Killer Meta is too overpowered

This is a general discussion about how these perks are too strong.

The killer meta is overpowered and is a substitute for skill.

Can't stop the gens? Use Ruin.

Prevent the objective? Use POP.

Need more help stopping gens? Use Undying.

Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.

Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.

NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.

Meanwhile, the killer objective cannot be changed or delayed.

Way too strong and is very unfair. These need to be nerfed.

It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.

Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.

Comments

  • @DontNerf said:

    Welcome back to Sluzzy says!!

    A series where we read the funny thing this wonderful troll spews out every so often.

    This time Sluzzy is jokingly stating that the killer meta is overpowered in order to cause a discussion that will go nowhere. Ironically i to have now contributed to this. I do hope one day Sluzzy tries to contribute something to DBD instead of making posts that have been made before and not made a difference.

    Have a great day

    Scarily enough, 8 people voted up for the OP.

  • i think its because they are tired of ruin undying tinkerer blight lmao, either that or they are like whatever you say buddy.

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464404#Comment_2464404

    swf better not because altruism lol, they good because of legal wh, they know exactly what ur doing, where u goin, when to repair gen and when not. Idk with who ur playing but on red ranks im getting 3-4 gens repaired in 1 - 1.5 min if im playing m1 killer, the killler can win only if he is mobile enough to def gens which is spirit nurse and blight. All other killers cant do ######### vs good evader, bcuz they lack mobility and u can spin them over shack for decades. Reason u win on trapper is because ppl is low skilled

    If 3-4 gens gets done in 1-1.5 mins you're doing something extremely wrong? No gen can be done in 1 minute in order to do 3-4 gens you need all 4 survivors doing gens on separate ones meaning you're not chasing anyone and just let them do free objective even if that was the case still all of them need 80 seconds to do one gen which is more than a minute and if it's 1.5 minutes and 3-4 gens gets done than what are you doing? Being afk? This is such an exaggeration and it shows no game ever ended with being 4 gens done in one minute that's impossible if it happens it only can if they hacked nothing else even if they used 4 brand new parta. With strongest + add on it's still not possible to do gens like that and you're speaking about shack looping? Do you even know when to drop the chase and which perks to use? I mean 4 gens in 1 minute? Are you playing some new mode 1vs8 or sum?

    And kill rate is higher than escape rate so whole this story about killer not being possible drops in water

  • I just want to know what Sluzzy's Nurse loadout is. Also why no Nemesis Adpet yet?


    https://dbd.onteh.net.au/playerstats/76561197974572208

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464513#Comment_2464513

    If 3-4 gens gets done in 1-1.5 mins you're doing something extremely wrong? No gen can be done in 1 minute in order to do 3-4 gens you need all 4 survivors doing gens on separate ones meaning you're not chasing anyone and just let them do free objective even if that was the case still all of them need 80 seconds to do one gen which is more than a minute and if it's 1.5 minutes and 3-4 gens gets done than what are you doing? Being afk? This is such an exaggeration and it shows no game ever ended with being 4 gens done in one minute that's impossible if it happens it only can if they hacked nothing else even if they used 4 brand new parta. With strongest + add on it's still not possible to do gens like that and you're speaking about shack looping? Do you even know when to drop the chase and which perks to use? I mean 4 gens in 1 minute? Are you playing some new mode 1vs8 or sum?

    And kill rate is higher than escape rate so whole this story about killer not being possible drops in water

    Okay, so imagine, we starting the trial, starting to rep gens with toolboxes (+- parts that doesnt matter ) killer needs to find someone and if he guessed bad it takes 20+- sec ~ cant say precise time. So he founds 1st surv he starting to chase him, he needs to at least do a hit, if he drops chase surv will continue to rep and other 1 starts to evade, if he continues chasing the first 1, we finish our 3 gens. then we will get 4 gen soon i guess. And then if we dont have gens in triangle and space between them is huge, its a win, even if we lose 1 surv its still a win. Thats not how it will be maybe but it is pattern that happens most of the time vs premade, and i skipped the part with flashlights and other stuff. U got absolutely no chance to win with a M1 Killer if ppl wont do mistake.

