Why can Spirit hear grunts of pain?

Stridor Spirit is what makes the Killer unbalanced. She still has potential without hearing grunts of pain but it would require some really strong reads and perception skills. She'd end up more in Nurse territory where only dedicated mains with lots of hours could use her to her full potential.

Literally just edit a line of text in her power to say:

  • The Spirit loses sight of all Survivors and is unable to hear grunts of pain, but still sees the Scratch Marks Survivors leave throughout the Trial Grounds.


Comments

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239724#Comment_2239724

    Yeah run a suicide build on the 5 percent chance you face a spirit. Definitely the way to go.

    You do realize I'm joking?

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239691#Comment_2239691

    If you can loop a Spirit with Stridor while injured, then I'll agree.

    And plz share your winning technique

    (dropping strong pallets early doesn't count)

    Isnt the point of spirits ability to not be looped easily?

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239714#Comment_2239714

    If a Killer downs me in less than a minute, I made a mistake, got caught in a dead zone or they used their power phenomenally well.

    Unless its a Spirit, then none of the above can happen and I can still go down quickly

    So, a killer needs 12 hooks to kill all survivors, that mean, if a chase should go on for 1 minutes, 12 minutes if he engages one the moment he hooks one. By this metric, the killer can never win the game. Thats why killers that cut chases short are needed.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239670#Comment_2239670

    I'd argue you could actually remove the scratchmarks. She moves faster than Legion, has access to her power more often than Legion and can hear survivors breathing, footsteps and grunts of pain better than Legion. Yet Legion doesnt see scratchmarks OR blood while in frenzy.

    Considering Legion mains still perform fine despite the lack of blood and scratchmarks, we could easily just remove the scratchmarks from Spirit too. Spirit mains use mother daughter ring more which removes the scratchmarks anyway, so why not simply remove it from her basekit? Makes it a bit easier to counterplay Spirit while she is phasing.

    That's dumb, though. Footsteps and breathing are too faint. Grunts of pain are nice, but require the survivor being injured. Her tracking is fine as it is. She already can't see the survivors or bloodstains as it is, what would be the point of removing scratch marks?

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241349#Comment_2241349

    That's dumb, though. Footsteps and breathing are too faint. Grunts of pain are nice, but require the survivor being injured. Her tracking is fine as it is. She already can't see the survivors or bloodstains as it is, what would be the point of removing scratch marks?

    Too faint? I can hear them just fine whenever I play Spirit. Get better at listening to use Spirit's very powerful ability rather than making her even easier to play. Not seeing survivors is not a downside for Spirit, never has been. Not seeing bloodstains has not been a downside for Spirit, never has been.

    So again: Good Spirits dont look at scratchmarks considering they tend to use Mother Daughter ring. If getting better at Spirit means not relying on Scratchmarks and instead listen to your surroundings better, why even use Scratchmarks?

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239674#Comment_2239674

    Yup the best Spirit players already do it so they don't need to use Stridor anyway. The goal is to nerf subpar Spirits while retaining her potential high skill ceiling

    is that why samantha, one of the best spirit players, uses stridor in tournaments?

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241563#Comment_2241563

    Too faint? I can hear them just fine whenever I play Spirit. Get better at listening to use Spirit's very powerful ability rather than making her even easier to play. Not seeing survivors is not a downside for Spirit, never has been. Not seeing bloodstains has not been a downside for Spirit, never has been.

    So again: Good Spirits dont look at scratchmarks considering they tend to use Mother Daughter ring. If getting better at Spirit means not relying on Scratchmarks and instead listen to your surroundings better, why even use Scratchmarks?

    It's not making her easier to play, you just want her to be harder to play. Even her biggest complaints have nothing to do with how she tracks survivors during her phasing, so you just want to nerf that for no good reason.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239670#Comment_2239670

    I'd argue you could actually remove the scratchmarks. She moves faster than Legion, has access to her power more often than Legion and can hear survivors breathing, footsteps and grunts of pain better than Legion. Yet Legion doesnt see scratchmarks OR blood while in frenzy.

    Considering Legion mains still perform fine despite the lack of blood and scratchmarks, we could easily just remove the scratchmarks from Spirit too. Spirit mains use mother daughter ring more which removes the scratchmarks anyway, so why not simply remove it from her basekit? Makes it a bit easier to counterplay Spirit while she is phasing.

    Just to be clear, Mother Daughter Ring doesn't remove scratch marks. It prevents new marks from spawning while in phase. But old marks are very much visible in her power and, given the speed boost effect of the add on, survivors can barely make distance from the point where their trail ends.

  • @theplaggg said:

    Or you could just use iron will.

    Stridor overwrites iron will.Have some game knowledge killer mains before posting pliz.

  • By the way....She will get nerfed at some point.This is 100% guarantfuckingteed.

