There are 25 killers... and only 3 of them are truly viable. What fantastic balance

Listen, I completely understand its a survivor meta right now. In fact, no matter what meta we are in. There is no shot that over 50% of the killers will be viable at a time, at any time in this games life span. Just due to how the game functions. But only 3? It is really pathetic at this point. Only 12% of the killer roster is viable. That being Blight, Spirit, Nurse. Other killers like Pig, Legion, Trapper, etc. ESPECIALLY are just in very sad states. I do not want this killers to be viable, I do not expect them to be. Like I said I expect only like half the cast to be viable while the current C-D tier killers to stay unviable. But for gods sake can you at least make them playable with some small changes?? Trying to play these C-D tier killers at high MMR is just not possible, going against high rank survivors that understand the simple tactics to mitigate the value the killers power gets just proves just how weak they are. Playing an M1 killer against them when they know how to maximize times at every loop meaning you have to leave tons of chases as there is no way you will not waste 3 gens worth of time trying to catch them. especially on maps like Red Forest, it is NOT possible to NOT play one of those viable 3 and being able to end chases and rotate gens on maps like Red Forest in high MMR . and many others, Red Forest is just the biggest offender. They are plenty of small tweaks that could be made to the other 22 killers to help them especially the ones towards the bottom, with pillars of the community and content creators making 2 hour longer videos suggesting changes in detail. and many others suggesting improvements to at least think about. But after all this time I see killer after killer just get forgotten and left to rot. Very disappointing. I took an almost 2 year break expecting the devs to somewhat fix my main, Legion and Legion is still bad on my return about 2 months ago...how?

Comments

  • I've played solo for over 4 years and all killers are STILL a threat to me and will kill me if I don't play well or keep out of trouble.

    Blight, Oni, Hag can all beat good survivors and are completely 'viable'

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513609#Comment_2513609

    Win streaks don't mean diddly squat. Even Otz will tell you that. He just does them for fun.

    Ofc it doesn't and ofc it's only for fun but it proves he was viable to play with them and handle them

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513629#Comment_2513629

    I did and he never ever said the word "unplayable" you're making ######### up at this point he just sorted killers based on their powers which is right thing because there's stronger and weaker killers but he never said they aren't viable he got 50 wins on blight and 50 wins on trapper aka same number of wins with one of strongest killers in game and with one of weakes if not the weakest killers in game

    And yet u again missing the point. He had those 50-100 win streaks when it was Elo-hell and he could face an 1 hour baby while playing killer or u need exact dates here? Cause something happened before MMr (and most of his winsteaks were years ago) is insignificant now. With players close to his skill he sweats very much and now he is not going for any winstreak or so.

  • @SMitchell8 said:

    I've played solo for over 4 years and all killers are STILL a threat to me and will kill me if I don't play well or keep out of trouble.

    Blight, Oni, Hag can all beat good survivors and are completely 'viable'

    well Blight is a top 3 killer so yes, and Oni, and Hag are A tier killers so they are solid. those 2 are not viable at max MMR though.

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593

    So make the game more survivor sided for how many months while they decide to balance?

    Imagine the uproar...i have friends that are only holding on to playing killer because of these 3.🤣

    Preferably do it all at once but if it means a more balanced game in the long run it’s worth it

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513644#Comment_2513644

    And yet u again missing the point. He had those 50-100 win streaks when it was Elo-hell and he could face an 1 hour baby while playing killer or u need exact dates here? Cause something happened before MMr (and most of his winsteaks were years ago) is insignificant now. With players close to his skill he sweats very much and now he is not going for any winstreak or so.

    Sorry what? 😂

    Y'all will literally find any excuse possible to keep with that victim mentality because it's easier to complain than practice

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513651#Comment_2513651

    Ofc it doesn't and ofc it's only for fun but it proves he was viable to play with them and handle them

    How does it prove that? Was every Trapper match against 4 skilled players? No weak links? No rainbow ranks?

    That's not even counting other factors like maps, perks etc.

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513677#Comment_2513677

    Sorry what? 😂

    Y'all will literally find any excuse possible to keep with that victim mentality because it's easier to complain than practice

    U are using old data to prove something u have no clue about. Keep going, or better go find Otz and ask him explain u basics.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513676#Comment_2513676

    How does it prove that? Was every Trapper match against 4 skilled players? No weak links? No rainbow ranks?

    That's not even counting other factors like maps, perks etc.

