FULL THOUGHTS on the Current State of the game. My extreme disappointed in the Team. LONG !!!

These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves.

Part 1: Performance

As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles & even high-end PCs have trouble running this game on the lowest of settings

I recommended every friend of mine to edit their files outside of the game to make the game playable. Unfortunately, Console & Switch don't have access to such luxuries.

Now, after so many years of our cries falling on deaf ears, a thread has been created by Pulsar which is the biggest thread in the history of the DBD forums. We have literally made history, and it's not the good kind.

Lag Freeze has become so bad that some killers are unplayable & you can simply get a 1-2 second freeze by someone dead hard-ing away from you or when u use it as a survivor. I can name 20-30 things from the top of my head that can cause a lag freeze to happen.

You can find some of my thoughts in this post right here:

@Pilot said:

Sober as I am, for now. I've had enough

I have decided that BHVR will never see a penny from me ever again.

I already have Plague, Myers and the RE DLC to max out so my hands are full. I've spent 3 million+ BPs on Myers and I still don't have all the perks & my BBQ is still level 1 on Myers. On top of my IRL work, I come home to work on getting my stuff maxed out so then I can finally have fun. This turns me off so much...

JUST GIVE ME BBQ&CHILLI FOR CHRIST SAKE and let me play the bloody killer that I want to level up so I don't have to rely on others & their BP offerings....

I might dedicate this entire Saturday, an ENTIRE DAY to get these characters maxed out and then quit DBD for the foreseeable future until stuff is fixed. Enough is enough, might still lurk on the Forums.

A ######### 2x Event to compensate us for your BS after the buggy disaster that is RE Chapter would've been great. At least it would've gotten our minds off things and could enjoy the event and the release. This is called proper compensation...

  • Rev my chainsaw as Billy? Freeze
  • Tentacle? Freeze
  • Someone dead hards to get away from me? Freeze
  • I try to swing? You guessed it, ######### freeze.

I honestly hate the state DBD is in right now...

Also, why'd you nerfed demo? Placing a portal also has a chance to get you stuck for 2-3s as Demo so there's another bug for you. Also, placing a portal will make your game freeze.

Part 2: Bugs & Glitches

Now, name another game that breaks so many things after an update goes out. Go on, I'm listening.

DBD is extremely notorious for the number of bugs it has. So much that I've seen myself in multiple forums of different games this line:

  • "At least it's not DBD" - Have we come this bad?

I have never seen another game that is as buggy & broken as DBD in my entire gaming career.

I bet the Devs don't want all of these to happen, just like us, so I'm trying to empathize with them. At the end of the day, this is the result.

Part 3: Communication

This is one of the main problems DBD suffers from.

  • The complete silence from the devs about an issue that's been persisting for weeks, months & even years in some cases.

You might've seen me mention the Twitter checkmark around here and there on the forums and it's for good reason. The sole reason we got Colorblind options is that this issue has been brought online and specifically on Twitter where a "Twitter Checkmark" commented on this and DBD had to come full damage control after multiple users noticed this on Twitter and several other sites covered this topic.

This is what comes in Google:

image.png

Here's the site:

The employee said it was "getting very boring" to be hearing someone "blabbing about colourblind mode all the time"

"DBD Colorblind controversy" is one of the search results Google gives you when you search for colorblind. Here's the proof.

image.png image.png

After his recent comments, Almo has earned exclusive publicity from Google itself.

I will forever give BHVR crap for this.

As of now, we are still left with our eyes in the sun wondering if the RPD map can be played next week or if any changes or fixes will be coming next week. The silence is deafening.

Part 4: Events

I have started playing DBD in September 2019. I have accumulated nearly 900 Hours till then.

I don't remember seeing a good event that would get my attention to play DBD. 2X events do not count as they are not content.

Now here's the question:

  • Why can't a company that has sold millions of copies, not to mention DLC, with a battle pass and an extremely overpriced cosmetic shop can't bring themselves to give us a good event in a long long while.

We all remember the 2020 Halloween Massacre on the Forums & the number of people that got banned after giving BHVR a piece of their mind. Rules act both as a limit and a way to silence people

I will also bring the fact that events are recycled.

PArt 5: Favoritism

I was going to bring favoritism towards streamers & other content creators, but I'll keep this for another time.

However, I will bring favoritism when it comes to changing killers, either for the worst or the best.

There's no better case than Hillbilly

  • On top of receiving an addon pass, he got unnecessary changes to his power.
  • He got unnecessary animation changes
  • A good 60-70% of his addons after the change are bad, very bad, or absolutely crap.
  • A Stupid roar
  • Is cucked by the new reworked maps, the trees, the hitboxes, all trash & obstacles on the ground. Just look at the RE map, it's so billy friendly...
  • Hasn't received an update since August 2020

Don't believe me? Check it yourself -> https://deadbydaylight.fandom.com/wiki/Patches

BHVR said Billy was performing fine so they won't do drastic changes. You can't trust these guys for one second to keep their word

Now, let's take a look at Blight:

  • Has received multiple changes since his release, pretty much every month
  • Has moved from a B-tier killer to A-tier to S-tier. No matter what you say, Blight is an S tier killer amongst the ranks of Nurse & Spirit.
  • Is still getting fixes & changes to this day.

Why the Favoritism? I have no idea.

One theory is that Blight is a paid killer, not a free one, but that wouldn't explain why Huntress didn't get the Hillbilly treatment when it was time for her addon pass.

One other theory is that Billy got gutted to make room for Blight's release which was a very very weird coincidence if u ask me. It's funny, really...

https://youtu.be/stfxjkjO4eY?t=954

It's timestamped but if it doesn't work, skip to 15:55.

Bubba was also changed when Billy was changed. On top of making bubba stronger at camping, he can now catch a survivor that's been rescued with BT, down the rescuer & catch up with the person who was originally hooked. It's crazy, BHVR wanted to remove Bubba from camping but in the end, they only made him stronger. You might as well go and check the comments.

I would've also brought the Mori nerf and no change to keys but I think they just didn't think of this... Not to mention the recent change to Franklin's.

Part 6: Hype to Disappointment

There's no better example than the recent RE chapter we have today.

We all remember the stream when it was announced. Everyone was absolutely surprised & ecstatic. The number of changes, the content that was about to come, the new map, the new killer & the 2 new survivors. The stream went absolutely fantastic. We all get a glimpse of the future & their roadmap amongst many other things. Everyone was hyped.

15th of June, the RE chapter comes out.
Behaviour Interactive and Capcom have come together to release a Dead by Daylight -Resident Evil crossover, but the new map is causing widespread crashes.
  • The new map is disabled before I can even play it.
  • Thousands of performance issues
  • Thousands of bugs
  • Crashes on top of crashes
  • One or two killers unplayable due to bugs
  • Exploits
  • Network Issues
  • Other Stability issues
  • Tutorial resetting your perks & cosmetics
  • A measly 300k BPs compensation
  • Cosmetic sets locked moments after people complained about the headpiece or mixing pieces of skins together.
  • You name it, what other issues did I miss

"Let me give you some advice son" - TF2 Soldier

I'm a mere player, but after a disastrous launch like this, a 2x weekend Event would've been absolutely mandatory to get our minds off things, get the BPs that we need whilst the team at BHVR focuses on fixing whatever they broke.

BHVR needs better-suited people for damage control & how they handle compensation

Whilst discussing this topic, I will also mention the fact that the new players who bought DBD & the RE chapter solely because they love RE have gotten a true taste of BHVR and how they handle things. I'll give you this one, you couldn't have introduced new players in a better way on how you handle things. *Slow clap*

Hype to Disappointment -> This has been the case for many Chapter releases, 99% of the time.

Part 7: PTB & Fog Whisperers

Chapter 1: PTB is nothing more than a way to hype out content.

Throughout the years, BHVR has proven multiple times how feedback is handled when it comes to PTB and feedback in general.

Let's take a look at a certain item:

image.png

You all remember this item yeah? You come across it once in a while in your Bloodwebs and you just simply choose to ignore or be forced to grab it. This does nothing more than taking precious space of other more useful items.

We all gave feedback on this item, yeah? Everyone disliked it, yeah? Everyone saw no purpose to it whatsoever, yeah? Why run this item when you could run a hatch offering, a Mori, a map offering, amongst other things & ESPECIALLY a Bloodpoint offering.

Survivors could've gotten a brown firecracker but no, we got this useless #########. This type of firecracker could have a normal explosion whilst event firecrackers have a special explosion & are exclusive / limited to that event.

This is just one example of our feedback being thrown into the garbage. I'm sure you can remember how many times this has been the case.

Chapter 2: Fog Whisperers are nothing more than a marketing pawn.

Moving on to the next subject at hand.

Currently, Fog Whisperers are nothing more than a marketing pawn and are not actively involved in making the game better.

Look at Otz for example. He has a plethora of good ideas & suggestions and they're all ignored. Nothing pains me more than when I see Otz make a video that is 3-4 hours long knowing that BHVR will not even bother to watch 5 minutes of it... Not to mention how many times he has gone out of his way to explain for 1-2 hours in his stream a certain topic and come with new ideas.

Otz is just one example, there are many more who have good ideas. Another person who comes to mind is Cope.

I was gonna give Tru3 as an example as well... But...yikes...

Part 8: The Grind

One question for the devs. In the Anniversary stream, you were all about new players & the first experience.

  • So why wasn't Grind mentioned?

You don't honestly think a new player will stay once he gets a taste of the DBD grind, now do you? I believe BHVR is not that dense to think that the grind keeps the player into the game, not the game itself, the features it has & mechanics amongst other good things. I would like to believe this.

If I were to go to a new player that came to DBD after the RE chapter and tell him he needs 1.6 Million bloodpoints to max out a character 0 to 50, how do you think he's going to react once he realized he gets 10-13k average per match?

