I watched the most recent Dev Stream (with permission this time!) so you don't have to.

Hey, it's me not @Fibijean here, with another developer stream summary. This is a quicker one for people who want the information in a place they can access ASAP, Fibi's will naturally be a lot more in-depth. You can expect (maybe) that one within "a few days", depending on their schedule.

But don't worry, this time I have permission to make it!

This stream was from the 22nd October, 2020.

Disclaimer

The following contains official information, unofficially worded. Unless it's in quotation marks ("like this") please do not look too far into the wording of a particular question. That would be my bad in getting something lost in translation, not the bad of the developers. Thanks! Please note I will try my best to stay as true as possible to all information said on-stream, however, and apply more context where needed, which will be in italics.

If you want to find the stream yourself, you can do so here (timestamped to the start of it, so you don't need to sit through 20 mins of waiting for it to properly start). The first link is to the Twich VOD (likely to be deleted after 7 days), the second to a more permanent YouTube Video:

https://www.twitch.tv/videos/778383647?t=0h20m24s https://youtu.be/Je06f1lkgxo?t=1220

Featured

Featured in the stream were:

Mathieu Cote (Game Directions), @Mcote_BHVR

Ethan (Game Designer), @Almo

Peanits (Community Manager), @Peanits

Opening messages

To open the stream were the following messages:

  • The midchaper released on Tuesday (20-10-20). There are issues, specifically on the PS4, with severe framerate drops. This is being looked into, and they're hoping to have a fix Soon™.
  • Use the code "ETERNALBLIGHT" for the Blighted Jack charm.
  • The Fog Whisperers will be giving out codes for the Dwightcrow charm on streams and videos. These have 10 uses per code. Please don't spam people for codes; they'll advertise if they're giving them out in stream titles and give them out throughout the stream in whichever way they like.
  • There will be a bloodhunt from October 29th - November 2nd. This means a double bloodhunt event; save your streamers guys.
  • The Halloween Contest is now closed. They're now looking through all the entries and will reveal the winners at a later date.
  • The complaints about the halloween event have been heard! They've heard the comments and will do "something"; no details as of yet but there is "stuff coming". Mathieu has asked his team for more details, but none arrived by the end of the stream.

QNA

Yeah, here's the fun stuff everyone's been waiting for.

These questions were taken from the Forums and Twitter. If you want your question answered in the next one, the only way is to ask. Keep your eyes peeled for the next annoucement.


@Dwight_Fairfield: "Are you planning on giving Myers any updates?"

They've taken a look at Mikey's performance, in all ranks and red ranks alone, and he is in the top half. He's not the best killer, but he's not the worst either, in terms of performance. He has a very unique playstyle, and people often tell them Myer's is "a perfect killer", due to his unique gameplay, and he's fun to play as and against. This means any major updates/buffs are unlikely, but they know some add-ons are problematic. Therefore if he gets anything soon, it'll be an add-on pass, not a full kit rework.

@SnakeSound222: "When can we see more details about the Key and Mori changes?"

These are systems they're interested in giving changes too but cannot give details about due to the current stage in the design process. Nothing they do, or could reveal now, would be confirmed to make it into the final game. Changes to moris and keys are fundamental changes, and will change everything, and are very deep in the games performance as a whole. They have to be extra careful, not just an ordinary amount of careful, due to the fundamental impact this would have on DBD. For example, archive challenges requiring keys, and achievements that need keys and moris.

"We don't want to, like, announce something that might not happen, and get everybody's hopes up, so..." (Peanits)

"Sometimes we announce things, and then- things change. I mean, it's the same with the PTB; we've shown things on the PTB that then got changed before release. I think there's a line there, where we wanna share with you our creative process and where we wanna take things, and we wanna have feedback on that. But we also know these things can create waves of conversation and, people get really upset about things that we're just discussing." (Mathieu)

@gfed: "Will Object of Obsession get a rework or change?"

"Yeah that's a significant perk." Mathieu

OOO is one of those really thematic perks, that works well with the chapter they were released with (Myers and Strode). Looking at the stats alone, it's not used very often, and those people that do use it don't exactly escape very often, so it doesn't seem like an amazingly effective perk. But, like Lightborne, it's a perk where you pick something for it to do, and make it do it well. Having a high escape rate is less important than it being functional and fills a particular gameplay niche. Plus, OOO paired with Sole Survivor has a really nice syngergy too.