    Even if only half was swf and other half was solo he still stommped 25 swf teams with let me phrase this "most weakest killer in whole game "

  • @Duskk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513670#Comment_2513670

    well Blight is a top 3 killer so yes, and Oni, and Hag are A tier killers so they are solid. those 2 are not viable at max MMR though.

    You make a good point tbf. Sbmm has opened up this viability topic now

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513684#Comment_2513684

    U are using old data to prove something u have no clue about. Keep going, or better go find Otz and ask him explain u basics.

    Alright buddy u keep complaining and I'll keep practicing

    Keep blaming devs for everything because every mistake u do every lack of skill u posses is their fault or survivors fault it can't be possible to be your fault

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513692#Comment_2513692

    Even if only half was swf and other half was solo he still stommped 25 swf teams with let me phrase this "most weakest killer in whole game "

    But you don't know if he beat 25 swf teams. For all we know he beat 50 below average solo teams. You have no basis to make such claims. It's all conjecture.

    That's why you can't take win streaks seriously.

  • Yeah most killers are not the best.... it has to do with 2 big things. Killers ability to move gen to gen quickly and possibly passive gen pressure (pin heads hooks and nemesis zombies). Most killers struggle because of this. But most survivor mains will just say "you're not playing the killer correctly" I guess they know more about the killer than some who main them.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513705#Comment_2513705

    But you don't know if he beat 25 swf teams. For all we know he beat 50 below average solo teams. You have no basis to make such claims. It's all conjecture.

    That's why you can't take win streaks seriously.

    And you don't know if he beat 50 average solo teams... Or swf teams so the points stands he won 50 games in row (around 500-600 hour) until he lost with a weakest "unplayable" killer in game

  • Good news everyone, they've heard your complaints and it's only two Killers now!

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513724#Comment_2513724

    And you don't know if he beat 50 average solo teams... Or swf teams so the points stands he won 50 games in row (around 500-600 hour) until he lost with a weakest "unplayable" killer in game

    I know that 50 win streaks don't mean anything because they provide no viable data about the players you beat. That's a fact.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513736#Comment_2513736

    I know that 50 win streaks don't mean anything because they provide no viable data about the players you beat. That's a fact.

    Nor does saying he's unplayable yet we're here everyone is screaming that most of killers are not playable without providing any proofs why except for the fact they lack of skills or have not enough practice in the game with certain killer

  • @Duskk said:

    Listen, I completely understand its a survivor meta right now. In fact, no matter what meta we are in. There is no shot that over 50% of the killers will be viable at a time, at any time in this games life span. Just due to how the game functions. But only 3? It is really pathetic at this point. Only 12% of the killer roster is viable. That being Blight, Spirit, Nurse. Other killers like Pig, Legion, Trapper, etc. ESPECIALLY are just in very sad states. I do not want this killers to be viable, I do not expect them to be. Like I said I expect only like half the cast to be viable while the current C-D tier killers to stay unviable. But for gods sake can you at least make them playable with some small changes?? Trying to play these C-D tier killers at high MMR is just not possible, going against high rank survivors that understand the simple tactics to mitigate the value the killers power gets just proves just how weak they are. Playing an M1 killer against them when they know how to maximize times at every loop meaning you have to leave tons of chases as there is no way you will not waste 3 gens worth of time trying to catch them. especially on maps like Red Forest, it is NOT possible to NOT play one of those viable 3 and being able to end chases and rotate gens on maps like Red Forest in high MMR . and many others, Red Forest is just the biggest offender. They are plenty of small tweaks that could be made to the other 22 killers to help them especially the ones towards the bottom, with pillars of the community and content creators making 2 hour longer videos suggesting changes in detail. and many others suggesting improvements to at least think about. But after all this time I see killer after killer just get forgotten and left to rot. Very disappointing. I took an almost 2 year break expecting the devs to somewhat fix my main, Legion and Legion is still bad on my return about 2 months ago...how?

    3 ? You include Spirit in those 3 killers right ? Wait WHAT ?!

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/SRZMCXMMSGRQ/announcement.png

    We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.)

    Killer Updates

    https://us.v-cdn.net/6030815/uploads/10MY7H7HUVMF/bannertrapper.png

    The Trapper 

    Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper. 

    Did you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: now, 6 traps will always spawn (not including the traps you load in carrying). This takes away some of the random element in playing The Trapper and makes each match feel more consistent.

