Pyramid Head: The Ultimate Scumbag

Why would they EVER make a killer that bypasses all hooking mechanics and perks.

Idk if y'all remember nurse bypassing walls and pallets, but she's still the strongest killer to date despite her being the first killer to ever be released after base game lol.

Pyramid heads all around are being extra scummy without a care in the world of any punishment for it. Easiest tunnels of their life. And why not. What's to stop them. Morals? Lmao.

I thought I hated deathslinger but holy frick dude... Bad DLC ontop of bad DLC, ontop of a mountain of bugs that won't be fixed. 🥴

EDIT taken from a comment by @kingovbattle :

"The way he is now removes everything that survivors have to buy extra time: Pallets-useless, Vaulting-useless, Flashlights (saves)-useless, Toolbox sabotage-useless.

The cages are also broken. They should be treated as hooks, otherwise it completely makes these perks useless: Decisive Strike, Borrowed Time, Well Make It, Aftercare, Babysitter, Breakdown, Camaraderie, Deliverance, Kindred, No One Left Behind, Off the Record, Second Wind, Slippery Meat, and We’re Going to Live Forever.

Also is you consider that you get sent straight to cage (and not picked up) it also eliminates The chance to wiggle free or flashlight saved (as stated earlier), but also the perks: Boil Over, Breakout, and Saboteur."

For everybody asking what perks he removes just with his cages. It isn't just DS or BT lol.

Comments

  • @CosmicParagon said:

    Git Gud. The cage spawns on the opposite side of the map. If you cant beat him to it, it's your own fault

    Lmao. 👌

  • @clem1710 said:

    Crying survivors cry when their crutch perks get countered

    No he literally negates and ignores an entire half of the gameplay lol.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/162655/pyramid-head-the-ultimate-scumbag

    I’ve said it before, and I’ll say it again.

    If a PH is successfully reaching a cage in time to attempt tunnelling, THAT’S THE TEAMS FAULT. Do the save. IMMEDIATELY. And leg it out of there. Don’t stay where the cage was to heal.

    Just don’t give PH the chance to return in time and track whoever was in the cage. Force PH into realising they’re wasting their time not resuming gen patrol or finding OTHER survivors.

    Oh just be faster than the killer and win 4head.

  • He's more balanced than you might think, really. Don't want to be caged? Avoid his trails effectively, it's a strategic move.

    Then, on the killer's part, they are given a choice: Lose bloodpoints and potential perk uses and cage them, or hook them and use perks and gain more bloodpoints.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365197#Comment_1365197

    @Hoodied

    You wanna know what else is meta?

    Camping and Tunneling. Built-in mechanics the game has had from day 1. So if you wanna shake up the meta that you are talking about those two need to be addressed in some form. Survivors who are new and start to realize that there are perks to counter them learn very quickly that all those times they have been camped and tunneled could have been avoided, but because they were not playing with those perks they died.

    People aren't even mentioning the perks, they are mentioning the cages in their abuseable state.

    Thank you, finally someone who gets it lol.

    I really wish I didn't need to bring BT all the time. But the meta exists for a reason lol. Idk why people can't realize that.

    But also thank you for understanding the meaning of my post.

  • @PassarinoT said:

    He's more balanced than you might think, really. Don't want to be caged? Avoid his trails effectively, it's a strategic move.

    Then, on the killer's part, they are given a choice: Lose bloodpoints and potential perk uses and cage them, or hook them and use perks and gain more bloodpoints.

    Oh just avoid the fat divot in the ground thanks for the tip!

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364942#Comment_1364942

    Countering DS is literally the most powerful thing in the game for killer, games with no obsessions are absolutely free wins if you play optimally and the most unfun and unhealthy thing there is for survivors. DS is the best survivor perk in the game, BT is in the top 10 easily.

    Exactly. Killers bust a nut with no obsessession and they try to hard tunnel every game there isn't one.

  • Enough survivors complain they'll definitely change him in a month or so.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366176#Comment_1366176

    The cage appears as far away from PH as possible. There’s not a chance in hell that no other survivor is closer to the cage than PH. Even if PH beelines straight to a cage, there’s absolutely ZERO reason someone cannot save and have the both of you leave the area before PH arrives to the cage vicinity. The only reason that can happen is if survivors behave the exact same way as they do with hooks: stay on gens for a bit longer to see if they can get a repair finished

    Yeah totally impossible even though it's literally happened and is very possible.

