Whats with the DeadHard nerf threads?

Did someone figure out some super op dh technique that i have missed?

What is with all the sudden "DeadHard nerf" threads?

Tagged: Trusted

Comments

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230680#Comment_2230680

    Because killers already got all their good perks drilled into the ground, the only decent perks now are hex perks, which gets cleansed in 30 seconds anyways

    You're telling me bbq is skill based perk? Basically just hook surv and bam free bp and revealed locations which are op with combo of pop goes weesel also there's tinkerer with ruin... Corrupt that gives you 2 mins of almost free chasing etc etc but y'all jump on troats for dead hard which is 80% time non useable except for distance in very certain situations both sides have powerful perks both sides have useless perks but somehow all over forums it's survivor perks nerf threads I'm sorry but one of the devs already replied to one of those who asked nerf that there's nothing wrong with perk and he's right maybe everyone just needs to play the game without constant asking for nerfs

  • @supersonic853 said:

    Because when your going to down a survivor because they outpositioned themself and they E to a pallet its pretty undeserved and fairly annoying? I don't personally run it because i hate its E to outplay factor.

    Its not undeserved- DH requires precision patience and time. And there are ways to counter DH by faking your hits and getting real close to them. If DH gets nerfed survivors basically cant have any good perks. How would you feel if they nerfed NOED or Ruin.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230596#Comment_2230596

    Its not undeserved- DH requires precision patience and time. And there are ways to counter DH by faking your hits and getting real close to them. If DH gets nerfed survivors basically cant have any good perks. How would you feel if they nerfed NOED or Ruin.

    Noed the survivors can literally disable before the endgame. And ruin...the perk that lasts like 12 seconds? Idk how they compare.

  • @ManyAchievables said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230731#Comment_2230731

    I always hate this argument. No, not every Survivor Perk is trash. Wanna know why I think this? I use perks that are considered "trash" in almost every single one of my matches. You don't need meta to win as a Survivor.

    Most of the perks you named here got changed because they created a bullshit scenario.

    They killed MoM because it was quite literally a free extra hit to waste even more time and make up for even more mistakes. It also didn't help that it made bad M1 Killers worse and good Killers better (especially since Nurse's Blink Attacks for whatever reason didn't count towards MoM).

    They nerfed DS (it's still perfectly useful BTW) because it, especially paired with Unbreakable, created situations where either you eat a DS and each Survivor gets to waste incredible amounts of time with not only >15 meters of guaranteed distance but also a 5-second stun each, or you slug them and then they just get up or someone else picks them up and then they just do a gen (possibly still having DS up too).

    They nerfed Balanced Landing because of two reasons. One, it had an unfair advantage over every other Exhaustion perk, by having a use while Exhausted. Two, it made maps like Haddonfield and Badham become near infinites (even though these maps are still problematic) and still is incredibly good on some maps while being awful on others.

    They nerfed Lucky Break because, let's be honest, being able to escape like 5 chases for free is ######### stupid. It got buffed in the Resident Evil PTB, by the way, where it's now 60 seconds instead of 45 (unnecessary buff, the perk's still insanely good even before the buff).

    They reworked Object Of Obsession because it was too good in Survive With Friends and required a full build and playstyle to be made around it most of the time. It also made one of the weakest Killers in the game, Trapper, pretty much pointless when you had it, along with Hag.

    Borrowed Time is probably the most balanced meta perk, even if I hate the playstyle it can promote where Survivors just bomb the hook for free safe unhooks.

    Dead Hard is a problem. It either is useless if used wrong or completely stupid if used right. I don't want to get into it too much, because this post is already long, but the basic rundown is that it creates unfair situations and pretty much counters everything that a Killer can do. Chase power? Dead Hard. Sneaking up on you? Dead Hard. You failed to predict a double back or ran into the wall? Dead Hard.

    It needs an entire rework, not necessarily a nerf. It's overall worse than Sprint Burst anyways.

    It realy does not need a rework. You act like theres no way to counter DH. Just bait it out like a rank 1 killer. This is why we have stupid patches for no utter reason because people like you who are killer mains dont want benefits to survivors but only want benefits to killers.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231252#Comment_2231252

    Noed the survivors can literally disable before the endgame. And ruin...the perk that lasts like 12 seconds? Idk how they compare.

    u act like undying is invisible

  • Oh but thats 2 perks compared to dead hard thats one....hmmm...

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231260#Comment_2231260

    Oh but thats 2 perks compared to dead hard thats one....hmmm...

    how about pop? nurses?