This means it's a perk that will probably be left as-is, unless some statistics appear otherwise to make them believe otherwise that there's a deep problem with it. The complaints from the forums are that OOO is overpowered whilst the stats say underpowered, so the team is inclined to believe that it's a perception issue, more than with the perk itself.

However, remember that the devs do take fun into consideration too. Whilst the experience of the devs may be different to yours, they do take on feedback. Make sure it's civil and constructive, because that is valued significantly more than scathing insults, and head to this hyperlink to provide the feedback. It is looked at by the dev team, and forwarded by mods, contrary to what many people may believe.

@Kebek: "Why can't we start custom games with only one player?"

Ah, an old, on-going question.

This is something the devs have been looking at for a while, and is on TheList™. They understand why it's wanted, but there's nothing solid to reveal just yet.

@Mooks: "Will Blight's POV get adjusted?"

Blight is a short killer, like the Hag or the Leg. However, it turns out the height of the camera is too low for what it should be. They are aware, it's on the list. But, fixing this means all first person animations must be adjusted accordingly, which takes up a lot of time and resources.

The reason it all must be changed is due to a dfference in how you see a character. The first person model has the arms scrunched up so you can see them, same with all of their animations (vaulting, breaking, etc), and a survivor sees it completely differently. This means all the animations have to be changed, and it's not that they don't want to fix it, but they don't have the resources right now due to other things in the pipeline. Once the animation team have the bandwith, they'll start working on it.

For example, a survivor would see Demogorgon with his arms out like this:

image.png

Whilst the killer sees the arms like this:

image.png

Source for picture one and picture two. The lovely fuscia circles were drawn by yours truly.

@MasterGrit: "Will we see advanced graphics options in the future?"

"Yes, we are exploring some new graphics options." (Peanits)

No mention on what they'll be, but they can confirm they won't all roll-out at once when they're added.

"It's not the greatest answer, I'm sorry, but uh- we would love to, basically." (Peanits).

@Maxwell: "Any other perk reworks/buffs coming?"

This is a weird question, and they could just say 'yes' but there's gonna be some insight into what's next don't worry.

Ethan looked at TheList™ of what's supposed to be releasing in the next few updates. Nothing is confirmed to be receiving an update Soon™, but these perks are on TheList™:

  • Iron Maiden
  • Fixated
  • Dead Hard
  • Lucky Break
  • Gearhead
  • Blood Echo

Remember, Soon™ means the next 3-6 months!

"It's also worth mentioning, this could be pushed back if something more important crops up in the meantime." (Ethan)

People like to joke about Dead Hard being Dead (exhausted on the ground lol), the reason being it was built at a time where the killer was always the server, and so you could always assume 0 ping between the killer and what was happening. All of the code from Dead Hard is designed with a set amount of ping from the Survivor's client to the server, and when the server recieves it so does the killer. Naturally, this isn't the case anymore thanks to the release of Dedicated Servers back in 2019/early 2020, so they're looking to rework the network code from the ground up. That's why it's taking so long to be updated. They'll also be making some updates to it's function.

Don't worry, Peanits confirmed in an older thread that grabs and Dead Hard suffer from incredibly similar issues. Grabs are also being worked on.

@Szarman: "Are you going to change The Legion in the near future?"

Once again, stats were mentioned (it's almost like they were foreshadowing something, hmm). Ethan is excited to do more work on LeLeg, since he enjoyed his work on the killer the first time round. He's directly in the middle in terms of both kill rate and pick rate. He's performing okay. He's not the most- nor least- popular. This means he's not on the priority list at the moment. The most he'd get is a tweak to one or two add-ons at most for now. This doesn't mean he's exempt from any changes in the future, just none of them now, as at the moment there are more pressing issues to look at.

Again though please remember community feedback is taken into account and if enough people ask it can shift priorities.

@jisp3r: "Any plans to add personal statistics?"

