Abusing breakdown should be bannable.

Please anyone of power explain the difference to me using fair logic how legions player got banned for infinite mending but people abusing breakdown to permanently destroy 3 hooks per person isn't?

Like space coconut puts it wonderfully, this was either an intentional shadow buff or it's double standards and killers are allowed to be treated unfairly because they're one player having to have a horrible experience but when it was legion it was four even though either way it's apparently a mistake on the devs part that's being exploited.

Tagged: ModTrusted

Comments

  • @h0lden said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136158#Comment_2136158

    Why did it take such little time for a announcement that jflicking- which actually takes skill- to be called an exploit that will be gone soon. BUT this breakdown exploit (I am sure the devs can see their stats, that breakdown was basically NEVER USED until this whole bug happened.) has yet to be even talked about? Breakdown was never ran, ever. Now you have 4 person swfs all bringing it and somehow, some way, this is not a red flag?

    'jflicking takes skill' :') nice meme.

  • @h0lden said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136158#Comment_2136158

    Why did it take such little time for a announcement that jflicking- which actually takes skill- to be called an exploit that will be gone soon. BUT this breakdown exploit (I am sure the devs can see their stats, that breakdown was basically NEVER USED until this whole bug happened.) has yet to be even talked about? Breakdown was never ran, ever. Now you have 4 person swfs all bringing it and somehow, some way, this is not a red flag?

    This makes no sense as they have acknowledged that the breakdown issue is a known bug on these very forums. They have also stated they are working on a fix for it.

    Now of course J flick will also be fixed as it is something that is not intended feature and turning like that should not be possible.

  • @nickofford said:

    On the other side of the coin

    Everykiller is swinging through pallets as they know they cannot get stunned because of the pallet bug

    They did that regardless of the bug. Besides, it is inconsistent and you can't guarantee not getting stunned every single time.

    The breakdown bug is consistent and happens every time you use it.

  • @h0lden said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136158#Comment_2136158

    Why did it take such little time for a announcement that jflicking- which actually takes skill- to be called an exploit that will be gone soon. BUT this breakdown exploit (I am sure the devs can see their stats, that breakdown was basically NEVER USED until this whole bug happened.) has yet to be even talked about? Breakdown was never ran, ever. Now you have 4 person swfs all bringing it and somehow, some way, this is not a red flag?

    That's a lie just because you don't use a perk doesn't mean everyone else doesn't use it

  • I don't understand why people try to compare one bug to another and then say "you banned for that why don't you ban for this".

    Each bug has it's own very unique set of circumstances to occur that end up altering gameplay.

    As others have said, why don't they have a system in place for disabling a perk or add on after almost five years?

    Who knows.

  • Imagine unironically quoting spacecocnut.... yikes

    Also threads like these indicate that you care way too much which is unhealthy

  • I'm just doing slug nurse until it's fixed. I hope all survivors like sitting on the ground until they bleed out. If the devs condone swf abusing exploits then I'll just play like a bootyhole.

  • Welcome to 2016 DbD slap on Agitation and Iron Grasp and get on with it.

  • @Mandy said:

    This isn't the definitive answer (because the Legion issue was 2 years ago, and things have changed a lot since then) but from what I remember with that particular bug, the matches were effectively held hostage as it took so long to mend. In this case with Breakdown matches can still end, the player will still bleed out even if they can't be hooked.

    Soo0 are we just going leave it in then?

    No, we aren't because the devs do realise it's a ridiculous unfair advantage... but no ban for an exploit..

    Great

  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136152#Comment_2136152

    Soon are we just going leave it in.then?

    No we aren't because the deva do realise it's a ridiculous unfair advantage... but no bam for an exploit..

    Great

    My answer was to whether or not this bug was going to result in a ban - nothing to do with saying the bug is being left in. It's already an acknowledged bug on this very forum.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146156#Comment_2146156

    My answer was to whether or not this bug was going to result in a ban - nothing to do with saying the bug is being left in. It's already an acknowledged bug on this very forum.

    Do you know if it will be fixed when the MidChapter patch drops?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146156#Comment_2146156

    My answer was to whether or not this bug was going to result in a ban - nothing to do with saying the bug is being left in. It's already an acknowledged bug on this very forum.

    your answer paints it as not a problem though considering someone will bleed out eventually anyway, same reason why slugging itself is not seen as a problem even though plenty of players dont like the experience.

    as such you pretty much paint it as something that is seen as a non-issue and like slugging isnt bannable, this is not bannable either, sooo why even fix it then?

    well...because the devs do recognise its not fair....yet they dont punish squads that go out of their way to abuse this new system/bug?


    I know stuff as changed but it does not jive really with the claim that players were banned for abusing the Legion exploit because sure, the game took very long but the killer is sitll trying to kill the players and the players can just choose to not mend, go down, and bleed out, it is likewise just as much not holding the game hostage.

  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146486#Comment_2146486

    your answer paints it as not a problem though considering someone will bleed out eventually anyway, same reason why slugging itself is not seen as a problem even though plenty of players dont like the experience.

    as such you pretty much paint it as something that is seen as a non-issue and like slugging isnt bannable, this is not bannable either, sooo why even fix it then?

    well...because the devs do recognise its not fair....yet they dont punish squads that go out of their way to abuse this new system/bug?