    Having more traps is great and all, but wouldn’t it be nice to carry more than one without add-ons? We sure think so. The Trapper will now be able to carry—and start with—two bear traps by default. This will help you get up and running quicker without relying on add-ons. The Trapper’s bag add-ons have been adjusted or repurposed accordingly. 

    Finally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely.

    https://us.v-cdn.net/6030815/uploads/X0ZSX42FN75L/trapperaddons.png

    https://us.v-cdn.net/6030815/uploads/C7DBLEUF4P6F/patchnotesdividersmolwhite.png

    https://us.v-cdn.net/6030815/uploads/N8FDR460T3Q2/bannerspirit.png

    The Spirit 

    The Spirit has been a strong Killer since her release, and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay. 

    When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t. 

    To add more skill into The Spirit’s counterplay, we’re making two changes: 

    1. Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from. 
    2. The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult. 

    These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off). 

    Additionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. Like The Trapper, some of these changes are small tweaks while others are completely new effects.

    https://us.v-cdn.net/6030815/uploads/9S7JHZV184C9/spiritaddons.png

    https://us.v-cdn.net/6030815/uploads/8YTMVQWM5ZD8/patchnotesdivider.png

    https://us.v-cdn.net/6030815/uploads/AW12ROXVLTQ8/banneraddons.png

    Killer Add-ons Update 

    What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game—Items, perks, etc.—in the future. 

    On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does. 

    While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers: 

    • The Hillbilly 
    • The Nurse 
    • The Shape 
    • The Hag 
    • The Oni 
    • The Blight 
    • The Wraith 
    • The Pig 
    • The Ghost Face 

    These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful.

    https://us.v-cdn.net/6030815/uploads/2EHO2W1OON09/patchnotesdivider.png

    https://us.v-cdn.net/6030815/uploads/JMS35MSSKPNS/bannerperks.png

    Perks Updates 

    Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly: 

    Vigil 

    Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Additionally, Vigil will now increase the recovery rate of the Broken, Exposed, and Oblivious status effects as well (where applicable). In short, more situations where it’s useful, and even faster recovery too. 

    Babysitter/Guardian 

    Another small tweak: The rescued Survivor will now receive a speed boost for 4/6/8 seconds in addition to not leaving Scratch Marks or Pools of Blood. The aura reading duration has also been doubled. 

    For the People 

    For the People can create some amazing moments, but the trade-off of being Broken can make it very risky to justify using. We’re decreasing the duration of the Broken status effect from 110/100/90 seconds to 80/70/60 seconds. 

    Hex: Retribution 

    Previously, Hex: Retribution would only make a Survivor Oblivious if they cleansed a dull totem. Now, interacting with any kind of totem will make them Oblivious. Additionally, we’ve increased the aura reading duration once a hex totem is cleansed to 15 seconds. 

    Hex: Blood Favor 

    This perk shipped with very safe conditions so it didn’t get out of control. Upon reflection, we feel comfortable with removing some of these restrictions. Hex: Blood Favor will no longer have a cooldown, and will also activate upon successful Special Attacks as well. 

    Hex: The Third Seal 

    Just like the above, we’ve added Special Attacks to Hex: Third Seal as well. This should make the perk more practical on Killers that focus more on dealing damage with their power. 

    Hex: Thrill of the Hunt 

    With Boon perks making their way to the game (more on this soon!), we decided to give Thrill of the Hunt some love by extending the speed penalty from Cleansing to Blessing as well.

    https://us.v-cdn.net/6030815/uploads/UBSSKAL0J967/patchnotesdivider.png

    Item & Character Kill Switch 

    Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough. 

    Enter the Kill Switch. (It’s actually a lot nicer than it sounds!) 

    The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected. 

    What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix.

     

    With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2. 

    The Dead by Daylight team 

    Say bye to the Spirit, she goes Tier B now, maybe C 😂

  • The problem is people look at this from the perspective of those 3 killers and compare all the rest to them against really good survivors. It is sad, but here's the thing you have to remember.. This is a problem caused by overall game design, not by killer design. "How do we make all killers more viable, then maybe adjust the best ones based on these changes?"

    Spirit ends chases the fastest of all killers. Nurse can as well, but even if she can't she can snowball on just one mistake, at any point in the match. Blight is strong in chase but more importantly he's strong against the current Shift W meta that's plagued this game. Other killers you'll find are similar in A tier, like Huntress, Hag, Oni. They are objectively weaker but have the tools to be an S tier killer. They, however, are easier for survivors to win against as a whole, especially when a lot of killers require something killers get less and less of every patch... time.