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464534#Comment_2464534

    Okay, so imagine, we starting the trial, starting to rep gens with toolboxes (+- parts that doesnt matter ) killer needs to find someone and if he guessed bad it takes 20+- sec ~ cant say precise time. So he founds 1st surv he starting to chase him, he needs to at least do a hit, if he drops chase surv will continue to rep and other 1 starts to evade, if he continues chasing the first 1, we finish our 3 gens. then we will get 4 gen soon i guess. And then if we dont have gens in triangle and space between them is huge, its a win, even if we lose 1 surv its still a win. Thats not how it will be maybe but it is pattern that happens most of the time vs premade, and i skipped the part with flashlights and other stuff. U got absolutely no chance to win with a M1 Killer if ppl wont do mistake.

    You keep mentioning m1 killers I main trapper, pig and wraith and sometimes spirit and I preform same with spirit and trapper no differenence as I said you can blame it on survivors that weren't skilled enough but you didn't think a second that I might be more skilled than them? Instead just saying unskilled survs.

    Kill rate is higher than escape rate by ur logic we would have 10% kill rate and 90% escape rate my advice is practice a lot more

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464549#Comment_2464549

    You keep mentioning m1 killers I main trapper, pig and wraith and sometimes spirit and I preform same with spirit and trapper no differenence as I said you can blame it on survivors that weren't skilled enough but you didn't think a second that I might be more skilled than them? Instead just saying unskilled survs.

    Kill rate is higher than escape rate by ur logic we would have 10% kill rate and 90% escape rate my advice is practice a lot more

    Man, i told u why u have kills and why killrate is higher. Most of the ppl play solo and solo IS BAD, and its ranks matter also. We talking about good premade and good killer skills. I can say it in different words. U need to get 1st kill as killer ASAP and the m1 killers just CANT DO IT in time because u cant get down surv FAST, u JUST CANT , because u cant be fast enough. I told u that im getting -1 with random noobs in a 2 mins vs shape sometimes because they afk or leave or just go to basement to bubba, that mistakes which premades NEVER DO. Idk how to simplify the even more to understand that premades has ULTRA advantage and makes almost all killers unplayable

  • And about the difference that u dont see : Spirit after the hit can kill surv within 5-10 secs, for trapper it can take much much longer

  • @Bennett_They1Them said:

    @Sluzzy , If you legitimately think the game is so killer sided, and you care about winning so much, play some killer. I'm sure if you get 20 4ks in a row with only clown and those perks. if you get the streak (and proof), you may have a case. if you don't get the streak, you know you can stop complaining. problem solved either way. : )

    good luck! : D

    They do play killer. They're a nurse main

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464564#Comment_2464564

    Man, i told u why u have kills and why killrate is higher. Most of the ppl play solo and solo IS BAD, and its ranks matter also. We talking about good premade and good killer skills. I can say it in different words. U need to get 1st kill as killer ASAP and the m1 killers just CANT DO IT in time because u cant get down surv FAST, u JUST CANT , because u cant be fast enough. I told u that im getting -1 with random noobs in a 2 mins vs shape sometimes because they afk or leave or just go to basement to bubba, that mistakes which premades NEVER DO. Idk how to simplify the even more to understand that premades has ULTRA advantage and makes almost all killers unplayable

    But if solo q is mostly the case why than it's impossible? If u don't go against groups that often? You should be able to win at least 70% of games in that case or you want that 100% without single lost match? That ain't no balance balance is 2 escapes per match and we all know that's not the case often killer 4k's or they lose match entirely