  • @DudeDelicious

    Having tested this, it is not always guaranteed the cage will spawn closer to a survivor.

    You underestimate how small some maps are as well. Many killers who tunnel as soon as they send someone to a cage will more than likely cut someone off and still go to the cage even when they could chase someone else.

    Tell me, how can someone make a “safe” save when you can’t even make it to the damn cage? I’m tired of hearing this mentality of “well stop farming hooks” and also “well run and stop trying to be evasive” like what do you want the survivor to do against a killer who won’t leave? Oh let me guess... do gens right? Except for that the time the killer used to deliberately make marshmallows around the cage is a net loss on gens. Basically cages don’t encourage an interactive experience and have no consequence for killers who tunnel. That’s the bottom line.

    This is why since day one I’ve been ok with everything about him, except for his cages. They seem like a badly designed idea.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365035#Comment_1365035

    It makes some perks less useful. You aren't going to always be tormented. He's going to hook people. Also, it's ONE killer. He's going to be popular for a minute and then everyone is going to go back to their mains. I agree that the bugs suck and need to be focused on. I don't know if the cage not counting as a "hook" is a bug though since it doesn't activate perks that killers would get for hooking.

    It's not a bug. It does need a change. Such as PH doesn't see where it's located. He has no reason to go back to ut. Don't show him. Making all hook perks useless for it is asking to be tunneled and it's too accessible for him to immediately see it and run to it for an easy kill. He is one killer. I'm not complaining about any of the others. His cage promotes easy outs for killers.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365175#Comment_1365175

    You're assuming a majority of killer mains are going to play PH, play optimally, and just tunnel everyone off hook.... I rarely see anyone actually "tunnel" which is a style the Devs have openly said is fine. So, them making a killer that is good at tunneling isn't surprising and to change his ability to not support tunneling would require a complete rework. So, sorry but people are just gonna have to suck it up and use a different second chance perk if it scares them that much

    So everyone should just kill themselves to get a better match and better killer. Because that's what "suck it up" does. What a good DLC.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365699#Comment_1365699

    So everyone should just kill themselves to get a better match and better killer. Because that's what "suck it up" does. What a good DLC.

    People have been sucking up having to go against face camping bubbas for a long time. They aren't going to change PH for a long time. He will always counter DS with the cage. I think it needs to be changed, but some things people complain about would require a full rework.

  • @SquirrelKnight said:

    Why should ANY KILLER BE NERFED FOR.USING THEIR POWER. Tell you what. If you want PH to be penalized for using his.power. i want a global 5 second stun to survivors whenever a gen is done. Thats stupid right? Like wouldnt that be the worst thing ever??? Thats what you want for killers

    So his power is cage tunneling? Good to know.

  • It's counterable. You cannot be caged if you don't run into his ground ability. You can also crouch over it like Hag traps.

    The notion that Nurse is still the strongest killer is also wrong.

  • @OperationMintyHippo said:

    Why would they EVER make a killer that bypasses all hooking mechanics and perks.

    Idk if y'all remember nurse bypassing walls and pallets, but she's still the strongest killer to date despite her being the first killer to ever be released after base game lol.

    Pyramid heads all around are being extra scummy without a care in the world of any punishment for it. Easiest tunnels of their life. And why not. What's to stop them. Morals? Lmao.

    I thought I hated deathslinger but holy frick dude... Bad DLC ontop of bad DLC, ontop of a mountain of bugs that won't be fixed. 🥴

    you realize that you have to actually be tormented first in order for pyramid head to use his cage power on you right? the easiest thing to avoid ever. If you get caught by a cage its your own fault lol. wanna use ds and all the mechanics? dont run in the tremors

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365231#Comment_1365231

    This may just be me being really tired but...you actually cannot change his cages without making him awful as a killer overall.

    He is having the Legion issue all over again. He can’t get nerfed or buffed without making it harder to deal with certain BS or making him just an awful killer overall. You need to rework Pyramid Head to fix this issue, and you can’t even prove me wrong on it. The change ideas I have seen would either make cages not even worth it or just make his power worthless. Also you can’t nerf camping or tunneling as just like in other games, camping will always happen and “tunneling” to other games will always happen, you can’t just remove it.

    They should not let him see where the cage is. Seeing it just promotes tunneling. He has no reason to go back to it.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366240#Comment_1366240

    People have been sucking up having to go against face camping bubbas for a long time. They aren't going to change PH for a long time. He will always counter DS with the cage. I think it needs to be changed, but some things people complain about would require a full rework.