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513752#Comment_2513752

    Nor does saying he's unplayable yet we're here everyone is screaming that most of killers are not playable without providing any proofs why except for the fact they lack of skills or have not enough practice in the game with certain killer

    Face four skilled survivors with the Trapper 50 times in a row and do you honestly believe it will be a 4k each time?

  • @Duskk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513654#Comment_2513654

    but what if i want to hit max MMR? I do not just wanna sit at "good" and be content because im playing a weak killer like Legion. I wanna hit max, but the balance of the game makes it impossible.

    You will hit peak for your skill with that killer yes. If you improve then you could hit a higher MMR. Most people do well with some killers in particular, but if you are a good player then your strengths will cover up faults on some killers.

    Im trying to not say git gud, but if you are limited by your skill sets then you will get stuck at your MMR ranks.

  • @Alphasoul05 said:

    The problem is people look at this from the perspective of those 3 killers and compare all the rest to them against really good survivors. It is sad, but here's the thing you have to remember.. This is a problem caused by overall game design, not by killer design. "How do we make all killers more viable, then maybe adjust the best ones based on these changes?"

    • Maps must be reworked to be balanced (size, layout, pallets and windows).
    • Create perks family and make it Impossible to equip two perks of the same family on one survivor. Exemples :
      1. Survival perks : self care, Unbreakable, Dead Hard, We'll make it, Kindred, Iron Will, BT etc...
      2. Speed/chase perks : Adrenaline, SB, Lithe, Kindred, DS, Spine Chill etc...

    Those are just exemples, the perks' families could be Tier S, Tier A etc...

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513758#Comment_2513758

    Face four skilled survivors with the Trapper 50 times in a row and do you honestly believe it will be a 4k each time?

    Getting 4k most of times isn't balance and never was and never will be that doesn't make him unplayable if survivor is being more skilled than I am I'll lose and try to check out what I could do better instead going on forum making rant thread about how I lost and that I lost because I played with trapper no I lost because they had more skills than me and because maybe I did something wrong which I will gladly fix and be better with in future

  • @Duskk said:

    Listen, I completely understand its a survivor meta right now. In fact, no matter what meta we are in. There is no shot that over 50% of the killers will be viable at a time, at any time in this games life span. Just due to how the game functions. But only 3? It is really pathetic at this point. Only 12% of the killer roster is viable. That being Blight, Spirit, Nurse. Other killers like Pig, Legion, Trapper, etc. ESPECIALLY are just in very sad states. I do not want this killers to be viable, I do not expect them to be. Like I said I expect only like half the cast to be viable while the current C-D tier killers to stay unviable. But for gods sake can you at least make them playable with some small changes?? Trying to play these C-D tier killers at high MMR is just not possible, going against high rank survivors that understand the simple tactics to mitigate the value the killers power gets just proves just how weak they are. Playing an M1 killer against them when they know how to maximize times at every loop meaning you have to leave tons of chases as there is no way you will not waste 3 gens worth of time trying to catch them. especially on maps like Red Forest, it is NOT possible to NOT play one of those viable 3 and being able to end chases and rotate gens on maps like Red Forest in high MMR . and many others, Red Forest is just the biggest offender. They are plenty of small tweaks that could be made to the other 22 killers to help them especially the ones towards the bottom, with pillars of the community and content creators making 2 hour longer videos suggesting changes in detail. and many others suggesting improvements to at least think about. But after all this time I see killer after killer just get forgotten and left to rot. Very disappointing. I took an almost 2 year break expecting the devs to somewhat fix my main, Legion and Legion is still bad on my return about 2 months ago...how?

    People need to stop acting like every single match is a comp one. Play who you want and who you like, every killer is still viable and good, EXCEPT for those 5% of matches where it is a 4 man swf comp team, in which you will probably lose anyways even playing a strong killer.

  • If BHVR wants to make more killers viable then they need to stop balancing around new ranks and stop listening to bias survivor mains who scream "Killer is OP, PLZ NERF!". If people are losing to a particular killer, 98% of the time that killer isn't broken. You just suck. They need to put their foot down and tell people to git gud.

  • Now only 2 are viable. RIP spirit.

  • @Phasmamain said:

    The best course of action imo is to nerf the top 3 and then balance around that instead. Much easier than making every killer nurse/spirit strength

    knowing how behaviour tend to work, i wouldn't be surprised if they nerf the 3 top-meta killers because in their mind: "if you make all the killers non viable, it means that the killer roster is balanced", and then, leave everything as it is.