That's something they've wanted to do for a long time, and it'd be great to be able to do that, but there are a few hurdles. The biggest one is that it wouldn't be retrospective- it could only track stats from the moment it's implemented, which could cause some frustration for players with 5k plus hours who'd check their stats and see nothing. They're still playing around with the idea, so it's not completely off the table, but it's not likely to be coming anytime soon even though it'd be "really really cool".

@Crypticghoul: "Are there any plans on looking at killers who are add-on dependent?"

That is one of the things considered when killer updates are done. For example, there's a Clown update soon (@TheClownIsKing time to celebrate!!) and this is something they're looking into heavily. Another example is Trapper; pretty much everybody uses a bag with Trapper, so when they get around to Trapper they'll take into account if he should start with multiple traps. They understand that this is an issue.

It's a bit of a weird thing; how can you tell which add-ons killers are dependent on and which aren't? Obviously there are stronger and weaker add-ons, but knowing exactly which ones are the key ones is difficult, and just saying "x is dependent on y!" is a bit of a bold statement. (Mathieu)

@Tatariu: "Are you satisfied with Deep Wounds?"

Deep Wounds is an interesting one, since it's been changed so that the timer doesn't go down whilst running, the 30 seconds is way too long. They're looking into shortening the timer, to give it a bit more punch, however they have to be really, really careful due to certain things that prevent you mending (Snap Out Of It, for example. It's 10 seconds minimum, so if the Deep Wounds timer was 8 seconds you physically couldn't do anything to prevent yourself going down excpt find a teammate. Thanks Doctor), and also due to Legion just kinda existing. So, yes, they're looking into changing it, but they have to be really careful with how it interacts with everything else in the game.

@Cabbage: "Could we get some game stats?"

It's almost like they were foreshadowing this!

Before ANY stats were shown, the devs wanted to remind people that these were AVERAGES. Sometimes they don't match up at all with experiences, and there's a LOT of different factors that influence a match. DO NOT use these stats as the SOLE basis for your argument (otherwise @MusicNerd_TC will be having a field day telling you all to buff the nurse). When looking at possible changes, there are 3 very important factors that are taken into account:

  • Stats
  • Community Feedback
  • Personal Gut Feelings

So, hey, here are the stats guys. Kill rate is on the top, pick rate is on the bottom, all ranks first, followed by red-ranks only. These include all platforms. If pictures are low-quality, it's because my actual monitor is and I had to use Snipping Tool to get these:

image.png image.png

Some things may not be exactly where expected. For example, Nurse has a 40% killrate but she's arguably the strongest killer in DBD. Spirit has a kill rate of 60%, 6% less than Freddy, and yet nobody is saying she's worse than he is. Blight has been out for 6 weeks, so take his stats with a pinch (or handful) of salt. Other factors must be taken into account. (The numbers for this paragraph were taken from the "all ranks" screenshot).

Ethan has also agreed we should buff nurse.

@Deadeye: "Was Surge forgotten?" (since Demo's other 2 perks got changed but not Surge):

Surge isn't in that bad of a spot, to be fair, when looking at the stats. It has a decent success-to-usage rate (and some kick-ass synergy with Surveillance), but there's another reason too. The update to Cruel Limits and Mindbreaker weren't specifically for Demo's perks, moreso perks that stood out as incredibly weak or underused. Surge didn't stand out like that, and thus it wasn't changed when the other two were. If Demo gets a full update, then all the perks will get changed again.

Furthermore, it's technically be shadowbuffed (if you squint), due to the recent clarification on how it works with blocked and regressing generators (ie. it's interaction with Dead Man's Switch, Repressed Alliance, Thrilling Tremours, and everyone's favourite Hex: Ruin).

@TruthTheDeceiver: "How often do you use ideas from the forums?"

"That's a good question." (Ethan)

It's true that they don't just copy/paste an idea from the forums into the game. For example, if someone comes up with a great rework to NOED, they won't just steal it and plop it into DBD. This does not mean they don't listen to feedback, nor does it mean they don't want your feedback. Many posts on the forums have gotten the design teams talking about issues, and people's experiences with specific perks and scenarios have influenced exactly how these things have been changed. Even if nothing is directly implemented, it does have an impact.