  • @DangerScouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230944#Comment_2230944

    And if you read before making a childish comment you would have seen that I was speaking as a killer main, not a survivor.

    I'm speaking as a killer as well. It takes no skill to use DH.

  • Pop is earned because ya gotta hook a survivor and kick a gen. Nurses the tr warns them anyway unless your a stealth killer and even then just heal on a pallet or a hard to sneak up location. Whats dead hard do to be earned? Ya get hit? I mean i wouldn't say thats really earning. And for distance theres no real counterplay because they can just E to a safe pallet or window. Dead hards in the open ya can bait but for distance no. Exhaustion perks are debatably the best perks in the game on the survivor side.(Dead hards second to sprint burst to second best imo)

  • Press E to win.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231264#Comment_2231264

    Pop is earned because ya gotta hook a survivor and kick a gen. Nurses the tr warns them anyway unless your a stealth killer and even then just heal on a pallet or a hard to sneak up location. Whats dead hard do to be earned? Ya get hit? I mean i wouldn't say thats really earning. And for distance theres no real counterplay because they can just E to a safe pallet or window. Dead hards in the open ya can bait but for distance no. Exhaustion perks are debatably the best perks in the game on the survivor side.(Dead hards second to sprint burst to second best imo)

    "Whats dead hard do to be earned?" Whats earned is your precision and patience/timing to deadhard to the perfect place to evade the killer. If you make a wrong move it'll cost dearly. Plus, your already paying a price to activate it; getting weaker by being injured.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230896#Comment_2230896

    It realy does not need a rework. You act like theres no way to counter DH. Just bait it out like a rank 1 killer. This is why we have stupid patches for no utter reason because people like you who are killer mains dont want benefits to survivors but only want benefits to killers.

    I know that you can bait out Dead Hard. Except in the situation I'm mainly talking about, there is literally zero counterplay. They just press E to the pallet/window and get to waste a bunch of time.

    I am saying that in dead zones, it's too easy to bait out and too easy to counter. In loops, it's too strong. It needs a full overhaul because of its bipolar effectiveness.

    I'm not even really a Killer main. I primarily play Survivor, and refuse to use the perk due to how stupid I find it.

    I don't just want Survivors to get nerfed. I think that the guaranteed obsession in every trial was a wonderful recent change that made the game more balanced. It helped to ameliorate tunneling, it helps solo queue be more coordinated, etc.

    In fact, I think that there's still quite a few changes for Killers that need to be made in the Survivor's favor. I think Nurse could overall use an entire rework and Spirit at this point requires a nerf (don't even care if they gut her to be perfectly honest, just sick of going against her). But really, no Killer perk needs addressing except for ones that could use major buffs.

    Mostly, I think buffs to the bad stuff are what need to be done, rather than nerfing the good stuff and leaving all the bad stuff alone.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231274#Comment_2231274

    "Whats dead hard do to be earned?" Whats earned is your precision and patience/timing to deadhard to the perfect place to evade the killer. If you make a wrong move it'll cost dearly. Plus, your already paying a price to activate it; getting weaker by being injured.

    Ah yes my amazing skill to run straight so i can e to a pallet is so amazing i should make a montage. Its like making a montage of freddy putting snares down vs a flickbilly.

  • @ManyAchievables said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231256#Comment_2231256

    I know that you can bait out Dead Hard. Except in the situation I'm mainly talking about, there is literally zero counterplay. They just press E to the pallet/window and get to waste a bunch of time.

    I am saying that in dead zones, it's too easy to bait out and too easy to counter. In loops, it's too strong. It needs a full overhaul because of its bipolar effectiveness.

    I'm not even really a Killer main. I primarily play Survivor, and refuse to use the perk due to how stupid I find it.

    I don't just want Survivors to get nerfed. I think that the guaranteed obsession in every trial was a wonderful recent change that made the game more balanced. It helped to ameliorate tunneling, it helps solo queue be more coordinated, etc.

    In fact, I think that there's still quite a few changes for Killers that need to be made in the Survivor's favor. I think Nurse could overall use an entire rework and Spirit at this point requires a nerf (don't even care if they gut her to be perfectly honest, just sick of going against her). But really, no Killer perk needs addressing except for ones that could use major buffs.

    Mostly, I think buffs to the bad stuff are what need to be done, rather than nerfing the good stuff and leaving all the bad stuff alone.

