Question for the Youtube Q&A
Hello people of the fog !
Here you will be able to ask your question regarding some Design balance.
After that, the team will choose some of them for the YouTube Q&A.
Rules:
- One post per person
- Spamming is not allowed
- Troll/off-topic questions will be deleted
Thank you !
Comments
Have you considered making the shadowborn FOV the default FOV? It feels a lot nicer and makes killer feel less claustrophobic I personally love using shadownborn on all killers but on some Killers it's jut not worth the perk slot.
Can you please make a bar where you can select what type of music to be in the menu and in-game music chase?
Since you have the roadmap and every chapter is planned - does it mean that there will be no more licensed killers?
Are licensed killers a thing of the past since it is unlikely we'll be able to use auric cells to buy them or any cosmetics?
what are the next list of perks you guys will be looking at? if there is any.
Can we get stats again?
Escape rates against all Killers on all ranks.
Most popular Killer Perks.
Most unpopular Killer Perks.
Most popular Survivor Perks.
Most unpopular Survivor Perks.
Most popular Killers.
Most unpopular Killers.
Most popular Survivors.
Most unpopular Survivors.
Are you guys actively trying to get more rights for more licensed characters?
Can you rework the totems so after they are cleansed the related perk still can be used? Like make the perk less effective from the original one. If you want to see what my idea is check this post:
https://forum.deadbydaylight.com/en/discussion/11437/hex-perks-rework-idea
Also can you make a scoring event for pallet stuns like the unhook event? If a survivor gets hit by the killer and gets the stun it shouldn't be a rewarding play (1000bp). It should be something like a unclean/clean stun event.
After we cleared the general issue why we can't get the charity case as a regular dlc on console i asked myself if it wouldn't be possible to sell it on the cosmetic store? And what happened to the dlc exclusiv cosmetics for all the other old chapters like we got one for the Leatherface dlc? Thanks and keep up the great work!
Can we get support for people who are color blind? Maybe change up the aura reading color(totems, generators, survivors) Scratch marks also. Color blindness affects more men then women and with so many aura reading perks this is an issue.
Please consider adding colorblind mode. Please take a look at the Wishlist thread created for that purpose. Thanks
Hello guys, I'm interested in dedicated servers. I keep joining to high ping lobby almost after every game. Also I'm meeting 2-3 lag-switchers every day with is so unfair. Probably with actual network setup there are some players with bad upload and waiting for survivor whole eternity. Are you planning some upcoming changes for this part of the game?
I hope I didn't miss this question or its answer already, but are you considering using concepts of the community or at least parts of it?
Any plans on changing the badges/rank/pips earned in game for killer and survivor or are you happy with where they are at right now? (adjusting the numbers for acquiring different tiers of badges)
What about selling add ons/ offerings back for bloodpoints ? For example : I got this Map offering or any 50% BP boost, but I don´t want it and sell it back to the entity for half the price (bought for 3000 sold for 1500 BP) !? This would be great I think.
Since some killers are clearly not strong enough for rank 1, why not give to each killer his own rank?
i'm rank 1 right now and it feel bat to know that i can't use some killers cause they are too weak for that rank.
Can you add an option to opt-out from SWF? If people want to play with friends they can always play KYF. SWF is extremely unfair to the killer. It is one sided favoring the survivors enjoyment of the game, while completely disregarding the killer's experience. It is full of toxicity. It is unbalanced to the point where you end up versing 4 red ranks while your killer is level 15. Players should have a choice if they want to play against a group of people on comms, instead you are taking it away. We do not play the game to entertain a group of 4 survivors.
Any plans to add a colorblind mode? I love to play killer but its realy hard to me see genes auras and hooks (and definitively i never play trapper).
I know this nerf is probably already set in stone. But what if, With dstrike if you are the obsession you can still hop off the shoulder but if you are not it simply just stuns the killer. But if you are the obsession using dstrike will put you in the broken state for the rest of the game
Will there be devotion rewards?
As I see it, for now, devotion takes a lot of time and is useless: nobody can see that you're devotion 1,2 or 3.
Will there be any changes about that?
Any thoughts about making a map creator for Private lobbys? (Like CS:GO or PORTAL)
Will there be any changes to SWF ? Options I see and have heard from earlier post include : a opt out for killers to keep swf groups from joining their game . Removing exp and bloodpoint gains from swf groups . Remove swf option all together . balance the game around swf groups and this organization with voips instead of the solo gamer . combine swf and kwf into one game . Or "its working as intended" while less and less killers play daily ?
Those seem like the most viable options and it seem a very large part of the community wish to see something done but hear nothing about the subject .
Are the devs aware of nurse's animation/sound bugs that often occur when she is charging her blink? It is extremely annoying to hear her moans going extremely fast while trying to focus.
I really really Really REALLY want to know, what were the hints to the Spirit, alluded to, before the first trailer was released?
There was a post to suggest that there was info out there...
Many thanks!
Also, any possibility of controller settings getting smoothed out at all, especially for killer. Using a controller in DBD, especially as killer, is kind of rough.
Thanks, and keep up the great work!!!
Hello there, Huge fan
Have you ever considered adding a time limit to the end of a match when an exit is available? This could make for some exciting / pressured plays when survivors have to choose whether to go for a rescue or run out. It could also limit the number of games that are held hostage at the end.
Will we see any nerfs to killers movement speed? And if so..Will it be through add-ons or just in general.
Is any work currently being done on the skybox to add dynamic stars or clouds? Whenever I stop to appreciate the environment, the sky suddenly feels decidedly un-atmospheric, and I was curious if any of the developers felt the same way.
Why was the shattered bloodline DLC released at full price unlike Clown which only cost 5€ after release? I prefered the way of releasing it with the Clown because it actually felt like a reward to bu the DLC early
Once all teachables are unlocked, survivors have no gameplay differences, whereas killers have unique abilities and mechanics. What is the reason for this design choice rather than, for example, giving perks greater efficiency when played on their originating character, or having each survivor posses a unique item? E.g. Claudette has the med-kit, Jake has the sabo toolbox
Do you have any plans to make the survivors feel more individual in terms of gameplay?