"So keep it up, we like reading that stuff." (Ethan)

Can I again remind people, though, to keep feedback civil and constructive. Bashing the development team makes your feedback less likely to be looked at, not more likely. Giving a calm, reasoned explanation as to why you, personally, think Wraith is underpowered is a lot more likely to start a conversation than "WRAITH IS SO WEAK BUFF HIM YOU INCOMPETENT FOOOOOOOLS11!1".

(It's worth noting Mathieu's cat made a guest appearance here, only to be dragged off-screen once more. He just wanted to say hi guys.)

image.png

@selflessnea: "Can we see some changes to killer adept achievements?"

It's not very likely, due to the requirements on different platforms in terms of achievements. If something is still possible, it's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before.

@ToxicMyers: "Will you tell us which killers are getting changes next?"

Clown, as mentioned earlier. No ETA yet but Clown is getting the next update.

@Ramxenoc445: "Will luck be reworked?"

Eventually, yes. Luck is a really tricky thing, and DBD is not an esports competitive game. Luck elements in the game (as in, in the trials) are kept to a minimum, and they enjoy that. Sure, you can find a key in a chest or get that sweet sweet kobe, but it's not like luck plays a substantial part once the map has been generated (before someone tries telling me map generation). They're aware luck is in a bad place, and needs an update, but there are some bigger things first, for example Keys and Moris. It's on TheList™ though, don't worry.

The most recent perk that had something to do with luck was Up The Ante, from Ace Visconti in 2016. They're slowly working away from luck too, since it no longer affects Trapper's Bear Traps.

(Mathieu also apologises for getting your name wrong)

@PassarinoT: "Are character models being reworked?"

Yes, but there's no ETA on them yet, nor on the exact changes. However, you can expect some more word about it coming in early 2021.

@Cancan71: "Are you going to review recently changed perks as well?"

Yes. Ethan talks about two cases here, recent released perks (for example, perks from Descend Beyond) and recently changed perks (for example, Technician). Every chapter they do a review on those perks (for example, the Silent Hill review). Every time other perks are changed, they set specific targets for what they want those perks to achieve. They come back and check on these once in a while (after a month or two) to see if these targets have been met, and if not then further adjustments are made.

@FilledPizza: "How long will it take to see cross-progression on Switch and other platforms?"

Switch cross-progression is coming soon. No ETA yet (however we can assume it'll be when they've ironed out the kinks in their current systems). Other platforms have no confirmation on if it's possible or not, and the devs don't want to say "yes" to get your hopes up only to have them crushed. But, they are aware that it's a highly requested feature and so will continue working to get it working.

PaulieEsther (Twitter): "Can you share you plans for past Rift cosmetics?"

Worth noting this question was asked before the update, since now it's kinda obvious.

They added the Fluid Nightingale skin from The Nurse into the store recently, and it's something they'll continue to do, so keep your eyes peeled, but cannot say exactly what will appear when.

HoboChris93 (Twitter): "Any news on bringing Freddy to Switch, Stadia, or Windows Store?"

Yeah, there's been no announcements but, rejoyce everyone, for he will be coming!

"I should've made a bigger moment of this..." (Mathieu).

TheYoonz (Twitter): "Due to significant map changes, isn't it time for Bloodlust to be retired?"

There's some testing soon planned for Bloodlust, going to be soon but no ETA. Depending on the outcome of this test depends on the fate of bloodlust. (Originally here it said, 'depending on the outcome of this test depends on the outcome of this experiment' which makes absolutely no sense, so here's a sneaky ninja edit.) At the moment, it still serves a purpose, and they don't want to remove Bloodlust and find out that doing so has re-created an infinite.

Miligloo (Twitter): "Why haven't you released shirtless Felix yet?"

"..." (Mathieu, Ethan, Peanits)

(Wraith > Felix)

"Moving on." (Peanits)

Notjonhoff (Twitter): "Will we see blood around hook wounds?"

This is something they're not specifically looking to do, but if you remember in the 4.2.0 PTB there were extra blood effects added. This is something they're looking to do; make you more bloody over the course of the match. (Peanits)

Aatroxesq (Twitter): "What was the story of getting Silent Hill into the game?"