  • @Stryker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511593#Comment_2511593

    knowing how behaviour tend work, i wouldn't be surprised if they nerf the 3 top-meta killers because in their mind: "if you make all the killers non viable, it means that the killer roster is balanced", and then, leave everything as it is.

    Yeah they probably would do that but here’s hoping they don’t

  • @EvilJoshy said:

    If BHVR wants to make more killers viable then they need to stop balancing around new ranks and stop listening to bias survivor mains who scream "Killer is OP, PLZ NERF!". If people are losing to a particular killer, 98% of the time that killer isn't broken. You just suck. They need to put their foot down and tell people to git gud.

    they did put their foot down. They nerfed spirit mate. one down, 2 more to go. so now we're at 2/25.

  • 'THERE ARE 25 KILLERS... AND ONLY 2 OF THEM ARE TRULY VIABLE. WHAT FANTASTIC BALANCE'


    Fixed the title.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513758#Comment_2513758

    Face four skilled survivors with the Trapper 50 times in a row and do you honestly believe it will be a 4k each time?

    I agree with you. I mean he´s got around 10x the average hours of the survivors he faced. Imo the point is that Otzdarva is just much better/experienced than the average player and can make even the trash Killers work against opponents that are far less skilled than him.

    I think there´s a video where he plays against Hens&Friends on Saloon (good trapper map) and he gets like 3 hooks, which is a good result still considering he was playing trapper lmao

  • @Duskk said:

    Listen, I completely understand its a survivor meta right now. In fact, no matter what meta we are in. There is no shot that over 50% of the killers will be viable at a time, at any time in this games life span. Just due to how the game functions. But only 3? It is really pathetic at this point. Only 12% of the killer roster is viable. That being Blight, Spirit, Nurse. Other killers like Pig, Legion, Trapper, etc. ESPECIALLY are just in very sad states. I do not want this killers to be viable, I do not expect them to be. Like I said I expect only like half the cast to be viable while the current C-D tier killers to stay unviable. But for gods sake can you at least make them playable with some small changes?? Trying to play these C-D tier killers at high MMR is just not possible, going against high rank survivors that understand the simple tactics to mitigate the value the killers power gets just proves just how weak they are. Playing an M1 killer against them when they know how to maximize times at every loop meaning you have to leave tons of chases as there is no way you will not waste 3 gens worth of time trying to catch them. especially on maps like Red Forest, it is NOT possible to NOT play one of those viable 3 and being able to end chases and rotate gens on maps like Red Forest in high MMR . and many others, Red Forest is just the biggest offender. They are plenty of small tweaks that could be made to the other 22 killers to help them especially the ones towards the bottom, with pillars of the community and content creators making 2 hour longer videos suggesting changes in detail. and many others suggesting improvements to at least think about. But after all this time I see killer after killer just get forgotten and left to rot. Very disappointing. I took an almost 2 year break expecting the devs to somewhat fix my main, Legion and Legion is still bad on my return about 2 months ago...how?

    I don't think it's in this games nature to ever be truly balanced. It's an asymmetrical game with a lot of RNG mechanics tacked on to it. It's never going to get to a point where it's an "e-sports ready" game and while we can get close to have many characters be viable; the reality is that at high rank play there will always only be a few things that are strong.

  • Wanna change meta a bit? Destroy dead hard and fix tunnel and camp and there u go a meta change.I would gladly give those if we erase 1 perk.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2512478#Comment_2512478

    What point did I miss? You imply that if content creators want something, it happens, not a single content creator that I know wanted it.

    What point did I miss? Or do you just say that when something is provably against what you say?

    Relax. My sarcasm was directed at the people who seem to labor under the delusion that if a streamer says something, it's got to be true and should be enacted right away.

  • We'll see what devs do in modo chapter. I'm for the idea of reward all skill based killer, like nurse and blight are now of course (and that includes also aim based killers). Also time limit based killers needs all a very strong power (oni example is perfect, he has to collect orbs to use his powerful ability, with no downside like fatigues, because he needs time to obtain orbs by hit survs). However I feel also easier killers, like stategic preparations killers and peek a boo ones needs to be at least viable in top matches, and rewarded for good use of their power. Also survs need to be a little bit addressed because bad big map design gave them big power role, but buff solos by giving it a ping system.

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