless you're a wraith. Plus huntress already has a lullaby so you should be more aware for that, spirit is spirit, death slinger is getting a tr nerf, hag you have to watch out for traps... Plus if you know the killer has tink then you should always be aware whenever a gen is 70%. Plus its incredibly easy to keep track of where the killer is so you should know which direction they're coming from. Stop acting like stretch is this almighty buff while ignoring just common sense.

    But it isn’t just autohaven you admitted it gives an unfair advantage against stealth killers and the assumption the killer will loose off the map is simply just wrong. When they can push through but stretched resolution can eliminate their power’s effectiveness. And this also will negate perks like M&A or Tinkerer allowing for sneak ups

  • @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543193#Comment_2543193

    Giving developers the full power is what causes things like this to happen in the first place.

    If the developers had no control over what is or isn't fair in Dead by Daylight, we would have most likely already made them patch the game so that stretched resolution couldn't occur whatsoever.

    The Smash Bros. community has no input from the developers as to what is fair and what isn't fair; its ruleset is made by people who are knowledgeable enough in the competitive aspect of the games that their word holds more solid ground. The developers themselves have even tried to make tournaments with their own rulesets, but they had ended miserably for a reason. It didn't work.

    The developers should have little to no input on what is or isn't fair in a competitive sense, or hell, in this game's case, in any sense. BHVR simply needs to be put on the sidelines while the community itself gets its [redacted] figured out and actually gets somewhere. Only then should BHVR be consulted so that either a) tournaments and streamers are not allowed to use these or b) the developers patch out the ability to exploit the game through these methods, with option B being the better of the two.

    And yet, the developers are still the ones with all the power to effect change. Sure, in private, people can agree to follow whatever rules a different group of people want, but in practice, who actually implements things? The developers.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543232#Comment_2543232

    But it isn’t just autohaven you admitted it gives an unfair advantage against stealth killers and the assumption the killer will loose off the map is simply just wrong. When they can push through but stretched resolution can eliminate their power’s effectiveness. And this also will negate perks like M&A or Tinkerer allowing for sneak ups

    Apparently you didnt read the part about stealth being useless on autohaven maps... The maps are wide open so any kind of stealth would be utterly useless.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543233#Comment_2543233

    I already commented about that. Plus again what are you trying to show here? If you're talking about the ghost face reveal mechanic thats entirely on bhvr for making how reveal not work on multiple resolutions.

    don't worry, i have more. even from killer perspective. Still no advantage?

    https://youtu.be/hMdsux4Dnq8?t=142


  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543241#Comment_2543241

    Apparently you didnt read the part about stealth being useless on autohaven maps... The maps are wide open so any kind of stealth would be utterly useless.

    Stealth is still possible on those maps there’s still places for sneak possibilities this isn’t old autohaven. There shouldn’t be an option outsiders of native which you said is an advantage against killers. Where it can shutdown an entire killer play style and this goes for other realms. You’re saying that this playstyle is weaker on this map so it’s fine that I use something that gives an advantage against killers. Or survivors if you’re running this with Nurse.

  • At some point you have to realize you're being baited, or that you're simply arguing with someone that lacks the capacity or will to comprehend a very simple concept.

    I'd say you guys have reached that point about three pages ago.

  • @jokere98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543240#Comment_2543240

    don't worry, i have more. even from killer perspective. Still no advantage?

    https://youtu.be/hMdsux4Dnq8?t=142

    Once again a terrible example...(Tru3 does that a lot btw) He fatigued in a wide open area where there was only 2 possible options where the survivor could go so once the fatigue was up it would take a half a second to look where they went which even with double recharge is before both blinks come back up

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543249#Comment_2543249

    Stealth is still possible on those maps there’s still places for sneak possibilities this isn’t old autohaven. There shouldn’t be an option outsiders of native which you said is an advantage against killers. Where it can shutdown an entire killer play style and this goes for other realms. You’re saying that this playstyle is weaker on this map so it’s fine that I use something that gives an advantage against killers. Or survivors if you’re running this with Nurse.

    I mean i can't remember a time where a stealth killer actually surprised me on auto haven because.... I dont know THE ENTIRE MAP IS OPEN. Literally without stretched you can shutdown a stealth killers power

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543255#Comment_2543255

    Once again a terrible example...(Tru3 does that a lot btw) He fatigued in a wide open area where there was only 2 possible options where the survivor could go so once the fatigue was up it would take a half a second to look where they went which even with double recharge is before both blinks come back up

    so, making for yourself the same example but no more in an open area, where it WOULD benefit is too hard?

  • @SomberNokk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2541088#Comment_2541088

    Imagine needing an unfair advantage for the easy mode? Get better.

    Except it doesn't make the game easy mode. The reality is that if you suck without stretched res you'll suck with it on just as much.

    Get better and stop blaming your pitfalls and losses on someone's resolution. This community is so lame that they have to gatekeep what resolution players use and cherrypick what is and what isn't cheating or an exploit. yikes.

  • Exposing also depends on the ghostface's resolution as well. The video failed to mention that though

    Otz is nice but has really...######### takes on multiple fronts. Kind of a shame this guy has influence on the community.

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/2541092#Comment_2541092

    Except it doesn't make the game easy mode. The reality is that if you suck without stretched res you'll suck with it on just as much.

    Get better and stop blaming your pitfalls and losses on someone's resolution. This community is so lame that they have to gatekeep what resolution players use and cherrypick what is and what isn't cheating or an exploit. yikes.

    Hmm well if you reread what I said I didn't say it made the game easy mode I was referring to the survivor side as the easy mode... Also now offer a counterpoint to how you don't gain an advantage using stretched res.

  • @jokere98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543287#Comment_2543287

    so, making for yourself the same example but no more in an open area, where it WOULD benefit is too hard?

    I still doubt the benefit would be large as people say it is... Like unless its an indoor map you can just walk a little then boom you still find them

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543303#Comment_2543303

    I still doubt the benefit would be large as people say it is... Like unless its an indoor map you can just walk a little then boom you still find them

    so, there IS benefit now?

    maybe stupid example, but. Is it big benefit to get as a survivor, like, 1-2% more movement speed? If "No", is it cheating?

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2541403#Comment_2541403

    Some people might not enjoy it but they might actually use it for frames which are important for gameplay.

    Lol

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542358#Comment_2542358

    I don't see the frame argument. The game is hard cap at 120fps and most players with high refresh rate monitors will have graphics cards to easily push that. Its just another excuse like it looks better.

    You missed the past 12 months of gpu shortage??

  • That's private reddit post. Has nothing to do with BHVR and the devs.

    @Rogue11 said:

    It's not just seeing the killer over walls that gives an advantage. Its also a massive amount of general map information. You can be working on a gen inside a loop, where your view would be very limited on native resolution, and be able to see every other tile nearby, what pallets/windows are available, where other gens are located to avoid a 3 gen, seeing if the killer is moving your way from well outside their terror radius, etc.

    This is stuff that is normally only gained through a lot of game sense, moving around the map throughout the match, perks, or maybe from comms.

    But yea, keep lying that it's super situational and just looks better.

    It's extremely situational and not only looks better but also gives more fps

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