    A bubba who facecamps isn't a guaranteed every match. I haven't faced one of those in a long time, but I've faced many bubbas. A PH is always going to have his cages. And those will always be unbalanced.

  • @CronaWins said:

    It's counterable. You cannot be caged if you don't run into his ground ability. You can also crouch over it like Hag traps.

    The notion that Nurse is still the strongest killer is also wrong.

    Right ill just crouch over his trail when im in a chase. That does sound easy enough thanks dawg. EZ counter.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366248#Comment_1366248

    A bubba who facecamps isn't a guaranteed every match. I haven't faced one of those in a long time, but I've faced many bubbas. A PH is always going to have his cages. And those will always be unbalanced.

    A PH will not always tunnel though. Just like not every bubba will camp. Just because the killer can be toxic and tunnel/camp effectively doesn't mean they'll all do it. The cages also don't proc killer perks either. Devour hope and BBQ and every other hook perk is completely useless if the PH wants to tunnel you. I think it should count as a hook, but I'm not against it being treated differently.

  • Survivors still have the opportunity to use their precious DS by jumping into the locker and also BT since they will be hooked at least once in Pyramids hard-tunneling sequence(if he is so scummy like everyone claim them to be). This will give plenty amount of time for teammates to do gens

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364842#Comment_1364842

    Because you take away BT and DS for two days and killers go tunnel crazy lol. So, yes. Why do you think those perks ever became meta? Because that's how a majority of killers played. It became a necessity. ######### think my guy.

    But his cages send you to the other side of the map. If he gets to you before your teammates do that’s their fault.

  • @SadLegion said:

    Survivors still have the opportunity to use their precious DS by jumping into the locker and also BT since they will be hooked at least once in Pyramids hard-tunneling sequence(if he is so scummy like everyone claim them to be). This will give plenty amount of time for teammates to do gens

    What? He can literally only use his cages to kill someone and never take them to a hook once.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366278#Comment_1366278

    A PH will not always tunnel though. Just like not every bubba will camp. Just because the killer can be toxic and tunnel/camp effectively doesn't mean they'll all do it. The cages also don't proc killer perks either. Devour hope and BBQ and every other hook perk is completely useless if the PH wants to tunnel you. I think it should count as a hook, but I'm not against it being treated differently.

    A PH not always tunneling doesn't change the fact his cages are absolutely gameplay-breaking currently.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366284#Comment_1366284

    What? He can literally only use his cages to kill someone and never take them to a hook once.

    And you can literally avoid Rites of Judgement so he if goes for the tunnel you will end up on the hook allowing your teammates to save you with BT and allowing you to jump into the Locker with DS and waste a lot of his time.

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/162655/pyramid-head-the-ultimate-scumbag

    you realize that you have to actually be tormented first in order for pyramid head to use his cage power on you right? the easiest thing to avoid ever. If you get caught by a cage its your own fault lol. wanna use ds and all the mechanics? dont run in the tremors

    It really isn't that simple to avoid it all the time lol. In some grass? You're screwed. In a jungle gym at a dead zone (cause dbd loves its dead zones) so running away will get you killed? Either run through it or die. It really isn't as easy to avoid it as it is for people to type that tip out lol.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366278#Comment_1366278

    A PH will not always tunnel though. Just like not every bubba will camp. Just because the killer can be toxic and tunnel/camp effectively doesn't mean they'll all do it. The cages also don't proc killer perks either. Devour hope and BBQ and every other hook perk is completely useless if the PH wants to tunnel you. I think it should count as a hook, but I'm not against it being treated differently.

    True but that implies The Executioner will have wasted perks, all he has to do is not equip hook based perks. So it's not exactly one in the same.

    @ACTIV3_GNASHER said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364851#Comment_1364851

    But his cages send you to the other side of the map. If he gets to you before your teammates do that’s their fault.

    Not true, I know because I have rushed to a Cage of Atonement and beat Survivors there many times. It's incidental if someone happens to be near but that is't always the case. It actually is the easiest tunnel to send someone to a CoA, especially in the middle of the map.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366283#Comment_1366283

    A PH not always tunneling doesn't change the fact his cages are absolutely gameplay-breaking currently.

