C_Frank
C_Frank
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- C_Frank
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Like some people say the real problem is matchmaking. Potatos survivivor got to red rank being carried. 90% us surviors no think they just shift w, press E , ds umbrecable combo, camp palets and m1. Dev don balance the game for top players because of this massive survivivor potatoes players in the game. Balance the game for high skill players and 95% of game will be 4kill
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DemoPls
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Please don't do another survivivor vs killer no sense topic
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Is very fun to play but no the best killer in he menu
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Is not the best. Not bad. I think is top 5-6. Nurse and spirit are better, nice huntress too. Same lvl billy oni. Ph freedy Ds are ez and u can get better results. but he is fun tu play. Maybe a buff in turn rate. I dont know need more time
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Hope never or when sound and iron will fix too and ds deactivate when make and action(unhook, repair,open, clean,etc)
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My conclusion:
-You need a perfectly played nurse to win without depending on the survivors' mistakes.
-Spirit is good but in a pub that you have 2 or 3 iron will is worse than what the tournament shows. It depends on the survivors being potatos. An try hard, tunnel, camping.
-RNG maps are very uneven in layout.
-Huntress u need perfect game and jordirex skill.
-Ph is pubstomp.
-M1 killers are #########. Freddy included. It all depends on the mistakes of the survivors.
-Survivors need a nerf at top level.
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iron will and unbreakable are the best perk for survivor
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Thanataphobia is a not bad perk but not very good either, tier B o less.
Resiliencie in this context cancels the effect being injured to make objectives. Now the injured survivor is more efficient than healthy.
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@dugman said:
What’s the reasoning for the suggestion? Note that injured survivors already suffer a few significant downsides, namely not being able to last as long if chased and being easier to track by sound and blood trails.
The problem is that the disadvantage is not very significant. You can make objetives and recover from exhaustion as if you were healthy. No heals meta is supported by this mechanic. As a survivor, if I know that the killer is not looking for me, I have no need to heal and do everything at normal speed.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1594076#Comment_1594076
Self Care is actually more efficient. Heal time is the same: 2 Survivors healing for 16 seconds is the same as one for 32 seconds with regard to doing generators. But there's no time spent finding each other. Self Care's performance with regard to Survivor outcomes is quite good, actually.
It's not always the right play to spend 32 sec to heal, but it's not always the wrong play, either.
I think I should put this response on a keyboard macro. :D
Bond is better.
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Demo need addons rework to help shred. Like spirit have addons to phase, with a good addons. Now at red rank u 4k popatos team
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I am rank 1 in survivors and killer, 1600hrs+. The real problem is ds bad mechanic. If u touch a gen o unhook ds have to deactivate. And ds need another time to use to avoid havy tunneling.
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@Emelia said:
https://forum.deadbydaylight.com/en/discussion/comment/1569323#Comment_1569323
So basically you are saying this one perk you MUST HAVE to at least have a chance? Think about this for a second... ;)
in high rank, you need perk to help with your weak points. Oni has a slow start. If you leave the game to the fate of the RNG, you expose yourself to bad games. Being consistent requires commitment. As long as you leave it to chance, the game is better for you. That includes perks, add-ons, good strategies, and skills. This game of Tru3 had no skill or strategy.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1569343#Comment_1569343
I'm not sure where I said there isn't a potential problem with the early game. I repeatedly and vehemently say that survivors should always spawn together and not near a gen so they cannot just instantly start working on three separate gens. The fact is, the better you play, the more you negate the potential B.S spawns survivors can get on big maps. He made too many mistakes to negate it.
Until this happens, Corruption intervention. If you let RNG. Of 10 games 5 easily lost, 3 lose, 2 wins.
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@Emelia said:
https://forum.deadbydaylight.com/en/discussion/comment/1569284#Comment_1569284
So i just watched whole video, i was curious about what is all this commotion.
Damn, dude, he was in chase in first 30 seconds, sometimes i cant find someone in 2-3 minutes. xD He got 2 hits in first minute, and hook before 2 minutes... What more can you do? I mean, seriously, HOW MUCH MORE YOU CAN DO IN 2 MINUTES?
Swings at speed burst? That was a mistake? No, it was efficiency, basically muscle memory move and even i can see that, i could not do that so fast myself. I can say even more - waiting for him to run would be stupid there, because that is one of 50 perks, lol.
There is almost no point of reading this, because it is most stupid post you can make. He played almost perfectly... YOU WOULD PLAY AT LEAST 2x WORSE. AT LEAST. And you are judging him? Come on, show us your video Spirit Vs Red SWF and we will talk then. Show us this perfect game, show us you are better, show us this cybernetic skill you have. :-) If you cant, everything in this post is just pointless. And we know you can, you know this... And this dude in video is also not a robot, he is player, like you and me, but if you dont see how much skill he have... well, youe must be blind.
I played against SWF once, red one, dont know why, because im rank 10, but i did... 2 hooks, 0 kills, less than 5 minute game.
He played almost perfectly.... Meme post
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No curruption to help the bad oni start. 3 gen strat, which was effectively shack gen and basement camping. There are 7 generators and you only take care of 2. No snowballing. No skill, no brain, camping main.