    I know stuff as changed but it does not jive really with the claim that players were banned for abusing the Legion exploit because sure, the game took very long but the killer is sitll trying to kill the players and the players can just choose to not mend, go down, and bleed out, it is likewise just as much not holding the game hostage.

    My point was about the Legion issue being 2 years ago and therefore not comparable - who knows if now the issue would have been bannable or not, impossible to say.

    We are not banning for the bug with Breakdown, it's an acknowledged bug that will be fixed. It will be fixed because that's not what the perk is designed to do, nothing to do with slugging etc. And I'm definitely not painting it as a non-issue, I am very well aware of how serious our players take this particular issue.

    As other people in this thread have mentioned, we also didn't ban for the bug with Tinkerer or Sloppy Butcher a while back either.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146497#Comment_2146497

    My point was about the Legion issue being 2 years ago and therefore not comparable - who knows if now the issue would have been bannable or not, impossible to say.

    We are not banning for the bug with Breakdown, it's an acknowledged bug that will be fixed. It will be fixed because that's not what the perk is designed to do, nothing to do with slugging etc. And I'm definitely not painting it as a non-issue, I am very well aware of how serious our players take this particular issue.

    As other people in this thread have mentioned, we also didn't ban for the bug with Tinkerer or Sloppy Butcher a while back either.

    Yet didnt nurses get banned with no warning with the spasmodic breathe exploit? There was a warning it was bannable in the "known exploits" on the forum but obviously not everyone plays on the forum. Imagine a nurse using the addon for the first time unbeknownst of the glitch and they get banned with no warning? Doesn't seem very fair. The rules of exploits is weird all im sayin.

    Specific exploits that we will ban for until they are resolved:

    • Bloodweb Progress/Prestige Exploit
    • 2+ Killer Exploits
    • Spasmodic Breath Nurse speed exploit


  • Im just not playing killer till its fixed, no big deal

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146497#Comment_2146497

    My point was about the Legion issue being 2 years ago and therefore not comparable - who knows if now the issue would have been bannable or not, impossible to say.

    We are not banning for the bug with Breakdown, it's an acknowledged bug that will be fixed. It will be fixed because that's not what the perk is designed to do, nothing to do with slugging etc. And I'm definitely not painting it as a non-issue, I am very well aware of how serious our players take this particular issue.

    As other people in this thread have mentioned, we also didn't ban for the bug with Tinkerer or Sloppy Butcher a while back either.

    Was there ever an explanation for why the perk wasn’t just disabled until the bug is fixed? Seems like the most reasonable thing to do and it’s very frustrating that no explanation is given for why this common sense temporary solution hasn’t been put in place. Maybe an explanation was already given and I just missed it

  • @LazyPayday said:

    Please anyone of power explain the difference to me using fair logic how legions player got banned for infinite mending but people abusing breakdown to permanently destroy 3 hooks per person isn't?

    Like space coconut puts it wonderfully, this was either an intentional shadow buff or it's double standards and killers are allowed to be treated unfairly because they're one player having to have a horrible experience but when it was legion it was four even though either way it's apparently a mistake on the devs part that's being exploited.

    Why does a few hooks being destroyed matter? You can just counter that by using Iron grasp or Agitation

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136395#Comment_2136395

    They deserve flak for not fixing the pallet bug, I agree with you about that

    But I'd like to reiterate what I said in a post just before, he's trying to highlight a problem here that players have been given a tacit okay to abuse something that's broken about the game.

    Also, I say it's not a priority because it's been a month+ and it's still not fixed despite being reported. He even shows proof of this in his video

    I never saw someone use breakdown in that way. Also, the guy is right about the killer victim complex. We have a bug that makes using pallets worthless. There both important issues that need to be fixed. I would say though, you should beable to permanently destroy *A HOOK* with a ultra rare toolbox add-on.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136152#Comment_2136152

    And what if they run No Mither with it? Maybe even with soul guard?

    Yikes, I forgot things can go from bad to worse. 😂

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2136169#Comment_2136169

    Bad reason when compared to the legion bug, the mend bug didn't stop you from just dying and bleeding out. Not saying it is a good thing but it still is comparable here, if the survivors all run no mither you literally can't pick them up and you can't leave them and they can effectively extend the game well over an hour and you have no control over it. You could run to the basement and do nothing and its all in the survivors control. The legion bug was still in survivors control, because they could choose to just die.

    Very good point my dude. Still waiting for a response of the mods about this. I might die in the try, but will worth it.

  • @MrPeanutbutter said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146506#Comment_2146506

    Was there ever an explanation for why the perk wasn’t just disabled until the bug is fixed? Seems like the most reasonable thing to do and it’s very frustrating that no explanation is given for why this common sense temporary solution hasn’t been put in place. Maybe an explanation was already given and I just missed it

    Most likely it would require a client update similar to the lock on killers preventing you from switching while searching for a match. That seems to be not feasible considering how close we are to the next update.

  • I had a full swf of no mither + breakdown clowns who sent me to the "new" asylum and I had to just slug them until they died, it was extremely boring and I'm not even slightly surprised that the devs have left it in the game as long as they have. I had 1 hook left on that entire map other than the basement, every inch of that map was a total safe zone and half the time losing just one hook made an entire spot safe. The 8 hooks per map thing is bullshit and this bug just proves that.

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