C_Frank
C_Frank
About
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- C_Frank
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Comments
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yes they need , next
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for killer meta is slowdonw perks. pop ruin ci undyng. on pub bbq for farm bloodpoonts. other perks are bad or make survivor gen for tu gen rushing. ej: killer with strong anti loop build force to early drop pallets an rush gen because u cant make time looping. slowdonw perk need nerf or some kind of balance and buff another perks. for survivor meta is bt ds anti tunnel perks 1 exe perk (hd , sb) iron will umbrecable. survivor have more options an lest pression, and some builds are strong on very sitstional on map and killer
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i agree her new model is bad. hope some fix to be more like old kate
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Sprint is better than dead hard why people cry about DH ?
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Solo Q are cancer. i dont think mmr is the problem. we need a feature to ban or avoid bad team mates.
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m1 killer depends of survivors mistakes and some luke with RNG and survivors spanws.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2187303#Comment_2187303
On a lot of new maps it isn't a lot of time.
Survivors run 4 mt/s x 12seg = 48mts. Sure hooks are in a dead zone of 48mts of radius.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2187234#Comment_2187234
Typical response from someone on the forums lol
Long response.
12 seg is a lot of time. the terror radius mechanic was bypassed by 50% of killer.
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BT change is good. stop crying.
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i play spirit with a logitech g 433 and is a ez 4k. Spirit is to strong.
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Camping has 2 possible causes. 1 bad killer players camping because it is the only way they make pressure. 2 u hook a survivor in a good spot with 3 gens, leave this sector is 4 escapes.
i dont have the solution for this problem.
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The problem is not that they participate but that they listen. Luckily these last patches have been heard and there are changes that are beneficial to the game. For now the keys are on hold. Tunneling and maps are pending.
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In this state of game 90% of game maps are the problem. Some maps are to big, Some maps are palet paradise. Soma maps have very strong loops. Some maps have this 3 things.
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Demo
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Re-works and change to killer are to Balance in 1 place and 2 QoL.
My thoughts on the changes are:
1-Nurse problem: +2 blinks and mega blink. Fixed but the the reload blink is over nerf.
2- Freddy: trash killer. Next a brain dead killer with a good chace potential al very good movility. Op vs solo Q. Now i don't konw
3- Bubba: Very loppeable and very strong camping game. Now brain dead killler with bambuze and some addons. Need some nerf on this addons.
4- Billy: RIP.
5-Demo: Demo is the same, a little buff, same problems. Addons still trash meh. Need more test but, Deer lung is good for speed. Glasses may be good. rat liver still the best and must to demo ?
Huntress: nothing changes. Maps reworks are trash for her. Shift + w safe palet drop, ez 4 scapes.
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On spirit/nurse/freddy this combo will be meta on pub.
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Best perk for killer afe slowdown / regression gens perks. Yes u can winand 3/4k in game because survivior are trash. Pop is borring to use. I dont like as a killer pop gen is more fun chase surviviors. Ruin ,CI , etc are more fun because as a killer u don t have to do anything just chase surviviors, if u good get value of this perk
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Her lullaby is fine she neet to be a 115% killer
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Bubba is a brain dead killer but is fine. Yes very strong camping.
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It make money ๐ฐ๐ฐ
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Hex perk put more RNG in game. Undying make more more secure to killer amd free aura reading. The problem is skill rewards perk are trash or have too long cooldawn, the only viable is this category is pop.
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The changes on undying promote new combo undying + hope. In future a see a lot of post because nuser/spirit/Freddy are too ez to get 3 stacks.
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The problem is unbalance maps not the offering. This is for survivor and killer. Stoo with hadonfield and mayers ninja in lerys
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1902768#Comment_1902768
DH is not OP, it only allows players to extend chases where the survivor is at fault. Not OP though lol
All the exhaustion perk are for extend chase.
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Yes most of survivior are trash like any other game 90% of players are trash
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Spirit is not ez. But at decent level of skill is very effective because she is a very strong killer and surviviors are potatoes
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dh is not op or need nerf. Stop crying
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@GraveHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1871713#Comment_1871713
But you can make changes without touching the core. You can buff/nerf perks, see how they work in a LONGER time (not just a PTB of a week when everyone is done playing after one or two days already) and change them again when they are OP or overnerfed. It wouldn't harm the game that much.
If I may make a example: In Battlefield 3, with the Back to Karkand DLC, they introduced the FAMAS gun. When it released, it was a complete beast. You could basicly snipe people across the map with it. Patch later they overnerfed it and now it's just trash to use (they removed 5 bullets from the magazine and the reload takes ages and the damage is less). My point is, you can change something and when it doesn't work out, change it back or adjust a little bit. In the example of BF3, they could first make the damage less, patch after that maybe a bit more damage but a bit more reload time, etc).
change a perk buff/nerf maybe change meta. can be. In an asymmetric game, buff a side can result in a significant loss of players.