    I disagree. They definitely aren't game breaking lol

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366317#Comment_1366317

    I disagree. They definitely aren't game breaking lol

    If you don't think totally disregarding a whole portion of gameplay and perks isn't unfair then idk what else I can possibly say to you.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366348#Comment_1366348

    If you don't think totally disregarding a whole portion of gameplay and perks isn't unfair then idk what else I can possibly say to you.

    There are perks and killers that already do that. OoO ruins a hag or trapper. Spinechill? Good luck stealth killers. I already said I think the cages should be counted as hooks. I just don't care all that much about one killer out of the 20 making hook perks sometimes useless. He's not going to be able to cage you every time. Plus the rest of his kit is p mediocre lmao

  • This is EXACTLY WHAT HAPPENED WITH SPIRIT, and it's pissing me off.

    WAIT for counterplay to be developed (generally takes about a month) BEFORE complaining.

    I render your point invalid until then.

  • @Awakey said:

    This is EXACTLY WHAT HAPPENED WITH SPIRIT, and it's pissing me off.

    WAIT for counterplay to be developed (generally takes about a month) BEFORE complaining.

    I render your point invalid until then.

    I am still waiting for counterplay to be developed with spirit lmao.

    I never cared about your opinion to begin with so. Invalid and whatnot.

  • @Awakey said:

    This is EXACTLY WHAT HAPPENED WITH SPIRIT, and it's pissing me off.

    WAIT for counterplay to be developed (generally takes about a month) BEFORE complaining.

    I render your point invalid until then.

    You can't render it invalid, not saying it is valid but consider The Spirit. A lot of the early feedback complained about vault window (where she didn't vault and would pause) and lack of collision during phasing. Prayer Beads was also a headache add-on people hated. Yet many people replied that it was too early for cry nerf, wait and see, you need to develop strategies on how to deal with her. Then low and behold, many of that early previously declared as void feedback was suddenly valid and materialized into balance changes. The early feedback didn't change over time, the only change was more and more people were in agreement with it.

    Again not saying I agree with nerf calls for PH but I do disagree that feedback or suggestions are too early. Some people are very insightful and prophetic in their suggestions so who knows what will happen.

  • If anything, having Pyramid Head tunnel is the wrong way to play him, as essentially his main power is by disrupting the survivors, sending them to the far reaches to force survivors into a specific area. Namely map-control. Tunnelling with him completely defeats the very purpose he was brought in!

    Send someone to a cage and walk all the way across the map to tunnel that same guy ... that's just a terrible state of play! I'm only guessing this happens because people don't fully understand him, or their playstyle is not suited to his power.

    Confuse - Control - Conquer

  • @OperationMintyHippo said:

    Why would they EVER make a killer that bypasses all hooking mechanics and perks.

    Idk if y'all remember nurse bypassing walls and pallets, but she's still the strongest killer to date despite her being the first killer to ever be released after base game lol.

    Pyramid heads all around are being extra scummy without a care in the world of any punishment for it. Easiest tunnels of their life. And why not. What's to stop them. Morals? Lmao.

    I thought I hated deathslinger but holy frick dude... Bad DLC ontop of bad DLC, ontop of a mountain of bugs that won't be fixed. 🥴

    very well described why this is sales-oriented killer for newbies and top-tier

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366184#Comment_1366184

    Oh just avoid the fat divot in the ground thanks for the tip!

    I mean... yeah? But I understand it is wide, and ugly, and annoyingly weird with hitboxes, but if they fix all of those things I would not mind versing Pyramid Head anymore.

  • Man. People really aren't happy with this DLC... Just... Chill. Let us SH fans enjoy our spotlight.

  • Rank reset getting to you? Shame.

    Blame the player, not the killer. There are way more viable tunneling and camping killers in this game.

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366257#Comment_1366257

    Right ill just crouch over his trail when im in a chase. That does sound easy enough thanks dawg. EZ counter.

    You can avoid running into it in a chase in the first place. The optimal path isn't always the correct one.

    If you're that incompetent to see what's directly in front of you, and have no map awareness, then continue to be bad at the game and come to the forums to complain every time your poor plays get you killed instead of learning the mechanics.

    If you rely on perks to win, then in my opinion, you're a bad player.

  • you don't have to scare flashlight, pallet safe, and dont have to carrying survivor to the hook to active this 2 perk so you got insta hook with aura read and gen regress and still make ds,bt,deliverence unusable if the killer don't care about the cage 'cause it's so far and control the gen

    and imagine if the killer use MYC it's a hell real #########

  • @Orion said:

    Doctor counters stealth and Plague counters healing. What's your point?