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464564#Comment_2464564

    Man, i told u why u have kills and why killrate is higher. Most of the ppl play solo and solo IS BAD, and its ranks matter also. We talking about good premade and good killer skills. I can say it in different words. U need to get 1st kill as killer ASAP and the m1 killers just CANT DO IT in time because u cant get down surv FAST, u JUST CANT , because u cant be fast enough. I told u that im getting -1 with random noobs in a 2 mins vs shape sometimes because they afk or leave or just go to basement to bubba, that mistakes which premades NEVER DO. Idk how to simplify the even more to understand that premades has ULTRA advantage and makes almost all killers unplayable

    I'd you said that swf had advantage over it I would have agree but saying you can't win? Oh pls I stomped more swfs than I have hair on my head

  • When i go through sluzzys steam profile comments and then read their forum posts it just doesnt add up. Im still not convinced if these are troll posts or not.....

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464578#Comment_2464578

    But if solo q is mostly the case why than it's impossible? If u don't go against groups that often? You should be able to win at least 70% of games in that case or you want that 100% without single lost match? That ain't no balance balance is 2 escapes per match and we all know that's not the case often killer 4k's or they lose match entirely

    I didnt say im not win games at all, im just said in the start that killers should be UP not nerfed, cuz vs good players most of thekillers cant do anything

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464584#Comment_2464584

    I didnt say im not win games at all, im just said in the start that killers should be UP not nerfed, cuz vs good players most of thekillers cant do anything

    At beginning you will not be against good experienced players but rank 15-20 survs once u reach red ranks u'll posses skills needed to be there

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464625#Comment_2464625

    At beginning you will not be against good experienced players but rank 15-20 survs once u reach red ranks u'll posses skills needed to be there

    Yea, but we're talking about red or purp ranks, who cares about 20

  • @danielmaster87 said:

    Even gen defense spam can't save killers against an actual competent team. If anything, a ton of killer stuff needs to be buffed or reverted. We should start with Pop being 60 seconds again.

    The game isn't balanced toward red rank SWF death squads. The game is balanced more toward mid ranks, because 95% of players are in mid ranks, only 5% are in red ranks. In mid ranks, killers dominate.

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464646#Comment_2464646

    Yea, but we're talking about red or purp ranks, who cares about 20

    By the time you reach red ranks you'll have around equal skills as ppl in that rank otherwise that says you got to red ranks only because playing a lot a not because of skills

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464054#Comment_2464054

    The game isn't balanced toward red rank SWF death squads. The game is balanced more toward mid ranks, because 95% of players are in mid ranks, only 5% are in red ranks. In mid ranks, killers dominate.

    But that's not them doing anything special, is it? It's the survivors being bad that causes them to dominate.

  • Ah shiiiiiiiiit here we go again....

  • They want the meta nerfed but dont realise why its meta to begin with

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464687#Comment_2464687

    But that's not them doing anything special, is it? It's the survivors being bad that causes them to dominate.

    Whatever skill level the survivors are is the same skill level the killers are. So if survivors are bad in mid levels, then killers are also bad in mid levels. You are comparing an equal skill level and basing balancing on those.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464822#Comment_2464822

    Whatever skill level the survivors are is the same skill level the killers are. So if survivors are bad in mid levels, then killers are also bad in mid levels. You are comparing an equal skill level and basing balancing on those.

    They're usually not the same skill level. Mismatches constantly occur because there's no MMR system in this game. So I do want to balance around equal skill, but right now you never know what you're gonna get so you have to play it safe and play meta perks.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464859#Comment_2464859

    They're usually not the same skill level. Mismatches constantly occur because there's no MMR system in this game. So I do want to balance around equal skill, but right now you never know what you're gonna get so you have to play it safe and play meta perks.

    There's a matchmaking system in place, it just sucks. When MMR is implemented, I think we'll see a lot more balancing because the development team has been working with a vastly inferior system to balance everything so they're pretty much balancing everything semi-blind.