    "They just press E to the pallet/window and get to waste a bunch of time." mindgame.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231286#Comment_2231286

    Ah yes my amazing skill to run straight so i can e to a pallet is so amazing i should make a montage. Its like making a montage of freddy putting snares down vs a flickbilly.

    All I'm saying is DH doesnt need a nerf. If it was exhaustion wise then Im fine with it but if it interferes with how the perk works in all then thats just plain stupid.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231292#Comment_2231292

    "They just press E to the pallet/window and get to waste a bunch of time." mindgame.

    Mindgame the invincibility frames, okay..?

  • im just gonna reply because if i dont your just gonna show your friends and laugh how you unexpectedly "shut me up". so you didnt shut me up. im still replying

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231082#Comment_2231082

    what do you play on. I'm on console and like the first time it actiavtes each match there's a frame drop

    Ps4

    1. its super annoying
    2. its uncounterable (and before someone says it: please do explain how exactly you picture me to just "bait out" the DH for distance)
    3. its entirely for free


    the perk basically just boils down to "press E to gain a free healthstate" or "press E to outplay your oponent", which, simply put, should either not be a thing in the first place or come with some serious downside to it.

    imagine the Killer having a button that immediately outplays the Survivor uppon activation and allows you to hit them, something that is entirely and only dependend on human error to ever not work out. oh right... Nurse exists. would you enjoy only facing Nurse, especially when she is good and can negate that whole "human error" downside? obviously you wouldnt, because there is no counterplay to what she does. Its a similar case with Dead Hard. it doesnt matter what kind of input you make as a Killer, a single button press negates it all.

  • @Mister_xD said:

    1. its super annoying
    2. its uncounterable (and before someone says it: please do explain how exactly you picture me to just "bait out" the DH for distance)
    3. its entirely for free

    the perk basically just boils down to "press E to gain a free healthstate" or "press E to outplay your oponent", which, simply put, should either not be a thing in the first place or come with some serious downside to it.

    imagine the Killer having a button that immediately outplays the Survivor uppon activation and allows you to hit them, something that is entirely and only dependend on human error to ever not work out. oh right... Nurse exists. would you enjoy only facing Nurse, especially when she is good and can negate that whole "human error" downside? obviously you wouldnt, because there is no counterplay to what she does. Its a similar case with Dead Hard. it doesnt matter what kind of input you make as a Killer, a single button press negates it all.

    well, imagine a surv touching a gen and it get done 25% after a hook. Or imagine a survivor after all gens are done moving 4% faster and you need 3 hits to put him in dying state

  • Because it's a free heath state that rewards you for making mistakes.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231315#Comment_2231315

    well, imagine a surv touching a gen and it get done 25% after a hook. Or imagine a survivor after all gens are done moving 4% faster and you need 3 hits to put him in dying state

    for your reverse PGTW:

    Survivors have a multitude of Perks, Items and Add Ons that help them getting gens done faster, Killers got a variety of Perks to slow that down, there is nothing wrong with that. in addition, you're really just describing a Brand New Part here.

    and your reverse NOED also already exists. its called Adrenaline (which is the Perk NOED was designed to counter) and (to an extend) Hope.


    in addition to that, both the mentioned perks have a clear activation requirement to them.

    PGTW requires the Killer to succesfully hook Survivors, so it rewards good gameplay.

    NOED requires the Survivors to not cleanse all Dull Totems, so it punishes bad gameplay on their side.

    DH has no such requirement. the Exhaustion mechanic for this Perk is literally only in place so the Survivor cant use it multiple times in one chase and being injured is something that is going to happen every chase you have (unless you let yourself get oneshot, then you'll only have the Perk from chase two onwards) and doesnt require you to go out of your way at all to achieve (it actually activates as a safety net when the Survivor failed to do their job). In addition, the Survivor is able to freely activate the Perk at will, something that too isnt the case for both of the previously mentioned Killer Perks (PGTW has a time restriction on it and NOED only lives for as long as Survivors let it live + only activates in endgame).

    again, the only thing that comes close to Dead Hard on the Killer side of things is Nurse. you press a button and immediately "outplay" your oponent. That not only feels super cheap, frustrating and makes the other side feel powerless, its also not healthy for the game.

  • it's imo the strongest survivor perk but it's a bit like playing Nurse or something like that, it's an "expert" perk, you need to practice it for some time to make it work reliably. Timing is huge factor and also your movement. DH into some corner or wall instead of to/behind the pallet or to the window (in a way that you can fast vault) is a thing for many survivors. Furthermore, people need to stop assuming that it does something in a deadzone - it gives you 3 seconds there and everyone knows that

  • There are threads like this for everything. Some say "nerf this killer" or "nerf this perk", this shouldn't surprise anyone.