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The devs are not the problem they are not lazy. Competition could help. I believe that the DBD is a victim of its success. top10-20 only on steam. As it is, the game works and makes a profit. There is no reason to touch the core of the game or some balances that would lower the number of players. The nerf of ruin and undying is proof of this. If we are hostages of this game with our complaints or criticisms
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Kate. only kate
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1864027#Comment_1864027
Or perhaps the high rate kill rate is because killers are overpowered to play against SWF
Go play vs oracle and tell me killer op
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Ruin/undying is best choice. Some time bad RNG u lose ruin in 30 seg, some time survivior have to clean 4 o 5 totem to clean ruin. Another option is POP+CI. Pick another combo is throwin game o hope survivior mistake o play spirit/nurse. The high rate of killes per match is because 80% survivors are bad players or DC/suicide.
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Ruin/undiying is best perk combo because slow perk is meta for killer. Was ruin, ruin+pop, pop+CI. now ruin/undying. Pop+ci si still good but de 15 seg nerf in pop was unnecessary and hurt slow and low tier killer. Yes some time killer can be carry by this combo, need a nerf, clean 4 totem to much, clean 2 is very little for 2 perk, aura reading 2m have to gone only in cleaning. The true is we need viable perk to slow gen as a reward for the skill: surge 40seg and only works with basic attacks, Only pop is viable for the skill to down and hook a survivor.
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In South America it is the other way around to play as a killer red rank is an ez win. Only Q is cancer.
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Is to early to be sure of new meta. For some killer like huntress undying/ruin is good. Nurse and spirit with devour/undying in papers sound strong
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Stop with killer/survivior side.
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@RandDBD said:
I would've added aura reading for 2 or 3 seconds like Nemesis
Agree need some more buff to be a meta perk for some build for huntress or Dr.
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All changes are great except for undying.
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they forgot but now the perk is called HEX: dying
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the 3 points that justify the undying changes were warned from day 1. The perk allows up to 4 totems to clean to remove ruin. Basically it only serves to ruin because whoever serves the devourer without tokens and the perk did a lot for what it was. Now it gives very little, extra life to a totem for one perk it is not worth it, If you allow you to spend 2 perk between undying and devourer, but nothing more. I hope the nerf is not so strong after the PTB
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Bubba is not op, the problems is the low skill survivor in red ranks. 90% of survivor are trash . I stop play solo q because is imposible play with randoms. To be red rank farm 2 o 3 hooks do 1 health and gen drop 2 o 3 pallets if u scape u pip i u died u don't lose a pip. Bubba with bambozze and ruin undying bbq cam be strong but ez to gen rush if survivor have skill. As a killer have a bad game is make 2k because u got hadonfield or rotten maps. Matching need a fix but the cost y more wait time in q.
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Survivor: iron will, BT, sprint
killer: STBFL.
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drop nurse to play spirit and huntress
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It is clear that in the game it shows that there is an imbalance in the speed that the survivors could repair the generators, beyond some other error of the killer. It is also clear that it is not a common game and hopefully you have a game like this 0.1% of the time. What is not clear to me is what completely breaks the game: combiantios of perks, perks stack, items and BNP.
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iri head need rework no a nerf to 24m instadown, need to be a real useffull addon. This game have serius problems with addons. Discrepancy between killers, rarity does not always make the addon better. case of pig demo, twins, etc. Some time iri or ultra rare make unbalance the add ons. the Dr. addons rework is a good example or a good job, iri add and are no op or a conbination of addons. Hope for a ir head = begrimed head + manna grass
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Is very easy to rank 1 in this game. Is es for killer if u play alone. Solo Q take more time because teammates ######### games. But if if u play 4 o 5 game get rank 1 or u are bad
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When ii play killer: yes go with SC and all healding perks combo. U dont need ds bt umbrecable exaustion perk iron will.
When i play survivor: hope for ds dh bt umbrecable teammates
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The problem is undying the perk is too good. The perk need a nerf, limit the detection to hex totem when is cleaing by a survivor. For survivor ds is to ez to abuse. But the real problem is the lvl of skill of players. Both survivor and killer 80% are complete trash and need perk to do decent. Dev Don't wanna touch the game to make more different into low and high skill players. In this states if the game perk make more similar the skill if play. If ds and undying rework low skill players will get stomped
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@ClickyClicky said:
You can 4k with no effort he says....as if no Spirit has ever had a hard time against good players. Did you not see a recent tournament where Spirit got her butt handed to her consistently by a good team no matter who was playing the killer?
I also find it funny when people say this considering when I play killer survivors often Sprint burst to nearest god window, run around it 3 times, hold w to safe pallet, hold w to safe pallet, hold w to god pallet, hold w as long as possible to delay the hit. Yeah survivor is the pinnacle of skill.
Press E is very skillful