  • Can't stop the gens? Use Ruin.

    you know how hard is to stop gens when survivors are in control? there are few killers that can stop gens with their power but they don't have anything good in chase and viceversa. survivors can stop the regresion with one click while killers need to wait until the end of the animation, while survivors that was working on a gen is far away.


    Prevent the objective? Use POP.

    it's literally the same as previous


    Need more help stopping gens? Use Undying.

    geuss what.


    Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.

    do I need to repeat myself?


    Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.

    you're complaining about bloodpoints? also finding survivors is not that easy if they just hide when they hear terror radious. also you can hide in a locker.


    NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.

    just escape if there's noed, and 10 objectives is not for four survivors when only 5 needs to be done? Devour hope most of the time is just destroyed, it's high risk, high reward.


    Edit: yeah if killer is using all regresion perks then it's op, but it can be also unrewarding, ruin and undying are hex perks, they can be destroyed and countered, use perks that helps you desrtoy them.

  • @Sluzzy said:

    This is a general discussion about how these perks are too strong.

    The killer meta is overpowered and is a substitute for skill.

    Can't stop the gens? Use Ruin.

    Prevent the objective? Use POP.

    Need more help stopping gens? Use Undying.

    Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.

    Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.

    NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.

    Meanwhile, the killer objective cannot be changed or delayed.

    Way too strong and is very unfair. These need to be nerfed.

    It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.

    Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.

    Sluzzy I really wanna know how many times have you played Killer cause judging by the comments I've seen from you it sounds like you never played killer.

    Ruin, pop, undying great for good coordinated teams and hard maps like Mother's Dwelling, Ormond, Gideon, Haddonfield, etc.

    Tinker is great for info and sneak attacks but, for some killers by the time you get there (depending how far you are from it) the gen pops and BBQ you may know where they are but, if it's a cross the map that survivor could move to a different spot very quickly and avoid BBQ I've seen it happen many times and if they do get found they're probably miles ahead and most killers will have a bit to catch up.

    NOED break the totems than you won't have to worry about it same with Devour, Ruin, and Undying all the hex totems use Counter Force and Small Game and Detectives Hunch or bring a map there's perks and an item to help you right there.

    Survivors can use BNP, Prove Thyself, Resilience, Object, Spine, Leader, etc to finish there objective quicker.

    So the killer can use slow down and info perks to help slow down the survivors objective and help with there own objective.

    Also there's many other perks to help Survivors with info to use kindred, Bond, Empathy, Alert, Object, Deja Vu, etc there's so many perks and items to help you yet I doubt you've use them.

    Play Killer in red ranks against a very good team and tell me how you do after that.

  • Ive missed you sluzzy, where have you been?

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463778#Comment_2463778

    Not really, what makes a killer tournament worthy is:

    Pick at least an A tier killer (spirit,nurse,hag for best results),

    Having decent knowledge on the game, including mindgames, tracking perks, knowing maps with spawns,

    Choosing perks optimally (these you've already mentioned),

    And finally decision making.

    Certain perks can help with decision making (information/tracking perks) they don't just substitute it in all scenarios (which gens to pressure, when to give up chase ect.).

    This is why your wrong, these perks can help someone if theyre mediocre compete against competent survivors. But at top levels (not just tournament standards) survivors have the upper hand.

    You forgot Blight and Huntress. All these killers are accessible by anyone. My point is, it is not so easy to do that on the survivor side. Skill certainly helps but it is not the deciding factor, the weakness of the killer and how good all four are. Is a coordinated genrush happening or playing the game normally as in taking the time to actually look in chests? It's much easier to be an unstoppable Blight with these perks than it is to be a sweaty SWF. Solo loses because it is so OP.

  • @fitch said:

    https://www.youtube.com/watch?v=8ykZ0n353Dg

    SWF fix gen in 3 min.

    Surviors is so Balance.

    We need AI killers.