    EXACTLY a killer mainly counters PASSIVE gameplay eliments and little on core unless specificly built to but theirs always a counter. the problom is that their us no counter. you cant take off torment theirs no repurcution 4 running around with ur ranged ready and theirs no additnal elements that affect him missing a ranged attack that arent on hit. ppl say deathslinger is broken but atleast theirs disadvantige of his power if you miss you have to reload as well as slower movement when aiming and less camera monuverabilty. theirs no reason he should be abol to sit in power going the speed other rang attack killers have to lose to yous theirs like 103 or somthing so ur still faster should be fine as well as less charges and a slightly higher penalty 4 missing his rang either that or make it a heaver depleation of the power meter. a killer cant have a strong passive AND core affect it needs to be balance or 1 needs to be weeker and those changes while keeping the rest will keep him viable. oohh also you should be abol to remove torment but still make it time consuming like mending or getting rid of madness. also b4 u say im just play surviver actuly both ranks are pretty close even the killer side of me says he strong.

  • @iplaytomuchdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364751#Comment_1364751

    EXACTLY a killer mainly counters PASSIVE gameplay eliments and little on core unless specificly built to but theirs always a counter. the problom is that their us no counter. you cant take off torment theirs no repurcution 4 running around with ur ranged ready and theirs no additnal elements that affect him missing a ranged attack that arent on hit. ppl say deathslinger is broken but atleast theirs disadvantige of his power if you miss you have to reload as well as slower movement when aiming and less camera monuverabilty. theirs no reason he should be abol to sit in power going the speed other rang attack killers have to lose to yous theirs like 103 or somthing so ur still faster should be fine as well as less charges and a slightly higher penalty 4 missing his rang either that or make it a heaver depleation of the power meter. a killer cant have a strong passive AND core affect it needs to be balance or 1 needs to be weeker and those changes while keeping the rest will keep him viable. oohh also you should be abol to remove torment but still make it time consuming like mending or getting rid of madness. also b4 u say im just play surviver actuly both ranks are pretty close even the killer side of me says he strong.

    Please spell check your comment and put some paragraphs in there. I'm having a hard time reading it.

  • So...sacrificing hook perks and hook points in order to save time and hassle of second chance perks and SWF fookery is scummy. Interesting. Completely forgetting the fact that you have to be afflicted by Torment to be at risk of being caged, which is easy to avoid on larger maps. Especially when you're using UE to walk over any.


    Also, PH is still vulnerable to pallets because his ranged ability sucks

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364842#Comment_1364842

    Because you take away BT and DS for two days and killers go tunnel crazy lol. So, yes. Why do you think those perks ever became meta? Because that's how a majority of killers played. It became a necessity. ######### think my guy.

    while delivernce and such shouldnt be used in cages i think anti tunnle perks should always be able to use this gos both was bt and make your choice cuz it promotes a healthy flow of the game and dosnt completly kill the fun 4 some players.

  • @Awakey said:

    This is EXACTLY WHAT HAPPENED WITH SPIRIT, and it's pissing me off.

    WAIT for counterplay to be developed (generally takes about a month) BEFORE complaining.

    I render your point invalid until then.

    pretty bad example considering stridor spirit doesn't have any counterplay

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366439#Comment_1366439

    pretty bad example considering stridor spirit doesn't have any counterplay

    If you know she has Stridor you can use that to your advantage since it distorts depth perception. Just remember she doesn't know how far away you are.

  • Don't get caught in the first place. Focus more on perks that lose him in a chase than relying on second chance perks to bail you out.

  • @Seiko300 said:

    Awwwwww.... can't fall back on the classic Decisive Strike crutch anymore?

    What a shame...

    apparently some people still think nurse is top tier despite no one playing her anymore..survovirs be like,too much butthurt

  • @FloofyHaru said:

    Man. People really aren't happy with this DLC... Just... Chill. Let us SH fans enjoy our spotlight.

    No, you're getting confused. People DO like the new DLC, it's just a tiny (and very loud) portion of survivor mains who can't adapt that are complaining as hard as they can to make PH one more USELESS killer for the roster!

  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364842#Comment_1364842

    Because you take away BT and DS for two days and killers go tunnel crazy lol. So, yes. Why do you think those perks ever became meta? Because that's how a majority of killers played. It became a necessity. ######### think my guy.

    Just don't walk into the trail, every game I have played as survivor today against PH, I have never been tormented, it's so easy to dodge his torment.

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