  • How do you think a new player is going to react when I tell him he needs 1.3-1.5 Million Bps to lvl 40 a character just for the teachables alone?
  • How do you think a new player is going to react when I tell him he needs to spend millions on getting those 3 teachables on other killers? Survivors as well but killers are way more unique due to how they work.
  • How do you think he is going to react once I tell him that the game has 24 killers & every killer has their own teachables he might need to get? Did I mention survivor?
  • How do you think he is going to react to the sheer fact that ques can take from 1-2 mins to 5-10 mins, EVEN LONGER, to find a match that will he might not even enjoy or get over 15k Bloodpoints. What if he wastes a BP offering for that?
  • How do you think he is going to react to the fact that Bloodwebs get more expensive as you progress from level 0 to level 50?
  • You get my point already...

Not to mention the $$$$ he needs to drop to acquire those said perks. You need $ to have build variety & strong builds, especially for higher ranks.

I will bring this up again.

WE SHOULD'VE GOTTEN A 2X EVENT THIS WEEKEND TO GET OUR MINDS OFF THINGS, LET NEW PLAYERS EASE IN, AND ENJOY PLAYING DBD. YOU CAN'T DO ANYTHING RIGHT, CAN YOU ??

Jesus christ BHVR, wake up already. People have their own lives & don't need a second life inside this game.

Are u too complacent with your game, is that it?

You have reached a new peak, the question is, can you maintain it? Especially with how you're treating the game right now.

image.png

Part 9: Breakable walls

Ah yes, the design we all love.

You can find my thoughts in this post:

@Pilot said:

I hate them. I despise them. They bring the absolute worst in me as a killer.

Playing Billy on any map with a breakable wall is pure pain

I'm gonna start using Corrupt on Billy just so I have time to break any walls near me so I don't have to deal with them later and give survivors one if not several free loops...

I despise Midwich & Dead Dawg Saloon as Billy.

Thanks for coming to my TEDx Talk.

Nothing brings me more joy as a Killer than ending chase just so I can kick a wall so the survivor doesn't turn it an infinite whilst they make distance on me. Nothing stops the survivor from abusing the loop.

Nothing brings me more joy when I down someone and I get cucked by the breakable walls. I'm looking at you Badham Preschool, when I down someone underneath the building and there's no basement. I didn't forget you Game Map...

Nothing gives me more joy than encountering this pathetic, stupid flawed design that is nothing more than a band-aid and a bloody excuse for not coming up with more loops & designs.

https://clips.twitch.tv/GentleRudeTurtleSoonerLater-bti56_iZtF8rs43-


I would've brought survivor as well but the killer gets cucked 99% of the time by these stupid walls...

Part 10: Generators

It's the middle of 2021 and gen tapping still exists in the game.

You know that feeling when you chase someone for 1-2 min, rush to a gen that's 90%, kick it with Pop, regress it, only for a weasely little Feng or Claudette to come and just TAP IT to stop it instantly from regressing? Yeah, that feeling, of anger, dread, frustration & rage... Just like keys instantly opening a hatch

How come it's 2021 and kicking a gen doesn't regress not even 1% of it? It should be 3% or 5%, at least 3% so there's some bloody benefit to dropping chase or kicking a generator especially without Pop goes the Weasel.

Not to mention the horrible spawns some survivors get... By that I mean how spread out they can spawn.... Chasing someone for 1+ minute can end up in you losing 3 gens due to RNG alone, something you can not control.

You could say, just drop chase, sure, drop chase, chase the one working on the gen whilst the one who you chased originally gets on it, while the other 2 are working on 2 different gens, they pop and are looking for different ones whilst you struggle to manage one. Not to mention when they're on coms & coordinated... This has been my experience in the last 4-5 days at night.

If you spawn around the middle of the map and you have Corrupt, you're pretty much boned.

Part 11: Maps

Although, not a particularly big subject, I'll still bring it up.

There are a few maps in this game that have been aching for a rework and those are:

  • Haddonfield - This is by far the most infamous map in Dead By Daylight & for good reason. It's by far the most survivor-sided map in this game. The infinite houses, the houses of pain, the long walls of china, the long loops, the BS windows & drops, and the list goes on...

CoconutRTS has done a great job showcasing how broken this map can be:

https://www.youtube.com/watch?v=1rVngwuLLQw

It was implemented into the Game alongside the release of Chapter 2: The Halloween on 25 October 2016. For almost 5 years, there have been minimal changes to this map and the issues from back then are still present to this day. BHVR priorities are somewhere else, reworking this map does not earn them any $$$$ after all.

  • Swamp - Nothing kills the joy & hype for me to play DBD more than getting a Swamp map as my 1st match.
  1. The boat has some BS loops & can be turned into an infinite
  2. The pier can be like a maze. The same thing applies to the main building
  3. The main building can be turned into an infinite against slow killers and has some BS loops
  4. Totem & Hatch spawns are all over the place.
  5. It's mushy, brown, dark, and boring. Stealth is removed due to the sheer fact you can hear the mushy steps. I feel sorry for any stealth killer on this map.
  6. The middle of the map always has a stupid RNG of spawning like 2-3 pallets, even more, or none at all. So you would end up with a gen in the middle with no protection whatsoever, just grass.

These are just a couple of examples of maps being horrible.

Part 12: Lack of Quality of Life features & changes

I will split this into two things. One is quality of life features in general and one is quality of life features / mechanics

Part 1: General lack of quality of life

  • No advanced graphics option
  • No optimization
  • No search bar for perks
  • No Brightness slider
  • no FOV slider, at least for killers.
  • No SoloQ bonuses
  • No rewards for ranks, yet, at least. It has been mentioned but that's all we got. I would discuss this more but I can't avoid the Leaks.

Part 2: Lack of Quality of life features & changes

  • No key changes, still busted as ever
  • No Mori changes, nothing but a fancy kill animation. Moris have been driven into the ground. I say good riddance but there's not much use to them as of now.
  • You can't mori the last survivor in the trial by default
  • No actual strategic placement of Breakable Walls
  • RNG still deciding your fate in a lot of cases, how your match is going to go. One zone can have 5 pallets whilst the other side of the map is nothing but grass and rocks. Not to mention generator spawns amongst how far survivors spawn from each other.
  • You name it...

PArt 13: Ignored Perks & Killers.

At this point, I'm already tired. I've been writing for 5+ hours on this on top of doing research... and I've mentioned a few things from this subject in other parts of the post. So I'll keep it short.

Funny fact, before Wraith got his lunge buff, he didn't get a single change for 2 years. Makes you wonder where BHVR's priorities are.

I'm just got gonna make a quick point:

  • A large number of perks / killers can be made for the better by simply adjusting / tweaking numbers here and there.

There is no better example than the perk called: Tinkerer

image.png

A simple number tweak has moved this perk from one of the least used to one of the most used. Makes you wonder where else you could apply the same logic as a simple number tweak to fix things. Let me give you some examples:

  • Wraith, he now has 150% movement speed while cloaked. This an absolutely fantastic change. All he needed was a number change in his movement while invisible. The longer lunge buff is nothing but the cherry on top.
  • Myers - Just give him faster stalking for Christ's sake.... And award him more BPs for doing it.
  • Plague - really needs some buffs when it comes to getting BPs with her, same as Myers. She could use a very small increase in her projectile vomit speed, how fast it travels.
  • Trapper - Just give 1 more trap already and increase his placement of traps by 7-10%

Let's take a look at some perks:

  • Hangman's Trick - a perk no1 uses. Increase the radius by at least 2 meters per tier, from 2/4/6 to 4/6/8.
  • Agitation - Not really a number change, but a 15-25% pickup speed would be fantastic.
  • Bloodhound - increase the duration by 1-2 seconds per tier.
  • Surge - just decrease the cooldown from 40 to something like 20

These are nothing but a few examples.

-------

This marks the end of this whole thing

If you read this far, congrats. Leave your input in the comments whatever you agree on some points or not, or whatever, as long as the subject is the same.

I might've missed a few things but i;m already tired of writing this.

You would do me a great favor if you could comment down below and keep this post alive for a few hours or so as I've put too much work & time into this just so it can disappear. Just so it gets some attention...

Thank you,

Comments

  • Probably the best thread made on here in a long time. Appreciate the time you put into the research.

  • It's been a long while since I posted here on the forums, but if we get a certain amount of replies on this thread you'll probably just get the eyes of the forum mods. But that'll be just it, with the way things are looking so far it's not good but it does make a valid point on the resident evil fans who happen to be newcomers see how this game is being handled. I was playing matches as SWF and they themselves thought that the game would most likely die due to the lack of supports from the developers. The only thing we can do is vote with our wallets because I highly doubt the developers would consider making the amount of changes you just posted for this thread. I mean looking at the player base statistics for the game as shown on this thread; those look like good numbers. But that's the gist of it all, is it not? It's most likely they're only paying attention to the amount of players that play the game and see it all just by numbers. I don't entirely hate the game either and I hope it gets better and fair for everyone. Sure the game can get frustrating at times to play when having bad performance in matches but that's an entirely different story as there are many strategies to escape as survivor, what perks to use and many more. The bugs are pretty much known by any DBD veteran whose been playing for some time, therefore bugs and glitches are inexcusable for this game since DBD has a history for having those.

    So I'm one to agree that although we can be vocal about various issues the game has, let's all vote with our wallets and not just spend right away when new cosmetics appear in the shop. But remember that's up to the you if you feel like it's worth getting, cosmetics while they may be a fancy thing to have don't enhance your ability to perform better since that's up to the player. At first I thought this was gonna be a huge killer sided rant but it's not as it tackles many issues of the game at hand.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194

    The Game is literally worse than it's pre-rework version.

    Groaning Storehouse literally had it's old INFINITE put back in.

    They absolutely are as greedy as EA, at least Battlefront 2 ran well.

    At least they don’t make sequels every month and rehash the same game over and over and they actually let you write negative reviews and don’t ######### all over the fans with insulting messages like “I think we innovated to much”

  • Best post, Mods please Pin this post.

    I think you missed something.

    Soloq & SWF

    In order to Nerf SWF They need to buff Solo Q

    My change is that by pressing a button a communication wheel will pop up and you Can say stuff like:

    Generator Over Here/There

    Come On

    Go Over There

    Save (Survivor name)

    Totem Over Here/There

    Chest Over Here/There

    Heal Me

    Yes

    No

    The Beast Is Coming

    Hide!