The inclusion of Silent Hill is basically the story of a Dream's progression into a possibility, into a reality. Due to Silent Hill's legacy in video game history, it was always a bit of a dream, and they finally made it happen. It was a pretty humbling, thrilling experience and they loved it all. They tried to take as much from it as possible- hence why Midwhich is from Game 1, Pyramid Head from Game 2, and Cheryl/Heather from Game 3. Cheryl and Pyramid Head never interacted in Silent Hill, yet they can in DBD (and in the devs' words, that's really cool). They tried to get the most iconic characters from it all.

Bazzickles (Twitter): "Will we see more chapters based on games like the SIlent Hill chapter?"

Thing is, video games are also a great source for amazing horror story storytelling. If it fits, they could make it happen. They're open to any medium; video games, films, books, even anime. If there's a cool horror story to tell, they're open to it.

TheHorrorMantis (Twitter): "What's the process of planning a chapter?"

There's a prepared answer from Ethan because it's really important, and he doesn't want to be misquoted. Therefore, I'll try my best to copy it here word for word.

"Generally speaking, we start with the killer concept first, and only a very high-level concept of what the power could be. From there, the design team defines the killer power in more detail. For example, the Deathslinger came from the core idea of 'How can we give a killer a gun?'. From there, the general character concept was created- spooky cowboy- and the power itself went through several revisions before we found something that worked. Of course, this is just the general flow; each killer presents their own unique challenges and vary in development flow. So, that's pretty much it; I mean it's a- we don't tend to always do power first, then killer. We'll have a high-level concept and go through a bunch of iterations until we find something that works."

THIS CONCLUDLES THE QNA SECTION FOR 22ND OCTOBER, 2020. THE REMAINDER OF THE STREAM WAS A SUMMARY OF THE ANNOUNCEMENTS.

aNNOUNCEMENTS SUMMARY

  • They know with the mid-chapter that released Tuesday there were severe PS4 performance issues. They're well aware of it, and will be patching it as soon as is physically possible.
  • There are some halloween surprises. Code "ETERNALBLIGHT" for a Blighted Jack charm, and tune into streams or videos from Fog Whisperers to get the Dwightcrow charm. Remember, each code has 10 uses.
  • There is a Bloodhunt on the 29th October - 2nd November 2020.
  • They have heard your feedback on the halloween event and will be making changes to it. No information appeared by the end of the stream.
  • Remember to call your mother and tell her that you love her, if you can (or your father, or anyone you really care about). Words of wisdom from Mathieu.

This concludes the Developer QNA From Home, from 22nd October 2020. Stay safe everyone.

Tagged: Trusted

Comments

  • It amazes me how comms is not getting addressed yet. They choose to have two completely different ways of playing the game, and then aim to balance around only one of them. Can you accept for good comms is a reality guys? People don't play swf without communicating, they just don't do that.

    Does it really make sense for you? Allowing/pushing such drastic difference to the point one could even say we are talking about two different games. And then ONLY BALANCING AROUND ONE OF THEM. I need bigger letters.

    Why don't give people in-built comms in the game already? I can't get it. At this point I just can't. It's not a logical thing. Apparently no one asks this question on Q&A events. The greatest problem dbd has and no one asks this question on Q&A streams.

    It's been four years already, people don't play the game the way you intended in the first place. Four years.

  • Seriously wanted to slap Ethan for trying to pretend his numbers were accurate or relevant.

    "mUh StATiStIcS."

  • @jerakal said:

    Seriously wanted to slap Ethan for trying to pretend his numbers were accurate or relevant.

    "mUh StATiStIcS."

    maybe instead of slapping him you could give feedback on your own experiences to attempt to disprove the stats? violence is only the answer if it involves David King and protecting his friends.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1702807#Comment_1702807

    maybe instead of slapping him you could give feedback on your own experiences to attempt to disprove the stats? violence is only the answer if it involves David King and protecting his friends.

    Our experiences don't matter. Didn't you watch the stream? They dismissed player experiences as anecdotal and pointed to their skewed numbers.

  • @jerakal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1702851#Comment_1702851

    Our experiences don't matter. Didn't you watch the stream? They dismissed player experiences as anecdotal and pointed to their skewed numbers.