    But for the record f dead hard, it does need a rework.

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231232#Comment_2231232

    Bbq you have to hook and then there are MANY counters to that, corrupt...idk, in my experience with that perk people just crouch around anyways and not do any gens for 2 minutes, ruin is a hex so it's a gamble, and pop...I guess you got me there although it still requires a hook and is timed

    Those are all powerful perks bbq has counter 50% just like dh has 50% of counter it doesn't work always both of these survs can't know u have bbq until they figured it out on their own and if it's solo team well good luck with that lol also combos like tinkerer ruin or pop or bbq are powerful dh really isn't a problem ppl just want to find something to complain

  • Bbq is a very good perk even for survivors. It encourages the killer to go for hooks and then to leave the hook (if he sees a aura he knows where he can go to start a new chase).

    If bbq for killer and kindred for survivor became basekit, i think it would be a more enjoyable game for both sides.

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  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232694#Comment_2232694

    I mean, I feel like you're only saying killers are complaining, obviously survivors complain as well...moral of the story: I hate everyone, lol

    No definitely not both complains but this person asked what's happening with those threads directly on forums I just gave them response it's no lie this forum is killer based forum and that's why they keep seeing so many of threads like that one I didn't mean it to sound like typically surv good/bad killer good/bad thing lol

  • @grayon444 said:

    Did someone figure out some super op dh technique that i have missed?

    What is with all the sudden "DeadHard nerf" threads?

    Because entitled killer mains can’t take the hint to chase someone else when you use dead hard.

  • @meowzilla69 said:

    https://forum.deadbydaylight.com/en/discussion/253783/whats-with-the-deadhard-nerf-threads

    Because entitled killer mains can’t take the hint to chase someone else when you use dead hard.

    what if all 4 survs use dead hard? just go afk?

  • Easy. Dead hard is league's and above better than any other exhaustion perk. I don't think it should be nerfed though. If anything I'd like to see stuff like balanced landing, sprint burst, and lithe buffed to be comparable options.

  • Sprint is better than dead hard why people cry about DH ?

  • Because it has i-frames, which shouldn't exist in this game.

  • @Aven_Fallen said:

    DS got nerfed and now DH is the next target. After DH, they will most likely go for Sprint Burst (which is more annoying to face IMO, but whatever).

    Last time DS got nerfed (when they added the Unhook-Requirement), Killers were mass-opening Threads to nerf Adrenaline (a Perk nobody talks about nowadays).

    I still do to myself, I find it annoying that I plunged a giant hook through your sternum, while making you broken, then for you to just get off and be perfectly fine. I find it extremely annoying, but not enough to warrant a nerf. It's more like:

    "Great. Another mosquito."

  • I watched a man managed to save a pallet by looping it around 6 - 7 times, the killer was a blood lost 3, the guy deadhard through the pallet, gave it one more safety loop, then dropped the pallet to repeat the process. Why it's annoying is because it allows to survivor to have a "third health state." When played... right? I guess? You can pretty much out live most other people, sprint burst can be annoying, but you just got distance, where you're going is up to how the killer decides on how they want to engage if that makes sense. But deadhard is a free "oops, I messed up" perk where you can try again. Nothing special to activate it. Nothing specific. It's just a free redo, you just gotta slightly practice with it.. I guess. I've even seen people sharply turn a corner with it. It's definitely a strong free redo perk

  • @C_Frank said:

    Sprint is better than dead hard why people cry about DH ?

    On click demand is easier than having to either manage your exhaustion or not run until needed.

  • @meowzilla69 said:

    https://forum.deadbydaylight.com/en/discussion/253783/whats-with-the-deadhard-nerf-threads

    Because entitled killer mains can’t take the hint to chase someone else when you use dead hard.

    Well perks like sb give me the hint right at the beginning of the chase and not during it on demand close to a pallet or window.

    When I see a sprint burst I will instantly abort that chase since I managed to waste the perk. Dead hard comes when a killer already invested the time for getting close to a hit or even additionally the first hit. When a survivor manages to dodge a hit with it it is respectable but when they use it 4-5 meter ahead of you to make it to a vault their was nothing the killer could have done.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231292#Comment_2231292

    "They just press E to the pallet/window and get to waste a bunch of time." mindgame.

    I would love it if you could give me an example of such a mind game for advice to improve against dh.

  • It's obviously because one of the easiest to bait perks in the game is too OP.

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