    And all of the survivors would have different voices,

    And if you're scared of spamming, After you say a line you will have a 10 second cooldown.

    And it's proxy based So.. the killer can find you if you say something in the wrong time.

  • I agree with the OPs post, but I will say that I do think the DEVs have been slowly getting better. I do think they are much better at listening than they once were. I think this post is an excellent compass for future improvements to DBD and I hope they listen closely. They might!

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2293315#Comment_2293315

    At least they don’t make sequels every month and rehash the same game over and over and they actually let you write negative reviews and don’t ######### all over the fans with insulting messages like “I think we innovated to much”

    Alternatively, we get a game where we have 1 new mechanic a year.

  • Then, after all that, vote with your wallet. Go seek your bliss. If you keep playing, then we know this whole, long post was just hot hair.

    https://www.youtube.com/watch?v=aJX4ytfqw6k


  • @Chilli_man2400 said:

    Also stop this attitude that they won’t change the maps cause of money there not that greedy like EA they already announced that every map will be changed and they recently got the license for Halloween so that confirms that Haddonfield might be changed in the mid chapter. Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.

    Yes, yes they are as flawed and greedy as EA. Do you know what was the problem with Battlefront 2? The grind was insane and some elements (the perks if you would) were tied to RNG or could be hastened by paying. It could take you 40 hours to reasonably unlock a hero. Lootboxes was what allowed you to get perks, and directly purchasing currency from duplicates. This is what ticked people off.

    In DBD, the RNG and paywalling isn't as bad, but it's still pretty bad in context. Perks are tied to characters, and the shrine is inherently random, and you'd have to grind a lot in this game to get characters, or builds. You're not just locked out of characters, your performance is tied to perks. When it comes to grinding DBD is awful. Shards don't really come to you quickly, so if you were a new player and only want to play the default characters, it's pay up, or grind to unlock characters and grind them a lot more to unlock the perks, then grind through RNG hoping you get the new perk that you want, or get lucky and get less grind via the shrine. There's many EAisms to BHVR ATM.

  • Good job on this post! While I do disagree with some very slim points and haven’t had any server issues or console issues ever, I greatly appreciate the post nevertheless. To those who’ve had issues, I hope for the very best! This is urgent!

  • @Pilot said:

    These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves.

    Part 1: Performance

    As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles & even high-end PCs have trouble running this game on the lowest of settings

    I recommended every friend of mine to edit their files outside of the game to make the game playable. Unfortunately, Console & Switch don't have access to such luxuries.

    Now, after so many years of our cries falling on deaf ears, a thread has been created by Pulsar which is the biggest thread in the history of the DBD forums. We have literally made history, and it's not the good kind.

    Lag Freeze has become so bad that some killers are unplayable & you can simply get a 1-2 second freeze by someone dead hard-ing away from you or when u use it as a survivor. I can name 20-30 things from the top of my head that can cause a lag freeze to happen.

    You can find some of my thoughts in this post right here:

    https://forum.deadbydaylight.com/en/discussion/258980/no-you-know-what-screw-it-im-not-buying-any-further-dlc-until-grind-performance-are-addressed

    Part 2: Bugs & Glitches

    Now, name another game that breaks so many things after an update goes out. Go on, I'm listening.

    DBD is extremely notorious for the number of bugs it has. So much that I've seen myself in multiple forums of different games this line:

    • "At least it's not DBD" - Have we come this bad?

    I have never seen another game that is as buggy & broken as DBD in my entire gaming career.

    I bet the Devs don't want all of these to happen, just like us, so I'm trying to empathize with them. At the end of the day, this is the result.

    Part 3: Communication

    This is one of the main problems DBD suffers from.

    • The complete silence from the devs about an issue that's been persisting for weeks, months & even years in some cases.

    You might've seen me mention the Twitter checkmark around here and there on the forums and it's for good reason. The sole reason we got Colorblind options is that this issue has been brought online and specifically on Twitter where a "Twitter Checkmark" commented on this and DBD had to come full damage control after multiple users noticed this on Twitter and several other sites covered this topic.

    This is what comes in Google:

    https://us.v-cdn.net/6030815/uploads/SPA5V24MXH0S/image.png

    Here's the site:

    https://www.gamesindustry.biz/articles/2021-01-22-dead-by-daylight-studio-apologises-following-developer-comments-about-colourblind-mode

    "DBD Colorblind controversy" is one of the search results Google gives you when you search for colorblind. Here's the proof.

    https://us.v-cdn.net/6030815/uploads/UTHHOJXPIO5C/image.png

    https://us.v-cdn.net/6030815/uploads/M80YKPXPC34A/image.png

    After his recent comments, Almo has earned exclusive publicity from Google itself.

    I will forever give BHVR crap for this.

    As of now, we are still left with our eyes in the sun wondering if the RPD map can be played next week or if any changes or fixes will be coming next week. The silence is deafening.

    Part 4: Events

    I have started playing DBD in September 2019. I have accumulated nearly 900 Hours till then.

    I don't remember seeing a good event that would get my attention to play DBD. 2X events do not count as they are not content.

    Now here's the question:

    • Why can't a company that has sold millions of copies, not to mention DLC, with a battle pass and an extremely overpriced cosmetic shop can't bring themselves to give us a good event in a long long while.

    We all remember the 2020 Halloween Massacre on the Forums & the number of people that got banned after giving BHVR a piece of their mind. Rules act both as a limit and a way to silence people

    I will also bring the fact that events are recycled.

    PArt 5: Favoritism

    I was going to bring favoritism towards streamers & other content creators, but I'll keep this for another time.

    However, I will bring favoritism when it comes to changing killers, either for the worst or the best.

    There's no better case than Hillbilly

    • On top of receiving an addon pass, he got unnecessary changes to his power.
    • He got unnecessary animation changes
    • A good 60-70% of his addons after the change are bad, very bad, or absolutely crap.
    • A Stupid roar
    • Is cucked by the new reworked maps, the trees, the hitboxes, all trash & obstacles on the ground. Just look at the RE map, it's so billy friendly...
    • Hasn't received an update since August 2020

    Don't believe me? Check it yourself -> https://deadbydaylight.fandom.com/wiki/Patches

    BHVR said Billy was performing fine so they won't do drastic changes. You can't trust these guys for one second to keep their word

    Now, let's take a look at Blight:

    • Has received multiple changes since his release, pretty much every month
    • Has moved from a B-tier killer to A-tier to S-tier. No matter what you say, Blight is an S tier killer amongst the ranks of Nurse & Spirit.
    • Is still getting fixes & changes to this day.

    Why the Favoritism? I have no idea.

    One theory is that Blight is a paid killer, not a free one, but that wouldn't explain why Huntress didn't get the Hillbilly treatment when it was time for her addon pass.

    One other theory is that Billy got gutted to make room for Blight's release which was a very very weird coincidence if u ask me. It's funny, really...

    https://youtu.be/stfxjkjO4eY?t=954

    It's timestamped but if it doesn't work, skip to 15:55.

    Bubba was also changed when Billy was changed. On top of making bubba stronger at camping, he can now catch a survivor that's been rescued with BT, down the rescuer & catch up with the person who was originally hooked. It's crazy, BHVR wanted to remove Bubba from camping but in the end, they only made him stronger. You might as well go and check the comments.

    I would've also brought the Mori nerf and no change to keys but I think they just didn't think of this... Not to mention the recent change to Franklin's.

    Part 6: Hype to Disappointment

    There's no better example than the recent RE chapter we have today.

    We all remember the stream when it was announced. Everyone was absolutely surprised & ecstatic. The number of changes, the content that was about to come, the new map, the new killer & the 2 new survivors. The stream went absolutely fantastic. We all get a glimpse of the future & their roadmap amongst many other things. Everyone was hyped.

    15th of June, the RE chapter comes out.

    https://www.nme.com/news/gaming-news/dead-by-daylights-resident-evil-crossover-map-causing-crashes-2971344

    • The new map is disabled before I can even play it.
    • Thousands of performance issues
    • Thousands of bugs
    • Crashes on top of crashes
    • One or two killers unplayable due to bugs
    • Exploits
    • Network Issues
    • Other Stability issues
    • Tutorial resetting your perks & cosmetics
    • A measly 300k BPs compensation
    • Cosmetic sets locked moments after people complained about the headpiece or mixing pieces of skins together.
    • You name it, what other issues did I miss

    "Let me give you some advice son" - TF2 Soldier

    I'm a mere player, but after a disastrous launch like this, a 2x weekend Event would've been absolutely mandatory to get our minds off things, get the BPs that we need whilst the team at BHVR focuses on fixing whatever they broke.

    BHVR needs better-suited people for damage control & how they handle compensation

    Whilst discussing this topic, I will also mention the fact that the new players who bought DBD & the RE chapter solely because they love RE have gotten a true taste of BHVR and how they handle things. I'll give you this one, you couldn't have introduced new players in a better way on how you handle things. *Slow clap*

    Hype to Disappointment -> This has been the case for many Chapter releases, 99% of the time.

    Part 7: PTB & Fog Whisperers

    Chapter 1: PTB is nothing more than a way to hype out content.

    Throughout the years, BHVR has proven multiple times how feedback is handled when it comes to PTB and feedback in general.

    Let's take a look at a certain item:

    https://us.v-cdn.net/6030815/uploads/3YF119GU47YF/image.png

    You all remember this item yeah? You come across it once in a while in your Bloodwebs and you just simply choose to ignore or be forced to grab it. This does nothing more than taking precious space of other more useful items.

    We all gave feedback on this item, yeah? Everyone disliked it, yeah? Everyone saw no purpose to it whatsoever, yeah? Why run this item when you could run a hatch offering, a Mori, a map offering, amongst other things & ESPECIALLY a Bloodpoint offering.

    Survivors could've gotten a brown firecracker but no, we got this useless #########. This type of firecracker could have a normal explosion whilst event firecrackers have a special explosion & are exclusive / limited to that event.