    So,killer mains,instead of lame arguments give constructive suggestions so that Rin won't end up alongside Billy in your tier lists.

  • @Khar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241626#Comment_2241626

    It's not making her easier to play, you just want her to be harder to play. Even her biggest complaints have nothing to do with how she tracks survivors during her phasing, so you just want to nerf that for no good reason.

    The biggest complains come because you have rank 9-skill killers reaching rank 1 because of spirit due to her scratchmarks, and then complain all other killers are unplayable in red ranks. Removing her scratchmarks will weed out bad killers using her ability to reach high ranks, and actually focus on what makes Spirit so hard to counterplay.

    Let alone that one of the biggest issues, is that she can track you very easily while phasing, so yes, removing 1 of the easiest tracking mechanics in the game should make her easier to counter. It means you can run straight before she starts phasing, only to start running left or right without giving the Spirit direct information that you went left, right, or straight ahead. She could still see the environment move where you ran, but that requires there to be grass, corn or other movable environmental things to be there in the first place. She could still hear you go in one direction, but it does give a good survivor the possibility to gain distance through vanilla mechanics.

    So its not without good reason.

    As for her biggest complaints:

    1. Stridor, which relies on how she tracks survivors during phase.
    2. Closing the gap insanely fast, which is due to her ability to track survivors while she phases while survivors get no info. Meaning either survivors need more info, or Spirit needs less.
    3. Spirit being able to stand still and do absolutely nothing, which is a problem due to her tracking capability, as you cannot run away without leaving scratchmarks.

    Spirits using Mother Daughter ring(and no Stridor) rarely stand still because if they use that, survivors have a chance of actually making distance and losing Spirit due to a lack of tracking. If the floors are concrete, like Lery's, sure, they will still find you, but otherwise there is a good chance they wont. Which is why they tend to phase when you're out of sight, rather than standing still and phasing around.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241349#Comment_2241349

    Just to be clear, Mother Daughter Ring doesn't remove scratch marks. It prevents new marks from spawning while in phase. But old marks are very much visible in her power and, given the speed boost effect of the add on, survivors can barely make distance from the point where their trail ends.

    I mean, essentially the same thing. But scratchmarks stop spawning the moment they start charging the phase. Add the lack of scratchmarks to the basekit, and the base speed of Spirit isnt fast enough, where survivors CAN make distance if they make the right decision, Which is kinda the point. Besides, even though the distance they would make is tiny against MD ring, it's still distance. Unless they use both Yakuyoke and MD ring, but that's a whole other discussion.

  • Why yes, I could talk about men all day and all night

  • @Quake said:

    By the way....She will get nerfed at some point.This is 100% guarantfuckingteed.

    So,killer mains,instead of lame arguments give constructive suggestions so that Rin won't end up alongside Billy in your tier lists.

    Than how do you suggest nerfing her without defeating the purpose of her kit?

    If you nerf her the way the survivor community wants to, you defeat and butcher the purpose of her kit. It would be like nerfing Nurse to where she can't blink through objects, or making Wraith stay visible while he's cloaked.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239670#Comment_2239670

    Scratch marks, breathing and any other noises such as grass rustling or footsteps.

    So you want to take away her main source of tracking when scratch marks aren't reliable due to the fact that it takes ages for fresh scratch marks to show up, breathing and footsteps can barley be heard over ambient noises, and not every map has grass?

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239666#Comment_2239666

    Not with Stridor. Which is the reason her power needs to be edited

    People run stridor because of ironwil

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239691#Comment_2239691

    If you can loop a Spirit with Stridor while injured, then I'll agree.

    And plz share your winning technique

    (dropping strong pallets early doesn't count)

    Imma harp on this a bit, but why is "Dropping a pallet" not considered a counter when the purpose of chases is to buy time so teammates can do gen? This is one of the most effective things you can do to Rin to throw her off or force her to break a pallet to buy time, yet this is frowned upon as a counter because it doesn't meet survivor's style of counterplay

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239697#Comment_2239697

    Imma harp on this a bit, but why is "Dropping a pallet" not considered a counter when the purpose of chases is to buy time so teammates can do gen? This is one of the most effective things you can do to Rin to throw her off or force her to break a pallet to buy time, yet this is frowned upon as a counter because it doesn't meet survivor's style of counterplay

    I've seen people complain a lot and I will say some people want certain killers nerfed simply because they can't loop them. This is where things get complicated people try to loop spirit when she can easily anti loop. Should not try to loop killers who have anti-loop.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241806#Comment_2241806

    Than how do you suggest nerfing her without defeating the purpose of her kit?

    If you nerf her the way the survivor community wants to, you defeat and butcher the purpose of her kit. It would be like nerfing Nurse to where she can't blink through objects, or making Wraith stay visible while he's cloaked.

