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iplaytomuchdbd

iplaytomuchdbd

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iplaytomuchdbd
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  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364842#Comment_1364842

    Because you take away BT and DS for two days and killers go tunnel crazy lol. So, yes. Why do you think those perks ever became meta? Because that's how a majority of killers played. It became a necessity. ######### think my guy.

    while delivernce and such shouldnt be used in cages i think anti tunnle perks should always be able to use this gos both was bt and make your choice cuz it promotes a healthy flow of the game and dosnt completly kill the fun 4 some players.

  • @Orion said:

    Doctor counters stealth and Plague counters healing. What's your point?

    EXACTLY a killer mainly counters PASSIVE gameplay eliments and little on core unless specificly built to but theirs always a counter. the problom is that their us no counter. you cant take off torment theirs no repurcution 4 running around with ur ranged ready and theirs no additnal elements that affect him missing a ranged attack that arent on hit. ppl say deathslinger is broken but atleast theirs disadvantige of his power if you miss you have to reload as well as slower movement when aiming and less camera monuverabilty. theirs no reason he should be abol to sit in power going the speed other rang attack killers have to lose to yous theirs like 103 or somthing so ur still faster should be fine as well as less charges and a slightly higher penalty 4 missing his rang either that or make it a heaver depleation of the power meter. a killer cant have a strong passive AND core affect it needs to be balance or 1 needs to be weeker and those changes while keeping the rest will keep him viable. oohh also you should be abol to remove torment but still make it time consuming like mending or getting rid of madness. also b4 u say im just play surviver actuly both ranks are pretty close even the killer side of me says he strong.