    This is just one example of our feedback being thrown into the garbage. I'm sure you can remember how many times this has been the case.

    Chapter 2: Fog Whisperers are nothing more than a marketing pawn.

    Moving on to the next subject at hand.

    Currently, Fog Whisperers are nothing more than a marketing pawn and are not actively involved in making the game better.

    Look at Otz for example. He has a plethora of good ideas & suggestions and they're all ignored. Nothing pains me more than when I see Otz make a video that is 3-4 hours long knowing that BHVR will not even bother to watch 5 minutes of it... Not to mention how many times he has gone out of his way to explain for 1-2 hours in his stream a certain topic and come with new ideas.

    Otz is just one example, there are many more who have good ideas. Another person who comes to mind is Cope.

    I was gonna give Tru3 as an example as well... But...yikes...

    Part 8: The Grind

    One question for the devs. In the Anniversary stream, you were all about new players & the first experience.

    • So why wasn't Grind mentioned?

    You don't honestly think a new player will stay once he gets a taste of the DBD grind, now do you? I believe BHVR is not that dense to think that the grind keeps the player into the game, not the game itself, the features it has & mechanics amongst other good things. I would like to believe this.

    If I were to go to a new player that came to DBD after the RE chapter and tell him he needs 1.6 Million bloodpoints to max out a character 0 to 50, how do you think he's going to react once he realized he gets 10-13k average per match?

    • How do you think a new player is going to react when I tell him he needs 1.3-1.5 Million Bps to lvl 40 a character just for the teachables alone?
    • How do you think a new player is going to react when I tell him he needs to spend millions on getting those 3 teachables on other killers? Survivors as well but killers are way more unique due to how they work.
    • How do you think he is going to react once I tell him that the game has 24 killers & every killer has their own teachables he might need to get? Did I mention survivor?
    • How do you think he is going to react to the sheer fact that ques can take from 1-2 mins to 5-10 mins, EVEN LONGER, to find a match that will he might not even enjoy or get over 15k Bloodpoints. What if he wastes a BP offering for that?
    • How do you think he is going to react to the fact that Bloodwebs get more expensive as you progress from level 0 to level 50?
    • You get my point already...

    Not to mention the $$$$ he needs to drop to acquire those said perks. You need $ to have build variety & strong builds, especially for higher ranks.

    I will bring this up again.

    WE SHOULD'VE GOTTEN A 2X EVENT THIS WEEKEND TO GET OUR MINDS OFF THINGS, LET NEW PLAYERS EASE IN, AND ENJOY PLAYING DBD. YOU CAN'T DO ANYTHING RIGHT, CAN YOU ??

    Jesus christ BHVR, wake up already. People have their own lives & don't need a second life inside this game.

    Are u too complacent with your game, is that it?

    You have reached a new peak, the question is, can you maintain it? Especially with how you're treating the game right now.

    https://us.v-cdn.net/6030815/uploads/EFR289DNHSC2/image.png

    Part 9: Breakable walls

    Ah yes, the design we all love.

    You can find my thoughts in this post:

    https://forum.deadbydaylight.com/en/discussion/255393/i-honestly-despise-your-breakable-walls-with-a-passion

    Nothing brings me more joy as a Killer than ending chase just so I can kick a wall so the survivor doesn't turn it an infinite whilst they make distance on me. Nothing stops the survivor from abusing the loop.

    Nothing brings me more joy when I down someone and I get cucked by the breakable walls. I'm looking at you Badham Preschool, when I down someone underneath the building and there's no basement. I didn't forget you Game Map...

    Nothing gives me more joy than encountering this pathetic, stupid flawed design that is nothing more than a band-aid and a bloody excuse for not coming up with more loops & designs.

    https://clips.twitch.tv/GentleRudeTurtleSoonerLater-bti56_iZtF8rs43-

    I would've brought survivor as well but the killer gets cucked 99% of the time by these stupid walls...

    Part 10: Generators

    It's the middle of 2021 and gen tapping still exists in the game.

    You know that feeling when you chase someone for 1-2 min, rush to a gen that's 90%, kick it with Pop, regress it, only for a weasely little Feng or Claudette to come and just TAP IT to stop it instantly from regressing? Yeah, that feeling, of anger, dread, frustration & rage... Just like keys instantly opening a hatch

    How come it's 2021 and kicking a gen doesn't regress not even 1% of it? It should be 3% or 5%, at least 3% so there's some bloody benefit to dropping chase or kicking a generator especially without Pop goes the Weasel.

    Not to mention the horrible spawns some survivors get... By that I mean how spread out they can spawn.... Chasing someone for 1+ minute can end up in you losing 3 gens due to RNG alone, something you can not control.

    You could say, just drop chase, sure, drop chase, chase the one working on the gen whilst the one who you chased originally gets on it, while the other 2 are working on 2 different gens, they pop and are looking for different ones whilst you struggle to manage one. Not to mention when they're on coms & coordinated... This has been my experience in the last 4-5 days at night.

    If you spawn around the middle of the map and you have Corrupt, you're pretty much boned.

    Part 11: Maps

    Although, not a particularly big subject, I'll still bring it up.

    There are a few maps in this game that have been aching for a rework and those are:

    • Haddonfield - This is by far the most infamous map in Dead By Daylight & for good reason. It's by far the most survivor-sided map in this game. The infinite houses, the houses of pain, the long walls of china, the long loops, the BS windows & drops, and the list goes on...

    CoconutRTS has done a great job showcasing how broken this map can be:

    https://www.youtube.com/watch?v=1rVngwuLLQw

    It was implemented into the Game alongside the release of Chapter 2: The Halloween on 25 October 2016. For almost 5 years, there have been minimal changes to this map and the issues from back then are still present to this day. BHVR priorities are somewhere else, reworking this map does not earn them any $$$$ after all.

    • Swamp - Nothing kills the joy & hype for me to play DBD more than getting a Swamp map as my 1st match.
    1. The boat has some BS loops & can be turned into an infinite
    2. The pier can be like a maze. The same thing applies to the main building
    3. The main building can be turned into an infinite against slow killers and has some BS loops
    4. Totem & Hatch spawns are all over the place.
    5. It's mushy, brown, dark, and boring. Stealth is removed due to the sheer fact you can hear the mushy steps. I feel sorry for any stealth killer on this map.
    6. The middle of the map always has a stupid RNG of spawning like 2-3 pallets, even more, or none at all. So you would end up with a gen in the middle with no protection whatsoever, just grass.

    These are just a couple of examples of maps being horrible.

    Part 12: Lack of Quality of Life features & changes

    I will split this into two things. One is quality of life features in general and one is quality of life features / mechanics

    Part 1: General lack of quality of life

    • No advanced graphics option
    • No optimization
    • No search bar for perks
    • No Brightness slider
    • no FOV slider, at least for killers.
    • No SoloQ bonuses
    • No rewards for ranks, yet, at least. It has been mentioned but that's all we got. I would discuss this more but I can't avoid the Leaks.

    Part 2: Lack of Quality of life features & changes

    • No key changes, still busted as ever
    • No Mori changes, nothing but a fancy kill animation. Moris have been driven into the ground. I say good riddance but there's not much use to them as of now.
    • You can't mori the last survivor in the trial by default
    • No actual strategic placement of Breakable Walls
    • RNG still deciding your fate in a lot of cases, how your match is going to go. One zone can have 5 pallets whilst the other side of the map is nothing but grass and rocks. Not to mention generator spawns amongst how far survivors spawn from each other.
    • You name it...

    PArt 13: Ignored Perks & Killers.

    At this point, I'm already tired. I've been writing for 5+ hours on this on top of doing research... and I've mentioned a few things from this subject in other parts of the post. So I'll keep it short.

    Funny fact, before Wraith got his lunge buff, he didn't get a single change for 2 years. Makes you wonder where BHVR's priorities are.

    I'm just got gonna make a quick point:

    • A large number of perks / killers can be made for the better by simply adjusting / tweaking numbers here and there.

    There is no better example than the perk called: Tinkerer

    https://us.v-cdn.net/6030815/uploads/JK6C6T5XR78M/image.png

    A simple number tweak has moved this perk from one of the least used to one of the most used. Makes you wonder where else you could apply the same logic as a simple number tweak to fix things. Let me give you some examples:

    • Wraith, he now has 150% movement speed while cloaked. This an absolutely fantastic change. All he needed was a number change in his movement while invisible. The longer lunge buff is nothing but the cherry on top.
    • Myers - Just give him faster stalking for Christ's sake.... And award him more BPs for doing it.
    • Plague - really needs some buffs when it comes to getting BPs with her, same as Myers. She could use a very small increase in her projectile vomit speed, how fast it travels.
    • Trapper - Just give 1 more trap already and increase his placement of traps by 7-10%

    Let's take a look at some perks:

    • Hangman's Trick - a perk no1 uses. Increase the radius by at least 2 meters per tier, from 2/4/6 to 4/6/8.
    • Agitation - Not really a number change, but a 15-25% pickup speed would be fantastic.
    • Bloodhound - increase the duration by 1-2 seconds per tier.
    • Surge - just decrease the cooldown from 40 to something like 20

    These are nothing but a few examples.

    -------

    This marks the end of this whole thing

    If you read this far, congrats. Leave your input in the comments whatever you agree on some points or not, or whatever, as long as the subject is the same.

    I might've missed a few things but i;m already tired of writing this.

    You would do me a great favor if you could comment down below and keep this post alive for a few hours or so as I've put too much work & time into this just so it can disappear. Just so it gets some attention...

    Thank you,

    It's not that deep

  • @Pilot said:

    These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves.

    Part 1: Performance

    As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles & even high-end PCs have trouble running this game on the lowest of settings

    I recommended every friend of mine to edit their files outside of the game to make the game playable. Unfortunately, Console & Switch don't have access to such luxuries.

    Now, after so many years of our cries falling on deaf ears, a thread has been created by Pulsar which is the biggest thread in the history of the DBD forums. We have literally made history, and it's not the good kind.