    No, I didn't watch the stream, despite the fact that I made a 3.8k word stream summary about it that you read and commented on, sorry.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1702858#Comment_1702858

    No, I didn't watch the stream, despite the fact that I made a 3.8k word stream summary about it that you read and commented on, sorry.

    Screen Shot 2020-10-17 at 8.21.41 PM.png

    dId yOu WaTcH dA sTrIm?

  • Not really surprised, but I didn't know Huntress's pick rate was that high. I was surprised, however, by the fact that Pyramid Head is so popular overall.

    But about the model; I'm surprised more people don't know about this. To be fair, tho, I've only gotten to see what the first person perspective looks like from a third person perspective once, and that was from an O****o (not sure if I can write his name on the forums...) published video that included a clip with a strange load-in for The Hillbilly.

  • I'm really disappointed that you just guessed the entire steam @GoodBoyKaru , you have failed me.

  • @AChaoticKiller said:

    I find the augment of OOO being ok because of its stats stupid, killers are forced to go for them and a ton of players will just camp them anyway for using the perk hence the low escape rate. if anything it should show why the perk needs a rework and they would know that if they actually used some logic and not base their decision on stats alone.

    also i actaully like blood echo its really good on legion and plague pls dont nerf it ;-;

    If anything blood echo needs a buff, 45 seconds is pathetic.

  • Oh my, that developer explaining OoO and statistics really explains the sorry state of balance in this game. I just can't be nice about someone who balances a game and thinks that way, I just can't do it. It's not surprising coming from someone who, after joining the team, immediately starts pushing to nerf Ruin because it was a problem, but then did absolutely nothing to fix the problem Ruin solved.

    Hello? A killer is more likely to tunnel and camp the OOO user out of the game, and if you don't do that and ignore them, then if it is SWF they're giving a ton of information to people about everything that will make you lose. A perk isn't "fine" because said people who use it often die, because you're looking at the statistics of them living/dying and not what that single person is doing for their entire team REGARDLESS of if they die or not.

    This person really needs to stop looking at everything as a statistic.

  • Not even a single word about grind reduction.

  • @GoodBoyKaru Thanks for the summary, You’re awesome! ^^

  • The cat cameo has to be the best part of this stream, easily.

  • @Canas said:

    The cat cameo has to be the best part of this stream, easily.

    I thought it might be one of the highlights so I stuck it in there, was trying to get a better picture but snipping tool hates me and made it all blurry :(

  • @MusicNerd_TC said:

    I'm really disappointed that you just guessed the entire steam @GoodBoyKaru , you have failed me.

    I'm so sorry 😭😭😭

  • Already made a comment on OoO's answer so won't so much other than it feels very anecdotal and a perk like this should just not exist period in this game considering how game breaking it is in the current state. Interesting answers to stuff even if I disagree with somethings.

    Personally really sad they seem to think Myers' base kit is fine. I know plenty will say that Myers is the epitome of balance because he starts out weak but becomes stronger but imo he's a big product of when the game came out. Right now, it doesn't matter if you're mid-game is strong since the early game is so important and literally can determine the entire outcome of a match. Myers' Tier 1 is so bad considering he has been outclassed by other killers with similar gameplay mechanics.

    I think Myers should move at 115% at least in tier 1 but keep his terrible lunge. Since he's undetectable he can't gain bloodlust and in loops the lunge would cripple his chase so it's still incentivized to get out of Tier 1 but at least you aren't so sluggish. Maybe even make an add on that makes you 120-125% but removes your attack for those who don't even wanna ditz about in Tier 1. The other issue is that because Myer's stalking is based on distance you have to get up close to a survivor since mid-range stalking is so fickle. There's more issues such as Tier 3 being too weak compared to the effort of getting it and how stalking is inconsistent with the meter but just fixing tier 1 would bring him much closer to being perfectly balanced. And this is coming from someone who came into this game pretty much because I could play as Myers and was the first Killer I fully leveled up.

    EDIT: Though they are absolutely right that some of his add ons are problematic, Tombstone Piece is just... wrong in it's current state.

  • I think my current pet peeve right now, is what they said about the Killer adept achievements:

    @selflessnea: "Can we see some changes to killer adept achievements?"