    This is an old video, this is before Wraith's insane buff.

    The nurse didn't even try and the Wraith left 2 people working on a gen. A red rank killer never plays like that.

  • @pizzaduffyhp90 said:

    https://forum.deadbydaylight.com/en/discussion/276483/killer-meta-is-too-overpowered

    Sluzzy I really wanna know how many times have you played Killer cause judging by the comments I've seen from you it sounds like you never played killer.

    Ruin, pop, undying great for good coordinated teams and hard maps like Mother's Dwelling, Ormond, Gideon, Haddonfield, etc.

    Tinker is great for info and sneak attacks but, for some killers by the time you get there (depending how far you are from it) the gen pops and BBQ you may know where they are but, if it's a cross the map that survivor could move to a different spot very quickly and avoid BBQ I've seen it happen many times and if they do get found they're probably miles ahead and most killers will have a bit to catch up.

    NOED break the totems than you won't have to worry about it same with Devour, Ruin, and Undying all the hex totems use Counter Force and Small Game and Detectives Hunch or bring a map there's perks and an item to help you right there.

    Survivors can use BNP, Prove Thyself, Resilience, Object, Spine, Leader, etc to finish there objective quicker.

    So the killer can use slow down and info perks to help slow down the survivors objective and help with there own objective.

    Also there's many other perks to help Survivors with info to use kindred, Bond, Empathy, Alert, Object, Deja Vu, etc there's so many perks and items to help you yet I doubt you've use them.

    Play Killer in red ranks against a very good team and tell me how you do after that.

    they're a nurse main. Just take that to bed with you

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464867#Comment_2464867

    There's a matchmaking system in place, it just sucks. When MMR is implemented, I think we'll see a lot more balancing because the development team has been working with a vastly inferior system to balance everything so they're pretty much balancing everything semi-blind.

    I agree with all of that. I'm just afraid they're gonna put the MMR system in and not supplement it with any significant balance changes. Then people will say it doesn't work and they'll either leave or get the devs to permanently get rid of it.

  • We ๐Ÿ’œ you Sluzzy.

  • OP, are you a solo que player?

  • Stop. The meta is broken on both sides which just hurts perk diversity. It isn't overpowered, just annoying

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2465560#Comment_2465560

    Blight and huntress are, but they aren't as powerful as spirit, nor as difficult as nurse (arguably the strongest killer in the game).

    Skill is definitely the deciding factor in a game, a person can be ######### at a killer and have the greatest perk loadout but if the survivors are good (not even swf level just good survivors). Then they can get a 4 man escape.

    Skilled killers can win against swf on the worst of killers with ok perks. Examples are otzdarvas 50 win streaks on trapper, wraith and clown. Perks don't carry them, their own skill does.

    We will just disagree on this though.

    Tbf, Trapper isn't winning ######### against an actually solid team. Pubs is just, well, pubs

  • Sluzzy is OP pls nerf.

  • This post brightened my day like a charming sunray

  • They're actually a really good one. It's why no one takes them seriously also they have made a bunch of troll posts that are easy to see through.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2465965#Comment_2465965

    They're actually a really good one. It's why no one takes them seriously also they have made a bunch of troll posts that are easy to see through.

    Well, if they're trolling that's a different story lol

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463737#Comment_2463737

    We should be able to agree that the survivor meta doesn't completely change the game in the survivor favor.

    What?

  • Obviously there are gonna be perks to counter certain things to happen. Sure, some things are a bit busted, but LITERALLY the same thing could be said for survivor. Getting slugged, use Unbreakable or even We're Gonna Live Forever. Getting tunnelled, use DS. Survivors have BNP, Prove Thyself, and can gen rush the game if they're on comms easily with one person in chase. If a survivor messed up once in a chase, just use Dead Hard. Wanna do a safe unhook 1 second after getting hooked, BT. So yeah, it goes both ways.