    Lag Freeze has become so bad that some killers are unplayable & you can simply get a 1-2 second freeze by someone dead hard-ing away from you or when u use it as a survivor. I can name 20-30 things from the top of my head that can cause a lag freeze to happen.

    You can find some of my thoughts in this post right here:

    https://forum.deadbydaylight.com/en/discussion/258980/no-you-know-what-screw-it-im-not-buying-any-further-dlc-until-grind-performance-are-addressed

    Part 2: Bugs & Glitches

    Now, name another game that breaks so many things after an update goes out. Go on, I'm listening.

    DBD is extremely notorious for the number of bugs it has. So much that I've seen myself in multiple forums of different games this line:

    • "At least it's not DBD" - Have we come this bad?

    I have never seen another game that is as buggy & broken as DBD in my entire gaming career.

    I bet the Devs don't want all of these to happen, just like us, so I'm trying to empathize with them. At the end of the day, this is the result.

    Part 3: Communication

    This is one of the main problems DBD suffers from.

    • The complete silence from the devs about an issue that's been persisting for weeks, months & even years in some cases.

    You might've seen me mention the Twitter checkmark around here and there on the forums and it's for good reason. The sole reason we got Colorblind options is that this issue has been brought online and specifically on Twitter where a "Twitter Checkmark" commented on this and DBD had to come full damage control after multiple users noticed this on Twitter and several other sites covered this topic.

    This is what comes in Google:

    https://us.v-cdn.net/6030815/uploads/SPA5V24MXH0S/image.png

    Here's the site:

    https://www.gamesindustry.biz/articles/2021-01-22-dead-by-daylight-studio-apologises-following-developer-comments-about-colourblind-mode

    "DBD Colorblind controversy" is one of the search results Google gives you when you search for colorblind. Here's the proof.

    https://us.v-cdn.net/6030815/uploads/UTHHOJXPIO5C/image.png

    https://us.v-cdn.net/6030815/uploads/M80YKPXPC34A/image.png

    After his recent comments, Almo has earned exclusive publicity from Google itself.

    I will forever give BHVR crap for this.

    As of now, we are still left with our eyes in the sun wondering if the RPD map can be played next week or if any changes or fixes will be coming next week. The silence is deafening.

    Part 4: Events

    I have started playing DBD in September 2019. I have accumulated nearly 900 Hours till then.

    I don't remember seeing a good event that would get my attention to play DBD. 2X events do not count as they are not content.

    Now here's the question:

    • Why can't a company that has sold millions of copies, not to mention DLC, with a battle pass and an extremely overpriced cosmetic shop can't bring themselves to give us a good event in a long long while.

    We all remember the 2020 Halloween Massacre on the Forums & the number of people that got banned after giving BHVR a piece of their mind. Rules act both as a limit and a way to silence people

    I will also bring the fact that events are recycled.

    PArt 5: Favoritism

    I was going to bring favoritism towards streamers & other content creators, but I'll keep this for another time.

    However, I will bring favoritism when it comes to changing killers, either for the worst or the best.

    There's no better case than Hillbilly

    • On top of receiving an addon pass, he got unnecessary changes to his power.
    • He got unnecessary animation changes
    • A good 60-70% of his addons after the change are bad, very bad, or absolutely crap.
    • A Stupid roar
    • Is cucked by the new reworked maps, the trees, the hitboxes, all trash & obstacles on the ground. Just look at the RE map, it's so billy friendly...
    • Hasn't received an update since August 2020

    Don't believe me? Check it yourself -> https://deadbydaylight.fandom.com/wiki/Patches

    BHVR said Billy was performing fine so they won't do drastic changes. You can't trust these guys for one second to keep their word

    Now, let's take a look at Blight:

    • Has received multiple changes since his release, pretty much every month
    • Has moved from a B-tier killer to A-tier to S-tier. No matter what you say, Blight is an S tier killer amongst the ranks of Nurse & Spirit.
    • Is still getting fixes & changes to this day.

    Why the Favoritism? I have no idea.

    One theory is that Blight is a paid killer, not a free one, but that wouldn't explain why Huntress didn't get the Hillbilly treatment when it was time for her addon pass.

    One other theory is that Billy got gutted to make room for Blight's release which was a very very weird coincidence if u ask me. It's funny, really...

    https://youtu.be/stfxjkjO4eY?t=954

    It's timestamped but if it doesn't work, skip to 15:55.

    Bubba was also changed when Billy was changed. On top of making bubba stronger at camping, he can now catch a survivor that's been rescued with BT, down the rescuer & catch up with the person who was originally hooked. It's crazy, BHVR wanted to remove Bubba from camping but in the end, they only made him stronger. You might as well go and check the comments.

    I would've also brought the Mori nerf and no change to keys but I think they just didn't think of this... Not to mention the recent change to Franklin's.

    Part 6: Hype to Disappointment

    There's no better example than the recent RE chapter we have today.

    We all remember the stream when it was announced. Everyone was absolutely surprised & ecstatic. The number of changes, the content that was about to come, the new map, the new killer & the 2 new survivors. The stream went absolutely fantastic. We all get a glimpse of the future & their roadmap amongst many other things. Everyone was hyped.

    15th of June, the RE chapter comes out.

    https://www.nme.com/news/gaming-news/dead-by-daylights-resident-evil-crossover-map-causing-crashes-2971344

    • The new map is disabled before I can even play it.
    • Thousands of performance issues
    • Thousands of bugs
    • Crashes on top of crashes
    • One or two killers unplayable due to bugs
    • Exploits
    • Network Issues
    • Other Stability issues
    • Tutorial resetting your perks & cosmetics
    • A measly 300k BPs compensation
    • Cosmetic sets locked moments after people complained about the headpiece or mixing pieces of skins together.
    • You name it, what other issues did I miss

    "Let me give you some advice son" - TF2 Soldier

    I'm a mere player, but after a disastrous launch like this, a 2x weekend Event would've been absolutely mandatory to get our minds off things, get the BPs that we need whilst the team at BHVR focuses on fixing whatever they broke.

    BHVR needs better-suited people for damage control & how they handle compensation

    Whilst discussing this topic, I will also mention the fact that the new players who bought DBD & the RE chapter solely because they love RE have gotten a true taste of BHVR and how they handle things. I'll give you this one, you couldn't have introduced new players in a better way on how you handle things. *Slow clap*

    Hype to Disappointment -> This has been the case for many Chapter releases, 99% of the time.

    Part 7: PTB & Fog Whisperers

    Chapter 1: PTB is nothing more than a way to hype out content.

    Throughout the years, BHVR has proven multiple times how feedback is handled when it comes to PTB and feedback in general.

    Let's take a look at a certain item:

    https://us.v-cdn.net/6030815/uploads/3YF119GU47YF/image.png

    You all remember this item yeah? You come across it once in a while in your Bloodwebs and you just simply choose to ignore or be forced to grab it. This does nothing more than taking precious space of other more useful items.

    We all gave feedback on this item, yeah? Everyone disliked it, yeah? Everyone saw no purpose to it whatsoever, yeah? Why run this item when you could run a hatch offering, a Mori, a map offering, amongst other things & ESPECIALLY a Bloodpoint offering.

    Survivors could've gotten a brown firecracker but no, we got this useless #########. This type of firecracker could have a normal explosion whilst event firecrackers have a special explosion & are exclusive / limited to that event.

    This is just one example of our feedback being thrown into the garbage. I'm sure you can remember how many times this has been the case.

    Chapter 2: Fog Whisperers are nothing more than a marketing pawn.

    Moving on to the next subject at hand.

    Currently, Fog Whisperers are nothing more than a marketing pawn and are not actively involved in making the game better.

    Look at Otz for example. He has a plethora of good ideas & suggestions and they're all ignored. Nothing pains me more than when I see Otz make a video that is 3-4 hours long knowing that BHVR will not even bother to watch 5 minutes of it... Not to mention how many times he has gone out of his way to explain for 1-2 hours in his stream a certain topic and come with new ideas.

    Otz is just one example, there are many more who have good ideas. Another person who comes to mind is Cope.

    I was gonna give Tru3 as an example as well... But...yikes...

    Part 8: The Grind

    One question for the devs. In the Anniversary stream, you were all about new players & the first experience.

    • So why wasn't Grind mentioned?

    You don't honestly think a new player will stay once he gets a taste of the DBD grind, now do you? I believe BHVR is not that dense to think that the grind keeps the player into the game, not the game itself, the features it has & mechanics amongst other good things. I would like to believe this.

    If I were to go to a new player that came to DBD after the RE chapter and tell him he needs 1.6 Million bloodpoints to max out a character 0 to 50, how do you think he's going to react once he realized he gets 10-13k average per match?

    • How do you think a new player is going to react when I tell him he needs 1.3-1.5 Million Bps to lvl 40 a character just for the teachables alone?
    • How do you think a new player is going to react when I tell him he needs to spend millions on getting those 3 teachables on other killers? Survivors as well but killers are way more unique due to how they work.
    • How do you think he is going to react once I tell him that the game has 24 killers & every killer has their own teachables he might need to get? Did I mention survivor?
    • How do you think he is going to react to the sheer fact that ques can take from 1-2 mins to 5-10 mins, EVEN LONGER, to find a match that will he might not even enjoy or get over 15k Bloodpoints. What if he wastes a BP offering for that?
    • How do you think he is going to react to the fact that Bloodwebs get more expensive as you progress from level 0 to level 50?
    • You get my point already...

    Not to mention the $$$$ he needs to drop to acquire those said perks. You need $ to have build variety & strong builds, especially for higher ranks.

    I will bring this up again.

    WE SHOULD'VE GOTTEN A 2X EVENT THIS WEEKEND TO GET OUR MINDS OFF THINGS, LET NEW PLAYERS EASE IN, AND ENJOY PLAYING DBD. YOU CAN'T DO ANYTHING RIGHT, CAN YOU ??

    Jesus christ BHVR, wake up already. People have their own lives & don't need a second life inside this game.

    Are u too complacent with your game, is that it?