    I'm totally against nerfing the standing still mindgame cause that ruins the element of...mindgames...I don't know how to nerf her,maybe make so that stridor doens't work on her i dunno.That's the only thing that pisses me off on spirit.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241703#Comment_2241703

    I mean, essentially the same thing. But scratchmarks stop spawning the moment they start charging the phase. Add the lack of scratchmarks to the basekit, and the base speed of Spirit isnt fast enough, where survivors CAN make distance if they make the right decision, Which is kinda the point. Besides, even though the distance they would make is tiny against MD ring, it's still distance. Unless they use both Yakuyoke and MD ring, but that's a whole other discussion.

    If you're going to do something like that you need to bother other avenues that she has to compensate.

    The biggest problem on spirit is that she has very little in terms of actual counterplay.

    Hitting her tracking doesn't do it because it means the top spirit players are still going to have this problem.

    You need to give survivors more information that indicates what do the spirit could possibly be doing so they can make more informed decisions it wouldn't be a complete giveaway but it would help survivors at least plan.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241868#Comment_2241868

    If you're going to do something like that you need to bother other avenues that she has to compensate.

    The biggest problem on spirit is that she has very little in terms of actual counterplay.

    Hitting her tracking doesn't do it because it means the top spirit players are still going to have this problem.

    You need to give survivors more information that indicates what do the spirit could possibly be doing so they can make more informed decisions it wouldn't be a complete giveaway but it would help survivors at least plan.

    I mean, not really. The biggest reason why top tier spirits dont have an issue with scratchmarks is due to the 175% movementspeed. They still semi-rely on scratchmarks. Removing them will be a healthy step in the right direction without altering her power too much, and should make bad killers relying on Spirit to reach red ranks to be put back in purple ranks.

    This is to narrow down her issues a bit more, and actually address what's wrong with her. Nerfing her power because she can easily track survivors with her power is the wrong way of addressing her. That's like increasing Nurse's fatique when the biggest issue is that Nurse can close the gap in 1 blink and adjust for a hit in her second one. It's better to remove 1 blink from Nurse, than to increase her fatique even more. Sure, an increased fatique would technically help survivors, but it doesnt really address the core of the issue. Spirit's problem isnt her speed. Blight moves faster than Spirit. It's the fact she can easily track down survivors. Her lack of information doesnt really matter as much if she's not as good at tracking you. Not having blood or scratchmarks makes spirit just as blind of survivors long distance, as survivors are blind on spirit close distance. Right now, Spirit has no reason to not use her power. None. It's always good to use her power. You either chase the scratchmarks to close distance, or you use it mid-chase to quickly go to the opposite side. Removing her ability to chase scratchmarks to close the distance will already affect Spirit's gameplay enough to make her lose survivors while using her power. Which makes her power riskier to use. You dont want to use your power and then lose a survivor.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243016#Comment_2243016

    I mean, not really. The biggest reason why top tier spirits dont have an issue with scratchmarks is due to the 175% movementspeed. They still semi-rely on scratchmarks. Removing them will be a healthy step in the right direction without altering her power too much, and should make bad killers relying on Spirit to reach red ranks to be put back in purple ranks.

    This is to narrow down her issues a bit more, and actually address what's wrong with her. Nerfing her power because she can easily track survivors with her power is the wrong way of addressing her. That's like increasing Nurse's fatique when the biggest issue is that Nurse can close the gap in 1 blink and adjust for a hit in her second one. It's better to remove 1 blink from Nurse, than to increase her fatique even more. Sure, an increased fatique would technically help survivors, but it doesnt really address the core of the issue. Spirit's problem isnt her speed. Blight moves faster than Spirit. It's the fact she can easily track down survivors. Her lack of information doesnt really matter as much if she's not as good at tracking you. Not having blood or scratchmarks makes spirit just as blind of survivors long distance, as survivors are blind on spirit close distance. Right now, Spirit has no reason to not use her power. None. It's always good to use her power. You either chase the scratchmarks to close distance, or you use it mid-chase to quickly go to the opposite side. Removing her ability to chase scratchmarks to close the distance will already affect Spirit's gameplay enough to make her lose survivors while using her power. Which makes her power riskier to use. You dont want to use your power and then lose a survivor.

    Spirit is top-tier because there's not much a survivor could do against her besides just a dropped pallet and hopefully best.

    The that works under a tournament setting where you know your teammates can gen rush the hell out of the killer if you distract them for long enough that doesn't work in regular games.

    With the suggested changes being proposed the only thing that you're going to do is just to make spirit harder for people who casually play her however the glaring problems she has is still going to remain.

    A similar comparison would be with old Legion you could have taken away more tracking tools but that wouldn't stop the fact that there was very little you could have done back then to stop yourself from going down sure you could have extend the chase for a while but you want going down

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