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triplicate
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NO
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The problem that the survivors started separately and on very distant generators. The first hook put pressure on 2 survivors, but the other 2 made 2 gen (3 gen left). Kate joined one more and made the middle generator (2nd gen left). Camping in the basement only distracted 2 or 3 survivors Added prove thyselft brand new part, you got the rush gen.
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The spirit is more difficult and requires more skill than the community says. They assume that spirit is 4k ez and it is not so. I said it as rank 1 survivor and killer.
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The spirit allows much more counterplay than the Deathslinger, PH has the same problem. These 2 new killers are generator rush and be very lucky in a chase. It has a boring way of playing. they require little skill and little brain. Playing hide and seek is a boring strategy, which ends with the killer camping hook. The survivors complain demanding that the killer search for them on the map below each rock.
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You are hired
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I would like the legacy to return, but as well they think it is very difficult to achieve. 5 devotion for a set, and for new killers and survivors. I want my Kate legacy
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Freddy need son balance update, some nerf.
- Animation to deploy traps, like trapper, hag , o demo portal some animation time is need it.
- Survivor escape dream world with great skill checks, woken up by an awake survivor have no penaty time increse.
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More **** for bloodweb. 50% of bloodweb is ****.
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@Peanits said:
Wow we're just forgetting about Quentin, huh? We already had a hot male survivor.
We had hot male survivors, Quentin is not in the list.
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No is trash
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Bubba rework go to the bad way. His weakens is map control and this dont change. Down and loop now is more strong. We this new maps with let tittles and vaults. He is strong but no op
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We dont hate console players, crossplay introduce a new unbalanced problem in a game with a lot balance problems.
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Iron Will
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/1543400#Comment_1543400
Would you rather have longer queue times for more fair matches, or shorter queue times where it's a toss-up? I
My option is faster queue times because is only 1 queue list. Now if we have 3 no cross-play and 1 cross-play. Is no a team. For people u active cross-play with my option is the faster way.
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The problem is that if you turn it off, you can't find a game. If you turn off, you only queue with those who also turned off the cross play. My solution: Only 1 queue. If there are 6 survivors 4 PC (2 cross-play 2 no) and 2 Console. The PC players play together. Same platform have priority. For users who have cross-play activated it will not change. Times are going to be faster. For platform users who do not complete a team, expect a cross-play player
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M1 all game is super fun. save or die is more fun. Camping and tunnel is a game design problem
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TryHard but is oki.
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- CrossPLay default is off, priority for those of us who do not have it activated in matchmaking. Same platform have priority to play together
- This console players play like rank 15. I die in 1 hook. Their chases lasted less than 10 seconds.
- SWF can invite cross-play. Point 1.
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I saw very few and low skill level. After the nerf many good billy left
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Summary
better marchtmaking time for more unbalance game
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Turn off cross-play is #########, u dont find match or send u to different region.
Console player arent bad, but has its disadvantages compared to PC.
Solo Q as survivors PC with 3 randoms console players is ****.
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Dont stop but make cross play default off.
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Sc is not a high tier perk
For swf is a very bad perk.
For solo are better perks.
If u solo q with Sc is better use u time making gen. Bad survivors thinks Sc are good because sc in a corner is safe and the another survivors are doing gen or loop the killer. Sc survivor are not team players. Is a waist of time 32 seg. If u dont extend the chase 32 seg y lose time making obj
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At low skill game is killer side. At high skill, no matter u do or perfect u play probably u lose because survivors are very effective and efficiently making objectives, u can do 4/5 hooks but at this time al gen done. U only hope is a survivors mistake or camping and tunnel. Win is some time luck with killers and u think u can control the game and this is frustrating. I play 90% play survivor so dont come to tell me i killer side. SWF only help some survivors to be more effective doing objectives but 4 solo Q high skill can be effective and efficiently like 4 Swf
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The problem is he is very good for camping and tunnel. Red rank killers with PH do this. In chases u can early drop palets strong windows avoid visual contact, fake vault and pallets.
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I agree that there is a problem with the MMR. For both killers and survivors we don't always find games with people of the same skill level. The first days were worse, but still the new system is more imprecise than the old.
As Scott says, that you do not play with that killer but have experience with others, you cannot be treated as if you were a total inexperienced. I think the system failed and the DEv did not come out to recognize it, generating all this climate of mistrust and anger. Clearly something wrong. An example was today, 4 games with the same players 4 red ranks. the first 3 killers were good, 2 or 3 hooks 3/4 escapes per game. The fourth game played with a rank 12 trapper, which didn't have much exp or skill. He disconnected by completing 4th gen without hooking. It is not understood why the mmr after clearly winning 3 games easily gave us a killer of worse skill. Being the same players.
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Real build
The problem with clown is map control, is no bad ad loop but no so good.
perks:
corrupt intervention
PGTW
STBFL
optinal:
bamboozle
Brutal S
Add-ons : ether , solvent jug, flask of bleach
Strategy:
The idea is not to play all over the map, look for an area that you can defend and defend the generators there. Corrupt intervention helps in the early game, play 3 gen strart and clean pallets in the sector. Use the bottles to guide the survivors to the dead zones.
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select another killer
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high mmr = old red ranks survivors and killers.
Survivors DS +BT +DH + IW + Adrena
Killers = proxi camper, tunnel