    You have reached a new peak, the question is, can you maintain it? Especially with how you're treating the game right now.

    https://us.v-cdn.net/6030815/uploads/EFR289DNHSC2/image.png

    Part 9: Breakable walls

    Ah yes, the design we all love.

    You can find my thoughts in this post:

    https://forum.deadbydaylight.com/en/discussion/255393/i-honestly-despise-your-breakable-walls-with-a-passion

    Nothing brings me more joy as a Killer than ending chase just so I can kick a wall so the survivor doesn't turn it an infinite whilst they make distance on me. Nothing stops the survivor from abusing the loop.

    Nothing brings me more joy when I down someone and I get cucked by the breakable walls. I'm looking at you Badham Preschool, when I down someone underneath the building and there's no basement. I didn't forget you Game Map...

    Nothing gives me more joy than encountering this pathetic, stupid flawed design that is nothing more than a band-aid and a bloody excuse for not coming up with more loops & designs.

    https://clips.twitch.tv/GentleRudeTurtleSoonerLater-bti56_iZtF8rs43-

    I would've brought survivor as well but the killer gets cucked 99% of the time by these stupid walls...

    Part 10: Generators

    It's the middle of 2021 and gen tapping still exists in the game.

    You know that feeling when you chase someone for 1-2 min, rush to a gen that's 90%, kick it with Pop, regress it, only for a weasely little Feng or Claudette to come and just TAP IT to stop it instantly from regressing? Yeah, that feeling, of anger, dread, frustration & rage... Just like keys instantly opening a hatch

    How come it's 2021 and kicking a gen doesn't regress not even 1% of it? It should be 3% or 5%, at least 3% so there's some bloody benefit to dropping chase or kicking a generator especially without Pop goes the Weasel.

    Not to mention the horrible spawns some survivors get... By that I mean how spread out they can spawn.... Chasing someone for 1+ minute can end up in you losing 3 gens due to RNG alone, something you can not control.

    You could say, just drop chase, sure, drop chase, chase the one working on the gen whilst the one who you chased originally gets on it, while the other 2 are working on 2 different gens, they pop and are looking for different ones whilst you struggle to manage one. Not to mention when they're on coms & coordinated... This has been my experience in the last 4-5 days at night.

    If you spawn around the middle of the map and you have Corrupt, you're pretty much boned.

    Part 11: Maps

    Although, not a particularly big subject, I'll still bring it up.

    There are a few maps in this game that have been aching for a rework and those are:

    • Haddonfield - This is by far the most infamous map in Dead By Daylight & for good reason. It's by far the most survivor-sided map in this game. The infinite houses, the houses of pain, the long walls of china, the long loops, the BS windows & drops, and the list goes on...

    CoconutRTS has done a great job showcasing how broken this map can be:

    https://www.youtube.com/watch?v=1rVngwuLLQw

    It was implemented into the Game alongside the release of Chapter 2: The Halloween on 25 October 2016. For almost 5 years, there have been minimal changes to this map and the issues from back then are still present to this day. BHVR priorities are somewhere else, reworking this map does not earn them any $$$$ after all.

    • Swamp - Nothing kills the joy & hype for me to play DBD more than getting a Swamp map as my 1st match.
    1. The boat has some BS loops & can be turned into an infinite
    2. The pier can be like a maze. The same thing applies to the main building
    3. The main building can be turned into an infinite against slow killers and has some BS loops
    4. Totem & Hatch spawns are all over the place.
    5. It's mushy, brown, dark, and boring. Stealth is removed due to the sheer fact you can hear the mushy steps. I feel sorry for any stealth killer on this map.
    6. The middle of the map always has a stupid RNG of spawning like 2-3 pallets, even more, or none at all. So you would end up with a gen in the middle with no protection whatsoever, just grass.

    These are just a couple of examples of maps being horrible.

    Part 12: Lack of Quality of Life features & changes

    I will split this into two things. One is quality of life features in general and one is quality of life features / mechanics

    Part 1: General lack of quality of life

    • No advanced graphics option
    • No optimization
    • No search bar for perks
    • No Brightness slider
    • no FOV slider, at least for killers.
    • No SoloQ bonuses
    • No rewards for ranks, yet, at least. It has been mentioned but that's all we got. I would discuss this more but I can't avoid the Leaks.

    Part 2: Lack of Quality of life features & changes

    • No key changes, still busted as ever
    • No Mori changes, nothing but a fancy kill animation. Moris have been driven into the ground. I say good riddance but there's not much use to them as of now.
    • You can't mori the last survivor in the trial by default
    • No actual strategic placement of Breakable Walls
    • RNG still deciding your fate in a lot of cases, how your match is going to go. One zone can have 5 pallets whilst the other side of the map is nothing but grass and rocks. Not to mention generator spawns amongst how far survivors spawn from each other.
    • You name it...

    PArt 13: Ignored Perks & Killers.

    At this point, I'm already tired. I've been writing for 5+ hours on this on top of doing research... and I've mentioned a few things from this subject in other parts of the post. So I'll keep it short.

    Funny fact, before Wraith got his lunge buff, he didn't get a single change for 2 years. Makes you wonder where BHVR's priorities are.

    I'm just got gonna make a quick point:

    • A large number of perks / killers can be made for the better by simply adjusting / tweaking numbers here and there.

    There is no better example than the perk called: Tinkerer

    https://us.v-cdn.net/6030815/uploads/JK6C6T5XR78M/image.png

    A simple number tweak has moved this perk from one of the least used to one of the most used. Makes you wonder where else you could apply the same logic as a simple number tweak to fix things. Let me give you some examples:

    • Wraith, he now has 150% movement speed while cloaked. This an absolutely fantastic change. All he needed was a number change in his movement while invisible. The longer lunge buff is nothing but the cherry on top.
    • Myers - Just give him faster stalking for Christ's sake.... And award him more BPs for doing it.
    • Plague - really needs some buffs when it comes to getting BPs with her, same as Myers. She could use a very small increase in her projectile vomit speed, how fast it travels.
    • Trapper - Just give 1 more trap already and increase his placement of traps by 7-10%

    Let's take a look at some perks:

    • Hangman's Trick - a perk no1 uses. Increase the radius by at least 2 meters per tier, from 2/4/6 to 4/6/8.
    • Agitation - Not really a number change, but a 15-25% pickup speed would be fantastic.
    • Bloodhound - increase the duration by 1-2 seconds per tier.
    • Surge - just decrease the cooldown from 40 to something like 20

    These are nothing but a few examples.

    -------

    This marks the end of this whole thing

    If you read this far, congrats. Leave your input in the comments whatever you agree on some points or not, or whatever, as long as the subject is the same.

    I might've missed a few things but i;m already tired of writing this.

    You would do me a great favor if you could comment down below and keep this post alive for a few hours or so as I've put too much work & time into this just so it can disappear. Just so it gets some attention...

    Thank you,

    Unfortunately, I agree with EVERY single thing on here.

  • Make hangmans trick make sabotaging hooks take an extra 3 seconds at least

  • DBD needs a solid opponent in its own game type, devs needs to be scared to lose people to some another game. Maybe after that they will try to take care of their own game. Even their character design.

  • @Wulfasger said:

    DBD needs a solid opponent in its own game type, devs needs to be scared to lose people to some another game. Maybe after that they will try to take care of their own game. Even their character design.

    They are literally updating every character's design.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294436#Comment_2294436

    They are literally updating every character's design.

    I didn't said they are not, they just dont give it enough care since those last DLCs, Cheryl doesn't look like Cheryl, Lisa doesn't look like Lisa, Claire doesn't look like Claire. New david looks like a chimpanzee. Meg's new hair looks like its glued to her head.

  • Damn I mean it's not that deep if you don't want it to be, I mean I don't know about you but if I had the initial idea of pitching an online game like this I wouldn't want it to die right away. I'd get some criticism from the people and what they want and try to incorporate some of those ideas, since some people aren't really the brightest, I wouldn't consider every one of them. Honestly though, with the amount of glitches/bugs that keep popping up for each update of the game it doesn't make it look any better even those for who are resident evil fans which also happen to be newcomers.

    Oh yeah let's also not forget that this game is a product, that seal of quality should mean something when consumers are deciding to buy this game and it's content. Which is why we're here criticizing, not complaining about how unfair the game is because of how we lost a match.

  • One think I will say with DBD:

    Expect to be disappointed.

    A simple rule that also applies for any WWE game too.

  • Well written! I stopped playing 12 months ago, RE Chapter was the only reason I came back.

    12 months on and Behaviour haven’t changed one bit!

    Extrememly disappointing

  • Commenting so this post doesn't die

  • @Pilot said:

    These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves.

    Part 1: Performance

    As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles & even high-end PCs have trouble running this game on the lowest of settings

    I recommended every friend of mine to edit their files outside of the game to make the game playable. Unfortunately, Console & Switch don't have access to such luxuries.

    Now, after so many years of our cries falling on deaf ears, a thread has been created by Pulsar which is the biggest thread in the history of the DBD forums. We have literally made history, and it's not the good kind.

    Lag Freeze has become so bad that some killers are unplayable & you can simply get a 1-2 second freeze by someone dead hard-ing away from you or when u use it as a survivor. I can name 20-30 things from the top of my head that can cause a lag freeze to happen.

    You can find some of my thoughts in this post right here:

    https://forum.deadbydaylight.com/en/discussion/258980/no-you-know-what-screw-it-im-not-buying-any-further-dlc-until-grind-performance-are-addressed

    Part 2: Bugs & Glitches

    Now, name another game that breaks so many things after an update goes out. Go on, I'm listening.

    DBD is extremely notorious for the number of bugs it has. So much that I've seen myself in multiple forums of different games this line:

    • "At least it's not DBD" - Have we come this bad?

    I have never seen another game that is as buggy & broken as DBD in my entire gaming career.

    I bet the Devs don't want all of these to happen, just like us, so I'm trying to empathize with them. At the end of the day, this is the result.

    Part 3: Communication

    This is one of the main problems DBD suffers from.