    It's not very likely, due to the requirements on different platforms in terms of achievements. If something is still possible, it's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before. (Peanits)

    I did some of the killer adept achievements when it required for a merciless victory, and most killer players I talked too who did the same don't feel accomplished doing the adept for killers. In fact, most want changes as it's way too difficult for no reason, and way too frustrating to get. I've yet to hear a player who got a killer adept feel it would be unfair if they made it easier.

    Also this answer can be applied to Survivor adepts, as they just need an escape, while killers need a double pip. So far, it feels unfair that I earned the adept by sweating my butt off, while a survivor can just escape. Either change the Killer adept to just needing a 4K or, change the survivor adept to need a double pip. I would prefer option 1.

  • @DaGreenBolt said:

    I think my current pet peeve right now, is what they said about the Killer adept achievements:

    @selflessnea: "Can we see some changes to killer adept achievements?"

    It's not very likely, due to the requirements on different platforms in terms of achievements. If something is still possible, it's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before. (Peanits)

    I did some of the killer adept achievements when it required for a merciless victory, and most killer players I talked too who did the same don't feel accomplished doing the adept for killers. In fact, most want changes as it's way too difficult for no reason, and way too frustrating to get. I've yet to hear a player who got a killer adept feel it would be unfair if they made it easier.

    Also this answer can be applied to Survivor adepts, as they just need an escape, while killers need a double pip. So far, it feels unfair that I earned the adept by sweating my butt off, while a survivor can just escape. Either change the Killer adept to just needing a 4K or, change the survivor adept to need a double pip. I would prefer option 1.

    I said the same thing to my Fiance.

    He agreed, it took him forever to finally get the Adept Plague Achievement a while ago, and he still can't believe that he got the Huntress one since he doesn't use her. He wishes it would be easier for everyone because it didn't really feel like anything but work. Frustrating, grueling work that relies too much on how the Survivors play (not killing themselves on hook mainly).

    I have never met anyone who would think it would be unfair if they made the achievements easier because currently they are nothing but needlessly unfun.

  • "OoO user often dies" Yes. Do you know the reason? If you don't kill the OoO user then you will be the entire game with at least one person being able to track your position. So yes, the OoO user often dies because the perk is indeed OP, because you can't leave the OoO user alive if you want to actually have a chance at the game. Dying doesn't mean that a certain perk is OP, if many DS/UB users gets to die does that mean it's not a powerful combo?

  • Thanks for this Karu! 💜

  • I hope one of the advanced graphics options is support for ultrawide monitor.

  • @DaGreenBolt said:

    I think my current pet peeve right now, is what they said about the Killer adept achievements:

    @selflessnea: "Can we see some changes to killer adept achievements?"

    It's not very likely, due to the requirements on different platforms in terms of achievements. If something is still possible, it's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before. (Peanits)

    I did some of the killer adept achievements when it required for a merciless victory, and most killer players I talked too who did the same don't feel accomplished doing the adept for killers. In fact, most want changes as it's way too difficult for no reason, and way too frustrating to get. I've yet to hear a player who got a killer adept feel it would be unfair if they made it easier.

    Also this answer can be applied to Survivor adepts, as they just need an escape, while killers need a double pip. So far, it feels unfair that I earned the adept by sweating my butt off, while a survivor can just escape. Either change the Killer adept to just needing a 4K or, change the survivor adept to need a double pip. I would prefer option 1.

    That answer of the devs doesn't satisfy me because if they really meant about something being unfair, then they wouldn't have given the event cosmetics for free. It's more a... We are lazy to do it.

    Besides, I do believe the achievement at its current state is not a fair one, if they talk about fairness. If a 4k or 2 pips were needed for merciless then that would be fine, because if you kill survivors too fast, then you don't double pip. If you try to get points and extend chases then you barely will do a 2K

  • Oh boy, they closed the thread where we were trying to raise awareness about OoO. What a surprise. Their reasoning was BS too.

  • @Dead_By_Devs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1702203#Comment_1702203

    Wait..."I don't main him because i like to suffer"

    wut? So not playing clown is suffering? This is something of a society...

    I am honestly confused, if there has been an error or if this is a true statement from a dedicated clown main.

    what they mean is "the reason i play clown isn't because i like to suffer, but because he's a lot more viable than other's think"

  • Lmao, they're likely slapping a cooldown on his power and taking away his exhaustion and exposed add-ons. So yes, he's gonna be worse.