  • @Sluzzy said:

    This is a general discussion about how these perks are too strong.

    The killer meta is overpowered and is a substitute for skill.

    Can't stop the gens? Use Ruin.

    Prevent the objective? Use POP.

    Need more help stopping gens? Use Undying.

    Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.

    Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.

    NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.

    Meanwhile, the killer objective cannot be changed or delayed.

    Way too strong and is very unfair. These need to be nerfed.

    It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.

    Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.

    While it's nice to see our favorite troll back, please go touch some grass.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463752#Comment_2463752

    When talking about the highest level, yes it does. While not many people even play at that level, survivors without a doubt have the upperhand

    This is shown in tournaments, and usually survivors have restrictions and they still win the majority of the time.

    That's a lie lol...

    Survivors have small restrictions and they loose most of the trial, kill rate being above 50%, even 60% in some. ๐Ÿ˜‚

    https://www.reddit.com/r/deadbydaylight/comments/irx8cn/survivor_escape_rates_are_only_496_in_hexys_dbd/

  • Oh and, these are some of the best survivors in the world.

  • Well....

    Don't like Ruin, Undying, Devour Soap or NOED? Do bones. Need help? Use Small Game, Counterforce, Detective's Hunch or a map.

    Don't like Pop? Be better at chase and don't get hooked. Not an option and still need help? Use Repressed Alliance and Flashbang.

    Don't like Tinkerer? Be more aware of your surroundings. Too hard to do that? Use Spine Chill or Premonition (though latter is bugged).

    Don't like BBQ? Get closer to the hook killer is going for or hide in a locker for literally 5 seconds. You can also try hiding behind a gen if you don't wanna lose time. Impossible to achieve that? Use Distortion, Off the Record or Sole Survivor.

    Perks are overpowered only when you can't counter them. Yet you can, so how are they overpowered? Because you are too lazy to do side objectives, instead of holding M1 24/7? Or what? lol

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463763#Comment_2463763

    That's a lie lol...

    Survivors have small restrictions and they loose most of the trial, kill rate being above 50%, even 60% in some. ๐Ÿ˜‚

    https://www.reddit.com/r/deadbydaylight/comments/irx8cn/survivor_escape_rates_are_only_496_in_hexys_dbd/

    You're using.. hexy's DbD tournament...

    Where there were only like 3 teams that were ACTUALLY capable of competing at that level and the rest were simply there to have fun...

    ok lol

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467807#Comment_2467807

    You're using.. hexy's DbD tournament...

    Where there were only like 3 teams that were ACTUALLY capable of competing at that level and the rest were simply there to have fun...

    ok lol

    Ye and who are you, "OK LOL" to state the skill level of those players ?

    So 1st argument is : "SWF are too strong, this game is unbalanced"

    When we prove you that you are wrong and that SWF still loose most of the trials : "Those SWF are low skill"

    There is another tournament that had around the same results, the Asian tournament (Japanese if i remember correctly).

    What will you say then ?

    Oh and the 70% kill rate in red rank is balanced for you when 90% of the survivor playerbase don't play in SWF ?

    The game is mainly played in soloQ/duoQ, it should be balanced around soloQ and duoQ.

    Having a kill rate around 70% is clearly unhealthy for the game. Who cares about SWF when it's only 5% of the trials ?

  • @Sluzzy said:

    This is a general discussion about how these perks are too strong.

    The killer meta is overpowered and is a substitute for skill.

    Can't stop the gens? Use Ruin.

    Prevent the objective? Use POP.

    Need more help stopping gens? Use Undying.

    Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.

    Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.

    NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.

    Meanwhile, the killer objective cannot be changed or delayed.

    Way too strong and is very unfair. These need to be nerfed.

    It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.

    Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.

    I think you forget the perk "Press E to win" and others plenty second chance perks that can be used in FOUR survivors. These perks you complain about is to compensate the lack of control killers have because guess, they are ONE.