    • The complete silence from the devs about an issue that's been persisting for weeks, months & even years in some cases.

    You might've seen me mention the Twitter checkmark around here and there on the forums and it's for good reason. The sole reason we got Colorblind options is that this issue has been brought online and specifically on Twitter where a "Twitter Checkmark" commented on this and DBD had to come full damage control after multiple users noticed this on Twitter and several other sites covered this topic.

    This is what comes in Google:

    https://us.v-cdn.net/6030815/uploads/SPA5V24MXH0S/image.png

    Here's the site:

    https://www.gamesindustry.biz/articles/2021-01-22-dead-by-daylight-studio-apologises-following-developer-comments-about-colourblind-mode

    "DBD Colorblind controversy" is one of the search results Google gives you when you search for colorblind. Here's the proof.

    https://us.v-cdn.net/6030815/uploads/UTHHOJXPIO5C/image.png

    https://us.v-cdn.net/6030815/uploads/M80YKPXPC34A/image.png

    After his recent comments, Almo has earned exclusive publicity from Google itself.

    I will forever give BHVR crap for this.

    As of now, we are still left with our eyes in the sun wondering if the RPD map can be played next week or if any changes or fixes will be coming next week. The silence is deafening.

    Part 4: Events

    I have started playing DBD in September 2019. I have accumulated nearly 900 Hours till then.

    I don't remember seeing a good event that would get my attention to play DBD. 2X events do not count as they are not content.

    Now here's the question:

    • Why can't a company that has sold millions of copies, not to mention DLC, with a battle pass and an extremely overpriced cosmetic shop can't bring themselves to give us a good event in a long long while.

    We all remember the 2020 Halloween Massacre on the Forums & the number of people that got banned after giving BHVR a piece of their mind. Rules act both as a limit and a way to silence people

    I will also bring the fact that events are recycled.

    PArt 5: Favoritism

    I was going to bring favoritism towards streamers & other content creators, but I'll keep this for another time.

    However, I will bring favoritism when it comes to changing killers, either for the worst or the best.

    There's no better case than Hillbilly

    • On top of receiving an addon pass, he got unnecessary changes to his power.
    • He got unnecessary animation changes
    • A good 60-70% of his addons after the change are bad, very bad, or absolutely crap.
    • A Stupid roar
    • Is cucked by the new reworked maps, the trees, the hitboxes, all trash & obstacles on the ground. Just look at the RE map, it's so billy friendly...
    • Hasn't received an update since August 2020

    Don't believe me? Check it yourself -> https://deadbydaylight.fandom.com/wiki/Patches

    BHVR said Billy was performing fine so they won't do drastic changes. You can't trust these guys for one second to keep their word

    Now, let's take a look at Blight:

    • Has received multiple changes since his release, pretty much every month
    • Has moved from a B-tier killer to A-tier to S-tier. No matter what you say, Blight is an S tier killer amongst the ranks of Nurse & Spirit.
    • Is still getting fixes & changes to this day.

    Why the Favoritism? I have no idea.

    One theory is that Blight is a paid killer, not a free one, but that wouldn't explain why Huntress didn't get the Hillbilly treatment when it was time for her addon pass.

    One other theory is that Billy got gutted to make room for Blight's release which was a very very weird coincidence if u ask me. It's funny, really...

    https://youtu.be/stfxjkjO4eY?t=954

    It's timestamped but if it doesn't work, skip to 15:55.

    Bubba was also changed when Billy was changed. On top of making bubba stronger at camping, he can now catch a survivor that's been rescued with BT, down the rescuer & catch up with the person who was originally hooked. It's crazy, BHVR wanted to remove Bubba from camping but in the end, they only made him stronger. You might as well go and check the comments.

    I would've also brought the Mori nerf and no change to keys but I think they just didn't think of this... Not to mention the recent change to Franklin's.

    Part 6: Hype to Disappointment

    There's no better example than the recent RE chapter we have today.

    We all remember the stream when it was announced. Everyone was absolutely surprised & ecstatic. The number of changes, the content that was about to come, the new map, the new killer & the 2 new survivors. The stream went absolutely fantastic. We all get a glimpse of the future & their roadmap amongst many other things. Everyone was hyped.

    15th of June, the RE chapter comes out.

    https://www.nme.com/news/gaming-news/dead-by-daylights-resident-evil-crossover-map-causing-crashes-2971344

    • The new map is disabled before I can even play it.
    • Thousands of performance issues
    • Thousands of bugs
    • Crashes on top of crashes
    • One or two killers unplayable due to bugs
    • Exploits
    • Network Issues
    • Other Stability issues
    • Tutorial resetting your perks & cosmetics
    • A measly 300k BPs compensation
    • Cosmetic sets locked moments after people complained about the headpiece or mixing pieces of skins together.
    • You name it, what other issues did I miss

    "Let me give you some advice son" - TF2 Soldier

    I'm a mere player, but after a disastrous launch like this, a 2x weekend Event would've been absolutely mandatory to get our minds off things, get the BPs that we need whilst the team at BHVR focuses on fixing whatever they broke.

    BHVR needs better-suited people for damage control & how they handle compensation

    Whilst discussing this topic, I will also mention the fact that the new players who bought DBD & the RE chapter solely because they love RE have gotten a true taste of BHVR and how they handle things. I'll give you this one, you couldn't have introduced new players in a better way on how you handle things. *Slow clap*

    Hype to Disappointment -> This has been the case for many Chapter releases, 99% of the time.

    Part 7: PTB & Fog Whisperers

    Chapter 1: PTB is nothing more than a way to hype out content.

    Throughout the years, BHVR has proven multiple times how feedback is handled when it comes to PTB and feedback in general.

    Let's take a look at a certain item:

    https://us.v-cdn.net/6030815/uploads/3YF119GU47YF/image.png

    You all remember this item yeah? You come across it once in a while in your Bloodwebs and you just simply choose to ignore or be forced to grab it. This does nothing more than taking precious space of other more useful items.

    We all gave feedback on this item, yeah? Everyone disliked it, yeah? Everyone saw no purpose to it whatsoever, yeah? Why run this item when you could run a hatch offering, a Mori, a map offering, amongst other things & ESPECIALLY a Bloodpoint offering.

    Survivors could've gotten a brown firecracker but no, we got this useless #########. This type of firecracker could have a normal explosion whilst event firecrackers have a special explosion & are exclusive / limited to that event.

    This is just one example of our feedback being thrown into the garbage. I'm sure you can remember how many times this has been the case.

    Chapter 2: Fog Whisperers are nothing more than a marketing pawn.

    Moving on to the next subject at hand.

    Currently, Fog Whisperers are nothing more than a marketing pawn and are not actively involved in making the game better.

    Look at Otz for example. He has a plethora of good ideas & suggestions and they're all ignored. Nothing pains me more than when I see Otz make a video that is 3-4 hours long knowing that BHVR will not even bother to watch 5 minutes of it... Not to mention how many times he has gone out of his way to explain for 1-2 hours in his stream a certain topic and come with new ideas.

    Otz is just one example, there are many more who have good ideas. Another person who comes to mind is Cope.

    I was gonna give Tru3 as an example as well... But...yikes...

    Part 8: The Grind

    One question for the devs. In the Anniversary stream, you were all about new players & the first experience.

    • So why wasn't Grind mentioned?

    You don't honestly think a new player will stay once he gets a taste of the DBD grind, now do you? I believe BHVR is not that dense to think that the grind keeps the player into the game, not the game itself, the features it has & mechanics amongst other good things. I would like to believe this.

    If I were to go to a new player that came to DBD after the RE chapter and tell him he needs 1.6 Million bloodpoints to max out a character 0 to 50, how do you think he's going to react once he realized he gets 10-13k average per match?

    • How do you think a new player is going to react when I tell him he needs 1.3-1.5 Million Bps to lvl 40 a character just for the teachables alone?
    • How do you think a new player is going to react when I tell him he needs to spend millions on getting those 3 teachables on other killers? Survivors as well but killers are way more unique due to how they work.
    • How do you think he is going to react once I tell him that the game has 24 killers & every killer has their own teachables he might need to get? Did I mention survivor?
    • How do you think he is going to react to the sheer fact that ques can take from 1-2 mins to 5-10 mins, EVEN LONGER, to find a match that will he might not even enjoy or get over 15k Bloodpoints. What if he wastes a BP offering for that?
    • How do you think he is going to react to the fact that Bloodwebs get more expensive as you progress from level 0 to level 50?
    • You get my point already...

    Not to mention the $$$$ he needs to drop to acquire those said perks. You need $ to have build variety & strong builds, especially for higher ranks.

    I will bring this up again.

    WE SHOULD'VE GOTTEN A 2X EVENT THIS WEEKEND TO GET OUR MINDS OFF THINGS, LET NEW PLAYERS EASE IN, AND ENJOY PLAYING DBD. YOU CAN'T DO ANYTHING RIGHT, CAN YOU ??

    Jesus christ BHVR, wake up already. People have their own lives & don't need a second life inside this game.

    Are u too complacent with your game, is that it?

    You have reached a new peak, the question is, can you maintain it? Especially with how you're treating the game right now.

    https://us.v-cdn.net/6030815/uploads/EFR289DNHSC2/image.png

    Part 9: Breakable walls

    Ah yes, the design we all love.

    You can find my thoughts in this post:

    https://forum.deadbydaylight.com/en/discussion/255393/i-honestly-despise-your-breakable-walls-with-a-passion

    Nothing brings me more joy as a Killer than ending chase just so I can kick a wall so the survivor doesn't turn it an infinite whilst they make distance on me. Nothing stops the survivor from abusing the loop.

    Nothing brings me more joy when I down someone and I get cucked by the breakable walls. I'm looking at you Badham Preschool, when I down someone underneath the building and there's no basement. I didn't forget you Game Map...

    Nothing gives me more joy than encountering this pathetic, stupid flawed design that is nothing more than a band-aid and a bloody excuse for not coming up with more loops & designs.

    https://clips.twitch.tv/GentleRudeTurtleSoonerLater-bti56_iZtF8rs43-

    I would've brought survivor as well but the killer gets cucked 99% of the time by these stupid walls...