  • That OoO answer is super concerning. Good thread though 👍

  • Thank you for sharing this information! 


    Honestly, after looking at the developers' statistics, I can understand that the Nurse is not a popular pick because of her difficulty to play, but I'm surprised to see that the Plague is so unpopular. I think she is a fun killer and also quite strong in the right hands. 


    I agree with many others that the developers' answer about OoO is concerning. Leaving whether the perk is balanced or not out of the conversation, I feel the perk is simply not fun for killers. When many players (including fog whisperers) complain about having an OoO user in a match, I think it strongly suggests that the perk is not enjoyable and even frustrating to go against for many players and should receive a rework.  

  • Really disappointing comments by the dev regarding game balance. Taking 6 - 12 months to make simple number adjustments to weak/unused perks is just lazy, no two ways about it. We've had a fairly stagnant Survivor meta for what feels like over a year now. Really the only addition to the perk pool is Soul Guard, and only because it's downright broken when combined with Unbreakable and Decisive Strike. We still have Survivors jumping into lockers right in the Killer's face because of DS, which is just like, completely unrealistic and shatters the experience of being a Survivor running for their life from a bloodthirsty killer. I would say the dev's stopped caring about that aspect of the game if they weren't pushing out beautiful map updates trying to make the game darker and spookier. So why is the gameplay still a clown fiesta?

    Basically it seems like the dev thought he could deflect any balance concern with statistics. Thing is, balance is not the same as fun. Object of Obsession is not fun. It kills fun. Remember Legion on their release? They were a mediocre killer at best. Still are, but not the point. They were incredibly UNFUN. Had nothing to do with Legion being balanced or unbalanced, they were fairly weak and still managed to be so unfun for the game people just disconnected at the sight of Legion for months.

    So do a lot of things in this game that still exist out of pure laziness and being stubborn. (Pink Mori, 1 Shot Hatchets, Keys, No penalty for hard camping, RNG tiles that can create borderline infinites, vast numbers of safe/no mind game pallets, stale killer/survivor meta comprised of 4-6 perks per side)

  • I can't help but notice that when they are talking about why they can't change the way achievements are earned, this was the quote:

    "It's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before."

    God the hypocrisy is REAL

  • @Hex_Stalk said:

    I can't help but notice that when they are talking about why they can't change the way achievements are earned, this was the quote:

    "It's highly unlikely it'll be changed since that's unfair to those who earned it fair and square before."

    God the hypocrisy is REAL

    Official information, unofficially worded. That was not the exact quote.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1716304#Comment_1716304

    Official information, unofficially worded. That was not the exact quote.

    But if it's anything similar, my point still stands.

  • Well it's the same reason they didn't give out Legacy so I'm fine with it. They'll probably be able to change the requirements to reach Mercliless when MMR hits, as they've said they wanna do before.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1716430#Comment_1716430

    Well it's the same reason they didn't give out Legacy so I'm fine with it. They'll probably be able to change the requirements to reach Mercliless when MMR hits, as they've said they wanna do before.

    Then where's the same energy for all those event cosmetics that people EARNED but the devs STILL gave out like candy on halloween?

  • We have to wait half a year for them make Lucky break a permanent effect, Fixated a permanent walking speed effect, a functional Dead hard, Restore PBE version of Gearhead and unknown change to Blood Echo. Hopefully clown is less of a joke after the update.

  • Wow, as someone who basically only plays killer, I did not expect Doctor to be higher than Spirit on this!

  • Their reasoning for Object of Obsession is kind of dumb. Of course the people using it tend to not escape often, they're not meant to. Its meant so that a group of players can exploit it in order to work around the killer easily. The person using the perk is not meant to survive, they're a scape goat so they can let the others in their team know where the killer is.

    Why do the devs not seem to understand this? Every time they defend the perk, they complete ignore WHY people are complaining about it. They're just like "Oh people think this perk is overpowered for some reason. We don't know why, we have all these stats doohickies that completely ignore all context of the issue players have with it, we're going to trust the stats instead of actually investigating the issue players are bringing up."

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