    Part 10: Generators

    It's the middle of 2021 and gen tapping still exists in the game.

    You know that feeling when you chase someone for 1-2 min, rush to a gen that's 90%, kick it with Pop, regress it, only for a weasely little Feng or Claudette to come and just TAP IT to stop it instantly from regressing? Yeah, that feeling, of anger, dread, frustration & rage... Just like keys instantly opening a hatch

    How come it's 2021 and kicking a gen doesn't regress not even 1% of it? It should be 3% or 5%, at least 3% so there's some bloody benefit to dropping chase or kicking a generator especially without Pop goes the Weasel.

    Not to mention the horrible spawns some survivors get... By that I mean how spread out they can spawn.... Chasing someone for 1+ minute can end up in you losing 3 gens due to RNG alone, something you can not control.

    You could say, just drop chase, sure, drop chase, chase the one working on the gen whilst the one who you chased originally gets on it, while the other 2 are working on 2 different gens, they pop and are looking for different ones whilst you struggle to manage one. Not to mention when they're on coms & coordinated... This has been my experience in the last 4-5 days at night.

    If you spawn around the middle of the map and you have Corrupt, you're pretty much boned.

    Part 11: Maps

    Although, not a particularly big subject, I'll still bring it up.

    There are a few maps in this game that have been aching for a rework and those are:

    • Haddonfield - This is by far the most infamous map in Dead By Daylight & for good reason. It's by far the most survivor-sided map in this game. The infinite houses, the houses of pain, the long walls of china, the long loops, the BS windows & drops, and the list goes on...

    CoconutRTS has done a great job showcasing how broken this map can be:

    https://www.youtube.com/watch?v=1rVngwuLLQw

    It was implemented into the Game alongside the release of Chapter 2: The Halloween on 25 October 2016. For almost 5 years, there have been minimal changes to this map and the issues from back then are still present to this day. BHVR priorities are somewhere else, reworking this map does not earn them any $$$$ after all.

    • Swamp - Nothing kills the joy & hype for me to play DBD more than getting a Swamp map as my 1st match.
    1. The boat has some BS loops & can be turned into an infinite
    2. The pier can be like a maze. The same thing applies to the main building
    3. The main building can be turned into an infinite against slow killers and has some BS loops
    4. Totem & Hatch spawns are all over the place.
    5. It's mushy, brown, dark, and boring. Stealth is removed due to the sheer fact you can hear the mushy steps. I feel sorry for any stealth killer on this map.
    6. The middle of the map always has a stupid RNG of spawning like 2-3 pallets, even more, or none at all. So you would end up with a gen in the middle with no protection whatsoever, just grass.

    These are just a couple of examples of maps being horrible.

    Part 12: Lack of Quality of Life features & changes

    I will split this into two things. One is quality of life features in general and one is quality of life features / mechanics

    Part 1: General lack of quality of life

    • No advanced graphics option
    • No optimization
    • No search bar for perks
    • No Brightness slider
    • no FOV slider, at least for killers.
    • No SoloQ bonuses
    • No rewards for ranks, yet, at least. It has been mentioned but that's all we got. I would discuss this more but I can't avoid the Leaks.

    Part 2: Lack of Quality of life features & changes

    • No key changes, still busted as ever
    • No Mori changes, nothing but a fancy kill animation. Moris have been driven into the ground. I say good riddance but there's not much use to them as of now.
    • You can't mori the last survivor in the trial by default
    • No actual strategic placement of Breakable Walls
    • RNG still deciding your fate in a lot of cases, how your match is going to go. One zone can have 5 pallets whilst the other side of the map is nothing but grass and rocks. Not to mention generator spawns amongst how far survivors spawn from each other.
    • You name it...

    PArt 13: Ignored Perks & Killers.

    At this point, I'm already tired. I've been writing for 5+ hours on this on top of doing research... and I've mentioned a few things from this subject in other parts of the post. So I'll keep it short.

    Funny fact, before Wraith got his lunge buff, he didn't get a single change for 2 years. Makes you wonder where BHVR's priorities are.

    I'm just got gonna make a quick point:

    • A large number of perks / killers can be made for the better by simply adjusting / tweaking numbers here and there.

    There is no better example than the perk called: Tinkerer

    https://us.v-cdn.net/6030815/uploads/JK6C6T5XR78M/image.png

    A simple number tweak has moved this perk from one of the least used to one of the most used. Makes you wonder where else you could apply the same logic as a simple number tweak to fix things. Let me give you some examples:

    • Wraith, he now has 150% movement speed while cloaked. This an absolutely fantastic change. All he needed was a number change in his movement while invisible. The longer lunge buff is nothing but the cherry on top.
    • Myers - Just give him faster stalking for Christ's sake.... And award him more BPs for doing it.
    • Plague - really needs some buffs when it comes to getting BPs with her, same as Myers. She could use a very small increase in her projectile vomit speed, how fast it travels.
    • Trapper - Just give 1 more trap already and increase his placement of traps by 7-10%

    Let's take a look at some perks:

    • Hangman's Trick - a perk no1 uses. Increase the radius by at least 2 meters per tier, from 2/4/6 to 4/6/8.
    • Agitation - Not really a number change, but a 15-25% pickup speed would be fantastic.
    • Bloodhound - increase the duration by 1-2 seconds per tier.
    • Surge - just decrease the cooldown from 40 to something like 20

    These are nothing but a few examples.

    -------

    This marks the end of this whole thing

    If you read this far, congrats. Leave your input in the comments whatever you agree on some points or not, or whatever, as long as the subject is the same.

    I might've missed a few things but i;m already tired of writing this.

    You would do me a great favor if you could comment down below and keep this post alive for a few hours or so as I've put too much work & time into this just so it can disappear. Just so it gets some attention...

    Thank you,

    Hit the nail on the head with pretty much everything here! It's a shame that nothing will be done about these issues.

    Ive been thinking about similar things lately with the game with just how badly the last couple of DLC's have been. And I I think the best way I can compare it is to league of legends. LoL pretty much pumps out new champions about every 3 months which BHVR does with killers. And not surprisingly both games suffer with bugs and the new killer/champ being not only unfun but their main power not working or them just being pure cancer to verse. BHVR have put themselves in a spot where they can't deal with the unbelievable amount of bugs or they just choose not to cause regardless people will still buy their DLC play a few games, see how broken it is then just stop, but hey they still got their $20.

    So in the end since they can't handle the bugs and glitches so if they keep pumping out DLC to keep the game afloat and since we all keep buying it why should they bother to improve?

  • And it got moved to Feedback.

    Which is good since Dev team will read it right?

    At least they should

  • I agree entirely with all your points.

    The grind is so bad, I think if they want to keep this grind, they should remove tiers to perks and just have everything be tier 3 stats.

    Resident evil comes out, I need what, 4.5 million bloodpoints just to get them all to 50, and I might not even finish their builds by then.

    Their communication is so bad. I would respect them more and feel more connected to them if in that huge topic they came out and said something like "wow we didnt notice it was this bad guys, I will pass all this on personally to the lead designer "

    How did the RE map come out and get disabled in an hour - how did you not notice the issues after weeks of PTB ( so whats even the point of PTB ? )

  • Aaand this got moved, probably just to get ignored and devs can call it a day

  • @Elena said:

    Aaand this got moved, probably just to get ignored and devs can call it a day

    So it would seem.

    Then again, one can not ignore a post of this magnitude.

    We shall see. It's not like we can't mention it in general anyway.

  • Amazing job and research, it's sad to know that BHVR wont even notice.

    I've said it a thousand times and I'm gonna say it again if this game had any real competition it would've died years ago.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294805#Comment_2294805

    So it would seem.

    Then again, one can not ignore a post of this magnitude.

    We shall see. It's not like we can't mention it in general anyway.

    I mean, as far as I'm aware, the Devs have done absolutely nothing to address the console optimization concerns. More recently of course they have but that's only because they broke the game this update, not because they're adhering to their promise of console optimization. So needless to say they can, and often will, ignore big posts such as these. I congratulate you for going to all the effort to write this post, although I fear that it might've been for nothing.

  • Pretty sure all of these suggestions are on their list and all of them are probably +1 now.

  • @Emeal said:

    Pretty sure all of these suggestions are on their list and all of them are probably +1 now.

    They could honestly start with my idea of generators tbh & tweaking numbers.

    The others would take a bit of time to do.

  • I agree with almost everything in this post.

  • I agree I've stopped playing because of all these issues mentioned stopped a week after Trickster was released came back yesterday and found out everything has gone to ######### for lack of a better term I hope this posts gets seen by the right people but probably not as they don't seem to care enough anyway.

  • @NeonFlowerPower said:

    I agree with almost everything in this post.

    Anything, in particular, you don't agree with?

  • I'm sure everyone here will attack me for it, but I do not agree with the gen tapping thing. There are too many slowdown perks to justify any sort of change to generators at the moment. If there were only one or two gen slowdown perks in the game, I wouldn't mind if they did something a bit more to the survivor's objective that doesn't include gen tapping. Until you can no longer STACK slowdown perks, they really should not touch the objective at all.

    And I play both survivor and killer so no, I'm not being biased about it.

  • @NeonFlowerPower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2299985#Comment_2299985

    I'm sure everyone here will attack me for it, but I do not agree with the gen tapping thing. There are too many slowdown perks to justify any sort of change to generators at the moment. If there were only one or two gen slowdown perks in the game, I wouldn't mind if they did something a bit more to the survivor's objective that doesn't include gen tapping. Until you can no longer STACK slowdown perks, they really should not touch the objective at all.

    And I play both survivor and killer so no, I'm not being biased about it.

    My apologies, completely forgot about my post.

    Sure there might be a few slowdown perks but that doesn't quite justify that the killer needs to waste time kicking a gen for not even 1% to be instantly regressed and then for a survivor to come and just instantly tap it to stop it from regressing.

    It's like trying to heal someone IRL, touching them for one second, and the bleeding stops.

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